Hey guys, this is my second RMT and I've taken a new spin on my team. My first team was composed of popular OU Pokemon (Similar to this team), but this team has an interesting spin to it. I have selected one Pokemon from each generation of the games. Using this method, I have built a balanced, yet awesome team, enjoy your walk down memory lane...
Gen I (Arcanine) @ Choice Band
Ability: Intimidate
Happiness: 0
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Close Combat
First up is Gen I, I thought about choosing Charizard or Venusaur for the mega slot, but I tried out Arcanine, and am glad I did. With the right predictions, this thing can destroy most teams. Also, coming in this intimidate helps a lot. This allows him to switch into threats and shrug off the hits. It also allows me to weaken physical mons that are trying to setup. Also, Extreme Speed allows me to revenge kill things like Talonflame. This guys shuts down Scizor hard and also does good damage to M-Venasaur even with thick fat.
Gen II (Azumarill) @ Sitrus Berry
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Coming up in Gen II is Azumarill who lost favor in the competition by having bad attack stats. He was given the huge power ability, and this helped him a bit, but not enough to make him a real threat. Then Gen VI came and gave him a new lease on life. By adding Fairy typing, along with the ability to get Belly drum, he has become a powerhouse that many teams fear once he is setup. Sableye can shut him down, but he can't safely switch into him, for fear of STAB Play Rough. I mainly added him to deal with Bisharp, as having two intimidates on my team, I can easily give set up his Defiant.
Gen III (Manectric) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Manectric also faded during the time of his release and has remained there for a while. Even with his mega evo, he still isn't as high in the charts as he should be. Between him and Arcanine, I can cut an opponents pokemon's attack by half. Plus having enough speed to outspeed the majority of the metagame is a nice bonus. I am usually switching him in and out, racking up damage on the enemy team. Hidden Power ice gives him the ability to harm things like Gliscor and Landorus. After intimidate, earthquake does not quite kill M-Manectric while M-Manectric has a small chance of OHKO him back. And as long as he isn't scarfed, I outspeed him for the 2HKO.
Gen IV (Roserade) @ Black Sludge
Ability: Technician
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Giga Drain
- Leech Seed
- Hidden Power [Fire]
- Sludge Bomb
Here is my odd ball. She used to be overused, but power creep has pushed her back out of OU. But, she is a great check to many water types, mainly Rotom-W. I needed a mon that could switch into will-o-wisp from Rotom-W and not be heavily affected by it. Roserade usually forces a switch. Then it turns into a guessing game of who they will switch to. I run HP fire for Scizor, who would otherwise wall Roserade.
Gen V (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
My rapid spinner/rotom-W killer. Mold breaker earthquake was designed to kill Rotom-W, but the issue I was running into was he could be outsped by the scarfed version and also my bulky Assault Vest set would just get burned and then washed away. I needed a way to ensure I was faster and could OHKO him as to not get burned. He also hits Lati@s with surprising damage. Plus, being able to spam Earthquake once the immunities are gone has won me a few games.
Gen VI (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Brave Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword
Lastly, Aegislash has made his way on my team. His ability to absorb a super-effective attack and OHKO in return is fantastic. I miss swords dance, but overall, it's not too bad not having it. Shadow ball allows me to not become useless if I get burned. I run Brave nature to help me go second, as to not open myself to get slaughtered.
So that's my team. A major issue I see with my team is ground types. I have zero ground immune Pokemon and 4 Pokemon weak to it. I need to change out a Pokemon to fix this weakness, but I am having trouble deciding which one. Suggestions on switching out certain Pokemon would be very helpful. I have enjoyed this team, because every time I use a Pokemon from a certain Gen, I remember my favorite parts about that generation of Pkmn games. So please keep that in mind while rating my team, I want to keep one Pokemon from each generation on this team. Thanks!

Gen I (Arcanine) @ Choice Band
Ability: Intimidate
Happiness: 0
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Close Combat
First up is Gen I, I thought about choosing Charizard or Venusaur for the mega slot, but I tried out Arcanine, and am glad I did. With the right predictions, this thing can destroy most teams. Also, coming in this intimidate helps a lot. This allows him to switch into threats and shrug off the hits. It also allows me to weaken physical mons that are trying to setup. Also, Extreme Speed allows me to revenge kill things like Talonflame. This guys shuts down Scizor hard and also does good damage to M-Venasaur even with thick fat.

Gen II (Azumarill) @ Sitrus Berry
Ability: Huge Power
Happiness: 0
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower
Coming up in Gen II is Azumarill who lost favor in the competition by having bad attack stats. He was given the huge power ability, and this helped him a bit, but not enough to make him a real threat. Then Gen VI came and gave him a new lease on life. By adding Fairy typing, along with the ability to get Belly drum, he has become a powerhouse that many teams fear once he is setup. Sableye can shut him down, but he can't safely switch into him, for fear of STAB Play Rough. I mainly added him to deal with Bisharp, as having two intimidates on my team, I can easily give set up his Defiant.

Gen III (Manectric) @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Manectric also faded during the time of his release and has remained there for a while. Even with his mega evo, he still isn't as high in the charts as he should be. Between him and Arcanine, I can cut an opponents pokemon's attack by half. Plus having enough speed to outspeed the majority of the metagame is a nice bonus. I am usually switching him in and out, racking up damage on the enemy team. Hidden Power ice gives him the ability to harm things like Gliscor and Landorus. After intimidate, earthquake does not quite kill M-Manectric while M-Manectric has a small chance of OHKO him back. And as long as he isn't scarfed, I outspeed him for the 2HKO.

Gen IV (Roserade) @ Black Sludge
Ability: Technician
EVs: 252 SAtk / 4 HP / 252 Spd
Timid Nature
- Giga Drain
- Leech Seed
- Hidden Power [Fire]
- Sludge Bomb
Here is my odd ball. She used to be overused, but power creep has pushed her back out of OU. But, she is a great check to many water types, mainly Rotom-W. I needed a mon that could switch into will-o-wisp from Rotom-W and not be heavily affected by it. Roserade usually forces a switch. Then it turns into a guessing game of who they will switch to. I run HP fire for Scizor, who would otherwise wall Roserade.

Gen V (Excadrill) (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
IVs: 30 Atk / 30 Def
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
My rapid spinner/rotom-W killer. Mold breaker earthquake was designed to kill Rotom-W, but the issue I was running into was he could be outsped by the scarfed version and also my bulky Assault Vest set would just get burned and then washed away. I needed a way to ensure I was faster and could OHKO him as to not get burned. He also hits Lati@s with surprising damage. Plus, being able to spam Earthquake once the immunities are gone has won me a few games.

Gen VI (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Brave Nature
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword
Lastly, Aegislash has made his way on my team. His ability to absorb a super-effective attack and OHKO in return is fantastic. I miss swords dance, but overall, it's not too bad not having it. Shadow ball allows me to not become useless if I get burned. I run Brave nature to help me go second, as to not open myself to get slaughtered.
So that's my team. A major issue I see with my team is ground types. I have zero ground immune Pokemon and 4 Pokemon weak to it. I need to change out a Pokemon to fix this weakness, but I am having trouble deciding which one. Suggestions on switching out certain Pokemon would be very helpful. I have enjoyed this team, because every time I use a Pokemon from a certain Gen, I remember my favorite parts about that generation of Pkmn games. So please keep that in mind while rating my team, I want to keep one Pokemon from each generation on this team. Thanks!