
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Scald
- Secret Sword
- Substitute
Keldeo is the only conventional set-up sweeper on the team. Keldeo's ability to check special walls, set up and spread burns with Scald is greatly appreciated. Keldeo handles most steel types that give this team trouble while the rest of the team handles what threatens Keldeo. The main goal is to get rid of Keldeo's threats such as the Lati twins or Celebi, set up on something that Keldeo threatens and sweep late game.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Roar
- Defog
- Brave Bird
The defogger and check to fast physical attackers such as M-Lopunny, M- Gallade, Lando-t etc. Skarmory synergizes well with Keldeo as Keld can handle the obvious Bisharp switch-in scare it out and gain a free Substitute. Skarmory helps support Torn's weakness to rocks as well as fear of threats like Tyranitar who Torn cannot OHKO. Roar is to prevent threats from setting up and rack up that hazard damage.

Tornadus-Therian @ Assault Vest
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
A solid pivoting option due to it's bulk. Tornadus-T can also check threats such as Lando-T as well as a secondary switch-in to Keldeo. Torn's job is to fire off Hurricanes and weaken the other team. Tornadus can always get rid of the opponent's item with Knock Off limiting their recovery. U-turn allows Torn to pivot into threats who can't normally take too many hits as well as get more health back with Regenerator.

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
Bold Nature
- Giga Drain
- Recover
- Baton Pass
- Perish Song
This team's status obsorber as well as a check to fast electric types which Tornadus-T is afraid of. Celebi also serves as a secondary pivot to teammates who need to maintain as much health as possible or avoid a status. Perish Song is an answer to slow set-up sweepers like CM Clefable. Recover should be used often to keep Celebi healthy just be wary to when your opponent's team has a pursuit trapper.

Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
AV Bisharp's main job is to get rid of the Lati twins which Keldeo appreciates. It has an easy time doing this because of it's AV, but due to the slower speed would often have to rely on its shaky priority move. Bish also has an easier time checking fairy types due to it's enhanced bulk and supper effective Iron Head. Knock Off can be useful to help prevent a stalling game as well as neutralize threats. Bisharp's ability to check M-Metagross is also appreciated as Skamory has no real way to threaten it, it's just a switch-in.

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Earth Power
- Stone Edge
- Stealth Rock
The stealth rocker who can reliable get up rocks and check threats such as Clefable, Ferrothorn, and Talonflame. Heatran can easily take on Ferrothorn and scare it out granting free rocks. Maintaining the Air Balloon can often be mandatory in order to for Heatran to take on Charizard-X as well as Lando-T's Earthquake.
Summary: So yeah a team mainly built around CM Keldeo that seems to have more checks to threats. This team has a slight fear for bird spam as Heatran is the only mon that can handle Talonflame, but it has no recovery whatsoever other which is the only issue I see atm. Any suggestions on how to improve this flawed team would be appreciated <3
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