The Highly (Un)Anticipated Return of Gronkspike!

Hey guys! So... I'm back! And likely more confused than I have ever been with pokemon. That being said, I am surprised that I have not lost a Generation VI battle yet. Luck, possibly, skill, possibly, team building prowess... unlikely. Generation VI has taken away many things, namely perma-weather, breloom's rein of power, and the Houston Texans. Fortunately, it has brought many things as well; Mega Evolutions, a new Eminem album, and most importantly, me of course. Without further adieu, let's take a look at my first Gen VI team!​

Gronk's Hot Mess, a Gen VI (Scorching Hot) Disaster!

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Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Volt Switch

So here my gen VI journey starts, with a previously much-overlooked spider. I was very intrigued by his new move Sticky Web, and realized right away that it could be used very effectively with offensive pokemon, specifically those of which that are athletically challenged (Lacking speed). As Galvantula is basically expendable aside from this move, that for those of you who don't know is an entry hazard that lowers opponents speed upon switching in, I chose the focus sash just to make sure he gets a sticky web off. Thunder is a great move with compound eyes, as its boosted accuracy and reasonable strength allows galvantula to make a dent in my opponent's defense before inevitably fainting. Bug Buzz is for the same use, and Volt Switch is used for that ever-so-rare opportunity for talonflame or aegislash to set up.


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Kangaskhan (F) @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 244 Spd / 12 HP
Adamant Nature
- Fake Out
- Sucker Punch/Power Up Punch
- Return
- Earthquake

This guy can be a real monster, for those who haven't faced him. Mega Kangaskhan has an ability, that in effect lets each of its moves deal 1.5x damage and break through sashes and substitutes. Fake Out is of course used as Kang's first move, and it can deal some heavy damage as is. I am still deciding on weather to use Sucker Punch or Power Up Punch, as they both have their perks. Return is the main STAB move, which for Kang is basically a 229 base attack move. Earthquake is used in the final spot to handle steel and rock types that resist normal. The only reason I can think of keeping sucker punch is to avoid being walled by gengar. Oh, and did I mention it can take hit after hit?



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Gardevoir @ Leftovers
Ability: Trace
EVs: 4 SAtk / 252 HP / 252 Def
Calm Nature
- Will-O-Wisp
- Moonblast
- Wish
- Protect

This is my latest addition to my team, as that Psychic/Fairy typing was to interesting to resist. Sadly, it hasn't been working as well as I would like. In theory, it is meant to cripple physical attackers, and take hits from the variety of types it resists. Moonblast also provides a surprisingly useful STAB. Protect helps scout, heal from leftovers, and set up a wish. The only problem with all of this so far is that in almost every battle I''ve encountered a pokemon with heal bell, rendering will-o-wisp useless. The real problem I have with gardevoir is that is slows down my team quite a bit (if that's possible) and it seems to me like it just doesn't fit. Suggestions on replacements/improvements would be greatly appreciated.



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Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 HP / 252 SDef / 4 Def
Careful Nature
- Coil
- Earthquake
- Dragon Tail
- Extreme Speed

Another miss-fit on this team, but the rest of my team actually fairs fairly well facing weakened pokemon, which is exactly what zygarde does. Because of its great bulk, it can take hits while shuffling pokemon it doesn't want to face with dragon tail. If there is a turn where I fully expect my opponent to switch out, coil is a great move to gain a much needed attack boost, as well as lessening the chance of Dragon Tail missing. If I can outspeed the opponent and think I can get a KO, Earthquake is the way to go, being a great STAB having great coverage. Extreme Speed is used when Dragon Tail brings out a pokemon with under 20% HP.



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Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- King's Shield
- Shadow Sneak
- Iron Head
- Swords Dance

Everybody's heard of this little guy, and the set is basically self explanatory. The only real decision I had to make was that of using leftovers, which I thought would work well in conjunction with King's Shield. What may be overlooked is just how good this guy really is. Iron Head is super effective against the new fairy types, and Shadow Sneak is no longer resisted by steel. The options are nearly unlimited with this guy, which can make him very tricky to play with. Generally, I follow the procedure of KS, SD, KS, SS/IH, but there is always some room for creativity.



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Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance

This flaming bird has to be my MVP. Brave Bird and Flare Blitz are both excellent STABs, while priority roost and swords dance allow him to set up with ease. It tears through weakened pokemon each game, and what it lacks in attack it makes up for in its excellent move pool. It is completely walled by heatran, but luckily not many people have figured that out yet. All I can really say is that I can't wait until flying gem is released.



IMPORTANT!!!! It is assumed that sticky web is always up, so when making suggestions (which I really want all of you guys to do), think of everyone being 1.5x faster. Thank you for reading, and I hope to hear your feedback!
 
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