The Guild

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This is a readjustment to a team I've submitted previously (about a month ago). I changed some move sets and added 2 members.

The Leader
roserade.jpg


Roserade @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Sleep Powder
- Leaf Storm
- Spikes
- Hidden Power [Fire]

One of my favourite pokemon also happens to be a great pokemon to lead with. Sleep powder almost guarantees at least 2 layers of spikes, with focus sash this usually goes up to 3. Leaf storm is a strong move to take out those annoying Rotom-W's and is something to do after it sets up all the spikes. HP Fire deals with other leads like Ferrothorn easily and effectively.



The Tank


blastoise-mega.jpg


Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Rapid Spin
- Aura Sphere
- Hydro Pump
- Dark Pulse

I needed both a spinner and a mega evolution so here it is. This is more of a bulky blastoise than an offensive one hence the hp and defense EVs. It still hits relatively hard with hydro pump and dark pulse is to outpredict spinblockers.


The Shadow

weavile.jpg


Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Pursuit
- Ice Shard
- Low Kick
- Knock Off

Very good revenge killer and trapper. Pursuit lets me trap anything that might try to escape while ice shard lets me finish off those that are afraid to run. Low kick gives good coverage and knock off is useful against walls and is a strong STAB move.


The Fighter

metagross.jpg


Metagross @ Assault Vest
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Meteor Mash
- Earthquake
- Bullet Punch
- Zen Headbutt


An all-around beast of a bruiser. It can take special attacks well and do large amounts to damage to pretty much anything. Meteor mash is the primary attack with bullet punch help finishing off weakened pokemon. Earthquake and zen headbutt are used for greater coverage.
The Cleaner

exploud.jpg


Exploud @ Choice Specs
Ability: Scrappy
EVs: 148 HP / 252 SAtk / 108 SDef
Modest Nature
- Boomburst
- Ice Beam
- Focus Blast
- Fire Blast


Clears. Rooms. Boom burst is absurdly strong and can one shot almost everything popular in ou. For the ones it can't, it has fire blast, ice beam, and focus blast. But really, it's all about the boom burst. Even ghosts aren't safe.

The Magician

chandelure.jpg


Chandelure @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball

My favourite pokemon of all time. With the monstrous 145 special attack and a good moveset to cover almost all threats, this thing will kill pretty much anything in one hit. It is on the slow side so I've had to give it a choice scarf to keep it from getting outsped and killed instantly.


Importable:

Koria (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Pursuit
- Ice Shard
- Low Kick
- Knock Off

Levi (Metagross) @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Meteor Mash
- Earthquake
- Bullet Punch
- Zen Headbutt

Nylea (Roserade) (F) @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Sleep Powder
- Leaf Storm
- Spikes
- Hidden Power [Fire]

Amp (Exploud) (M) @ Choice Specs
Ability: Scrappy
Shiny: Yes
EVs: 148 HP/ 252 SAtk / 108 SDef /
Modest Nature
- Boomburst
- Ice Beam
- Focus Blast
- Fire Blast

Tera (Blastoise) (F) @ Blastoisinite
Ability: Rain Dish
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Rapid Spin
- Aura Sphere
- Hydro Pump
- Dark Pulse

Jack (Chandelure) (M) @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Shadow Ball
- Hidden Power [Fighting]
- Energy Ball
 
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Its an alright team, but its really lacking a focus. This team is pretty offensive in nature, but unlike most offensive teams, its lacking a set up sweeper. Im having a but of problem of finding the main focus of the team. Are you trying to weaken everything and then clean up with Exploud? Its hard to help a team achieve its goal when theres seemingly no goal in mind. While most offensive teams are built around a certain sweeper or duo of sweepers, I dont see how your pokemon work together.

Some nitpicky things on the sets
-Technician Roserade is smart. Kind of. You're only boosting Hidden Power Fire, but then weakening it with Leaf Storm. I suggest a Natural Cure set, which is great for absorbing status for your team. Then again, that technician HP Fire may come in handy for hitting Ferrothorn, so its really up to you.

-You really don't need all that bulk. Definetely go for a more offensive set, as chances are you will not need to bring Balstoise in to spin multiple times in a match. This is especially true for teams with suicide leads, but even with stall teams Blastoise can generally threaten all hazard setters. Offensive M-Blastoise with Water Pulse, Aura Sphere, Dark Pulse, and Spin, pretty much guarantees a free spin, and Aura Sphere deals with Ferrothorn and Empolean, and Water Pulse deals with Skarmory, Lando-T, and Heatran. Whats more, Dark Pulse is great for spin blockers and the Deo Forms.
The only problem with this set is Azumarill, which gets stopped by Roserade Leaf Storms.

-Exploud is so slow, you're better off just dumping those Speed EVs into HP.


You're team as a whole is really weak to AV Conkeldurr, which has moves for every single pokemon on your team, which can't do anything back. All your opponent has to do is sleep fodder something, and he can have a field day.
Knock Off deals with Metagross and Chandelure
Drain Punch deals with Blastoise very nicely, as he can gain health, and your hydro pumps will do nothing. Toxic merely gives him the nice guts boost. Kills Exploud, need I say more.
Mach Punch snipes Weavile.
Ice Punch KOs Roserade.
 
aPandaCub DrSigmaFruit, Another alternative to ditching the Technician set would be to swap Leaf Storm for Magical Leaf, which is 60 bp and perfect for Technician. Plus if you are on the DS it has a sweet animation.

Roserade @ Focus Sash
Ability: Technician
EVs: 4 HP 4 SDef / 252 SAtk / 252 Spd
Timid Nature
- Sleep Powder
- Leaf Storm Magical Leaf
- Spikes
- Hidden Power [Fire]
 
aPandaCub DrSigmaFruit, Another alternative to ditching the Technician set would be to swap Leaf Storm for Magical Leaf, which is 60 bp and perfect for Technician. Plus if you are on the DS it has a sweet animation.

Roserade @ Focus Sash
Ability: Technician
EVs: 4 HP 4 SDef / 252 SAtk / 252 Spd
Timid Nature
- Sleep Powder
- Leaf Storm Magical Leaf
- Spikes
- Hidden Power [Fire]

Alternatively, he can just use Roserade as a heavy hitter instead. Replace Focus Sash with Life Orb, spikes with Rest. LO HP Fire hurts more than a Technician HP Fire, and then you can use rest to gain full HP, and switch out to wake up. Very gimmicky set though, and can cost you momentum. Spikes are pretty important as well, so who knows.

I suppose a way to deal with AV Conk is simply just put Trick on Chandelure. You'll sacrifice Chandelure, but severelly cripple the Conkeldurr.
 
Something that I would recommend is switching meteor mash for power up punch in your metagross. I have used av gross many times before and it only needs one boost to wreak havoc. and a +1 bullet punch is like a priority meteor mash. However, it is very important you send out 'gross on somebody that it threatens OUT and then power up punch on the switch. And then tear to shreds, but don't keep your gross in just because it got the boost it is a lot easier to boost than it seems and he is useful later on to re-threaten out.

+1 zen headbutt vs. Conk=conk begging for mercy.
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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