This is a Trick Room team I created shortly after DW Gothorita was released, and has been one of my most successful teams on Pokemon Online (Despite lack of Hazard resistance). It could still be improved, of course, so I'd like to hear what you guys think...
Layton:
Bronzong@Normal Gem
Brave
Levitate
(0 Speed IVS)
252 HP, 252 Atk, 6 Def
- Trick Room
- Explosion
- Gyro Ball
- Earthquake
Usually the first out. His purpose is simple enough - Set up TR, then fire off a boosted Explosion, usually killing something, but more importantly, giving Chibithulu or Pogo free entry onto the field. The other moves are for opponents who resist or are immune to Explosion.
Chibithulu:
Clamperl@DeepSeaTooth
Quiet
Shell Armor
(IVs: 2 Speed, 30 Atk, 30 Def)
252 HP, 252 SAtk, 6 Def
- Surf
- Ice Beam
- HP Electric
- Substitute
(inb4 "LOL U R STOOPID CLAMPERL SUX U NOOB!!1!one!)
Clamperl may be gimmicky, but I like her. And every time she comes in successfully, something dies. DeepSeaTooth for the obvious doubling of Special Attack, Ice Beam & HP Eectric for BoltBeam coverage, and Substitute is a filler move which can occasionally buy her a turn when TR runs out.
Pogo:
Conkeldurr@Flame Orb
Brave
Guts
(0 Speed IVs)
240 HP, 252 Atk, 18 SDef)
- Mach Punch
- Drain Punch
- Facade
- Payback
Standard Guts Conkeldurr, and another slow hard-hitter to complement TR perfectly. Mach Punch for priority, and Drain Punch because it's the perfect balance of power & recovery (Which a Burned pokemon seriously needs). Payback for Ghosts & Facade for insane neutral damage. (Particularly against Flying types)
Teraclope:
Dusclops@Eviolite
Sassy
Pressure
200 HP, 58 Def, 252 SDef
(0 Speed IVs)
- Trick Room
- Will-o-Wisp
- Pain Split
- Night Shade
Mon Dieu! Zis Ghost vill not die!
Designed to be the bulkiest TR user on the team, but honestly, they usually do fine without him. If anything needs replacing, he'll most likely be the first to go. However, when called upon, he does a pretty good job at setting up TR & stalling the opposition. More investment into Special Defense as Will-o-Wisp usually stops Physical attackers anyway.
LGBTelle:
Gothitelle@Leftovers
Relaxed
Shadow Tag
252 HP, 252 Def, 6 SDef
(IVs: 30 Atk, 30 SAtk, 2 Speed)
- Trick Room
- Calm Mind
- Psyshock
- HP Fire
Shadow Tag Gothitelle is simply FABULOUS! What I usually do with this guy is come in on something that can't harm him, boost up as much as I can (Sometimes to +6 on a good day) and attempt a sweep under TR. Fire is arguably the best coverage type alongside Psychic, and Psyshock is used to sweep a wider range of opponents, including Special walls.
Midnight:
Haxorus@Choice Scarf
Adamant
Mold Breaker
252 Atk, 252 Speed, 6 HP
- Outrage
- Low Kick
- Earthquake
- Dual Chop
A Choice Scarf user on a TR team? MADNESS!
However, I faced this exact strategy as part of a Baton Pass team, and found it made an incredibly handy weapon against Taunt users & for late-game cleaning. Outrage because it's Outrage, Low Kick & EQ for coverage, and Dual Chop for a STAB move I don't need to be locked into. And for breaking Subs, Sturdy, etc.
Anyways, there's the team. Comments & feedback would be appreciated. Ciao! :)
Layton:

Bronzong@Normal Gem
Brave
Levitate
(0 Speed IVS)
252 HP, 252 Atk, 6 Def
- Trick Room
- Explosion
- Gyro Ball
- Earthquake
Usually the first out. His purpose is simple enough - Set up TR, then fire off a boosted Explosion, usually killing something, but more importantly, giving Chibithulu or Pogo free entry onto the field. The other moves are for opponents who resist or are immune to Explosion.
Chibithulu:

Clamperl@DeepSeaTooth
Quiet
Shell Armor
(IVs: 2 Speed, 30 Atk, 30 Def)
252 HP, 252 SAtk, 6 Def
- Surf
- Ice Beam
- HP Electric
- Substitute
(inb4 "LOL U R STOOPID CLAMPERL SUX U NOOB!!1!one!)
Clamperl may be gimmicky, but I like her. And every time she comes in successfully, something dies. DeepSeaTooth for the obvious doubling of Special Attack, Ice Beam & HP Eectric for BoltBeam coverage, and Substitute is a filler move which can occasionally buy her a turn when TR runs out.
Pogo:

Conkeldurr@Flame Orb
Brave
Guts
(0 Speed IVs)
240 HP, 252 Atk, 18 SDef)
- Mach Punch
- Drain Punch
- Facade
- Payback
Standard Guts Conkeldurr, and another slow hard-hitter to complement TR perfectly. Mach Punch for priority, and Drain Punch because it's the perfect balance of power & recovery (Which a Burned pokemon seriously needs). Payback for Ghosts & Facade for insane neutral damage. (Particularly against Flying types)
Teraclope:

Dusclops@Eviolite
Sassy
Pressure
200 HP, 58 Def, 252 SDef
(0 Speed IVs)
- Trick Room
- Will-o-Wisp
- Pain Split
- Night Shade
Mon Dieu! Zis Ghost vill not die!
Designed to be the bulkiest TR user on the team, but honestly, they usually do fine without him. If anything needs replacing, he'll most likely be the first to go. However, when called upon, he does a pretty good job at setting up TR & stalling the opposition. More investment into Special Defense as Will-o-Wisp usually stops Physical attackers anyway.
LGBTelle:

Gothitelle@Leftovers
Relaxed
Shadow Tag
252 HP, 252 Def, 6 SDef
(IVs: 30 Atk, 30 SAtk, 2 Speed)
- Trick Room
- Calm Mind
- Psyshock
- HP Fire
Shadow Tag Gothitelle is simply FABULOUS! What I usually do with this guy is come in on something that can't harm him, boost up as much as I can (Sometimes to +6 on a good day) and attempt a sweep under TR. Fire is arguably the best coverage type alongside Psychic, and Psyshock is used to sweep a wider range of opponents, including Special walls.
Midnight:

Haxorus@Choice Scarf
Adamant
Mold Breaker
252 Atk, 252 Speed, 6 HP
- Outrage
- Low Kick
- Earthquake
- Dual Chop
A Choice Scarf user on a TR team? MADNESS!
However, I faced this exact strategy as part of a Baton Pass team, and found it made an incredibly handy weapon against Taunt users & for late-game cleaning. Outrage because it's Outrage, Low Kick & EQ for coverage, and Dual Chop for a STAB move I don't need to be locked into. And for breaking Subs, Sturdy, etc.
Anyways, there's the team. Comments & feedback would be appreciated. Ciao! :)