Once you dominate a tier and fully understand the metagame, sometimes you just feel the need to be creative. After trying constantly to get the most out of the gimmicky Electro-Ball and having watched one too many Star Wars movies in one day, I came up with this team, the Imperial Legion. The team is so far undefeated with the exception of a rematch against someone who knew how to put up a fight(and counterteam). Lost to hax 3019043512390 times. I might ladder with this team but I find laddering boring(kinda).
The team_________________________________
At a glance
How it wins
This team relies on its sheer offensive pressure to crush the opponents forces and tear teams apart with brute force. Failing that, Grand Moff Tarkin will power up the Death Star and all hell will break loose, AKA gg you lose.
In detail
Stormtrooper (Basculin) @ Life OrbTrait: AdaptabilityEVs: 252 Spd / 252 Atk / 4 HPJolly Nature- Waterfall- Aqua Jet- Crunch- Rain DanceI've used Basculin a lot, always the same set, always works. Stormtrooper's Rain Dance has no benefit other than healing up Boba Fett a little and multiplying the power of his own attacks. Basculin tears through anything not resistant to water, and even then a few hits can take the opponent down. Crunch is the only coverage move it has that doesn't stop it from sweeping(read: Superpower). Life Orb is far better than Choice Band. Your damage output is higher because of rain, you can use priority to finish off faster opponents and you can actually do something if the opponent switches into a water resist.
Threat list
Black: No threat/Slight threat not worth mentioning.
Green: Slight threat. Not that bad.
Yellow: Moderate threat. Can damage my team without the presence of a certain Pokemon.
Orange: Large threat. Can heavily damage my team if I can't act fast enough.
Red: Huge threat. Can take out the entire team unless it can be stopped quickly.
Blue: Negative threat. These Pokemon actually help me.
Offensive threats:
Altaria:Vader and Boba can deal with it easily. Cotton guard variants require a QuiverPass or Boba.
Ampharos: It can pack a punch and can OHKO a lot of the team. However, Vader and a boosted Death Star can deal with it.
Arbok:
Armaldo:
Articuno:
Beheeyem:
Braviary:
Butterfree: Sleep Powder. Nuff said.
Cacturne:
Camerupt:
Carracosta: SmashCosta sux. When your main attacker is an electric type, this Pokemon is useless.
Charizard: Physical variants can hurt a lot and Tarkin dies to any variant. Immediately.
Combusken:
Ditto: Pro tip: Don't use QuiverPass until Ditto is dead.
Drifblim:
Duosion:
Eelektross:
Electabuzz: Electabuzz is the only reason why I lost a match. It's fast and it has insane power, with moderate bulk. If Vader is gone, GG.
Electrode:
Exeggutor:
Floatzel:
Fraxure:
Gabite:
Gardevoir: Thankfully it lacks speed. And bulk.
Gigalith:
Glaceon:
Golem: Stone edge can decimate the team. Unless faced by Lord Vader.
Golurk: Vader takes them out. No biggie.
Gorebyss: Dies to the Death Star
Haunter:
Huntail:
Jumpluff:
Jynx: Jynx is very frail. And when your team is composed of pokemon relying on speed and power, Jynx is kind of a joke.
Kadabra:
Kangaskhan: Sucker Punch. Suckerpunch ruins everything. Oh and the fact that it has insane attack and speed and an ability to hit Vader with STAB moves. If the Death Star has a substitute passed onto it, then it's all good.
Klang:
Leafeon:
Lickilicky: Packs a decent punch, but decent isn't enough.
Liepard: FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU...wait, Vader OHKOs it. Actually, everything OHKOs it.
Linoone: Vader is faster and the Death Star can OHKO without being hit first if it has a substitute.
Ludicolo:
Mantine:
Marowak:
Masquerain:
Mawile:
Miltank: Like Lickiliky, it lacks any true power to hurt the team.
Misdreavus:
Musharna:
Ninjask: Setup bait.
Pinsir:
Primeape: Stone Edge. Any Primeape without Stone Edge is fine though.
Raichu:
Rampardos: Head Smash tears the team apart. Too bad it'll tear itself apart before it can do too much damage.
Rapidash:
Relicanth:
Rotom-F:
Rotom-S:
Samurott:
Sawk: Stone edge hurts. Other than that, harmless.
Sawsbuck:
Scolipede:
Seismitoad:
Serperior:
Simisage:
Simisear:
Simipour:
Skuntank: Sucker Punches deal a lot of damage. Can be used as setup bait though
Slaking:
Swanna:
Swellow: It'll kill itself after you hit it a little.. Vader can take it out no sweat.
Swoobat:
Tauros: Unless the Death Star is fully operational, Tauros can leave a huge dent in the entire team. Vader can take care of it to some extent, but if he's gone then it's GG.
Torkoal:
Torterra:
Ursaring:
Victreebel:
Vigoroth:
Volbeat:
Zangoose:
Zebstrika:
Zweilous:
Defensive Threats:
Alomomola: Setup bait.
Articuno:
Audino: Setup bait.
Bastiodon: Setup bait unless it has Roar.
Carracosta:
Camerupt:
Cradily: More setup bait...
Exeggutor: Take a wild guess.
Flareon: Flareon is bulky and can dish out quite a bit of damage, especially Guts variants.
Frillish:
Garbodor: Clear Smog is the only thing it's got going for it
Golbat: Do I even need to mention why it's bait.
Gurdurr:
Grumpig:
Lapras:
Lairon:
Lickilicky: Bulk. But other than that it's setup bait.
Mawile:
Miltank:
Misdreavus: Taunt can hinder Tarkin. That's about it.
Munchlax:
Musharna:
Piloswine:
Probopass:
Regice: It's pretty powerfull and really bulky.
Regirock: Stone Edge hurts. Also bulk. Vader and Stormtrooper have no trouble but the rest of the team(except boosted Death Star) will take heavy damage just taking it down.
Roselia:
Seismitoad:
Shelgon:
Tangela: Sleep/Paralysis/Other form of general hax.
Torterra:
Throh:
Torkoal:
Vileplume:
Wartortle:
Weezing: Clear Smog.
The team_________________________________
The Imperial Legion







How it wins
This team relies on its sheer offensive pressure to crush the opponents forces and tear teams apart with brute force. Failing that, Grand Moff Tarkin will power up the Death Star and all hell will break loose, AKA gg you lose.
In detail

Grand Moff Tarkin (Masquerain) @ Leftovers
Trait: Intimidate
EVs: 112 Def / 248 HP / 148 Spd
Bold Nature
- Baton Pass
- Quiver Dance
- Substitute
- Hydro Pump Roost
Tarkin's job as Grand Moff of the Imperial Star Fleet is to make sure the Death Star is fully operational. Tarkin will switch in when the opportunity arises and can set up on most special sweepers or support Pokemon. Quiver Dance is one of the best boosting moves in the tier and the SpD boosts help Tarkin survive against special attackers. Tarkin's x4 weakness to rock is a problem but with a few boosts, Hydro Pump will deal with any rock types. Tarkin is usually sent out mid to late game when the opponent is weakened. However, it can go out whenever it wants against stall teams.
EDIT: Roost because SR is more common than taunt. Also took Agent Dell's advice on the EVs

Death Star (Rotom-Fan) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Electro Ball
- Air Slash
- Thunderbolt
- Hidden Power [Fighting]
The destroyer of worlds, the Death Star has entered the arena. The thing about it is that isn't completely reliant on Tarkin to dish out damage, it has moderate power even without Quiver Dance. Electro Ball is a gimmicky move that I never got to work outside of this team. It has 150 base power(not including STAB) if the user is 4x faster than the opponent, 120 if the user is 3x faster, 80 if 2x, 60 if 1x and 40 if the user is slower. Quiver Dance gives the Death Star much needed speed to use Electroball properly, usually at 120 BP. Air Slash is the secondary STAB option, Thunder Bolt is for when Rotom has no boosts and HP Fighting hits Rock types for more damage. With 3 Quiver Dances, the Death Star outspeeds the entire tier and pretty much OHKOs it as well. It has moderate natural bulk, meaning very little can actually take it down, as only physical attacks can harm it after so many dances.
REPLACED
I find your lack of faith disturbing...

REPLACEMENT
Impressive. Most Impressive.

AT-AT (Seismitoad) @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Surf
- Earth Power
- Sludge Wave
- Rain Dance
The mighty AT-AT does what the Stormtrooper does but with more ease and a lot better. It has coverage and it has power, as well as bulk. This allows it to receive a boost from Tarkin if the opponent is too powerful for the Death Star to handle or if Tarkin is in danger and hasn't gotten much power to give on. Surf over Hydropump for reliability, Earth Power for a standard special STAB, Sludge Wave to deal with grass types and Rain Dance to activate Swift Swim and turn Surf into an even deadlier force.

Boba Fett (Jynx) (F) @ Life Orb
Trait: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Energy Ball Lovely Kiss
- Ice Beam
- Shadow Ball
- Psychic
Boba Fett is a man of simplicity: Blow shit up, get paid. Kidnap people, get paid. Use Super Effective move, win the game. Boba Fett is just there to damage the opponent with perfect coverage and defeat Pokemon that others might have trouble with. Energy Ball deals with Golem and other rock types and the rest provide standard coverage.

Lord Vader (Golurk) @ Choice Scarf Life Orb
Trait: No Guard
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- DynamicPunch
- Ice Punch
- Stone Edge
- Earthquake Stealth Rock
Lord Vader, the mighty Sith Lord, is a perfect anti-lead. Outspeeding most common leads via Scarf and dealing large amounts of damage with Dynamicpunch, Ice Punch, Stone Edge or Earthquake, Vader can leave a reasonable dent in most Pokemon, including opposing Golurk. Vader will 2HKO or 3HKO almost every Pokemon, sometimes preventing them from setting up with Dynamicpunch. Then, Vader will retreat and come out at any opportunity later on in the match.
EDIT: Testing out Life Orb, not as fun to use and I'm having a few troubles actually hitting the opponent later in the game. Other than that it's fine.

The Emperor (Braviary) (M) @ Choice Band
Trait: Keen Eye
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Brave Bird
- Return
- U-turn
- Rock Slide
When your minions can't do anything, you know you have to do it yourself. The Emperor has one job: Spam Brave Bird until it gets a kill or U-Turn to get a revenge kill. STAB Brave Bird demolishes most Pokemon in the tier. The Emperor almost always gets 1 or 2 kills simply because of his power. Problem is, he dies kinda quick(just like in the movie...)
Threat list
Black: No threat/Slight threat not worth mentioning.
Green: Slight threat. Not that bad.
Yellow: Moderate threat. Can damage my team without the presence of a certain Pokemon.
Orange: Large threat. Can heavily damage my team if I can't act fast enough.
Red: Huge threat. Can take out the entire team unless it can be stopped quickly.
Blue: Negative threat. These Pokemon actually help me.
Offensive threats:

















































































Defensive Threats:



































