The Justice League.

images


Hey Guys, So the team i built kinda fast but then to my suprise it work. So i decided to just make some changes and its going well so far.
There is faults with it i know and i do need some help and ideas. So give me as much advice you can :)​






553.png

Batman. (Krookodile) (M) @ Life Orb​
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Crunch
- Brick Break

BATMAN! I like this guy but if i was going to replace anyone it would be this.
I normally use him to get the ball rolling with his trait Moxie. I would like to save him for more of a mid game roll but i havent really had time to think of a new lead, test ect
I have a normal moveset for this guy, EQ for STAF along with CRUNCH, Stone Edge for coverage and BB for those bloody Ferrothorns.
Ideas please :)



640.png

Green Arrow (Virizion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Leaf Blade
- Sacred Sword
- Taunt
- Stone Edge

Ok so i added this guy after getting raped by a Quagsire and havent looked back. He is also one of my weather counters mostly SS.
Moveset is normal kinda, I like Scared Sword over CC because i want this thing to be able to stay in and deal damage, Leaf Blade For STAB, Stone Edge for coverage and Taunt whitch has come in handy so many times you wouldnt belive.



579.png

GreenLantern (Reuniclus) (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Thunder
- Energy Ball
- Calm Mind
- Psychic

Ahh Reuniclus, My Sp . Att Sweeper. Just get 1 or 2 clam minds up and take out half a team? i like the sound of that! You may be wondering why i have Thunder on there. Well i will explain that a bit later on, As for the other moves Calm Mind so it has a better time sweeping, Psychic for STAB and the last move slot i couldnt really pick a move so i just pout Energy Ball For those Ground types. If you have a better idea please tell me and i will try it.



121.png

StarSheild (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Ice Beam
- Hydro Pump
- Thunder

OK so first off i know that there has been no one on the Justice League called StarSheild but it sounds kinda cool and its Starmie. So this is one Pokemon that makes it on nearly all my teams for a good reason to. ITS A BEAST!
Now i run i Timid Starmie and im thinking im the only one because every Starmie i face i outspeed so im very lucky or there running Modest or something? I think Timid is the better choise seeing how you will outspeed most dragons and KO with 1 or 2 ice beams.
So the move set it fairly straight foward, Youve got the BoltBeam combo ( sort of ) Hydro pump for STAB and because it hits like a truck! And Psychic because of those bloodly fighting types that a romaing alot this gen




186.png

Aqua man (Politoed) (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 56 SAtk / 200 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic
- Protect
- Hidden Power [Fighting]

This thing is one of the most import Pokemon in my team. Why? Because it sets up rain. Now at first i was not aiming to make a rain team i was wanted a team around Starmie and then i thought how could i make it better. HYDRO PUMP IN THE RAIN AND THUNDER. Thanks Aqua Man.
But it does have another role and that is to be my wall and spread Toxic, Burn.



212.png

The Flash (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Superpower
- Pursuit

So this is the final member to the team and its Scizor. Why do people not use this thing in rain more? Half fire moves that he is so weak agaisnt and gives him a change to get in a final hit that may be needed. He is also my Late game sweeper comes in and just finishs off.

So thats The Jusitce League! Please rate and give any ideas you have. Hope i did an ok jobs with it :)
 
I'm tired so im going to get straight to the point :P.

I have a lot of suggestions, first off i would change krookodile to a choice scarf set. Keep the same moveset, it just needs the extra speed to be viable this generation with all of the fast fighting types. Another suggestion i have is a moveset change on birijion. I would opt for swords dance over taunt, and close combat over sacred sword. After a swords dance sacred sword wont be neccesary because you will be hitting like a truck and not a lot of thing will be walling it. Another moveset change i would make is on reinculus. I would definately change thunder and energy ball for focus blast and recover. Psychic+focus blast provides near perfect coverage and it is very deadly after a CM. Recover helps you survive longer by healing you (duh), and it helps you set-up. My last suggestion is changing bug bite on scizor for u-turn. U-turn gives you momentum and can scout, which is especially helpful for an offensive team.

Good luck
 
I would replace Reuiniclus with this Sigilyph
Sigilyph (M) @ Flame Orb Trait: Magic Guard
EVs: 252 HP / 72 Def / 184 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Stored Power
- Roost
- Psycho Shift


Although it doesn't get the coverage, Reuiniclus has, it cripples the pokes on SS teams (scizor, Tar, Excadrill) that are pretty big threats to your team. It outspeeds Adamant Excadrill in the rain or neutral weather and can burn it before it can attack. Gliscor is a problem, but because you do have rain, he won't be living very long. You can also use this to get Virizion an attack boost from Dark attacks.



I would change the item for Krookodile. Life Orb is not necessary and I would change it to Expert Belt to bluff a Scarf Set. Brick Break and EQ do the same amount of damage to Ferrothorn normally, but because of Expert Belt, BB will do a little more damage.
 
You need more boosting sweepers basically, in order to build momentum and secure a win condition more easily, but I think the above raters have got it.
 
Back
Top