The Justice League

The Justice League

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Alright if you haven't figured out by the team. This is a stall team. A very successful one at that. It wins over 60% of it's battles but I still feel there is lots of room for improvement. I call this team The Justice League. Because it beats just about all of the platinum threats.

In Depth

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Hippowdon (M) @ Leftovers***Clayface
Ability: Sand Stream
EVs: 236 HP/24 Atk/192 Def/58 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Stealth Rock
- Slack Off

Hippowdon makes a fine lead for any stall team. He starts up the first type of residual damage, Sandstorm, and can set up Stealth Rock. Hippowdon is reasonably bulky and to go along with this bulk Hippowdon gets a nice recovery move in Slack Off. The 24 Atk EV's ensure that I OHKO Salamence with Ice Fang. 236 HP gives me a lefties number and 192 Def increases his overall bulkiness. 58 SDef to take a neutral special attack or two and helps when Mence has Fire Blast. Earthquake is for STAB and takes care of LeadApe's and Heatran.

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Forretress (M) @ Shed Shell***Kilowog
Ability: Sturdy
EVs:
252 HP / 162 Atk / 96 Def
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Rapid Spin
- Spikes
- Toxic Spikes

Forretress is my main spiker. Even though he doesn't get all of it up I try to make sure I get up 1 layer of Spikes and Toxic Spikes. Gyro Ball has it's power increased by the -Spe nature and the 0 IV's in speed. Rapid Spin is very useless in a metagame with Rotom in every team so I might replace it. But when there isn't a Rotom it becomes very useful for switching Gyarados into no SR. Spikes+Toxic Spikes+SR builds up to 37% damage. I gave him 252 SDef EV's because my Blissey is without Flamethrower. I may go to Flamethrower on Bliss though because LO Gengar is VERY annoying.

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Gyarados (M) @ Leftovers***Aquaman
Ability: Intimidate
EVs: 252 HP/220 Def/36 SDef
Impish nature (+Def, -SAtk)
- Waterfall
- Dragon Dance
- Rest
- Sleep Talk

Gyarados not only stalls but he also breaks apart opposing stall teams. If my oponent has lost their Celebi this guy becomes VERY hard to take down for a stall team. If I see a Mence this guy is my first switch in to get an intimidate on it and then I go to Hippowdon to finish it off with Ice Fang. I gave this guy 36 SDef EV's so Infernape's Grass Knot is a 3HKO with SR IIRC. Gyarados really sticks out on my team. Well I chose him because previously I had Suicune in this spot. But then I found SubTran to be a very big issue so I switched to this guy and also got some Hera, Luke, Mamoswine, Scizor and Weavile insurance.

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Blissey (F) @ Leftovers***Wonder Woman
Ability: Natural Cure
EVs: 84 HP/ 252 Def / 174 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic

Ok this Bliss has been so reliable for me and has earned the name Wonder Woman. I usually Toxic something on a switch. Then I protect to take advantage of residual damage. Depending on what it does during Protect I A) Switch or B) Seismic Toss. Seismic Toss, along with Sand Storm and Toxic, almost nulls the effect of moves like Recover. I am still in love with this EV spread that Vashta posted. It gives Special Bulk, Physical Bulk and lots of HP. But I edited it a little. I moved the 40 SAtk EV's into Special Defense for more bulk since I didn't wanna ruin the lefties number.


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Rotom-w @ Leftovers***The Flash
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Toxic
- Hydro Pump
- Will-o-wisp
- Shadow Ball

Rotom serves as my double statuser. He can Toxic stuff like Flying types that dare to stay in or he can even use Will o Wisp on stuff like Lucario and Metagross. Hydro Pump is for Heatran who happens to love to switch in on this guy. Shadow Ball over T-Bolt because I found myself having too much trouble with Celebi and it was going to be impossible to stall it out without making the match longer than it should be.

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Celebi @ Leftovers***The Green Lanturn
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Perish Song
- Recover
- Hidden Power [Fire]

And finally my Celebi. The EV's hit 245 speed which outspeeds Tyranitar by a point or 2. Grass Knot is for STAB and hits Tyranitar nicely. HP Fire is a nice surprise for any Scizor that wants to switch in on me to go for a SD Sweep. It also catches Skarm and Forretress of guard. Perish Song is to finish off CurseLax and other late game stuff.
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Hope you enjoyed reading this. Rate plz!
 
This team seems really solid when it comes to covering threats (but shouldn't all Stall teams try to be) but there are a few weaknesses here and there I thought I'd point out.

First, I feel this team has some troubles with Togekiss. Nasty Plot versions can be really nasty, and Blissey's Toxic is the only thing that's actually "slowing it down" (not anymore if it has Lum Berry, then things would look grim for you). You can try to Protect Stall etc. but if Blissey has any residual damage (which it might have since it doesn't have Softboiled and relies on Wish/Protect) it could be bad...Rotom is also helpful but in the end, a Nasty Plotted Air Slash is still going to hurt especially since it's going Bold.

Next would probably be the Salamence. I see no point with a switch-in to Gyarados. Let's say a Salamence came in on Salamence, a switch to Gyara. makes it +0 Atk / +1 Speed if it used DD. Then it can simply DD up again. But you say a switch to Hippowdon but IMO, Forretress might just be a better answer to DDMence using Outrage...the other thing is it's pretty scary to find out what Mence you're up against, especially since Rotom (the mixed wall?) isn't bulky enough to take a Draco Meteor. And Forry (the only Steel) doesn't work, especially if the first time you see Salamence is if it comes in on Celebi.

Trick seems to be the bane of this team (as it is with all stall teams). In such a case, Rotom would be a nice absorber, but going with a Double Status version might not be the best solution. Anyways, I don't see why Rotom has Will-o-Wisp AND Toxic while Blissey has Toxic AND Forretress is using Toxic Spikes. Seems sort of redundant, but anyways.....

Overall, it's a nice team, so great job!!
 
After looking through your team, I noticed Blissey isn't taking care of a common special attacker: Gengar. At the moment, Blissey can't do anything to Gengar as Gengar is not affected by Toxic, nor Seismic Toss. Blissey's current moveset isn't actually doing any favours for you, as Seismic Toss doesn't seem that useful, mainly hitting Heatran and Substitute Raikou. To be honest, you shouldn't really be worrying about Heatran or Sub Raikou as Heatran is taken by Gyarados, and to an extent, Rotom-W. Whereas Substitute Raikou is taken care of by Toxic Spikes, Celebi, and to an extent, Hippowdon for Raikou.

With that said, I think you should go with what you said in your Forretress description, and drop Seismic Toss for Flamethrower, as it's helping you more hitting Gengar in particular at the moment. With that said, I think you should go with what you said in your Forretress description, and drop Seismic Toss for Flamethrower, as it's helping you more hitting Gengar in particular at the moment as well as incoming Scizors and other Steel-types which avoid Toxic. If you do finally opt-in to giving Blissey Flamethrower > Seismic Toss, then I suggest you change Scizors EVs a little. Something like the standard set: 252 HP / 162 Atk / 96 Def; maxing HP and giving Forry enough power to OHKO all Weavile, also, whilst throwing the rest into Defence.

Another potential problem is NP MixApe as I'm sure Rotom won't be liking a +2 Flamethrower from it and nor would Gyarados like Grass Knot at +2. Though I guess you could work around that with help from Toxic, Life orb, Sandstream, Protect and other residual damage that also may occur (Spikes, etc).

Overall, I like the team, very solid indeed.

Good luck!
 
Hmm I never thought about Raikou being handled by Celebi. I guess I should change it now.

Thanks for the rate and I love your Rhyperior team btw xD.
 
Hmm I never thought about Raikou being handled by Celebi. I guess I should change it now.

Thanks for the rate and I love your Rhyperior team btw xD.

Yeah, as long as Toxic Spikes are down, Celebi can just stall it to it's death if it carries HP Grass which alot seem to do.

Having two Toxic inducers and Toxic Spikes is a bit much, to be honest. I would test out giving Blissey Thunder Wave for extra help against those Gengar switches and NP MixApe ones and the keep Toxic on Rotom-W for Flyers who aren't hit by Toxic Spikes. This could potentially help a lot with most sweepers, don't you agree? I can see a bit of Paralysis going a long way. Or even giving Rotom-W Discharge could somehow help too if you decide in not to opt-in for Thunder Wave on Blissey; the more status the better I say... especially when it comes in wide varieties.
 
Hippowdon too, handles it somewhat. A +1 Hidden Power Ice from Substitute Calm Mind Raikou will not OHKO; Hippowdon can Earthquake back for high damage.
 
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