This team is a variation of my previous RMT, I wanted to keep the original team because it worked well but I also wanted to shift the play style a little bit towards the old teams weakness', namely trick room and sleep spam (sleep spam is still annoying but it plays better against it then the last version.
No ladder peak yet, still going so this is more of a help me thread than the last one.
The Team
The base of this team was to cripple physical attackers with Intimidate/U-turn/Fake Out wars. I like the fast paced play of the team, have some solid switch ins and have been having alot of fun playing with it.
Mega Kangaskhan
Jewellery Bonney (Kangaskhan) (F) @ Kangaskhanite
Ability: Inner Focus
EVs: 128 HP / 252 Atk / 4 Def / 12 SpD / 112 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Low Kick
- Ice Punch
Named after the pirate captain who eats everything, just like the overpowered kangaroo. I can't remember exactly what the EVs do here, but in a game with Level 51, I lived a +2 Khan Sucker Punch with 1% which saved me the game.
Pretty standard move set, Ice Punch has put in alot of work, although I'm starting to see the appeal of sucker punch. I put Low Kick on there to deal with the TTars and Trans running around, OHKOs other Mega Khans most of the time too.
Shaymin-Sky
Tony Tony Chopper (Shaymin-Sky) @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Earth Power
- Protect
Fast and powerful, this slot was originally taken by a bulkier than average Zapdos using light screen, but lacked offence, so I swapped it to a goggles Togekiss for sleep control, but it didn't work. I pulled the Skymin I was using in my old team and put it in, and it seemed to help alot.
Standard Skymin coverage, Life Orb allows for timid nature to get that speed.
Aegislash
Meitou; Shusui (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Flash Cannon
- Substitute
- King's Shield
Named after Pirate Hunter Zoro's blade, given to him by the Undead Samurai. I added this to deal with the developing Trick Room weakness, which it has done so very well. Sub with leftovers is amazing, if you can predict right you can throw people off by subbing in blade from while they use what they thought was a protect turn for a free switch. Dual STABs kill 90% of TR setters after a fake out.
Scrafty
BlackBeard (Scrafty) @ Assault Vest
Ability: Intimidate
EVs: 240 HP / 224 Atk / 44 Def
Impish Nature
- Fake Out
- Knock Off
- Drain Punch
- Ice Punch
Evil master of darkness, makes up the first part of the intimidate/fake out core. Assault Vest with intimidate is amazing on its own, but fake out makes it even better. One of my favourite mons, it doesn't hit as hard as I'd like it to but it can switch into alot.
Knock Off is for the sitrus berries and leftovers and whatnot, Drain Punch makes it live longer and get more stat drops off. Ice punch threatens alot and it can stand up to hits from things it needs to and strike back.
Landorus-Therian
WhiteBeard (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 216 Atk / 84 Def / 208 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Explosion
Master of EarthQuakes, intimidate, and the boom button. U turn is for scouting and pairing with scrafty to cripple physicals.
EQ/Rock Slide are the standards, while Explosion allows me to pair well with Aegi if Lando is going to die and wants to help before it goes.
Rotom Wash
Jinbei (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 36 Def / 96 SpA / 124 SpD
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
EVs live the usual SolarBeam business, and Kangs common attacks. Burns the physicals, kills the Talons, and lets Lando EQ away as much as it wants.
Also a nice switch in for alot, sitrus lets it go way longer.
Replays
http://replay.pokemonshowdown.com/smogondoubles-160225571 vs Level 51 One of my favourite matches in a while, a good watch.
http://replay.pokemonshowdown.com/smogondoubles-160331377 vs ViolinCore Both teams waging intimidate wars
http://replay.pokemonshowdown.com/smogondoubles-160339685 vs DarkZami This one is only a few turns long, but I have issues playing against rain and I was happy with how I managed to shut it down almost completely.
http://replay.pokemonshowdown.com/smogondoubles-160341539 vs Flynn10
http://replay.pokemonshowdown.com/smogondoubles-160343268 vs Colin777
http://replay.pokemonshowdown.com/smogondoubles-160352852 vs Smeargon
http://replay.pokemonshowdown.com/smogondoubles-160359283 vs Smeargon
Like I said, I'm looking for ways to patch this one up alot, and changing mons isn't out of the question so fire away :)
No ladder peak yet, still going so this is more of a help me thread than the last one.
The Team






The base of this team was to cripple physical attackers with Intimidate/U-turn/Fake Out wars. I like the fast paced play of the team, have some solid switch ins and have been having alot of fun playing with it.
Mega Kangaskhan
Jewellery Bonney (Kangaskhan) (F) @ Kangaskhanite
Ability: Inner Focus
EVs: 128 HP / 252 Atk / 4 Def / 12 SpD / 112 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Low Kick
- Ice Punch
Named after the pirate captain who eats everything, just like the overpowered kangaroo. I can't remember exactly what the EVs do here, but in a game with Level 51, I lived a +2 Khan Sucker Punch with 1% which saved me the game.
Pretty standard move set, Ice Punch has put in alot of work, although I'm starting to see the appeal of sucker punch. I put Low Kick on there to deal with the TTars and Trans running around, OHKOs other Mega Khans most of the time too.
Shaymin-Sky
Tony Tony Chopper (Shaymin-Sky) @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Seed Flare
- Earth Power
- Protect
Fast and powerful, this slot was originally taken by a bulkier than average Zapdos using light screen, but lacked offence, so I swapped it to a goggles Togekiss for sleep control, but it didn't work. I pulled the Skymin I was using in my old team and put it in, and it seemed to help alot.
Standard Skymin coverage, Life Orb allows for timid nature to get that speed.
Aegislash
Meitou; Shusui (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Shadow Ball
- Flash Cannon
- Substitute
- King's Shield
Named after Pirate Hunter Zoro's blade, given to him by the Undead Samurai. I added this to deal with the developing Trick Room weakness, which it has done so very well. Sub with leftovers is amazing, if you can predict right you can throw people off by subbing in blade from while they use what they thought was a protect turn for a free switch. Dual STABs kill 90% of TR setters after a fake out.
Scrafty
BlackBeard (Scrafty) @ Assault Vest
Ability: Intimidate
EVs: 240 HP / 224 Atk / 44 Def
Impish Nature
- Fake Out
- Knock Off
- Drain Punch
- Ice Punch
Evil master of darkness, makes up the first part of the intimidate/fake out core. Assault Vest with intimidate is amazing on its own, but fake out makes it even better. One of my favourite mons, it doesn't hit as hard as I'd like it to but it can switch into alot.
Knock Off is for the sitrus berries and leftovers and whatnot, Drain Punch makes it live longer and get more stat drops off. Ice punch threatens alot and it can stand up to hits from things it needs to and strike back.
Landorus-Therian
WhiteBeard (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 216 Atk / 84 Def / 208 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Explosion
Master of EarthQuakes, intimidate, and the boom button. U turn is for scouting and pairing with scrafty to cripple physicals.
EQ/Rock Slide are the standards, while Explosion allows me to pair well with Aegi if Lando is going to die and wants to help before it goes.
Rotom Wash
Jinbei (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 36 Def / 96 SpA / 124 SpD
Calm Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect
EVs live the usual SolarBeam business, and Kangs common attacks. Burns the physicals, kills the Talons, and lets Lando EQ away as much as it wants.
Also a nice switch in for alot, sitrus lets it go way longer.
Replays
http://replay.pokemonshowdown.com/smogondoubles-160225571 vs Level 51 One of my favourite matches in a while, a good watch.
http://replay.pokemonshowdown.com/smogondoubles-160331377 vs ViolinCore Both teams waging intimidate wars
http://replay.pokemonshowdown.com/smogondoubles-160339685 vs DarkZami This one is only a few turns long, but I have issues playing against rain and I was happy with how I managed to shut it down almost completely.
http://replay.pokemonshowdown.com/smogondoubles-160341539 vs Flynn10
http://replay.pokemonshowdown.com/smogondoubles-160343268 vs Colin777
http://replay.pokemonshowdown.com/smogondoubles-160352852 vs Smeargon
http://replay.pokemonshowdown.com/smogondoubles-160359283 vs Smeargon
Like I said, I'm looking for ways to patch this one up alot, and changing mons isn't out of the question so fire away :)