Yo.
So, this is a team i decided to make after seeing how well Mega Altaria and Weavile were doing in the current meta. I've always wanted to try both of them and this just seemed like a good time to do it. My results with it have been mixed, but mostly positive and i'd be really glad to receive some suggestions and critics about it. Now, let's get into the team!
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The Fluffy (Altaria) @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 236 SpA / 20 Spe
Modest Nature
- Cotton Guard
- Roost
- Hyper Voice
- Fire Blast
.
Mega Altaria is a monster. An absolutely cute and fluffy monster. I decided to run a special set on this pokemon because it was going to be paired with a really heavy physical hitter that is Weavile, but that's not the only reason. Hyper Voice + Fire Blast gives me just the coverage i need for her and with Cotton Guard + Roost i can beat some pokemon that otherwise would be real threats to her like Scizor and Excadrill (That is, if i already have some boosts in defense, of course) and sometimes even sweep in the late game. Another good thing about putting Altaria together with Weavile is that it can easily switch into Keldeo and many other Choice Scarfer's that are problems for him. Its ability before mega evolving is really helpful since burns and paralysis can just destroy it's dark type partner.
.
The Sharp (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
.
Now this is the pokemon i was most excited to use because it's coverage in the current metagame is simply amazing, hitting almost everything for neutral damage with at least one of his dual-stabs and breaking common walls with it's raw power. This guy's power to sweep in the late game after scarfer's are gone and the walls are worn-out really is a big deal in a lot of matches, easily sweeping through what remains on the opposite side of the field. Knock Off + Icicle Crash is what i use the most, just doing what they have to do: damage. Ice Shard was chosen because priority users and Scarfer's are real threats to Weavile and having his own priority makes him able to beat them if they have taken previous damage, it also helps out against other Weaviles, Landorus, Garchomp, Talonflame, Mega Sceptile and some of the common pokemon with Focus Sash. Low Kick is there for me to beat steel types that Altaria can't hit well with Fire Blast (Mainly Heatran) and some pokemon that resist its stabs like Bisharp.
.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Leech Seed
- Spikes
- Power Whip
- Thunder Wave
.
When i first saw the first two pokemon on the team, i definitely knew that i needed a Ferrothorn to cover some weaknesses as well as putting hazards on the field to get good residual damage, something that both of the first two really appreciate to ensure OHKO's. The fact that it resists fairy and poison already makes it a wonderful glue on the team. Since i was already going to put another Stealth Rocker on the team later, i decided to go with Spikes for this one, this way i can have both hazards and get as many residual damage as i can. Thunder Wave is a really useful move for my team, slowing things down and enabling Altaria to outspeed and beat them, it also ensures that Weavile will have less problems with scarfer's and pokemon that are faster than it. Power Whip helps me beat Mega Gyarados and get Keldeos on the switch-in, alongside many other pokemon.
.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Ancient Power
- Roar
.
The Stealth Rocker to complete my plan to set up hazards, as well as my BirdSpam counter is here. With the ability to also resist to poison and fairy, as well as absorbing fire for Ferrothorn, it can really cover some of my biggest weaknesses while still being very useful for other stuff. Roar was chosen to play arround with my opponent's switches, making it take a lot of damage from Rocks + Spikes, it also helps a lot against setup sweepers like CM Clefable. Ancient Power was kind of an odd choice, but i had to ensure that i have something for Talonflame besides just roaring him out on rocks, it also gets Charizard on the switch-in and can give me a nice boost sometimes (of course i never count on it, but it's nice).
.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower
.
Even though i had a very fast pokemon in Weavile, the team was still lacking some fast-heavy-hitting options, so i decided to put a scarfed Landorus-T in there. It covers Heatran's ground weakness, as well as his shared weakness with Ferrothorn that is fighting. U-turn helps me get some nice momentum, something that i was really lacking since nothing in the team had VoltTurn before i chose this guy. Landorus Intimidate can be a lot useful to help me get Altaria in some physical attackers and set up a Cotton Guard without losing too much HP, or even go to Ferrothorn and get Iron Barbs + Rocky Helmet damage on the opponent without taking too much damage myself. With my own scarfer, i'm not so vulnerable against pokemon faster than Weavile like Mega Beedrill or Lopunny so Landorus does really well filling this role. Superpower was chosen so that i don't have many problems with Chansey, Air Balloon Heatran, Ferrothorn, Bisharp and many other threats.
.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Scald
- Rapid Spin
- Recover
.
To close the team, i absolutely needed a spinner or a defogger, and after seeing how i had double hazards, Rapid Spin seemed like a more valuable move to have on a pokemon, so i went with Starmie. Weavile and Altaria really dislike Stealth Rocks on their side of the field, Heatran and Landorus don't appreciate it either, so the fact that this pokemon can get them away is all i needed. Scald can do good damage on many things that my team struggles to beat and burns are really helpful to get residual damage.Psyshock is there to hit some serious fighting types threats and not to be setup bait for CM Keldeo. The fast-bulky was chosen because it's typing helps a lot to sponge hits that the rest of the team can't take very well. Natural Cure is very important for my team, since burns and paralysis could really shut my team down if it wasn't for Starmie.
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I hope everybody liked the team, if you have any suggestions or critics for it, leave it in the comments, that's why i came here after all! Sorry if there were any grammar problems in the text, i'm still learning english and this is my first RMT, i hope it doesn't bother any of you.
Bye.
So, this is a team i decided to make after seeing how well Mega Altaria and Weavile were doing in the current meta. I've always wanted to try both of them and this just seemed like a good time to do it. My results with it have been mixed, but mostly positive and i'd be really glad to receive some suggestions and critics about it. Now, let's get into the team!






---------------------------------------------------------------------------------------------------------

The Fluffy (Altaria) @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 236 SpA / 20 Spe
Modest Nature
- Cotton Guard
- Roost
- Hyper Voice
- Fire Blast
.
Mega Altaria is a monster. An absolutely cute and fluffy monster. I decided to run a special set on this pokemon because it was going to be paired with a really heavy physical hitter that is Weavile, but that's not the only reason. Hyper Voice + Fire Blast gives me just the coverage i need for her and with Cotton Guard + Roost i can beat some pokemon that otherwise would be real threats to her like Scizor and Excadrill (That is, if i already have some boosts in defense, of course) and sometimes even sweep in the late game. Another good thing about putting Altaria together with Weavile is that it can easily switch into Keldeo and many other Choice Scarfer's that are problems for him. Its ability before mega evolving is really helpful since burns and paralysis can just destroy it's dark type partner.
.

The Sharp (Weavile) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
.
Now this is the pokemon i was most excited to use because it's coverage in the current metagame is simply amazing, hitting almost everything for neutral damage with at least one of his dual-stabs and breaking common walls with it's raw power. This guy's power to sweep in the late game after scarfer's are gone and the walls are worn-out really is a big deal in a lot of matches, easily sweeping through what remains on the opposite side of the field. Knock Off + Icicle Crash is what i use the most, just doing what they have to do: damage. Ice Shard was chosen because priority users and Scarfer's are real threats to Weavile and having his own priority makes him able to beat them if they have taken previous damage, it also helps out against other Weaviles, Landorus, Garchomp, Talonflame, Mega Sceptile and some of the common pokemon with Focus Sash. Low Kick is there for me to beat steel types that Altaria can't hit well with Fire Blast (Mainly Heatran) and some pokemon that resist its stabs like Bisharp.
.

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Leech Seed
- Spikes
- Power Whip
- Thunder Wave
.
When i first saw the first two pokemon on the team, i definitely knew that i needed a Ferrothorn to cover some weaknesses as well as putting hazards on the field to get good residual damage, something that both of the first two really appreciate to ensure OHKO's. The fact that it resists fairy and poison already makes it a wonderful glue on the team. Since i was already going to put another Stealth Rocker on the team later, i decided to go with Spikes for this one, this way i can have both hazards and get as many residual damage as i can. Thunder Wave is a really useful move for my team, slowing things down and enabling Altaria to outspeed and beat them, it also ensures that Weavile will have less problems with scarfer's and pokemon that are faster than it. Power Whip helps me beat Mega Gyarados and get Keldeos on the switch-in, alongside many other pokemon.
.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Ancient Power
- Roar
.
The Stealth Rocker to complete my plan to set up hazards, as well as my BirdSpam counter is here. With the ability to also resist to poison and fairy, as well as absorbing fire for Ferrothorn, it can really cover some of my biggest weaknesses while still being very useful for other stuff. Roar was chosen to play arround with my opponent's switches, making it take a lot of damage from Rocks + Spikes, it also helps a lot against setup sweepers like CM Clefable. Ancient Power was kind of an odd choice, but i had to ensure that i have something for Talonflame besides just roaring him out on rocks, it also gets Charizard on the switch-in and can give me a nice boost sometimes (of course i never count on it, but it's nice).
.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Superpower
.
Even though i had a very fast pokemon in Weavile, the team was still lacking some fast-heavy-hitting options, so i decided to put a scarfed Landorus-T in there. It covers Heatran's ground weakness, as well as his shared weakness with Ferrothorn that is fighting. U-turn helps me get some nice momentum, something that i was really lacking since nothing in the team had VoltTurn before i chose this guy. Landorus Intimidate can be a lot useful to help me get Altaria in some physical attackers and set up a Cotton Guard without losing too much HP, or even go to Ferrothorn and get Iron Barbs + Rocky Helmet damage on the opponent without taking too much damage myself. With my own scarfer, i'm not so vulnerable against pokemon faster than Weavile like Mega Beedrill or Lopunny so Landorus does really well filling this role. Superpower was chosen so that i don't have many problems with Chansey, Air Balloon Heatran, Ferrothorn, Bisharp and many other threats.
.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Scald
- Rapid Spin
- Recover
.
To close the team, i absolutely needed a spinner or a defogger, and after seeing how i had double hazards, Rapid Spin seemed like a more valuable move to have on a pokemon, so i went with Starmie. Weavile and Altaria really dislike Stealth Rocks on their side of the field, Heatran and Landorus don't appreciate it either, so the fact that this pokemon can get them away is all i needed. Scald can do good damage on many things that my team struggles to beat and burns are really helpful to get residual damage.Psyshock is there to hit some serious fighting types threats and not to be setup bait for CM Keldeo. The fast-bulky was chosen because it's typing helps a lot to sponge hits that the rest of the team can't take very well. Natural Cure is very important for my team, since burns and paralysis could really shut my team down if it wasn't for Starmie.
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I hope everybody liked the team, if you have any suggestions or critics for it, leave it in the comments, that's why i came here after all! Sorry if there were any grammar problems in the text, i'm still learning english and this is my first RMT, i hope it doesn't bother any of you.
Bye.
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