Hi I am Gamingfanclub I am an Ou and Ubers Player who's been around on showdown since 2013 but decided to only create his smogon forums account last year cause im a scum. I am also known for posting as a stranger on tesung and other popular people's profiles. So today i will be showcasing a team built around Mega Alakazam and this team is called the iq master
(Alakazam-Mega) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore
So Alakazam is my mega being a great late game cleaner and a fast offensive threat being great vs Hyper Offense all the moves are standard except encore which is to lock bisharp into Sucker Punch.
(Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
So Landorus-T is a decent answer to steel types and birds which alakazam struggles with and set up rocks for zam to net some ko's and also checks zard x. It also has u-turn to give momentum and bring alakazam safely.
(Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou creates a second part of the volt turn core again giving momentum and also checking zard y , gengar and improves matchup vs starmie and keldeo.
(Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Psyshock
- Drain Punch
- Gunk Shot
this was extremely contriversial part of teambuilding as i was thinking about this pat but i went with hoopa unbound to break down defensive cores and stall to give raikou and Mega Alakazam a chance to cleanup.
In other words a wallbreaker something that Alakazam appreciates.
(Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Defog
- Roost
- Iron Head
- Toxic
I originally had scarfrachi here but i wanted hazard control so i have skarm as a more reliable fairy check an lati switch in and semi bisharp check. Toxic is to annoy sp def talon.
(Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
A hard decison here actually i'm thinking about this one too anyway keldeo is here as a soft water resist and a bisharp and dark check to patch up that bisharp weakness i could use scarf to improve my matchup vs hyper offense.
Threatlist
Calm Mind Manaphy
Mega Medicham
Mega Pinsir
Serp
diancie
sp def talonflame
Mega Metagross
Mega Lopunny
Mega Scizor
Kyurem-B
Hoopa Unbound
Keldeo
Zards
I hope u guys enjoyed this RMT. I hope it wasn't too bad. Suggesting changes is what i always want to see so feel free to do that below and yeah.This team is based on creating momentum and wearing down walls to clean up.
Importable
(Alakazam-Mega) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore
(Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
(Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
(Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Psyshock
- Drain Punch
- Gunk Shot
(Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Defog
- Roost
- Iron Head
- Toxic
(Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore
So Alakazam is my mega being a great late game cleaner and a fast offensive threat being great vs Hyper Offense all the moves are standard except encore which is to lock bisharp into Sucker Punch.

Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
So Landorus-T is a decent answer to steel types and birds which alakazam struggles with and set up rocks for zam to net some ko's and also checks zard x. It also has u-turn to give momentum and bring alakazam safely.

Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou creates a second part of the volt turn core again giving momentum and also checking zard y , gengar and improves matchup vs starmie and keldeo.

(Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Psyshock
- Drain Punch
- Gunk Shot
this was extremely contriversial part of teambuilding as i was thinking about this pat but i went with hoopa unbound to break down defensive cores and stall to give raikou and Mega Alakazam a chance to cleanup.
In other words a wallbreaker something that Alakazam appreciates.

(Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Defog
- Roost
- Iron Head
- Toxic
I originally had scarfrachi here but i wanted hazard control so i have skarm as a more reliable fairy check an lati switch in and semi bisharp check. Toxic is to annoy sp def talon.

(Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
A hard decison here actually i'm thinking about this one too anyway keldeo is here as a soft water resist and a bisharp and dark check to patch up that bisharp weakness i could use scarf to improve my matchup vs hyper offense.
Threatlist
Calm Mind Manaphy
Mega Medicham
Mega Pinsir
Serp
diancie
sp def talonflame
Mega Metagross
Mega Lopunny
Mega Scizor
Kyurem-B
Hoopa Unbound
Keldeo
Zards
I hope u guys enjoyed this RMT. I hope it wasn't too bad. Suggesting changes is what i always want to see so feel free to do that below and yeah.This team is based on creating momentum and wearing down walls to clean up.
Importable
(Alakazam-Mega) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Encore
(Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
(Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
(Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Psyshock
- Drain Punch
- Gunk Shot
(Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Defog
- Roost
- Iron Head
- Toxic
(Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
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