Hi, this is my second UU team posted here on Smogon, and I've been playing around with it and doing decently (although with all of my failed teams, my score hardly ever goes up). I'm trying to switch from defensive to offensive, as that seems to be the better of the two in this tier. Stay with me on this team, though, because I'm willing to change whatever to make this team more viable.
Now, on with the team:
Houndoom @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 Atk/ 4 SAtk
Hasty Nature
- Fire Blast
- Sucker Punch
- Pursuit
- Crunch
I saw Houndoom on the lower end of the ladder and felt upset, mainly because I've always liked it and used it in Pokemon XD and also in Platinum, where it did (and still does) work with Fire Blast. In gen 5 UU, nothing's changed. I chose Houndoom > Chandelure mainly because it has two key immunities in Fire and Psychic. Anyways, let me explain myself. Houndoom can easily trap Choice-Locked Chandelure, and can take a Hidden Power Fighting on the switch, or if they Pokemon feels brave. From there, it can use Pursuit to KO the fleeing Pokemon (not just Chandelure, this also counters Arcanine, Victini, and other fire- or psychic- types) or Sucker Punch for priority. Fire Blast is an amazingly strong STAB suited for killing the likes of Banded Heracross, or, if I'm lucky, Scarf Heracross that get paralyzed from a Pokemon below. Crunch is to defeat Roserade without worrying about the accuracy of Fire Blast, and also hits every ghost-type hard. I originally had Houndoom with a Choice Scarf, as it outsped ScafCross, Banded Victini (with scarf I had Dark Pulse > Sucker Punch), and any other Pokemon Houndoom could overcome. Have any of you tried a Scarf? It's gimmicky but surprisingly effective! Although Houndoom isn't the best fire-type in the tier, I've really enjoyed it and have basically centered my team around Houndoom.
Swampert @ Leftovers
Trait: Torrent
EVs: 16 Atk / 240 HP / 252 Def
Impish Nature
- Stealth Rock
- Waterfall
- Earthquake
- Roar
Replacing Qwilfish as my sponge and common lead, Swampert can alleviate both Cofagrigus and Snorlax of doing all the work. Swampert's excellent typing grants an immunity to Raikou or Zapdos (although I must watch for HP Grass), and also I'm able to phaze out the setup sweepers with Roar. Stealth Rock provides residual damage on incoming switches, Waterfall is for a nice water-type STAB, and Earthquake is a powerful ground-type STAB as well. Swampert is doing its job decently, and the access to phazing and rocks makes it ahead of Qwilfish by just a little. I will miss Thunder Wave though!
Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Rest
Standard Roserade set here, which is used in my FWG core, obviously. Roserade absorbs status, which really helps. Sleep Powder usually guarantees Roserade time to attack, use Rest, and hopefully switch. Leaf Storm is really strong, and Roserade can pick off weakened threats late-game, or start off as my lead to put the opponent to sleep. Rest is perfect, for when I switch her out, Natural Cure fixes the sleep. Roserade is the perfect Scald switch-in. The Attack IVs are for minimum Foul Play damage. Roserade also ruins all hopes of Toxic Spikes.
Mienshao @ Choice Scarf
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- Aerial Ace
- U-turn
Replacing Flygon, Mienshao acts as a very effective scout, who can switch to Houndoom against psychic-types, Cofagrigus against physical threats, and Snorlax on the special side. Mienshao's Reckless ability boosts Hi Jump Kick to sky-high levels, and I've swept the first three teams since I've changed from Flygon. Stone Edge is for coverage and the likes of Crobat, while Aerial Ace is for Heracross mainly. However, Heracross is 2HKO'd by HJK and won't enjoy switching in. Mienshao is used sometimes as a lead to scout, but is usually in play once spinblockers (Ghost-types) are gone. U-turn is a pivot on this set. The 4 Special Defense IVs are used to give Download Porygon-Z an attack boost, making it less overwhelming.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 11 Atk / 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Nasty Plot
- Shadow Ball
- Trick Room
- Hidden Power [Fighting]
Meet the best TR user in the tier (IMO), Cofagrigus. Not only is this creepy coffin strong with its ~145 Base Defense, but it has around ~105 Base Special Defense, too (don't kill me if I'm wrong, doing this by memory). Cofagrigus acts as my fighting-type counter. A giant help to this team, however, is not its walling capabilities, but rather Mummy. Yes, Mummy. Mummy ruins Moxie and Guts Heracross, Moxie Scrafty / Krookodile, and even Victini. While negating Victini may not seem impressive, Victory Star is ruined and Bolt Strike misses just as much as Fire Blast now, so any resistant Pokemon can use that advantage, such as Swampert or Snorlax. Trick Room not only ruins scarfers, but helps my specially-based sponge, Snorlax. Whether or not I feel comfortable, I'll use Nasty Plot and boost my Special Attack, and then use Shadow Ball and HP Fighting to take on major threats. The IVs are to have 70 BP Hidden Power but still have little Attack IVs for Foul Play and little in Speed for Trick Room. This Pokemon serves as my main physically defensive sponge.
Snorlax @ Choice Band
Trait: Thick Fat
EVs: 252 Atk / 200 SDef / 52 Def / 4 Spd
Adamant Nature
- Return
- Pursuit
- Earthquake
- Fire Punch / Seed Bomb
Snorlax and Cofagrigus have great synergy together, and Snorlax has more physical attack to pair with it even further. Return is for a very strong STAB, and Pursuit is for Chandelure, Mismagius, and Psychic-types. Earthquake provides coverage. The tossup here is between Fire Punch and Seed Bomb. Fire Punch is for Bronzong especially, and can help me in situations where I need it. However, Seed Bomb helps with Rhyperior, Swampert, and does slightly more damage to bulky waters than STAB Return does. Either way, Snorlax helps sponge hits from Raikou / Zapdos as well, and has earned his spot on my team.
Importable:
Houndoom @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Fire Blast
- Dark Pulse
- Pursuit
- Hidden Power [Grass]
Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Rest
Mienshao @ Choice Scarf
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- Aerial Ace
- U-turn
Swampert @ Leftovers
Trait: Torrent
EVs: 16 Atk / 240 HP / 252 Def
Impish Nature
- Stealth Rock
- Waterfall
- Earthquake
- Roar
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 2 Atk / 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Nasty Plot
- Shadow Ball
- Trick Room
- Hidden Power [Fighting]
Snorlax @ Choice Band
Trait: Thick Fat
EVs: 252 Atk / 200 SDef / 52 Def / 4 Spd
Adamant Nature
- Return
- Pursuit
- Earthquake
- Fire Punch
Let me know what you all think! Major threats include DD Kingdra (unless Swampert phazes it out), NP Togekiss, all Yanmega variants,and other Flygon who outspeed mine. Flygon is no longer a threat thanks to Mienshao, who outspeeds every variant and beats it. I have a way to get through all of them, but it's completely situational. I guess it's weird not having Stealth Rock, and also not having a spinner, but I've been doing decently so far.
I'm willing to make changes to suit my needs, thanks for taking your time to ready this and have a nice day =D
Now, on with the team:

Houndoom @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 Atk/ 4 SAtk
Hasty Nature
- Fire Blast
- Sucker Punch
- Pursuit
- Crunch
I saw Houndoom on the lower end of the ladder and felt upset, mainly because I've always liked it and used it in Pokemon XD and also in Platinum, where it did (and still does) work with Fire Blast. In gen 5 UU, nothing's changed. I chose Houndoom > Chandelure mainly because it has two key immunities in Fire and Psychic. Anyways, let me explain myself. Houndoom can easily trap Choice-Locked Chandelure, and can take a Hidden Power Fighting on the switch, or if they Pokemon feels brave. From there, it can use Pursuit to KO the fleeing Pokemon (not just Chandelure, this also counters Arcanine, Victini, and other fire- or psychic- types) or Sucker Punch for priority. Fire Blast is an amazingly strong STAB suited for killing the likes of Banded Heracross, or, if I'm lucky, Scarf Heracross that get paralyzed from a Pokemon below. Crunch is to defeat Roserade without worrying about the accuracy of Fire Blast, and also hits every ghost-type hard. I originally had Houndoom with a Choice Scarf, as it outsped ScafCross, Banded Victini (with scarf I had Dark Pulse > Sucker Punch), and any other Pokemon Houndoom could overcome. Have any of you tried a Scarf? It's gimmicky but surprisingly effective! Although Houndoom isn't the best fire-type in the tier, I've really enjoyed it and have basically centered my team around Houndoom.

Swampert @ Leftovers
Trait: Torrent
EVs: 16 Atk / 240 HP / 252 Def
Impish Nature
- Stealth Rock
- Waterfall
- Earthquake
- Roar
Replacing Qwilfish as my sponge and common lead, Swampert can alleviate both Cofagrigus and Snorlax of doing all the work. Swampert's excellent typing grants an immunity to Raikou or Zapdos (although I must watch for HP Grass), and also I'm able to phaze out the setup sweepers with Roar. Stealth Rock provides residual damage on incoming switches, Waterfall is for a nice water-type STAB, and Earthquake is a powerful ground-type STAB as well. Swampert is doing its job decently, and the access to phazing and rocks makes it ahead of Qwilfish by just a little. I will miss Thunder Wave though!

Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Rest
Standard Roserade set here, which is used in my FWG core, obviously. Roserade absorbs status, which really helps. Sleep Powder usually guarantees Roserade time to attack, use Rest, and hopefully switch. Leaf Storm is really strong, and Roserade can pick off weakened threats late-game, or start off as my lead to put the opponent to sleep. Rest is perfect, for when I switch her out, Natural Cure fixes the sleep. Roserade is the perfect Scald switch-in. The Attack IVs are for minimum Foul Play damage. Roserade also ruins all hopes of Toxic Spikes.

Mienshao @ Choice Scarf
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- Aerial Ace
- U-turn
Replacing Flygon, Mienshao acts as a very effective scout, who can switch to Houndoom against psychic-types, Cofagrigus against physical threats, and Snorlax on the special side. Mienshao's Reckless ability boosts Hi Jump Kick to sky-high levels, and I've swept the first three teams since I've changed from Flygon. Stone Edge is for coverage and the likes of Crobat, while Aerial Ace is for Heracross mainly. However, Heracross is 2HKO'd by HJK and won't enjoy switching in. Mienshao is used sometimes as a lead to scout, but is usually in play once spinblockers (Ghost-types) are gone. U-turn is a pivot on this set. The 4 Special Defense IVs are used to give Download Porygon-Z an attack boost, making it less overwhelming.

Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 11 Atk / 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Nasty Plot
- Shadow Ball
- Trick Room
- Hidden Power [Fighting]
Meet the best TR user in the tier (IMO), Cofagrigus. Not only is this creepy coffin strong with its ~145 Base Defense, but it has around ~105 Base Special Defense, too (don't kill me if I'm wrong, doing this by memory). Cofagrigus acts as my fighting-type counter. A giant help to this team, however, is not its walling capabilities, but rather Mummy. Yes, Mummy. Mummy ruins Moxie and Guts Heracross, Moxie Scrafty / Krookodile, and even Victini. While negating Victini may not seem impressive, Victory Star is ruined and Bolt Strike misses just as much as Fire Blast now, so any resistant Pokemon can use that advantage, such as Swampert or Snorlax. Trick Room not only ruins scarfers, but helps my specially-based sponge, Snorlax. Whether or not I feel comfortable, I'll use Nasty Plot and boost my Special Attack, and then use Shadow Ball and HP Fighting to take on major threats. The IVs are to have 70 BP Hidden Power but still have little Attack IVs for Foul Play and little in Speed for Trick Room. This Pokemon serves as my main physically defensive sponge.

Snorlax @ Choice Band
Trait: Thick Fat
EVs: 252 Atk / 200 SDef / 52 Def / 4 Spd
Adamant Nature
- Return
- Pursuit
- Earthquake
- Fire Punch / Seed Bomb
Snorlax and Cofagrigus have great synergy together, and Snorlax has more physical attack to pair with it even further. Return is for a very strong STAB, and Pursuit is for Chandelure, Mismagius, and Psychic-types. Earthquake provides coverage. The tossup here is between Fire Punch and Seed Bomb. Fire Punch is for Bronzong especially, and can help me in situations where I need it. However, Seed Bomb helps with Rhyperior, Swampert, and does slightly more damage to bulky waters than STAB Return does. Either way, Snorlax helps sponge hits from Raikou / Zapdos as well, and has earned his spot on my team.
Importable:
Houndoom @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Fire Blast
- Dark Pulse
- Pursuit
- Hidden Power [Grass]
Roserade @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Rest
Mienshao @ Choice Scarf
Trait: Reckless
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hi Jump Kick
- Stone Edge
- Aerial Ace
- U-turn
Swampert @ Leftovers
Trait: Torrent
EVs: 16 Atk / 240 HP / 252 Def
Impish Nature
- Stealth Rock
- Waterfall
- Earthquake
- Roar
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 2 Atk / 30 Def / 30 SAtk / 30 SDef / 2 Spd
- Nasty Plot
- Shadow Ball
- Trick Room
- Hidden Power [Fighting]
Snorlax @ Choice Band
Trait: Thick Fat
EVs: 252 Atk / 200 SDef / 52 Def / 4 Spd
Adamant Nature
- Return
- Pursuit
- Earthquake
- Fire Punch
Let me know what you all think! Major threats include DD Kingdra (unless Swampert phazes it out), NP Togekiss, all Yanmega variants,
I'm willing to make changes to suit my needs, thanks for taking your time to ready this and have a nice day =D