The Ghost of Froslass
Introduction
(Please note that this is my first time posting a team on Smogon so give me some critque)
I like stall teams and utilizing spikes, but I am mostly a offensive player utilizing volt-turning to gain momentum. With this team I planned to create the best of both worlds by ulilizing my favorite spiker Froslass to start things off. My plan for this team is to be able to whiddle the opponent down with spikes and rocks and then take them out with the momentum gained from volt-turning (or with the state that my team is at now, volt-volting). Now lets introduce our star!Introduction
(Please note that this is my first time posting a team on Smogon so give me some critque)
Froslass

Froslass (F) @ Focus Sash
Trait: Cursed Body
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Spikes
- Ice Beam
- Destiny Bond
- Taunt
I think, that Froslass is what makes any good spike team. It may be a suicide role, but it always takes someone out with it, it always gets at least a layer of spikes, it always prevents Rapid Spins (without foresight), and it always prevents other pokemon from setting up (if played correctly). It may die early, but it will haunt the rest of the game if rapid spinners are dealt with accordingly. To properly utilize my frosty friend, first I have to decide whether I should taunt or go straight for spikes, after I'm knocked down to my sash (which is around 80% of the time) I decide whether I need to save my friend to spinblock and take down threats or whether I need to take out the opponent's lead. If I have to save her for later, I have to make sure my opponent has no rocks up, I assure this with my next pokemon.
Forretress

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
IVs: 0 Spd
- Gyro Ball
- Volt Switch
- Stealth Rock
- Rapid Spin
Forretress' main goal is to reliably set up a layer of stealth rocks and then spin away hazards in case Froslass needs to make it's final Destiny Bond. In addition it knows Volt Switch for the purpose of gaining some momentum and Gyro Ball so it can hit scarfers that it switches into to preserve other pokemon. The only move that doesn't do much for me in Gyro Ball but even that has gotten a few kills. I've considered swaping it for Earthquake but that never seems to do enough. Overall, I like this guy more than Starmie because I feel like he can take hits better and does a good job of setting up rocks.
Rotom-Wash

Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Volt Switch
- Pain Split
- Will-O-Wisp
- Hydro Pump
This guy is used for the threats that Forretress can't handle. Though painfully standard in OU, he does a good job as a technician of the battle. He can survive +4 Scizor Bug Bites after burning Scizor, and he can gain more momentum for the team with a Volt Switch. In addition to all of these tactical moves, Hydro Pump does a good job of clearing out Spike and Rock weakened Pokemon. He's expendable but does his job well. I recently replaced Trick with Pain Split and gave him Leftovers and SDef EVs as suggested by
A l e x an d e r
Latias

Latias (F) @ Leftovers
Trait: Levitate
EVs: 142 SAtk / 114 HP / 252 Spd
Timid Nature
- Roar
- Dragon Pulse
- Hidden Power [Fire]
- Recover
Latias was the missing link on my team, it's replaces Snorlax, Vaporeon, and Zapdos and I can see why. It can phaze as Snorlax and Vaporeon were intended too, it can still take hits, and it can fire off hits and recover like Zapdos. It's EVs may seem strange though. 142 Special Attack is the magic number for killing a Starmie with max Special Defence EVs after Stealth Rocks. The HP Fire is to take care of Forretress and Ferrothorn, and Donphan isn't even a threat. The only spinner that outspeeds it is a max Speed Starmie with a Speed boosting nature. This makes all spinners no threat if this thing is played properly. Thank you to Electrolyte for recommending this amazing guy!
Landorus-T

Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- U-turn
- Superpower
- Stone Edge
- Earthquake
This replaced a Banded Weavile. The purpose of the Weavile was mainly to trap in Phychics and Ghosts and later cleaning up for my team. I never really found myself using Pursuit on Weavile except for on Starmie and it couldn't really do too much damage even with Choice Band. Landorus-T on the other hand is a really threat and I'm not lion, hehe. He keeps up momentum with U-turn, Makes Scizor useless with Intimidate and resistances, and can still clean up as effectively as Weavile with even more speed.
Reuniclus
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 4 Def / 252 HP / 252 SAtk
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
Reuniclus is my best special hitter and can pack quite a punch. He's good and provoking switches while the opponent struggles to find a way to get past his tankiness amd abillity to recover all damage taken. With a few Calm Minds he does a great job of sweeping an entire enemy team weakened by hazards. Magic Guard is great aswell, it makes him a good switch into status-inducing moves, allows him to hit hard with his Life Orb without taking damage, and prevents all hazard damage. As long as the opponent has no phazing moves, Spiritomb, or Sableye, they are somewhat defenseless against this guy. The only thing between an other pokemon and Reuniclus is the 30% chance for Focus Blast to miss. Changed it to a Trickroom set with Shadow Ball, Thanks A l e x a n d e r!
Threats
I'd say that the biggest threats for this team are Jirachi and Rotom-Wash. Since most of my team is pretty slow, a physical Jirachi does a great job or haxing them to shreds. Rotom-Wash also hinders this team, Volt Switch makes it unpredicatable and nothing on my team wants to take a Trick except for my own Rotom-Wash. Sableye is also annoying but can't really do much except burn everything, but the only thing that really doesn't want to take a burn is Weavile.
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 200 Def / 60 SDef
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Volt Switch
- Stealth Rock
- Rapid Spin
Rotom-Wash @ Leftovers
Trait: Levitate
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
- Volt Switch
- Pain Split
- Will-O-Wisp
- Hydro Pump
Froslass (F) @ Focus Sash
Trait: Cursed Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Spikes
- Ice Beam
- Destiny Bond
- Taunt
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- U-turn
- Superpower
- Stone Edge
- Earthquake
Reuniclus @ Life Orb
Trait: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 0 Spd
- Trick Room
- Psychic
- Focus Blast
- Shadow Ball
Latias (F) @ Leftovers
Trait: Levitate
EVs: 142 SAtk / 114 HP / 252 Spd
Timid Nature
- Roar
- Dragon Pulse
- Hidden Power [Fire]
- Recover