ORAS UU The Garden Caper

Here is a team I've made that started out revolving around Dragalge and grew from there. If anyone has any suggestions, as always, they are welcomed. :)

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From the start I wanted to make a team that would able to be able to make the most out of Dragalge due to its powerful STAB Draco Meteor and bulkiness.

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I decided I needed a check and a counter for some of the threats that Dragalge would face. Krookodile acted as my original Stealth Rocker on the team as well to wear down opponents for Dragalge as well as to counter Pokémon that could counter Dragalge such as the Nidos. Alomomola was added as a defensive backbone to take physical hits for Dragalge and to lengthen its survivability.

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Reuniclus was added because I wanted to be able to abuse Dragalge's slow speed by giving it a Trick Room setter on the team and this proved to help form more of a focus for the team as bulky offensive.

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I added Dugtrio to clear out some grounded Pokémon who could hurt this team such as Mega Aggron, thus making it easier for Reuniclus and Dragalge to deal with the rest of the opponent's team.

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At this point I wanted to add a Mega to the team and given the fact that I needed something to deal with bulky water types and the fact that I was using Trick Room, Mega Abomasnow was just a very easy add-on to the team and is often more of a focus for the team than Dragalge just due to how anti-meta of a Pokemon he is.

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I came to the conclusion that having two ground types was too redundant for my liking. So I ended up changing Dugtrio out for another trapper, Magneton which could trap Mega Aggron and even non-grounded Steel types for me who would otherwise be able to switch in easily on my team.

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I began to feel that having three Pokémon weak to fighting was too much in a metagame with Heracross and Mienshao, but I still wanted to deal with Steel types in a solid way. I decided to go with Entei because of its amazing strength coupled with priorty and STAB Fire-type attacks.

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With the change to Entei, I now had two Pokémon weak to Stealth Rock and I really didn't like that due to the fact that I didn't have a Rapid Spinner on the team. So I decided to take out my go to Stealth Rocker, Krookodile, and switch it out for Donphan. This way I could still get Stealth Rock up for my own team, but I would also have a way to remove it from my side of the field as well as other entry hazards.

At A Glance
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Hash Fish @ Choice Specs
Ability: Adaptability
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
Draco Meteor - STAB and a very powerful STAB at that after Specs boost.
Focus Blast - Aimmed at Steel types who otherwise just wall Dragalge easily.
Scald - A coverage move to hit Fire, Ground, and Rock types.
Sludge Wave - Another STAB move, this one to hit Fairy types who could be a threat to
Dragalge.

Why This Pokémon?
This is the guy who I started out this team with as I wanted to use Dragalge due to its
bulkiness, unique typing, and respectable offensive presence. Dragalge's Specs
boosted Draco Meteor is one of the scariest moves I've seen in play, often being able to get OHKO's with it.

EVs, Item, Ability and Nature.
The 72 EVs Speed lets Dragalge outspeed Defensive Swampert so that Dragalge can land a Draco Meteor before Swampert can hit with an Earthquake and to Speed creep other Dragalge. The remaining EVs maximize offense and bulk. Choice Specs, Adaptability, and a Modest Nature allows Dragalge to get the most out of its offense.



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Ellie @ Leftovers
Ability: Sturdy
EVs: 172 HP/ 252 Atk / 84 Spe
Adamant Nature
Rapid Spin - To help remove entry hazards for the team.
Stealth Rock - My entry hazards for the team.
Earthquake - Hits Nidos who love to have the chance to KO Dragalge.
Knock Off - Very helpful against Pokemon who need Choice Items or Eviolite.

Why This Pokémon?
I felt the need to deal with some common Dragalge counters, including Psychic types and Poison types. Donphan does this very well with both Earthquake and Knock Off. I also needed a Pokémon to set up entry hazards and to remove them since I am running two Mons weak to Rock.

EVs, Item, Ability and Nature.
Another bulky offensive Mon for the team, Donphan's EVs allow to boost up its bulk while still having full investment in ATK. Leftovers was chosen since I wanted my Rapid Spinner to be able to stick around a bit. Sturdy allows me to always get Stealth Rock up and an Adamant nature maximizes Donphan's physical ATK.



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Doc @ Leftovers
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 SpD
Bold Nature
IVs: 0 Atk
Protect - Allows Alomomola to Burn/Toxic stall and to insure she gets to recover from Wish.
Toxic - Used to take down opposing walls and put a timer on opposing offensive Pokémon.
Wish - Increases the longevity of the team which, being offensively based and lacking reliable recovery, is very helpful.
Scald - STAB move that can cause potential burns to help with the team's defenses.

Why This Pokémon?
I needed something with good defensive synergy with the rest of the team and a backbone for this team to be able to get its job done. Alomomola provides this support and defense.

EVs, Item, Ability and Nature.
The HP EVs are used for a Leftovers number and the rest are used to maximize Alomomola's defensive capabilities. Leftovers and Regenerator. are used to increase her lifespan. A Bold Nature further maximizes Alomomola's physical bulk.



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Bubbles @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
Trick Room - Transforms Reuniclus and her slower team mates into speedy powerhouses.
Focus Blast - Hits Dark types and Steel types super effectively.
Psyshock - STAB move that allows Bubbles to act as a pseudo-mixed attacker.
Shadow Ball - Hits opposing Psychic types and Ghost types super effectively.
Why This Pokémon?
At this point I had to decide the overall direction of the team. I decided I wanted to go a Bulky Offensive route and to give Dragalge as much of a chance to be a threat as possible. Due to this, I've decided to go with a Trick Roomer and Reuniclus fits in very well on this team with its typing and offensive presence.

EVs, Item, Ability, and Nature.
The EVs allow Reuniclus to maximize her bulk and be a powerful threat herself. The Life Orb maximizes her offenses while at the same time going very well with Magic Guard as Reuniclus doesn't take recoil damage. Magic Guard was chosen so that Reuniclus could be a status absorber and so she could abuse Life Orb. A Quiet Nature with 0 Speed IVs allows Reuniclus to outspeed most Pokémon in a Trick Room.



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Papa @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
ExtremeSpeed - Awesome priority move, enough said.
Flare Blitz - Hits harder than Sacred Fire when needed.
Sacred Fire - A powerful move that easily burns opposing Pokes, allowing the team to take more hits from physical attackers.
Stone Edge - Hits Mega Aerodactyl and Mega Pidgeot hard on the switch as well as hitting opposing Fire types for super effective damage.

Why This Pokémon?
I wanted a reliable check to Steel types and Fairy types. Originally Dugtrio and Magneton had this role, but ultimately I've decided on Entei due it being more versatile and overall a better fit on the team.

EVs, Item, Ability, and Nature.
Everything here allows Entei to be as much of an offensive threat as possible, besides Pressure which is simply Entei's only ability.



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Serenyeti @ Abomasite
Ability: Soundproof
EVs: 8 HP / 68 Atk / 252 SpA / 180 Spe
Mild Nature
Blizzard - Perfect Blizzards due to Hail is always awesome STAB.
Earthquake - Hits Steel types who may try to come in on Abomasnow.
Giga Drain - Abomasnow's Grass STAB move with the awesome bonus of draining health.
Ice Shard - Another awesome priority move, this one being STAB!
Why This Pokémon?
Originally this was Swords Dance Mega Abomasnow, but I did not like the recoil damage from Wood Hammer and liked the HP recovery from Giga Drain so I went with a mixed set. Abomasnow is a lot of fun to use and is able to just destroy some teams and definitely defeats a lot of threats in the metagame at the moment. I believe Mega Abomasnow is the best anti-meta Mon in UU at the moment.

EVs, Item, Ability, and Nature.
Just like Dragalge, the Speed EVs allow Abomasnow to outspeed Defensive Swampert while 252 are used to maximize Abomasnow's SpA and the rest are used to boost up his bulk and ATK. Soundproof allows me to control when the Hail starts as well as giving Abomasnow the ability to switch into Hyper Voice. An Mild Nature maximizes Abomasnow's specially offensive capabilities.

Hash Fish (Dragalge) (M) @ Choice Specs
Ability: Adaptability
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Focus Blast
- Scald
- Sludge Wave

Ellie (Donphan) (F) @ Leftovers
Ability: Sturdy
EVs: 172 HP/ 252 Atk / 84 Spe
Adamant Nature
- Rapid Spin
- Stealth Rock
- Earthquake
- Knock Off

Doc (Alomomola) (F) @ Leftovers
Ability: Regenerator
EVs: 232 HP / 252 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Toxic
- Wish
- Scald

Bubbles (Reuniclus) (F) @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Focus Blast
- Psyshock
- Shadow Ball

Papa (Entei) @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- ExtremeSpeed
- Flare Blitz
- Sacred Fire
- Stone Edge

Serenyeti (Abomasnow) (M) @ Abomasite
Ability: Soundproof
EVs: 8 HP / 68 Atk / 252 SpA / 180 Spe
Mild Nature
- Blizzard
- Earthquake
- Giga Drain
- Ice Shard
 
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Just a some things I have to say

Consider Calm Mind > Focus Blast, considering you already hit almost everything with just Psyshock and Shadow Ball, Focus Blast doesn't seem neccesary
 
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