
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike two arenas
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves must be suspended for 1 action at the minimum. This means Dig is not legal, but Dig (Suspend) - Dig (Attack) and Dig (S) - Dig (S) - Dig (A) are.
Burnt Plains
A barren wasteland with little to no vegetation in sight. The scorching heat and merciless sun render these lands inhospitable and the earth sterile. As such, the ground is very friable and will easily give in if sufficiently rumbled –but that will spare no one.
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
==================
Volcano Base
At the base of the volcano where Moltres was located, ash constantly falls. It makes breathing more difficult, and vegetal life in particular finds these conditions almost impossible to survive in.
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Decreases the target's Accuracy by one (1) stage.
===================
Volcano’s Edge
On the outside of the volcano where Moltres was located, there is a jagged cliffside. Its peaks are shrouded in heavy mist, and the uneven terrain makes for a hazardous battlefield.
Camouflage: Rock
Nature Power: Lava Plume
Secret Power: Burns the target
====================
Land of the Living Flame
There is a rumor saying flames have gained consciousness in these parts. They will stick to living beings and consume their life force to grow stronger still, leaving empty husks in their radiant wake. Surely, that’s just a rumor, right?
Camouflage: Ground
Nature Power: Lava Plume
Secret Power: Decreases the target's Attack by one (1) stage.
========================
Moltres’ Antichamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target
A barren wasteland with little to no vegetation in sight. The scorching heat and merciless sun render these lands inhospitable and the earth sterile. As such, the ground is very friable and will easily give in if sufficiently rumbled –but that will spare no one.
- Default weather is Sun
- All Pokémon are under the effect of Grass+Fire Pledge
- Seismic moves have 1.5x their usual BAP, but also hit the user
Camouflage: Ground
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
==================
Volcano Base
At the base of the volcano where Moltres was located, ash constantly falls. It makes breathing more difficult, and vegetal life in particular finds these conditions almost impossible to survive in.
- The BAP of all Grass-Type moves is reduced by three (3).
- Default weather is Ashfall.
- Ashfall makes all moves cost two (2) extra EN.
- Ashfall burns all Active Pokemon when it changes directly into Sunny, and poisons all Active Pokemon when it changes directly into Rainy
Camouflage: Rock
Nature Power: Power Gem
Secret Power: Decreases the target's Accuracy by one (1) stage.
===================
Volcano’s Edge
On the outside of the volcano where Moltres was located, there is a jagged cliffside. Its peaks are shrouded in heavy mist, and the uneven terrain makes for a hazardous battlefield.
- Default Terrain is Misty Terrain
- The battle starts with 1 layer of Spikes on each side
Camouflage: Rock
Nature Power: Lava Plume
Secret Power: Burns the target
====================
Land of the Living Flame
There is a rumor saying flames have gained consciousness in these parts. They will stick to living beings and consume their life force to grow stronger still, leaving empty husks in their radiant wake. Surely, that’s just a rumor, right?
- At the end of round 1, one of the Pokémon in presence, at random, is afflicted with a Living Flame. Living Flame status is like burn, but with some key differences:
- A contact move will transfer the Living Flame to an opponent
- Living Flame will affect a Pokémon that would normally be immune to burn by virtue of typing, Ability or item
- A Living Flame will replace the burn status on a Pokémon
- If a Pokémon affected by Living Flame switches, its transfers its Living Flame to its replacement
- You cannot cure a Living Flame, except by passing it to another Pokémon
- At the end of round 3, the Living Flame flares up, consuming 20 HP and 20 EN from the Pokémon afflicted with it at this time, ignoring all items and Abilities, then it disappears. Afterwards, a new Living Flame is created
Camouflage: Ground
Nature Power: Lava Plume
Secret Power: Decreases the target's Attack by one (1) stage.
========================
Moltres’ Antichamber
The giant cavern lying next to Moltres’ supposed resting place. Strong winds blow from all sides, yet when there’s a caveat they all work together to repel the rocks, as if trying to protect the flaming bird next room.
- Pokémon are constantly under the effect of Razor Wind
- Damaging Rock-type moves have their BAP decreased by three (3)
- Damaging Flying-type moves have their BAP increased by three (3)
Camouflage: Fire
Nature Power: Lava Plume
Secret Power: Burns the target
Team EspyOwner

Type: Fairy
Abilities: Cute Charm, Magic Guard, Unaware (Unlocked)
Nature: Bold
Stats:
HP: 95
Attack: 4 (-)
Defense: 7 (+)
Special Attack: 7
Special Defense: 7
Speed: 60
WC: 3
SC: 3
Moves:
After You
Ally Switch
Amnesia
Aromatherapy
Attract
Baton Pass
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
Bubble Beam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Double Slap
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Wingbeat
Dynamic Punch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Tail
Knock Off
Laser Focus
Last Resort
Life Dew
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Meteor Beam
Meteor Mash
Metronome
Mimic
Minimize
Misty Explosion
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Mystical Fire
Natural Gift
Nightmare
Play Rough
Pound
Power-Up Punch
Present
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Soft-Boiled
Solar Beam
Splash
Spotlight
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt

Type: Ground/Steel
Abilities: Sand Force, Sand Rush, Mold Breaker (Unlocked)
Nature: Serious
Stats:
HP: 100
Attack: 10
Defense: 5
Special Attack: 4
Special Defense: 5
Speed: 88
SC: 1
WC: 3
Moves:
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Electric)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

Type: Normal
Abilities: Adaptability, Download, Analytic (Unlocked)
Nature: Serious
Stats:
HP: 90
Attack: 6
Defense: 5
Special Attack: 10
Special Defense: 6
Speed: 90
SC: 1
WC: 3
Moves:
Aerial Ace
Agility
Ally Switch
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double Team
Double-Edge
Dream Eater
Eerie Impulse
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Guard Swap
Hidden Power (Ground)
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
Solar Beam
Speed Swap
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt
Team nightblitz42

Luxray [F]



NATURE: Serious (no change)
TYPE: Electric
ABILITIES: Rivalry, Intimidate, Guts
STATS
HP: 90
Atk: 9
Def: 6
SpA: 7
SpD: 6
Spe: 70
Size Class: 4
Weight Class: 3
MOVES
Agility
Attract
Baby-Doll Eyes
Bite
Captivate
Charge
Charge Beam
Confide
Crunch
Discharge
Double Kick
Double Team
Eerie Impulse
Electric Terrain
Electro Ball
Endure
Facade
Fake Tears
Fire Fang
Flash
Frustration
Giga Impact
Helping Hand
Hidden Power (Ice)
Howl
Hyper Beam
Ice Fang
Iron Tail
Leer
Light Screen
Natural Gift
Night Slash
Play Rough
Protect
Psychic Fangs
Quick Attack
Rain Dance
Rest
Return
Roar
Round
Scary Face
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snore
Spark
Strength
Substitute
Superpower
Swagger
Swift
Tackle
Take Down
Thief
Throat Chop
Thunder
Thunder Fang
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge

Eevee [F]












NATURE: Brave (+Atk, -Spe, -10% Eva)
TYPE: Normal
ABILITIES: Run Away, Adaptability, Anticipation
STATS
HP: 80
Atk: 5 (+)
Def: 4
SpA: 4
SpD: 5
Spe: 47 (-10% Eva)
Size Class: 1
Weight Class: 1
MOVES
Attract
Baby-Doll Eyes
Baton Pass
Bide
Bite
Body Slam
Captivate
Celebrate
Charm
Confide
Copycat
Covet
Curse
Detect
Dig
Double Kick
Double Team
Double-Edge
Echoed Voice
Endure
Facade
Fake Tears
Flail
Focus Energy
Frustration
Growl
Headbutt
Heal Bell
Helping Hand
Hidden Power (Ghost)
Hyper Voice
Iron Tail
Laser Focus
Last Resort
Mimic
Mud-Slap
Natural Gift
Pay Day
Protect
Quick Attack
Rage
Rain Dance
Reflect
Refresh
Rest
Retaliate
Return
Round
Sand Attack
Secret Power
Shadow Ball
Sing
Skull Bash
Sleep Talk
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Tackle
Tail Whip
Take Down
Tickle
Toxic
Trump Card
Weather Ball
Wish
Work Up
Yawn

Zoroark [M]









NATURE: Timid (+Spe, -Atk, +10% Acc)
TYPE: Dark
ABILITIES: Illusion
STATS
HP: 85
Atk: 7 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 121 (+10% Acc)
Size Class: 3
Weight Class: 4
MOVES (79):
Aerial Ace
Agility
Assurance
Attract
Bounce
Burning Jealousy
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Cut
Dark Pulse
Detect
Dig
Double Team
Embargo
Encore
Endure
Extrasensory
Facade
Fake Tears
Feint Attack
Flamethrower
Fling
Focus Blast
Foul Play
Frustration
Fury Swipes
Giga Impact
Grass Knot
Hex
Hidden Power (Fairy)
Hone Claws
Hyper Beam
Hyper Voice
Imprison
Incinerate
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Memento
Nasty Plot
Night Daze
Night Slash
Payback
Protect
Psych Up
Punishment
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Smash
Round
Scary Face
Scratch
Secret Power
Shadow Ball
Shadow Claw
Skitter Smack
Sleep Talk
Sludge Bomb
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Swords Dance
Taunt
Thief
Throat Chop
Torment
Toxic
Trick
U-turn
Uproar
rolled 2. ==> nightblitz is T2
EspyOwner strikes an arena
nightblitz42 strikes two arenas
EspyOwner strikes one arena, sends out and equips