ORAS OU The Icy Dragon (Kyurem-B Team)

What Pokemon should I base a team around for a future RMT?


  • Total voters
    31
Hey guys this is my first RMT and I'm excited to show off a team I've been working on. I've been working on this team for a few weeks making a few tweaks here and there at now its at the point where I'd like a little feedback. Since this is my first RMT there will be a few rookie mistakes but I have read the guideline so I will try my best to follow it.
Preview:
kyurem-black.gif
landorus-therian.gif
alakazam.gif
scizor-mega.gif
clefable.gif
thundurus.gif


Team:
kyurem-black.gif

Kyurem-B (Frostbite)
Ability:Teravolt
Atk 252/SAtk 56/Spe 202
Naughty @ Life Orb
-Dragon Claw
-Earth Power
-Fusion Bolt
-Ice Beam

Kyurem-B hits hard and is the main Pokémon of this team. His EV set is made to take advantage of his high Atk stat while retaining a good SAtk. stat as well as be a monster with Life Orb. Earth Power is used to attack Rotom-W only on the switch and Heatran who gives Landorus has hard time with. Ice Beam is used for a good STAB and does decent damage with Life Orb. Fusion Bolt punishes Skarmory and other Flying types that have a good SpD set. Dragon Claw is chosen over Outrage incase my opponent has a Fairy to switch into.

landorus-therian.gif

Landorus-T M (A.J. Green)
Ability: Intimidate
Hp 252/Def 252/Spe 4
Impish @ Leftovers
-Earthquake
-Knock Off
-Stealth Rock
-U-Turn

Landorus is my main Stealth Rocks user and a good Physical Wall. He gives good cover for Alakazam and Thundurus. I found him to be useful at stopping Garchomp who would hurt Kyurem and breaks stallers with Knock Off. Knock Off also eliminates Gengar what hurt Celfable. U-Turn is good incase I come up against a slower Water type and to escape Shadow Tag users. Leftovers are used to heal him.

alakazam.gif

Alakazam M (Achilles)
Ability: Magic Guard
Hp 4/SAtk 252/Spe 252
Timid @ Focus Sash
-Psyshock
-Shadow Ball
-Energy Ball
-Focus Blast

Alakazam is my revenge killer on the team. He is a very strong special attacker with many different tricks. Psyshock eliminates Assault Vest Conkeldurr that Celfable has trouble with. Shadow Ball hits Ghosts hard if they try to switch in on Alakazam. Energy Ball hits many Water types the rest of the ream cant hit and provides good coverage against Rotom-W especially since Alakazam is not hurt by burn. Focus Blast hurts Bisharp as well as T-tar. Its also good against Magnezone and Mamoswine. Due to Magic Guard and Focus Sash I have few worries about sending him in to clean up after my other Pokémon. He also makes a good sweeper at the end of the battle.

scizor-mega.gif

M-Scizor F (Maka)
Ability: Technician
HP 248/Atk 44/Def 16/ SDef 200
Impish @ Scizorite
-Bullet Punch
-Roost
-Defog
-U-Turn

Scizor is my Mega Pokémon on my team replacing M-Latias and M-Gallade I had before. Scizor is a tank used to wall out most of Kyurem-B's weaknesses. She walls out Landorus-T, Excadrill, (Physical) T-Tar, Garchomp, and other Scizor. However, Scizor is a very potent attacker and Defogger. Bullet Punch is a good priority STAB move boosted by Technician. This move is useful for attacking Mamoswine, Weavile, and Terrakion. Roost allows for a good recovery allowing Scizor to remain in battle for a long time. U-Turn is a good pivoting option allowing me to switch out from a T-Tar's Fire Blast into Landorus or Celfable. I can also use this in conjunction with Thundurus' Volt Switch or Landorus' U-Turn to confuse my opponent and keep them guessing.


clefable.gif

Celfable F (Leah)
Ability: Magic Guard
HP 252/Def 172/ SDef 84
Bold @ Leftovers
-Moonblast
-Calm Mind
-Flamethrower
-Wish

Clefable is a special wall capable of attacking hard if given the chance. Her EV spread is used to keep her in the battle for as long as possible and to maximize her bulk. She keeps Rotom-W and M/regular Sableye a bay as well as preventing special Dragons such as M-Char-X and Hydreigon from tearing through my team. Moonblast is her only STAB move but hits Dragons and most other Pokémon hard. It also emilinated M-Heracross and M-Gallade too. Calm Mind strengthens her SAtk to make up for the lack of EVs in that stat. Flamethrower is to catch Scizor and other Steel types on the switch which also pose a big threat to my team. Wish is her main method of healing and heals Kyurem-B if Stealth Rocks is up.

thundurus.gif

Thundurus-I M (Thundurus)
Shiny: Yes
Ability: Prankster
HP 252/Def 100/SDef 120/Spe 36
Bold @ Leftovers
-Volt Switch
-Thunder Wave
-Nasty Plot
-Focus Blast

This Thundurus is much different than the normal Thundurus-I in the tier. This one is about two things: Bulk and Thunder Wave. The EVs on Thundurus allows him to survive many attacks and stay in the battle to cause mischief. 36 Spe Evs are used to comfortably out speed slower-strong attackers like M-Altaria and Dragonite. Volt Switch gets him out of bad situations and pivots him into Kyurem-B or Scizor. Thunder Wave is the main reason he's on this team; to slow down faster Pokémon than Kyurem and make it easier for Kyurem or even Scizor to sweep. This also cripples many Scaf users. With the HP and defensive investment on him, Thundurus can take plenty of hits and switch out comfortable too. Nasty Plot is used to boost his lower than average SAtk to help score a few KOs with Volt Switch. Focus Blast hits T-Tar, Heatran, Mamoswine, and Bisharp as well as hits Ground types wanting to switch in. (Since he could only get HP-Water this was the best move I could give him)

Well this is my team I've been working on. I look forward to what some of you have to say and to help me keep growing as a trainer.
 
Last edited:
OK... for Excadrill: you have Stealth Rock on two things which generally you should avoid. Lando-T is a very reliable Rocks setter and I wouldn't bother taking up a slot on Excadrill for something that it will almost never need. Rock Slide is a solid option for that slot to take care of Talonflame. You might want to also look into a Choice Scarf set as well - Air Balloon is mostly more helpful on Sand Rush anyway - but this is up to preference.

Alakazam: Dazzling Gleam is more or less useless when you can run Focus Blast and Shadow Ball instead. It does hit Mega Sableye harder then anything else I suppose but your team is ridiculously weak to Sableye anyway - I'll get into that later.

Mega Latias: You're probably better off with a lot of bulk on it, as regular Latias is the go to Pokemon for the role your Mega Latias is filling. Dragon Pulse over Draco, Ice Beam is mostly useless too. You could definitely run Calm Mind Stored Power and Roost. 248 HP / 84 Def / 176 Spe Bold is the recommended set on Smogon and it's really useful. Probably the most effective set you could run is Substitute/Calm Mind/Stored Power/Roost.

Blissey: Blissey is a killer of momentum and is just sort of put on your team for no reason. It is absolute setup fodder for so many things and is a free switch for way too much. It also greatly exacerbates your Mega Sableye weakness. I'd recommend switching it out for Clefable. You can run the same set more or less, but with a set of Soft-Boiled, Moonblast, Flamethrower and Thunder Wave with Magic Guard, or the more reliable Mega Sableye stop - Unaware. You'd probably need to run Wish/Protect as Moonlight isn't the best type of recovery, but that's up to preference.
 
Thanks for the feedback Eraxxer. I was thinking about putting Rock Slide on Excadrill especially since I rarely use SR with Excadrill. As for Alakazam I saw Dazzling Gleam on a revenge killer set. I'm probally going to stick with Mega Latias for now but I am looking for a different one because I prefer Life Orb on her. I do know what you mean about Blissey as I got killed by a Gothetelle one time. I'm currently in the process of breeding a Clefable so I may switch it out.
 
Are you looking to use this team in game or on Pokemon Showdown? On Showdown you don't have to worry about breeding Clefables for building teams. It's a much more efficient way to play the game and it's how most people on this site enjoy Pokemon.

I see this team trying way too hard in setting up a Kyurem-B sweep and limiting other possibilities to win in the process. Kyurem-B doesn't need two hazard setters, a Chansey and Latias to heal it in case it gets a scrape, and an Alakazam to help it with its homework outside of battle. I see some major holes in terms of walling some physical attackers, especially Azumarill, Lopunny, and Weavile, all of which can tear through your team with the proper coverage moves.

There are a few changes to make this team much better. The first is to take Latias out of the Mega slot and use the LO Defogger set instead. This frees up your Mega slot when Latias with a Life Orb is nearly as strong as Mega Latias, leaving little opportunity cost to make this switch.

Next we need a secondary win condition. Mega Scizor is an ideal partner for Kyurem-B, particularly because it can wall several physical threats your team currently struggles to deal with. It can survive hits from Azumarill, Mega Lopunny, and Weavile while setting up Swords Dance to break through Clefable and Ferrothorn. I recommend putting it over Excadrill since it's redundant with both Latias and Landorus-T covering hazard duty. I am using the standard Smogon set of Swords Dance / Bullet Punch / Roost / Knock Off for longevity and 248 HP / 44 Atk / 16 Def / 200 SDef / Impish Nature to avoid being 2HKOed by Landorus-T's Earthquake and OHKOed by Clefable's Flamethrower.

I also second the move from Blissey to Clefable, as Clefable provides a similar walling capability on the Specially Defensive side without losing as much momentum. The Calm Mind set can provide a third win condition in addition to Mega Scizor and Kyurem-B. In detail, Calm Mind / Moonblast / Softboiled / Flamethrower is a nice set to eliminate Steels for Kyurem-Black and provide offensive support. The EV spread of 252 HP / 172 De / 84 SpD / Calm Nature avoids 2HKOs from Lopunny (Return / Frustration), Thundurus (LO Thunderbolt), and Latios (Psychic and Psyshock).

For Alakazam, I would add Thunder Wave over Energy Ball, as it slows down attackers for Kyurem-B to revenge kill later.

Hope this helps! Sets are below:

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 Atk / 252 SAtk / 200 Spd
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Dragon Claw

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SAtk / 252 Spd
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SDef
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Scizor-Mega (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SDef
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Psyshock
- Shadow Ball
- Focus Blast
- Thunder Wave
 
Thanks for your input toshimelonhead. First off I need to state that the computers at my house are kinda sucky and not ideal for playing Pokémon Showdown so I'm stuck with ORAS for now. I like your idea of Mega Scizor and as I said I am looking for a different Mega Pokémon. If I do replace Latias all together I will have to keep Energy Ball to counter Rotom-W since I will have no way to heal burn. I do like the idea of Thunder Wave and I'm considering putting in my T-Wave Slowbro since I don't know how effective Alakazam will be as a revenge killer with it. Thanks for your advice and I'll keeps it in mind as I continue to grow as a trainer.

(Also just an FYI I have started creating the skeletons for a Mega Altaria team and Mega Manectric team. So far Altaria's is looking like the strongest. I'll begin testing them out soon once tennis ends this week.)
 
Here are some of the changes I have been thinking of to help my team addressing a lot of the issues you two have pointed out. (Thanks a lot guys)
Replace Dazzling Gleam with Shadow Ball
Replacing Mega Latias altogether with Mega Scizor
Preview of M-Scizor:
scizor-mega.gif

Scizor @ Scizorite
Ability: Technician
EV. 248HP/44Atk/16Def/200SpD.
Impish Nature
Defog
Bullet Punch
Knock Off
Roost

Switch Blissey with Clefable
Preview:
clefable.gif

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SDef
Calm Nature
Calm Mind
Moonblast
Soft-Boiled
Flamethrower

Keep Energy Ball but replace Excadrill with a Bulky Thudurus-I
Preview:
thundurus.gif

Thundurus-I @ TBA (Looking at Leftovers but not sure if there is a same item limit)
Ability: Prankster
Bold Nature
EVs:(Still working on. Following is an Idea) 252HP/160Def/80SpD/16Spd
Thuderbolt
Volt Switch
Thunderwave
Nasty Plot *Placeholder
 
Last edited:
hey man pretty balance team u have, i really like all 6 mons but they're set not to much. First Thing put Heal Bell > Flamethrower on Blissey just because is better cleric than offensive mon, second put Stone Edge > Knock Off on Lando-t to have an answer to Talonflame and last i like to suggest a better set for the other mons, here :
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore

This set allow u a fast revenge killer and also can stop set up sweeper and stall with encore.

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 56 HP / 236 SpA / 216 Spe
Mild Nature
- Roost
- Fusion Bolt
- Earth Power
- Ice Beam

Wallbreaker, due to life orb u need roost for longevity.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide

Another late revenge killer with amazing power and a fairy check as well, u can run Adamant too but Jolly outspeed Mega Zam, Sceptile MEga etc.

Latias (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Psyshock
- Roost
- Dragon Pulse
- Calm Mind

With Heal Bell on Blissey u are free to set up and destroy balance builds !
hope i help u man gl !
 
Gee thanks for the advice man (I didn't think anyone would have responded to this thread anymore). I actually made many changes to the team and tested it out today. Since you at least replied recently I will edit them in tomorrow.
 
Last edited:
Newest edits to the team are now up. Also (since I forgot to reset the voting period) the result is a Mega Altaria team will be the next team for a RMT coming out late next month to early July. Already started making edits to the skeleton I made and will be testing it in the coming weeks.
 
Hi, Nice team however you seem to have to have a weakness to Char-X and Char-Y.

Looking at the team you said that your Clefable helps you against Charizard-X however even a unboosted DD Jolly Char-X can easily 2hko your Clefable as shown by this calc:
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 172+ Def Clefable: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery.

Secondly, with the EVs on your Clef you get 2hkoed by Char-Y even at +1 SpDef in the Sun:
252 SpA Mega Charizard Y Fire Blast vs. +1 252 HP / 84 SpD Clefable in Sun: 210-247 (53.2 - 62.6%) -- guaranteed 2HKO after Leftovers recovery

So as you can see your weak to any opponent with a Charizard in their team preview. I humbly suggest that you Switch Clef for a Phusically Defensive Mega Altaria that can handle both Zards While Not Taking Away the important Fairy typing. Mabye a set like:

Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Fire Blast
- Hyper Voice
- Roost
- Heal Bell/ Earthquake/ Roar

With this set you get the all that Clef can provide and more. To accomodate though that means you will have to sack mega-scizor. However by the looks of it Normal Scizor with lefties or even shed shell can be just as good. Probably you can play around with the EVs a bit. Hopefully this helps :)
 
Last edited:
Bold would be the nature of preference for that Altaria set, especially if you aren't running EQ. In that case, Relaxed would be nice to not weaken either of it's offenses and because Speed isn't really crucial for something that bulky.

Lelouch (Zero) have you considered playing Battle Spot Singles? Quite different rules from Smogon's tiers (level 50, item clause, no Kyurem-B) but it has an official ladder and you will find a much higher caliber player on that format ... the inverse is also true; the battle spot players on showdown are generally pretty bad, so I'm not knocking smogon or wi-fi players over all. Sorry I couldn't actually help with this team though. Good luck!
 
Bold would be the nature of preference for that Altaria set, especially if you aren't running EQ. In that case, Relaxed would be nice to not weaken either of it's offenses and because Speed isn't really crucial for something that bulky.

Lelouch (Zero) have you considered playing Battle Spot Singles? Quite different rules from Smogon's tiers (level 50, item clause, no Kyurem-B) but it has an official ladder and you will find a much higher caliber player on that format ... the inverse is also true; the battle spot players on showdown are generally pretty bad, so I'm not knocking smogon or wi-fi players over all. Sorry I couldn't actually help with this team though. Good luck!
Yeah My bad, Changed it to Bold
 
Hi, Nice team however you seem to have to have a weakness to Char-X and Char-Y.

Looking at the team you said that your Clefable helps you against Charizard-X however even a unboosted DD Jolly Char-X can easily 2hko your Clefable as shown by this calc:
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 172+ Def Clefable: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery.

Secondly, with the EVs on your Clef you get 2hkoed by Char-Y even at +1 SpDef in the Sun:
252 SpA Mega Charizard Y Fire Blast vs. +1 252 HP / 84 SpD Clefable in Sun: 210-247 (53.2 - 62.6%) -- guaranteed 2HKO after Leftovers recovery

So as you can see your weak to any opponent with a Charizard in their team preview. I humbly suggest that you Switch Clef for a Phusically Defensive Mega Altaria that can handle both Zards While Not Taking Away the important Fairy typing. Mabye a set like:

Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Fire Blast
- Hyper Voice
- Roost
- Heal Bell/ Earthquake/ Roar

With this set you get the all that Clef can provide and more. To accomodate though that means you will have to sack mega-scizor. However by the looks of it Normal Scizor with lefties or even shed shell can be just as good. Probably you can play around with the EVs a bit. Hopefully this helps :)
Hmm, that's an interesting idea. I may test that out if I cant pull some tricks to catch Char-X/Y off guard with Thundurus. Since I axed Latias I have been more cautious about statuses and this Altaria may help alleviate that problem too. I'll definitely consider it.
Bold would be the nature of preference for that Altaria set, especially if you aren't running EQ. In that case, Relaxed would be nice to not weaken either of it's offenses and because Speed isn't really crucial for something that bulky.

Lelouch (Zero) have you considered playing Battle Spot Singles? Quite different rules from Smogon's tiers (level 50, item clause, no Kyurem-B) but it has an official ladder and you will find a much higher caliber player on that format ... the inverse is also true; the battle spot players on showdown are generally pretty bad, so I'm not knocking smogon or wi-fi players over all. Sorry I couldn't actually help with this team though. Good luck!
I actually prefer 6v6 battles so battle spot is not the best for me (though I do like going on Battle Spot triple battles). I may give it a shot since I can use my Mega Mawile which is my pride and joy (and second strongest after one of my Assassin Pokémon). If I ever make an Ubers team I hope I can show off just how amazing my Mawile is. I also hope I can show off one of my Assassin Pokémon soon in a team.
 
Last edited:
Back
Top