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Facility The Legend Gauntlet (Moltres): EspyOwner vs nightblitz42

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Top Community Contributoris a Top Smogon Media Contributor Alumnus
Moderator
:ss/moltres:
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike two arenas
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves must be suspended for 1 action at the minimum. This means Dig is not legal, but Dig (Suspend) - Dig (Attack) and Dig (S) - Dig (S) - Dig (A) are.

Burnt Plains
A barren wasteland with little to no vegetation in sight. The scorching heat and merciless sun render these lands inhospitable and the earth sterile. As such, the ground is very friable and will easily give in if sufficiently rumbled –but that will spare no one.

  • Default weather is Sun
  • All Pokémon are under the effect of Grass+Fire Pledge
  • Seismic moves have 1.5x their usual BAP, but also hit the user
Codifications
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
==================
Volcano Base
At the base of the volcano where Moltres was located, ash constantly falls. It makes breathing more difficult, and vegetal life in particular finds these conditions almost impossible to survive in.

  • The BAP of all Grass-Type moves is reduced by three (3).
  • Default weather is Ashfall.
    • Ashfall makes all moves cost two (2) extra EN.
    • Ashfall burns all Active Pokemon when it changes directly into Sunny, and poisons all Active Pokemon when it changes directly into Rainy
Codifications
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Decreases the target's Accuracy by one (1) stage.
===================
Volcano’s Edge
On the outside of the volcano where Moltres was located, there is a jagged cliffside. Its peaks are shrouded in heavy mist, and the uneven terrain makes for a hazardous battlefield.

  • Default Terrain is Misty Terrain
  • The battle starts with 1 layer of Spikes on each side
Codifications
Camouflage: Rock
Nature Power: Lava Plume
Secret Power: Burns the target
====================
Land of the Living Flame
There is a rumor saying flames have gained consciousness in these parts. They will stick to living beings and consume their life force to grow stronger still, leaving empty husks in their radiant wake. Surely, that’s just a rumor, right?

  • At the end of round 1, one of the Pokémon in presence, at random, is afflicted with a Living Flame. Living Flame status is like burn, but with some key differences:
    • A contact move will transfer the Living Flame to an opponent
    • Living Flame will affect a Pokémon that would normally be immune to burn by virtue of typing, Ability or item
    • A Living Flame will replace the burn status on a Pokémon
    • If a Pokémon affected by Living Flame switches, its transfers its Living Flame to its replacement
    • You cannot cure a Living Flame, except by passing it to another Pokémon
  • At the end of round 3, the Living Flame flares up, consuming 20 HP and 20 EN from the Pokémon afflicted with it at this time, ignoring all items and Abilities, then it disappears. Afterwards, a new Living Flame is created
Codifications
Camouflage: Ground
Nature Power: Lava Plume
Secret Power: Decreases the target's Attack by one (1) stage.
========================
Moltres’ Antichamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.

  • Pokémon are constantly under the effect of Razor Wind
  • Damaging Rock-type moves have their BAP decreased by three (3)
  • Damaging Flying-type moves have their BAP increased by three (3)
Codifications
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target

Team EspyOwner
036.png

Type: Fairy
Abilities: Cute Charm, Magic Guard, Unaware (Unlocked)
Nature: Bold

Stats:

HP: 95
Attack: 4 (-)
Defense: 7 (+)
Special Attack: 7
Special Defense: 7
Speed: 60
WC: 3
SC: 3

Moves:

After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Wingbeat
Dynamic Punch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Tail
Knock Off
Laser Focus
Last Resort
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Meteor Beam
Meteor Mash
Metronome
Mimic
Minimize
Misty Explosion
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
:ss/Excadrill:
Type: Ground/Steel
Abilities: Sand Force, Sand Rush, Mold Breaker (Unlocked)
Nature: Serious

Stats:

HP: 100
Attack: 10
Defense: 5
Special Attack: 4
Special Defense: 5
Speed: 88
SC: 1
WC: 3

Moves:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Electric)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
porygonz.gif

Type: Normal
Abilities: Adaptability, Download, Analytic (Unlocked)
Nature: Serious

Stats:

HP: 90
Attack: 6
Defense: 5
Special Attack: 10
Special Defense: 6
Speed: 90
SC: 1
WC: 3

Moves:

Aerial Ace
Agility
Ally Switch
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double Team
Double-Edge
Dream Eater
Eerie Impulse
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Guard Swap
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Speed Swap
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt

Team nightblitz42
:ss/luxray:
Luxray [F]
mjSfQxo.png
yACqqiZ.png
97kdbF6.png
STAGE: 3*
NATURE: Serious (no change)
TYPE: Electric
ABILITIES: Rivalry, Intimidate, Guts

STATS
HP: 90
Atk: 9
Def: 6
SpA: 7
SpD: 6
Spe: 70
Size Class: 4
Weight Class: 3

MOVES
Agility
Attract
Baby-Doll Eyes
Bite
Captivate
Charge
Charge Beam
Confide
Crunch
Discharge
Double Kick
Double Team
Eerie Impulse
Electric Terrain
Electro Ball
Endure
Facade
Fake Tears
Fire Fang
Flash
Frustration
Giga Impact
Helping Hand
Hidden Power (Ice)
Howl
Hyper Beam
Ice Fang
Iron Tail
Leer
Light Screen
Natural Gift
Night Slash
Play Rough
Protect
Psychic Fangs
Quick Attack
Rain Dance
Rest
Return
Roar
Round
Scary Face
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snore
Spark
Strength
Substitute
Superpower
Swagger
Swift
Tackle
Take Down
Thief
Throat Chop
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
:ss/Eevee:
Eevee [F]
Cn6KJfm.png
MuxB2KJ.png
qjpW36i.png

Lv83xyK.png
N9pAbrd.png
yyF6ngE.png
Vba0XVJ.png
ksmYvx9.png
xuOnQKE.png
oR7l6NV.png
9Iai4C8.png
21iaG1w.gif
STAGE: 5*
NATURE: Brave (+Atk, -Spe, -10% Eva)
TYPE: Normal
ABILITIES
: Run Away, Adaptability, Anticipation

STATS
HP: 80
Atk: 5 (+)
Def: 4
SpA: 4
SpD: 5
Spe: 47 (-10% Eva)
Size Class: 1
Weight Class: 1

MOVES
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Captivate
Celebrate
Charm
Confide
Copycat
Covet
Curse
Detect
Dig
Double Kick
Double Team
Double-Edge
Echoed Voice
Endure
Facade
Fake Tears
Flail
Focus Energy
Frustration
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power (Ghost)
Hyper Voice
Iron Tail
Laser Focus
Last Resort
Mimic
Mud-Slap
Natural Gift
Pay Day
Protect
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Round
Sand Attack
Secret Power
Shadow Ball
Sing
Skull Bash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Weather Ball
Wish
Work Up
Yawn
:ss/Zoroark:
Zoroark [M]
4FYsWNa.png
O8Bps25.png
T3q4AVg.png

0qbHtdz.png
YI6vkaL.png
9s3FBTD.png
FgtjVLo.png
TFjmIRJ.png
7Wd9upL.gif
STAGE: 4*
NATURE: Timid (+Spe, -Atk, +10% Acc)
TYPE: Dark
ABILITIES: Illusion

STATS
HP: 85
Atk: 7 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 121 (+10% Acc)
Size Class: 3
Weight Class: 4

MOVES (79):
Aerial Ace
Agility
Assurance
Attract
Bounce
Burning Jealousy
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Encore
Endure
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hex
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Incinerate
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Skitter Smack
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Torment
Toxic
Trick
U-turn
Uproar

rolled 2. ==> nightblitz is T2
EspyOwner strikes an arena
nightblitz42 strikes two arenas
EspyOwner strikes one arena, sends out and equips
 
Sending in Luxray with Sticky Barb.
97kdbF6.png
"Dangit, just my luck that out of three opponents there aren't any cute boys! Just two girls and a friggin robot! Is this some sort of joke?!"
Spark > Thunder Fang > Spark
IF Counter THEN Discharge, pushing back.
IF Belly Drum THEN Roar, pushing back.
IF Baton Pass AND Luxray is faster THEN Volt Switch, pushing back.
 
porygonz.gif

"Excuse you! I'm a computer p-p-p-p-p-p-p-prog-...."
036.png

"Perhaps it's best you don't get too worked up. Every time we have to reboot you, you vaporize something."

Moonblast - Teleport (Switch) - Encore
 
Round 1:
luxray.png
stickybarb.png
#Sticky
Rivalry/Intimidate/Guts
90/100
9/6/7/6/70
Status: OK!​
//VS//
clefable.png
lifeorb.png
#LOrb
Cute Charm/Magic Guard/Unaware
95/100
4/7/7/7/60
Status: OK!



Batlle calcs said:
(2993 + 8347 + 8703 + 481 + 5840 + 2770 + 64 + 972 + 2714 + 3438 + 422 + 1037 + 2189 + 6866 + 6607)

Luxray Intimidates Clefable!
-1 Atk (n.s.a)

1st action

Luxray used Spark!
Crit: 2993 (400) No
Effect: 8347 (2880) No
Damage: (7[BAP]+3[STAB]+2[Riv]+2[stat diff])*1+(2) = 16
The Sticky Barb stuck to Clefable!
-6 EN

Clefable used Moonblast!
Crit: 8703 (400) No
Effect: 481 (2880) Yes
Damage: (10[BAP]+3[STAB]+1[stat diff])*1 = 14
Luxray's Special Attack fell!
-8 EN

2nd action

Luxray used Thunder Fang!
Hit: 5840 (9120) Yes
Crit: 2770 (400) No
Effect (PAR): 64 (960) Yes
Effect (flinch): 972 (960) No
Damage: (7[BAP]+3[STAB]+2[Riv]+2[stat diff])*1 = 14
Clefable was paralyzed! (20%)
-6 EN

To be para'd: 2714 (1920) No
Clefable used Teleport!
beep boop goes the lunar goblin thing
-9 EN

3rd action

Luxray used Spark!
Crit: 3438 (400) No
Damage: (7[BAP]+3[STAB]+2[Riv]+2[stat diff])*1 = 14
-6 EN

To be para'd: 422 (1920) Yes
Clefable was paralyzed! (20% ==> 10%)

Clefable's paralysis decayed! (5%)
Clefable comes back to its Trainer!

Summary said:
Luxray HP: 90 ==> 76
Luxray EN: 100 ==> 82
Clefable HP: 95 ==> 51
Clefable EN: 100 ==> 83

FIELD
Ashfall


luxray.png
#Nothing
Rivalry/Intimidate/Guts
76/82
9/6/7/6/70
Status: -1 SpA​
//VS//
clefable.png
stickybarb.png
#Sticky
Cute Charm/Magic Guard/Unaware
51/83
4/7/7/7/60
Status: PAR (5%), -1 Atk (n.s.a), switching out

And here we go, in the middle of a volcanic ashstorm. Is that a real word? Who cares!
Luxray and Clefable appear on the field, and it seems Luxray isn't too content with her selection of opponent, as she rams into Clefable with feminine fury! Pop goes the Sticky Barb, shattering Clefable's Life Orb in the process.
You know what else is an orb? The Moonblast Clefable launches in retaliation. It's apparently enough to shake Luxray a bit, but not enough to prevent the sinking teeth from delivering debilitating electrical currents right into Clefable's neck.
Yikes.
Clefable has none of it and just decides to nope away as soon as possible. I wish I could do that, that ash is gonna stick to my clothes for months on end. And I hate the heat here. Ugh.
Oh but what's that? No, you idiot, it's not a bulge, it seems Clefable wanted to give a round of applause to Luxray, but her arms stay limp at her side, not heeding the biped's desperate plea!
But time's up and now, another opponent will face Luxray's womanly wrath. Who will it be? Stay tuned!

EspyOwner sends a replacement and orders
nightblitz42 orders
I ref
 
Sending Excadrill @ Muscle Band

Sand Tomb - Earthquake - High Horsepower
IF Luxray uses P/E AND Luxray did not use P/E last action THEN Sandstorm the first instance, Swords Dance the second instance, pushing back each time.
IF Luxray is to use Roar THEN Protect and push back, but not consecutively.
 
97kdbF6.png
"Well at least you're not as icky-cutesy as that Clefable... hmm, maybe I should give the robot a chance."
Roar > Roar > Roar
 
Round 2:
luxray.png
#Nothing
Rivalry/Intimidate/Guts
76/82
9/6/7/6/70
Status: -1 SpA​
//VS//
excadrill.png
muscleband.png
#Muscle
Sand Force/Sand Rush/Mold Breaker
100/100
10[11]/5/4/5/88
Status: OK!
clefable.png
stickybarb.png
#Sticky
Cute Charm/Magic Guard/Unaware
51/83
4/7/7/7/60
Status: PAR (5%)



Batlle calcs said:
(1602 + 2367 + 2534 + 3684 + 4349 = 14536)

1st action

Excadrill used Protect!
ready to protect itself
-9 EN

Luxray used Roar!
nope
-7 EN

2nd action

Excadrill used Sand Tomb!
Crit: 1602 (400) No
Damage: (4[BAP]+3[STAB]+5[stat diff])*1.5 = 18
Luxray was trapped in the vortex!
-6 EN

Luxray used Roar!
Excadrill is sent back to its Trainer!
-11 EN

Sand Tomb -2 HP

3rd action

Excadrill used Protect!
ready to protect itself
-9 EN

Luxray used Roar!
nope
-15 EN

Sand Tomb -2 HP

Summary said:
Luxray HP: 76 ==> 54
Luxray EN: 82 ==> 49
Excadrill HP: 100 ==> 100
Excadrill EN: 100 ==> 76

FIELD
Ashfall


luxray.png
#Nothing
Rivalry/Intimidate/Guts
54/49
9/6/7/6/70
Status: Sand Tomb (2a)​
//VS//
clefable.png
stickybarb.png
#Sticky
Cute Charm/Magic Guard/Unaware
51/83
4/7/7/7/60
Status: PAR (5%)
excadrill.png
muscleband.png
#Muscle
Sand Force/Sand Rush/Mold Breaker
100/76
10[11]/5/4/5/88
Status: OK!

I don't know what it is, but Luxray seems REALLY pissed off, as it spends the whole round screaming at a rather puzzled Excadrill, who spends a good chunk of the round trying to block the roars. It decides it has enough after managing to summon a sand tornado around Luxray, dampening the sound a bit, but still: back to the comfort and quietness of its Pokéball it is.
I don't think Clefable expected its break to be that short.

nightblitz42 orders
EspyOwner orders
I ref
 
97kdbF6.png
"Ugggh my throat is so sore..."
Thunder Fang > Spark > Thunder Fang
IF Counter THEN Discharge, pushing back.
ONCE IF Encore AND next action is a self-switching move THEN Volt Switch, pushing back, and also ignore sub3 for the rest of the round.
ONCE IF self-switching move THEN Volt Switch, pushing back, and also ignore sub2 for the rest of the round.
 
I'm so sorry.

Rest - Sleep Talk (Baton Pass (Switch), Teleport (Switch), Counter, Moonblast) - Sleep Talk (Baton Pass (Switch), Teleport (Switch), Counter, Moonblast)
IF Clefable is not asleep A2 or A3 THEN use Rest and push actions back.
 
Last edited:
Round 3:
luxray.png
#Nothing
Rivalry/Intimidate/Guts
54/49
9/6/7/6/70
Status: Sand Tomb (2a)​
//VS//
clefable.png
stickybarb.png
#Sticky
Cute Charm/Magic Guard/Unaware
51/83
4/7/7/7/60
Status: PAR (5%)
excadrill.png
muscleband.png
#Muscle
Sand Force/Sand Rush/Mold Breaker
100/76
10[11]/5/4/5/88
Status: OK!



Batlle calcs said:
(8061 + 6605 + 4118 + 2772 + 1978 + 7130 + 8167 + 1183 + 153 + 9247 + 743 + 4089 + 6768 + 298 + 544 = 61856)

1st action

Luxray used Thunder Fang!
Hit: 8061 (9120) Yes
Crit: 6605 (400) No
Effect (PAR): 4118 (960) No
Effect (flinch): 2772 (960) No
Damage: (7[BAP]+3[STAB]+2[Riv]+2[stat diff])*1 = 14
-6 EN

Clefable used Rest!
Clefable fell asleep!
-17 EN

Clefable was cured of status conditions!
+10 HP Clefable

Luxray was freed from Sand Tomb!

2nd action

Luxray used Spark!
Crit: 1978 (400) No
Effect: 7130 (2880) No
Damage: (7[BAP]+3[STAB]+2[Riv]+2[stat diff])*1 = 14
-6 EN

Clefable used Sleep Talk!
rolled 2. ==> Teleport!
Clefable used Teleport!
Clefable is going home at the end of the round!
-12 EN

+10 HP Clefable

3rd action

Luxray used Thunder Fang!
Hit: 8167 (9120) Yes
Crit: 1183 (400) No
Effect (PAR): 153 (960) Yes
Effect (flinch): 9247 (960) No
Damage: (7[BAP]+3[STAB]+2[Riv]+2[stat diff])*1 = 14
Clefable was paralyzed! (20%)
-6 EN

To be para'd: 743 (1440) Yes
Clefable was paralyzed! (15% ==> 5%)

Clefable was cured of status!
+10 HP Clefable

Excadrill was sent out!

Summary said:
Luxray HP: 54 ==> 54
Luxray EN: 49 ==> 31
Clefable HP: 51 ==> 39
Clefable EN: 83 ==> 54

FIELD
Ashfall


luxray.png
#Nothing
Rivalry/Intimidate/Guts
54/31
9/6/7/6/70
Status: OK!​
//VS//
excadrill.png
muscleband.png
#Muscle
Sand Force/Sand Rush/Mold Breaker
100/76
10[11]/5/4/5/88
Status: OK!
clefable.png
stickybarb.png
#Sticky
Cute Charm/Magic Guard/Unaware
39/54
4/7/7/7/60
Status: Asleep (0a)

If anyone tells you stall isn't a viable strategy in BBP, show them this round, because that's one of the closest thing to cartridge stall I've ever seen here.
Wow.
Oh, also Excadrill is coming back to finish the job.

EspyOwner orders
nightblitz42 orders
I ref
 
Last edited:
Sand Tomb - Earthquake - Earthquake
IF Luxray is to use P/E THEN Earthquake and push actions back.
 
Last edited:
Round 4:
luxray.png
#Nothing
Rivalry/Intimidate/Guts
54/31
9/6/7/6/70
Status: OK!​
//VS//
excadrill.png
muscleband.png
#Muscle
Sand Force/Sand Rush/Mold Breaker
100/76
10[11]/5/4/5/88
Status: OK!
clefable.png
stickybarb.png
#Sticky
Cute Charm/Magic Guard/Unaware
39/54
4/7/7/7/60
Status: Asleep (0a)



Batlle calcs said:
(5801 + 379 + 4703 + 9157 + 8003 + 2979 + 7573 + 2257 + 8204 + 6545 = 55601)

1st action

Luxray used Protect!
ready to protect itself
-9 EN

Excadrill used Earthquake!
Damage: (10[BAP]+3[STAB]+5[stat diff])*1.5 = 27 Protect'd
-10.8 ==> -11 EN Luxray
-8 EN

2nd action

Excadrill used Sand Tomb!
Crit: 5801 (400) No
Damage: (4[BAP]+3[STAB]+5[stat diff])*1.5 = 18
Luxray was trapped in the vortex!
-6 EN

Luxray Chilled!
+12 EN

Sand Tomb -2 HP

3rd action

Excadrill used Earthquake!
Crit: 379 (400) Yes
Damage: (10[BAP]+3[STAB]+3[crit]+5[stat diff])*1.5 = 31.5 ==> 32
-8 EN

Luxray used Roar!
Excadrill was blown away!
-7 EN

Sand Tomb -2 HP KO!

Summary said:
Luxray HP: 54 ==> 0
Luxray EN: 31 ==> 16
Excadrill HP: 100 ==> 100
Excadrill EN: 76 ==> 54

FIELD
Nothing


luxray.png
#Nothing
Rivalry/Intimidate/Guts
0/16
9/6/7/6/70
Status: KO!
//VS//
excadrill.png
muscleband.png
#Muscle
Sand Force/Sand Rush/Mold Breaker
100/54
10[11]/5/4/5/88
Status: OK!
clefable.png
stickybarb.png
#Sticky
Cute Charm/Magic Guard/Unaware
39/54
4/7/7/7/60
Status: Asleep (0a)

EspyOwner wins Match 1!

Someone makes sure Sand Tomb gets priority over Roar (and thus deals damage)
EspyOwner strikes two arenas
nightblitz42 picks his battlefield, sends out and equips
EspyOwner sends out, equips and orders
nightblitz42 orders
I ref
 
Let's fight in Moltres' Antichamber. Sending in Eevee with Focus Sash.
xuOnQKE.png
"You only lost because you didn't send me in, silly! I'm the strongest mon on this team, you know! Both teams, even!"
 
porygonz.gif

"Strongest? StrONGESt?!? I'LL HAVE YOU VAPORIZ-z-z-z-z-z-z-z-z..."

Sending Porygon-Z @ Life Orb
Signal Beam - Swift - Tri Attack
IF Taunt AND Porygon-Z is not taunted THEN Magic Coat.
IF Roar AND Porygon-Z is not taunted THEN Magic Coat.
IF U-Turn THEN Teleport (Switch) ONCE.
 
Round 1:
eevee.png
focussash.png
#Sash
Run Away/Adaptability/Anticipation
80/100
5/4/4/5/47
Status: -10% Eva​
//VS//
porygonz.png
lifeorb.png
#LOrb
Adaptability/Download/Analytic
90/100
6/5/10/6/90
Status: OK!



Batlle calcs said:
(2989 + 4210 + 2417 + 8469 + 3849 + 7479 + 788 + 740 + 4334 + 6224 = 41499)

1st action

[PZ's Download]
PZ's Attack rose! (n.s.a)

Porygon-Z used Signal Beam!
Crit: 2989 (400) No
Effect: 4210 (960) No
Damage: (8[BAP]+3[LO]-5[Sash]+5[stat diff])*1 = 11
-3 HP Porygon-Z
-6 EN

Eevee used Baton Pass!
Eevee is getting ready to switch out!
-9 EN

2nd action

Porygon-Z used Swift!
Crit: 2417 (400) No
Damage: (6[BAP]+3[STAB]+2[Adap]+3[LO]-5[Sash]+5[stat diff])*1 = 14
-3 HP Porygon-Z
-3 EN

Eeevee used Focus Energy!
Eevee is getting pumped! (6a)
-11 EN

3rd action

Porygon-Z used Tri Attack!
Crit: 8469 (400) No
Effect: 3849 (1920) No
Damage: (8[BAP]+3[STAB]+2[Adap]+3[LO]-5[Sash]+5[stat diff])*1 = 16
-3 HP Porygon-Z
-5 EN

Eevee used Giga Impact!
Hit: 7479 (8640) Yes
Crit: Yes
Damage: (15[BAP]+3[STAB]+3[crit]+2[Adap]-3[Sash])*1 = 20
-9 EN

Eevee's Focus Sash was destroyed!
Eevee is getting switched out!

Summary said:
Eevee HP: 80 ==> 39
Eevee EN: 100 ==> 71
Porygon-Z HP: 90 ==> 64
Porygon-Z EN: 100 ==> 86

FIELD
Moltres's Antichamber


eevee.png
#Nothing
Run Away/Adaptability/Anticipation
39/71
5/4/4/5/47
Status: -10% Eva, pumped (4a), Baton Passing​
//VS//
porygonz.png
lifeorb.png
#LOrb
Adaptability/Download/Analytic
64/86
6/5/10/6/90
Status: +1 Atk (n.s.a)

This round might just be a testament of how Zoroark's mind games can really turn a favorable matchup into an uncertain one. Here, Espy is certain to be facing a Zoroark in disguise, but, lo and behold, it really was an honest Eevee, who immediately Baton Passes away with some boosts.
This round also nicely showcases the new Focus Sash, as even Porygon-Z's super-powered blasts fail to significantly dent the tiny Eevee on the opposing side of the field.
Said Eevee actually manages to outdamage a Porygon-Z on Action 3. Let that sink in.

nightblitz42 sends out a replacement and orders
EspyOwner orders
I ref
 
Sending in Zoroark with Choice Specs.
0qbHtdz.png
"Hmm, let's see what this Focus Energy is all about... Whooaaaa that's some goood shit right there"
Focus Blast x3
IF Protect used successfully THEN Imprison (Protect, Substitute, Encore).
IF under P/E THEN Snarl.
 
Round 2:
eevee.png
#Nothing
Run Away/Adaptability/Anticipation
39/71
5/4/4/5/47
Status: -10% Eva
zoroark.png
choicespecs.png
#Specs
Illusion
85/100
7/5/9[12]/5/121
Status: +10% Acc, pumped (4a)​
//VS//
porygonz.png
lifeorb.png
#LOrb
Adaptability/Download/Analytic
64/86
6/5/10/6/90
Status: +1 Atk (n.s.a)



Batlle calcs said:
(8835 + 4944 + 6856 + 7008 + 2700 = 30343)

1st action

Porygon-Z used Teleport!
Ready to evade attacks
-7 EN

Zoroark used Focus Blast!
miss
-8 EN

2nd action

Zoroark used Focus Blast!
Hit: 8835 (7680) No
miss... wait this one is actually unlucky
-12 EN

Porygon-Z used Signal Beam!
Crit: 4944 (400) No
Effect: 6856 (960) No
Damage: (8[BAP]+3[LO]+2[Anal]+5[stat diff])*1.5 = 27
-3 HP Porygon-Z
-6 EN

3rd action

Porygon-Z used Teleport!
Ready to evade attacks
-7 EN

Zoroark used Focus Blast!
miss
-16 EN

Summary said:
Zoroark HP: 85 ==> 58
Zoroark EN: 100 ==> 64
Porygon-Z HP: 64 ==> 61
Porygon-Z EN: 86 ==> 66

FIELD
Moltres's Antichamber


eevee.png
#Nothing
Run Away/Adaptability/Anticipation
39/71
5/4/4/5/47
Status: -10% Eva
zoroark.png
choicespecs.png
#Specs
Illusion
58/64
7/5/9[12]/5/121
Status: +10% Acc, pumped (1a)​
//VS//
porygonz.png
lifeorb.png
#LOrb
Adaptability/Download/Analytic
61/66
6/5/10/6/90
Status: +1 Atk (n.s.a)

This is why you shouldn't put on glasses that weren't specifically made for you: your vision then distorts and you become as good as blind.
And you miss your Focus Blasts.
That's a bad predicament for nightblitz, as PZ is now free to leave the battlefield and Zoroark isn't exactly the tankiest Pokémon around...

EspyOwner orders even though we all know he's gonna switch
nightblitz42 orders, or maybe he'll switch too
I ref
 
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