
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.
Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout
Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout
Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
- KOing an opponent through a self-KO move or Destiny Bond grants them the win
- KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
- KOing an opponent then taking recoil that KOes you too grants you the win
Mt. Thunder
Zapdos’s nesting place is constantly struck by lightning descending from dark and looming thunder clouds. The unstable weather requires careful preparation and anti-electricity measures.
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
====================
Windswept Valley
This plateau is assaulted by bolts of lightning and ferocious winds. Zapdos is known to come rest here if it needs to recharge, as these bolts greatly power the bird.
Camouflage: Normal
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
=====================
Eye of the Thunderstorm
In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.
=====================
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Static Airfield
A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
Zapdos’s nesting place is constantly struck by lightning descending from dark and looming thunder clouds. The unstable weather requires careful preparation and anti-electricity measures.
- The BAP of all Water-type moves is reduced by three (3)
- Default weather is Thunder Clouds
- Thunder Clouds makes all moves cost two (2) extra EN
- Thunder Clouds paralyzes all active Pokémon when it changes directly into Rainy
- Thunder Clouds sets Electric Terrain for three (3) actions if a damaging move whose name contains “Thunder” is successfully performed. This effect cannot be refreshed
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
====================
Windswept Valley
This plateau is assaulted by bolts of lightning and ferocious winds. Zapdos is known to come rest here if it needs to recharge, as these bolts greatly power the bird.
- All Pokémon are under the effect of Motor Drive
- The damage formula treats Speed boosts and drops as being Attack/Special Attack boosts and drops for the last section of the damage formula.
- Moves such as Stored Power and Punishment do not count the Speed boosts twice
- Speed boosts decay half as fast, Speed drops decay twice as fast
Camouflage: Normal
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
=====================
Eye of the Thunderstorm
In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
- Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
- Moves with “Wind” in their name have their BAP increased by three (3)
- Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.
=====================
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
- No Pokémon can Dig
- Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
- Hurricane gets 100% Accuracy
- All sun-based moves treat this arena as being in harsh sunlight
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Static Airfield
A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
- After using a damaging [Electric-Type or Normal-Type] attack, the Pokemon gains one Electron. Damaging Normal-Type attacks by Pokemon with Electrons become Electric-Type attacks
- If the user has any Electrons while using an Electric-Type Contact attack, then increase the move's BAP by 3 per Electron, ignore immunities to Electric moves granted by Abilities and Types, remove all Electrons from the user, and give the target one (1) Electron
- Roost removes all Electrons from the user
- Electrons do not persist through switching
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
Team Maxim

Blastoise [Sebastian] (M)
Nature: Modest (+1 SpA, -1 Atk)
Stage: 5
Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.

Mega Ability:
Mega Launcher
Stats:
HP: 90
Atk: Rank 6 (-)
Def: Rank 9
SpA: Rank 11 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 5
Type:
Water
Abilities:
Torrent/Rain Dish
Stats:
HP: 90
Atk: Rank 5 (-)
Def: Rank 7
SpA: Rank 7 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 4
Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Flip Turn
Focus Blast
Focus Punch
Follow Me
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Signal Beam
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Terrain Pulse
Toxic
Water Gun
Water Pledge
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt

Zygarde [Itzanma] (-)
Nature: Careful (+SpD, -SpA)
Stage: 4
Profile:
Flavor Blurb about this Pokemon

Zygarde-10%
HP: 80
Atk: Rank 7
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 115
Size Class: 3
Weight Class: 3

Zygarde-100%
HP: 135
Atk: Rank 7
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 9 (+)
Spe: 85
Size Class: 6
Weight Class: 10
Type:
Dragon/Ground
Abilities:
Aura Break/Power Construct
Stats:
HP: 100
Atk: Rank 7
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 9 (+)
Spe: 95
Size Class: 5
Weight Class: 7
Attacks:
Bind
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Bulldoze
Camouflage
Coil
Confide
Core Enforcer
Crunch
Dig
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Land's Wrath
Outrage
Pain Split
Payback
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Scale Shot
Scorching Sands
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Wave
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Thousand Arrows
Thousand Waves
Toxic
Zen Headbutt

Vikavolt [Thor] (M)
Nature: Serious (No Change)
Stage: 3
Profile:
This Pokemon's character is, as yet, unknown.
Type:
Bug/Electric
Abilities:
Levitate
Stats:
HP: 90
Atk: Rank 5
Def: Rank 7
SpA: Rank 10
SpD: Rank 6
Spe: 43
Size Class: 2
Weight Class: 3
Attacks:
Acrobatics
Agility
Air Slash
Attract
Bite
Bug Bite
Bug Buzz
Charge
Charge Beam
Confide
Crunch
Dig
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Flash Cannon
Fly
Frustration
Giga Impact
Guillotine
Harden
Hidden Power Ground
Hyper Beam
Iron Defense
Light Screen
Mud Shot
Mud-Slap
Poison Jab
Protect
Rain Dance
Rest
Return
Roost
Round
Screech
Sky Drop
Sleep Talk
Snore
Solar Beam
Spark
Sticky Web
String Shot
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
X-Scissor
Zap Cannon
Vise Grip
Team HydrogenHydreigon

Helium the Plasmanta (F)
Stage 3*
Hidden Power Type: Grass
Types: Electric/Poison
Abilities:
Storm Drain / Vital Spirit / Telepathy (HA, Unlocked)
Nature: Serious (no change)
Stats:
HP: 85
Atk: Rank 4
Def: Rank 8
SpA: Rank 9
SpD: Rank 7
Spe: 100
Size Class: 7
Weight Class: 9
Attacks (62):
Acid
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power (Grass)
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge

Drifting the Dragonite (M)
Stage 3*
Hidden Power Type: Ghost
Types: Dragon/Flying
Abilities: Inner Focus/Multiscale (HA, Unlocked)
Nature: Hardy (no change)
Stats:
HP: 90
Atk: Rank 9
Def: Rank 7
SpA: Rank 7
SpD: Rank 7
Spe: 80
Size Class: 3
Weight Class: 4
Moves:
Aerial Ace
Agility
Air Slash
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heat Wave
Hidden Power (Ghost)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon

Taiga the Tangrowth (M)
Stage 3*
Hidden Power Type: Fairy
Typing: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator (HA, Unlocked)
Nature: Quirky
Stats:
HP: 95
Atk: 7
Def: 9
SpA: 8
SpD: 4
Spe: 50
Size Class: 4
Weight Class: 5
Moves:
Absorb
Aerial Ace
Amnesia
Ancient Power
Attract
Bide
Bind
Block
Body Slam
Brick Break
Bulldoze
Bullet Seed
Brutal Swing
Captivate
Confide
Confusion
Constrict
Curse
Cut
Double Team
Double-Edge
Earthquake
Endeavor
Endure
Energy Ball
Facade
Flail
Flash
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growth
Headbutt
Hidden Power (Fairy)
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Mimic
Natural Gift
Nature Power
Payback
Poison Jab
Poison Powder
Power Swap
Power Whip
Protect
Psych Up
Rage
Rage Powder
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seed Bomb
Shock Wave
Skull Bash
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Solar Blade
Stomping Tantrum
Strength
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Take Down
Thief
Tickle
Toxic
Vine Whip
Wake-Up Slap
Wring Out

Helium the Plasmanta (F)
Stage 3*
Hidden Power Type: Grass
Types: Electric/Poison
Abilities:
Storm Drain / Vital Spirit / Telepathy (HA, Unlocked)
Nature: Serious (no change)
Stats:
HP: 85
Atk: Rank 4
Def: Rank 8
SpA: Rank 9
SpD: Rank 7
Spe: 100
Size Class: 7
Weight Class: 9
Attacks (62):
Acid
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power (Grass)
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge

Drifting the Dragonite (M)
Stage 3*
Hidden Power Type: Ghost
Types: Dragon/Flying
Abilities: Inner Focus/Multiscale (HA, Unlocked)
Nature: Hardy (no change)
Stats:
HP: 90
Atk: Rank 9
Def: Rank 7
SpA: Rank 7
SpD: Rank 7
Spe: 80
Size Class: 3
Weight Class: 4
Moves:
Aerial Ace
Agility
Air Slash
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heat Wave
Hidden Power (Ghost)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon

Taiga the Tangrowth (M)
Stage 3*
Hidden Power Type: Fairy
Typing: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator (HA, Unlocked)
Nature: Quirky
Stats:
HP: 95
Atk: 7
Def: 9
SpA: 8
SpD: 4
Spe: 50
Size Class: 4
Weight Class: 5
Moves:
Absorb
Aerial Ace
Amnesia
Ancient Power
Attract
Bide
Bind
Block
Body Slam
Brick Break
Bulldoze
Bullet Seed
Brutal Swing
Captivate
Confide
Confusion
Constrict
Curse
Cut
Double Team
Double-Edge
Earthquake
Endeavor
Endure
Energy Ball
Facade
Flail
Flash
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growth
Headbutt
Hidden Power (Fairy)
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Mimic
Natural Gift
Nature Power
Payback
Poison Jab
Poison Powder
Power Swap
Power Whip
Protect
Psych Up
Rage
Rage Powder
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seed Bomb
Shock Wave
Skull Bash
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Solar Blade
Stomping Tantrum
Strength
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Take Down
Thief
Tickle
Toxic
Vine Whip
Wake-Up Slap
Wring Out
Zapdos! Possibly the most sought for of all legendary Pokemon currently in the TLG cycle. To get his hands on one, it seems like Maxim has pretty much gone all out when building his team, bringing a Mega Blastoise and a Power Construct Zygarde as well as a Vikavolt to take advantage of the arenas' various buffs to Electric-types. For his part, HydrogenHydreigon also brought some statballs that manage to match up fairly well against Maxim's team. This should certainly be an exciting fight, so without further ado let's flip a Bronzor to see who strikes first!
(heads=Maxim, tails=HydrogenHydreigon)
Heads!
Maxim strikes one arena
HydrogenHydreigon strikes two arenas
Maxim choose an arena, sends out, and equips
HydrogenHydreigon sends out, equips, and orders
Maxim orders
I ref
(heads=Maxim, tails=HydrogenHydreigon)
Heads!
Maxim strikes one arena
HydrogenHydreigon strikes two arenas
Maxim choose an arena, sends out, and equips
HydrogenHydreigon sends out, equips, and orders
Maxim orders
I ref