Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.
Musketeers’ Hideout
A secret place deep within a forest where the four Musketeers used to live and are said to gather in case of danger for the nearby Pokémon. Righteous energy permeates the room.
Camouflage: Fighting
Nature Power: Energy Ball
Secret Power: Lowers Defense by one stage
===============================
Defiant Arena
Cobalion is a Pokémon who prides itself in its type immunity, making sure to train enough to keep this immunity working. However, whenever Cobalion wants to push its limits, it invites Pokémon it is weak to to attack it at will.
Camouflage: Steel
Nature Power: Tri Attack
Secret Power: Causes paralysis
===============================
Battlefield: Leading Musketeer
The part of the legendary battlefield where Cobalion defended a cohort of Pokémon from warring humans. The Legendary Pokémon battled with dignity and resolve, asserting its capacity as leader, but was merciless to humans endangering Pokémon.
Camouflage: Rock
Nature Power: Shadow Ball
Secret Power: Lowers Accuracy by one stage
===============================
Statue of the Indomitable One
A stone statue representing Cobalion, looking sternly down. Its face seems like it could come to life any instant, and it radiates the original Pokémon’s intransigeant aura, stopping unruly Pokémon cold in their tracks.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===============================
Pathless Plain
Only the worthy may enter this hidden location, where Cobalion waits for challengers to spare with. In the spirit of fairness, Cobalion inspirits weaker Pokémon to stand on equal ground with behemoths.
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
A secret place deep within a forest where the four Musketeers used to live and are said to gather in case of danger for the nearby Pokémon. Righteous energy permeates the room.
- All Pokémon are under the effects of the Ability Justified
- All Pokémon’s weakness to Fighting is calculated at the next level of weakness (e.g. 0.5x-1x, 1x-2x). Ghost-type Pokémon are still immune to damaging Fighting-type moves
- All moves that boost Attack have their stage boost raised by one (1). For example, Swords Dance now boosts Attack by 3 stages, while Power-up Punch boosts Attack by 2 stages
Camouflage: Fighting
Nature Power: Energy Ball
Secret Power: Lowers Defense by one stage
===============================
Defiant Arena
Cobalion is a Pokémon who prides itself in its type immunity, making sure to train enough to keep this immunity working. However, whenever Cobalion wants to push its limits, it invites Pokémon it is weak to to attack it at will.
- If this arena is chosen, the Trainer will send a PM to the referee. For each Pokémon brought to the battle, they will declare a type that is neutrally effective on the Pokemon (the type is not Super Effective, Resisted, or Immune). During the battle in Defiant Arena, the Pokémon is immune to the declared type.
- If this arena is chosen, the Trainer will send a PM to the referee. For each Pokémon brought to the battle, they will declare a type that is neutrally effective on the Pokemon (the type is not Super Effective, Resisted, or Immune). During the battle in Defiant Arena, the Pokémon is weak to the declared type.
- Both types have to be different, and Abilities count towards immunities (so a Pokémon with Levitate is considered immune to Ground) and weaknesses (so a Pokémon with Dry Skin is considered weak to Fire). A Pokémon balancing a typing with an Ability (Dry Skin Mollux, Heatproof Bronzong) is considered neutral to the relevant type.
Camouflage: Steel
Nature Power: Tri Attack
Secret Power: Causes paralysis
===============================
Battlefield: Leading Musketeer
The part of the legendary battlefield where Cobalion defended a cohort of Pokémon from warring humans. The Legendary Pokémon battled with dignity and resolve, asserting its capacity as leader, but was merciless to humans endangering Pokémon.
- Any Pokémon using a move with recoil will be forced to be on cooldown the next action
- Any Pokémon using Struggle will be forced to be on cooldown the next action
- Upon being first sent out, a Pokémon can declare one (1) move learnt by Cobalion. For the remainder of the battle, the move is added to the Pokémon’s movepool
- Moves that call other moves have their EN cost reduced by two (2)
Camouflage: Rock
Nature Power: Shadow Ball
Secret Power: Lowers Accuracy by one stage
===============================
Statue of the Indomitable One
A stone statue representing Cobalion, looking sternly down. Its face seems like it could come to life any instant, and it radiates the original Pokémon’s intransigeant aura, stopping unruly Pokémon cold in their tracks.
- Pokémon cannot go on a rampage. “Rampaging” attacks are treated as one-action moves that don’t confuse the user
- Using a “Rampaging” move decreases the Attack, Special Attack and Speed of the user by one (1) stage
- The Abilities Anger Point, Berserk, Color Change, Competitive, Contrary, Defiant, Hustle, Illusion, Imposter, Intimidate, Libero, Merciless, Moody, Moxie, Pickpocket, Prankster, Pressure, Protean, Punk Rock, Reckless, Rivalry, Rock Head and Unnerve are nullified
- Glare has its EN cost reduced by three (3)
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===============================
Pathless Plain
Only the worthy may enter this hidden location, where Cobalion waits for challengers to spare with. In the spirit of fairness, Cobalion inspirits weaker Pokémon to stand on equal ground with behemoths.
- At the beginning of the battle, neutral natured Pokémon are assigned a random non-neutral nature
- Add together the Stages of the three Pokémon in each team. If both totals aren’t the same, all Pokémon in the team with the lowest number gains a number of Ranks in Attack, Defense, Special Attack and Special Defense equal to the difference
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep


Liatris the Chandelure (♀)

★★★☆☆
#609
Nature: Serious (No effect)
Type:


Abilities:
Flash Fire, Flame Body, Infiltrator
Stats:
HP: 85
Attack: Rank 4
Defence: Rank 7
Special Attack: Rank 10
Special Defence: Rank 7
Speed: 80
Size Class: 2
Weight Class: 3
Moveset:
Acid
Acid Armor
Ally Switch
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confide
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fairy)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Mystical Fire
Night Shade
Overheat
Pain Split
Payback
Power Split
Protect
Psych Up
Psychic
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Sleep Talk
Smog
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp

Basil the Primarina (♀)

★★★☆☆
#730
Nature: Bashful (No effect)
Type:


Abilities:
Torrent, Liquid Voice
Stats:
HP: 90
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 8
Speed: 60
Size Class: 2
Weight Class: 3
Moveset:
Acrobatics
Amnesia
Aqua Jet
Aqua Ring
Aromatic Mist
Attract
Baby-Doll Eyes
Blizzard
Brine
Bubble Beam
Calm Mind
Captivate
Charm
Confide
Dazzling Gleam
Disarming Voice
Dive
Double Slap
Double Team
Draining Kiss
Echoed Voice
Encore
Endure
Energy Ball
Facade
Frustration
Giga Impact
Growl
Hail
Helping Hand
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Tail
Life Dew
Light Screen
Liquidation
Misty Terrain
Moonblast
Perish Song
Play Rough
Pound
Protect
Psych Up
Psychic
Rain Dance
Reflect
Rest
Return
Round
Scald
Shadow Ball
Sing
Sleep Talk
Snore
Sparkling Aria
Stored Power
Substitute
Surf
Swagger
Toxic
Uproar
Water Gun
Waterfall
Weather Ball
Whirlpool
Wonder Room
Work Up

Taro the Donphan (♂)

★★★★☆
#232
Nature: Careful (+Special Defence, -Special Attack)
Type:

Abilities:
Sturdy, Sand Veil
Stats:
HP: 95
Attack: Rank 9
Defence: Rank 9
Special Attack: Rank 4
Special Defence: Rank 7
Speed: 50
Size Class: 3
Weight Class: 5
Moveset:
Ancient Power
Assurance
Attract
Block
Body Slam
Bounce
Brutal Swing
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Head Smash
Headbutt
Heavy Slam
Hidden Power (Ice)
High Horsepower
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Play Rough
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun
Team LouisCyphre
Washington (Sableye ♂)
★★★ ⭒ ⭒
Hardy Nature ( +None, -None )
Mega?: Mega
Typing: Dark/Ghost —— Dark/Ghost
Abilities: Keen Eye, Stall HA: Prankster —— Magic Bounce
HP: 80 —— MEGA
Attack: 6 —— 6
Defen.: 6 —— 9
Sp.Atk: 5 —— 6
Sp.Def: 5 —— 8
Speed: 50 —— 20
Size Class: 1 — 1
Weight Class: 2 — 5
Moves
Aerial Ace
Ally Switch
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Disable
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Swipes
Gyro Ball
Helping Hand
Hex
Hidden Power [Grass]
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Moonlight
Nasty Plot
Natural Gift
Night Shade
Payback
Poison Jab
Power-Up Punch
Power Gem
Protect
Psychic
Psych Up
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Sleep Talk
Snarl
Snatch
Snore
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt
Oro (Dragonite ♂)
★★★ ⭒ ⭒
Hardy Nature ( +None, -None )
Mega?: None
Typing: Dragon/Flying
Abilities: Inner Focus HA: Multiscale
HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size Class: 4
Weight Class: 6
Moves
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Hidden Power [Grass]
Hone Claws
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Whirlpool
Wing Attack
Wrap
Zap Cannon
Exequy (Muk-Alola ♂)
★★★ ⭒ ⭒
Serious Nature ( +None, -None )
Mega?: None
Typing: Poison/Dark
Abilities: Poison Touch, Gluttony HA: Power of Alchemy
HP: 100
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 50
Size Class: 2
Weight Class: 4
Moves
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power [Water]
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spite
Spit Up
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock


Washington (Sableye ♂)
★★★ ⭒ ⭒
Hardy Nature ( +None, -None )
Mega?: Mega
Typing: Dark/Ghost —— Dark/Ghost
Abilities: Keen Eye, Stall HA: Prankster —— Magic Bounce
HP: 80 —— MEGA
Attack: 6 —— 6
Defen.: 6 —— 9
Sp.Atk: 5 —— 6
Sp.Def: 5 —— 8
Speed: 50 —— 20
Size Class: 1 — 1
Weight Class: 2 — 5
Moves
Aerial Ace
Ally Switch
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Disable
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Swipes
Gyro Ball
Helping Hand
Hex
Hidden Power [Grass]
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Moonlight
Nasty Plot
Natural Gift
Night Shade
Payback
Poison Jab
Power-Up Punch
Power Gem
Protect
Psychic
Psych Up
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Sleep Talk
Snarl
Snatch
Snore
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

Oro (Dragonite ♂)
★★★ ⭒ ⭒
Hardy Nature ( +None, -None )
Mega?: None
Typing: Dragon/Flying
Abilities: Inner Focus HA: Multiscale
HP: 95
Attack: 9
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 80
Size Class: 4
Weight Class: 6
Moves
Aerial Ace
Agility
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Hidden Power [Grass]
Hone Claws
Horn Drill
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Twister
Waterfall
Water Gun
Water Pulse
Whirlpool
Wing Attack
Wrap
Zap Cannon

Exequy (Muk-Alola ♂)
★★★ ⭒ ⭒
Serious Nature ( +None, -None )
Mega?: None
Typing: Poison/Dark
Abilities: Poison Touch, Gluttony HA: Power of Alchemy
HP: 100
Attack: 8
Defen.: 6
Sp.Atk: 5
Sp.Def: 7
Speed: 50
Size Class: 2
Weight Class: 4
Moves
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power [Water]
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spite
Spit Up
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock
It's Cobalion time! With one battler who has lost a chance at claiming Cobalion before, and has increased the strength of their mons in preparation for a comeback! Wonder if that means we're not going to see the Pathless Plain. Anyway, Ariadex has decided that the turn order will be:
LouisCyphre strikes one arena
Gemini Taurus strikes two arenas
LouisCyphre strikes one arena and sends out
Gemini Taurus sends out and orders
LouisCyphre orders
I ref
LouisCyphre strikes one arena
Gemini Taurus strikes two arenas
LouisCyphre strikes one arena and sends out
Gemini Taurus sends out and orders
LouisCyphre orders
I ref