''The Land of Hyrule'' RU Team RMT.

Zelda (Delphox) @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Grass Knot
- Fire Blast
- Psyshock

Behold, The beast of RU Known as Delphox, With a move pool, And a huge Sp. Atk stat, Delphox is an amazing pokemon. I chose Calm Mind/Psyshock simply because of with an already great Sp. Atk stat, Calm mind only makes it better. Fire Blast for coverage and grass knot for those pesky Water types.

Ganondorf (Hitmonlee) (M) @ Choice Scarf
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Stone Edge
- Close Combat

And here we see Ganondorf/Hitmonlee, With an ENORMOUS Attack stat and great speed, HJK Hitmonlee is a must have in RU. Knock off helps get rid of Lefties or Eviolite. Stone Edge for those Flying types, And Close Combat for a mini-filler.

Link (Doublade) @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Claw
- Iron Head
- Shadow Sneak
- Swords Dance

And here's the star of my team, Doublade, Or Link. Shadow Claw/Sneak is an amazing wombo combo to get past almost anything. (Except for dem Normals....) Iron head provides another good STAB For anything normal typed. Swords dance is my reliable buff to sweep with mah boi.


Miley Cyrus (Meloetta) @ Choice Specs
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpA
Mild Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- U-turn

And this...Is Meloetta. I added her at the last minute, As i was thinking of a final pokemon, Then i thought of Meloetta, One of the best decisions EVER. Hyper Voice destroys everything with a large STAB And great Sp. Atk.Shadow Ball and Psyshock were my 2 choices for coverage, And U-turn for avoiding situations and doing some damage aswell.

Scorpio (Rhyperior) @ Choice Band
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- Earthquake
- Megahorn
- Ice Punch

Rhyperior, Or Scorpio was my first choice when it came for rock/ground types. Stone Edge and EQ Are staples for any type of Rock/Ground pokemon. Megahorn takes care of whatever can tank a EQ Or a Stone Edge, And Ice Punch is for everying inbetween.

Faaaaaabulous (Aromatisse) @ Leftovers
Ability: Healer
- Moonblast
- Wish
- Aromatherapy
- Protect

And finally, Aromatisse. Aromatisse was a great choice for a Protect/Wish pokemon, With the standard set and Aromatherapy to get rid of poison or sleep, Or whatever comes up. Moonblast is for those pesky dragons when they do appear, and it's a good stab in general.

Welp, Thats my team Smogon. Feel free to leave suggestions down below!
 
Individual
Delphox:
I am not sure that calm mind would be the best set (I am mainly using scarf/specs since it's more like a glass cannon), but this is not too bad. Delphox itself is bad, though.
Hitmonlee: IMO reckless is more useful than limber, since you will be mainly using hjk anyway.
Doublade: I would recommend using the 212/252/44 set on smogon, since this gives it enough speed to be faster than uninvested Rhyperior.
Meloetta: Modest > Mild. Modest nature allow Meloetta to tank more physical attacks, which is especially important when you are using a slow set. For example, it allows you to avoid being OHKO by things like life orb Eelektross knock off or choice band cinncino tail slap/knock off. A ~10% weaker U-turn doesn't matter; you are not going to do much damage using it anyway unless it's against something like Shiftry or Malamar.
Rhyperior: Why use lightningrod? It's useless as you are immune to electric moves anyway and the boost of SpA doesn't help at all. Solid rock is the only ability you should use.
Aromatisse: Healer? Are you trying to make a joke or what?

Overall
1. Too many choice items, which means you might get predicted easily and/or have to switch a lot. And you don't have a defog/rapid spin user, nor a harzard setter. Well...
2. Again, Delphox is a bad pokemon. For example, it gets hard walled by houndoom, which can switch in and either kill it easily or set up a nasty plot; and you can't do anything to it if your Hitmonlee is already dead.

Other Suggestions
1. Change the abilities you are using. Healer does NOTHING at all.
2. Either replace Delphox with a harzard setter/remover support (like Bronzong, Golbat, Dugtrio, Skuntank), or change the Rhyperior set to a defensive one (with stealth rock etc).
3. Moltres is much better fire type than Delphox. But don't use it if you are not putting in any hazard remover.
 
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Hey dude, this looks like a pretty decent start, although there are some things that you might want to fix.

I'd definitely change Limber to Reckless on Hitmonlee. The immunity to Paralysis that Limber provides is sort of nice i'll admit, but the extra power on High Jump Kick is more than worth it imo, and it just makes it that much easier for Hitmonlee to rip through things/clean through teams (Reckless High Jump Kick is an astounding 156 BP before STAB, that's stronger than a STAB Head Smash!).

You'll also want to add a little bit of speed creep on Doublade. Doublade *really* wants to be able to outspeed Rhyperior so it can 2HKO it with a +2 Iron Head before being KOed itself, and being able to do that consistently can be the difference between winning a game and losing on quite often. 44 Speed EVs outspeeds 0 Speed Rhyperior, although you can go a little bit higher to catch Rhyperior that are creeping themselves if you want.

As for Meloetta, i really don't see why you're using a Mild Nature at all o_O. I mean, of course it doesn't weaken U-turn like a Modest or a Timid nature would, but you're using U-turn to gain momentum, not to do damage, i just don't see a reason to use an otherwise suboptimal nature *just* to power up a move you aren't using for damage in the first place. Instead, i'd probably go with either a Timid or a Modest nature, depending on how much Speed investment you want. Personally, i'd go max Speed considering just how much sits between 216 and 306 Speed (Jolly Pangoro, Hitmonlee, and Max Speed Emboar are 3 notable examples, although there are many more) but to each his own i guess.

Aromatisse really shouldn't be using Healer as its ability, as it's completely and utterly useless in singles matches, instead, i'd give it the ability Aroma Veil, which is an objectively better singles ability in every way, granting Aromatisse a complete immunity to moves such as Taunt and Encore, which is quite handy considering Aromatisse doesn't want to be stopped by Taunt while it's trying to wishpass. Also, you don't have any EVs on Aromatisse atm, might wanna fix that .-..

Another thing i noticed is that you lack a Stealth Rock setter. Stealth Rock is an extremely important move in pretty much any 6v6 singles metagame, and i can't imagine foregoing it, especially in a tier where many top tier threats such as Moltres, Mega Glalie, Mega Abomasnow, and Fletchinder are weak to the move. Thankfully, you can easily add Stealth Rock to your team by simply changing Rhyperior's set to something similar to the set below:

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Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Roar / Megahorn

This set one of the most reliable Stealth Rock users available in RU, and i'm 100% sure that it'll serve your team well. The Special Defense evs make quite a big difference in how well Rhyperior takes special attacks, and therefore this set can take pretty much any hit that isn't a STAB boosted Water- or Grass-type move with ease, while still hitting *extremely* hard in return.

Lastly, i'm not sure what to think of Delphox. It's not really a *horrible* Pokemon, but i feel like it suffers a bit in the current metagame, partially because of the competition it recieves for a teamslot. I'd *heavily* consider giving Houndoom a try over Delphox here. Nasty Plot Houndoom is somewhat similar to Calm Mind Delphox, but it hits even harder than it after both have boosted once, has access to Sucker Punch to snipe would be revenge killers, and can easily get past Slowking because of its secondary Dark-type STAB, something CM Delphox can never hope to do. Alternatively, you could also try out Pursuit Houndoom, which doesn't have the raw power of +2 Nasty Plot Houndoo, but can Pursuit trap bulky Psychic- and Ghost-types so Hitmonlee can clean up more easily. Either way, i think Houndoom's worth a shot at least!

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Houndoom @ Life Orb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Hasty Nature
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Grass] / Sucker Punch / Destiny Bond

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Houndoom @ Life Orb
Ability: Flash Fire
EVs: 220 Atk / 36 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Crunch
- Fire Blast
- Pursuit


Hope I helped!
 
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