Data The Legend Gauntlet — Data Thread

:sv/articuno:
Articuno
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon knows both Ice Beam and Blizzard, and at least one of Mist or Haze.
Quickfreeze
  • When a trainer We disfavor sends out a Pokemon for the first time, per Pokemon: Inflict Frost on that Pokemon.
Ice Breath
  • When Our favored Pokemon creates Snow or creates a Screen: Create Rainbow on that Pokemon’s field until that created Condition ends.

:sv/zapdos:
Zapdos
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon knows each of Thunderbolt, Thunder, and Thunder Wave.
Peal of Thunder
  • When Our favored Pokemon creates Paralysis on a Pokemon: That favored Pokemon attempts Thunder on that paralyzed Pokemon as a triggered action.
Big Thunder
  • The original BAP of Thunder is 16 when used by Our favored Pokemon.

:sv/moltres:
Moltres
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon knows each of Flamethrower, Fire Blast, and Fire Spin.
Wildfire
  • When Our favored Pokemon inflicts Burn: Create Firestorm on the defender’s field until that defender leaves play or is no longer Burned.
Dive Bomb
  • While Our favored Pokemon is acting: Sky Drop, Fly, and Bounce have an original Effect Chance of 50%, and the following additional effect:
    • Effect Check: Inflict Burn.
 
:sv/raikou:
Raikou
We will grant you your choice of these Blessings, or both Blessings if your team pleases our whim:
  • Each of your Pokemon knows a move from the Self-Switching action group.
Roamer of the Lands
  • When Our favored Pokemon gains Pivoting: Raise their Evasion stage by one (1) for their next three (3) turns.
  • Our favored Pokemon’s positive stat stages do not reset when they leave play.
Greased Lightning
  • When Our favored Pokemon enters play, as a result of a favored ally’s Pivoting: Increase that Pokemon’s Attack and Special Attack stages by one (1) each for their next four (4) turns.

:sv/entei:
Entei
We will grant you your choice of these Blessings, or both Blessings if your team pleases our whim:
  • Each of your Pokemon knows a move from the Burn-Inflicting action group.
Vanish in the Ashes
  • While a Pokemon in play that We disfavor is Burned: Our favored Pokemon have Evasive against contact attacks.
Burnt to Cinders
  • Burned Pokemon that We disfavor take twice (x2) as much damage from Burn.
  • Burned Pokemon that We disfavor cannot have their HP healed.

:sv/suicune:
Suicune
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon knows a move from the Fog-Creating action group.
Mirage of the Mist
  • While Fog is present: Our favored Pokemon have Evasive against contact attacks.
  • When Our favored trainer withdraws a Pokemon: Create Fog.
The Mysterious Follower
  • While Fog is present: Increase our favored Pokemon’s Defense and Special Defense ranks by one (1) each, and those ranks are at least eight (8).
  • Pokemon that We disfavor cannot execute Self-Sacrificing actions.
 
:sv/cobalion:
Cobalion
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon has a Weight Class of 5 or more.
Heavy Duty
  • Our favored Pokemon cannot be phazed by opponents with an original Weight Class less than or equal to theirs.
Adaptive Alloy
  • While Our favored Pokemon is being acted upon: That Pokemon’s Weight Class is halved (x1/2), rounded down, to a minimum of one (1).
  • While Our favored Pokemon is acting: That Pokemon’s Weight Class is increased by four (4).

:sv/virizion:
Virizion
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon has a Weight Class of 2 or less.
Unanchorable
  • While Our favored Pokemon is lighter than each opponent: That Pokemon is unaffected by Trapping and by Partial Trapping.
Lightfoot
  • The base Speed of Pokemon We disfavor is reduced by 30, times their Weight Class, to a minimum of one (1).

:sv/keldeo:
Keldeo
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon has a Size Class of 2 or less.
The Harder They Fall
  • When Our favored Pokemon attacks: Grant that attack a Power Bonus equal to the defender’s size class minus that attacker’s size class (minimum of 0).
Retributive Justice
  • When Our favored Pokemon is hit by a super-effective attack, no more than once per round: That favored Pokemon attempts Secret Sword against that attacker as a triggered action.
 
:sv/tornadus:
Tornadus
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon knows both Rain Dance and Hurricane.
Eye of the Storm
  • While the Weather is Rain: Effects can’t trigger due to attack hits taken by Our favored Pokemon.
Bewildering Storm
  • Damage dealt by the Confusion condition, except to Pokemon We favor, is doubled (x2).

:sv/thundurus:
Thundurus
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon knows both Rain Dance and Thunder.
Dire Thunder
  • While the Weather is Rain: Effects that trigger due to attack hits delivered by Our favored Pokemon trigger an additional time.
Shattering Storm
  • Paralysis is created with 1 additional Strain, except on Pokemon We favor.
 
:sv/tapu-koko:
Tapu Koko
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon knows the move Electric Terrain.
Self-Confidence
  • Our favored Pokemon can target themselves with non-combination Helping Hand.
  • The unique condition created by Helping Hand lasts “until the end of the next step”.
Flow of Conflict
  • When Our favored Pokemon successfully completes an attack, while the Terrain is Electric Terrain: Grant that Pokemon one (1) stack of Charge.
  • When our favored Pokemon heals HP, as a recovery: Discard all stacks of Charge, and increase the healing by three (3) per stack of Charge discarded.

:sv/tapu-bulu:
Tapu Bulu
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon knows one or more of the moves Grassy Terrain or Rototiller.
Land’s Abundance
  • While the Terrain is Grassy Terrain: Our favored Pokemon in reserve are Grass-type in addition to their other types.
  • Our disfavored Pokemon can’t be healed by Grassy Terrain.
Continued Growth
  • At the end of the round, while the Terrain is Grassy Terrain: For each positive Attack, Defense, Special Attack, or Special Defense stat stage on our favored Pokemon, increase that stage by one (1).

:sv/tapu-fini:
Tapu Fini
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon knows the move Misty Terrain.
Stillness of the Mist
  • Attacks from our favored Pokemon, that don’t originally deal Fixed Damage, gain the following effect:
    • “This attack deals Fixed Damage, equal to twice its BAP, to a maximum of 24 damage.”
Final Resting Place
  • When our favored Pokemon completes a successful attack against a defender, while the Terrain is Misty Terrain: The defender loses HP, equal to a tenth (x0.1) of their missing HP.
 
:sv/regieleki:
Regieleki
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon has 120 or more Speed before Nature.
Speed of Lightning
  • The Speed of Pokemon We favor is increased by 10.
  • While Our favored Pokemon is attacking, if that attacker’s Speed is greater than the defender’s Speed: Grant a power bonus of two (2) to that attack.
Speedtaker
  • When one of our favored Pokemon hits an opponent for the first time each round: Lower that opponent’s Speed stage by one (1) for their next three (3) turns.
  • When one of our favored Pokemon hits an opponent for the second time each round: Raise that attacker’s Speed stage by one (1) for their next three (3) turns.

:sv/regidrago:
Regidrago
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon has 105 or more maximum HP.
Draconic Vitality
  • The maximum HP of Pokemon We favor is increased by 5.
  • While Our favored Pokemon is being attacked, if that Pokemon’s maximum HP is greater than the attacker’s maximum HP: Inflict a power penalty of two (2) on that attack.
Vital Tithe
  • Attacks used by our favored Pokemon have the following additional effect:
    • On hit: The user heals HP equal to one-fifth (x0.2) of the HP lost by the defender, to a maximum of three (3) HP.
:sv/zeraora:
Zeraora
We will grant you your choice of these Blessings, or both Blessings if your team pleases Our whim:
  • Each of your Pokemon is a cat:
    • :persian:Persian, :persian-alola:Persian-Alola, :vaporeon:Vaporeon, :jolteon:Jolteon, :flareon:Flareon, :espeon:Espeon,
      :umbreon:Umbreon, :leafeon:Leafeon, :glaceon:Glaceon, :sylveon:Sylveon, :raikou:Raikou, :entei:Entei,
      :suicune:Suicune, :delcatty:Delcatty, :luxray:Luxray, :purugly:Purugly, :liepard:Liepard, :pyroar:Pyroar,
      :meowstic:Meowstic, :meowstic-f:Meowstic-F, :incineroar:Incineroar, :solgaleo:Solgaleo, :zeraora:Zeraora, :perrserker:Perrserker,
      :meowscarada:Meowscarada, :chien-pao:Chien-Pao, and any of their pre-evolutions are Cats. (Even Cosmog and Cosmoem.)
Laser Instinct
  • When Our favored Pokemon attacks a defender with the Evasive condition: Discard that Evasive and grant that attack a power bonus of three (3).
  • When Our favored Pokemon attacks a defender with a positive Evasion stage: Reset that defender’s Evasion stage to 0 and grant that attack a power bonus of three (3).
Feline Grace
  • Our favored Pokemon are unaffected by Encore, Infatuation, Taunt, Torment, and Sealed.

:sv/calyrex:
Calyrex
Unlike other Patrons, you will not choose from among Our Blessings.

We will grant you the Royal Harvest Blessing. We will also grant you the Ride with the King Blessing if your team pleases Our whim:
  • Your team contains at least one of :glastrier:Glastrier or :spectrier:Spectrier.
Royal Harvest
  • At the beginning of the battle: Duplicate all berries in Our favored trainer’s backpack. These duplicated berries can exceed the backpack size for the battle.
  • Our favored Pokemon can have two items equipped, if at least one of them is a berry.
Ride with the King
  • In place of your Glastrier or Spectrier (if you have both, indicate), you may battle with a :calyrex-ice:Calyrex-Ice or :calyrex-shadow:Calyrex-Shadow, respectively, without consuming an Advanced Technique, with the same level and techniques as your respective Glastrier or Spectrier.
 
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