Facility The Legend Gauntlet (Zapdos) (Maxim vs HydrogenHydreigon)

shadowpea

illiterate
is a Tiering Contributor
:ss/zapdos:
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: When you send in your team, if a Pokemon has access to more than one form-changing item or attachment: submit one (1) form-changing item or attachment to your ref. The item you submitted to the ref is a secret. During battle, you may not attempt to equip form-changing items or attachments, other than what you submitted to the ref.
Tiebreaker rules:
  • KOing an opponent through a self-KO move or Destiny Bond grants them the win
  • KOing an opponent through a move that results in your Pokémon ENKOing grants you the win
  • KOing an opponent then taking recoil that KOes you too grants you the win
Mt. Thunder
Zapdos’s nesting place is constantly struck by lightning descending from dark and looming thunder clouds. The unstable weather requires careful preparation and anti-electricity measures.
  • The BAP of all Water-type moves is reduced by three (3)
  • Default weather is Thunder Clouds
    • Thunder Clouds makes all moves cost two (2) extra EN
    • Thunder Clouds paralyzes all active Pokémon when it changes directly into Rainy
    • Thunder Clouds sets Electric Terrain for three (3) actions if a damaging move whose name contains “Thunder” is successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Rock
Nature Power: Earth Power
Secret Power: Decreases the target's Speed by one (1) stage.
====================
Windswept Valley
This plateau is assaulted by bolts of lightning and ferocious winds. Zapdos is known to come rest here if it needs to recharge, as these bolts greatly power the bird.
  • All Pokémon are under the effect of Motor Drive
  • The damage formula treats Speed boosts and drops as being Attack/Special Attack boosts and drops for the last section of the damage formula.
    • Moves such as Stored Power and Punishment do not count the Speed boosts twice
  • Speed boosts decay half as fast, Speed drops decay twice as fast
Codifications
Camouflage: Normal
Nature Power: Thunderbolt
Secret Power: Paralyzes the target
=====================
Eye of the Thunderstorm
In the exact middle of the Windswept Valley, a small area is unnaturally calm. It would almost feel relaxing to stand there if not for the massive tension in the atmosphere, wanting nothing more than being released.
  • Thunder can hit Pokémon in the evasive stage of Dig. If it does, it ignores the target’s Ground typing
  • Moves with “Wind” in their name have their BAP increased by three (3)
  • Moves with “Wind” in their name set Tailwind for three (3) actions when successfully performed. This effect cannot be refreshed
Codifications
Camouflage: Psychic
Nature Power: Psyshock
Secret Power: Decreases the target's Defense by one (1) stage.
=====================
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
  • No Pokémon can Dig
  • Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
  • Hurricane gets 100% Accuracy
  • All sun-based moves treat this arena as being in harsh sunlight
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target
======================
Static Airfield
A giant black thundercloud blots out the whole sky. Although it doesn't look like it will thunder any time soon, the immense static charge it exerts can be harnessed by Pokemon to create an electrical current of their own.
  • After using a damaging [Electric-Type or Normal-Type] attack, the Pokemon gains one Electron. Damaging Normal-Type attacks by Pokemon with Electrons become Electric-Type attacks
  • If the user has any Electrons while using an Electric-Type Contact attack, then increase the move's BAP by 3 per Electron, ignore immunities to Electric moves granted by Abilities and Types, remove all Electrons from the user, and give the target one (1) Electron
  • Roost removes all Electrons from the user
  • Electrons do not persist through switching
Codifications
Camouflage: Electric
Nature Power: Thunderbolt
Secret Power: Paralyzes the target

Team Maxim
blastoise.png

Blastoise [Sebastian] (M)
Nature: Modest (+1 SpA, -1 Atk)
Stage: 5

Profile:
Sebastian is, in a word, thoughtful. He rarely acts before checking for the best possible for the situation he is in. As such, is a serious rival with the impulsive Aria.

blastoise-mega.png


Mega Ability:
Mega Launcher

Stats:


HP: 90
Atk: Rank 6 (-)
Def: Rank 9
SpA: Rank 11 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 5

Type:
Water

Abilities:
Torrent/Rain Dish

Stats:


HP: 90
Atk: Rank 5 (-)
Def: Rank 7
SpA: Rank 7 (+)
SpD: Rank 8
Spe: 78
Size Class: 3
Weight Class: 4

Attacks:
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Aura Sphere
Avalanche
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble
Bubble Beam
Bulldoze
Captivate
Celebrate
Confide
Confusion
Counter
Crunch
Curse
Dark Pulse
Defense Curl
Dig
Dive
Double Team
Double-Edge
Dragon Pulse
Dragon Tail
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
False Swipe
Fissure
Flail
Flash Cannon
Fling
Flip Turn
Focus Blast
Focus Punch
Follow Me
Foresight
Frustration
Giga Impact
Gyro Ball
Hail
Haze
Headbutt
Helping Hand
Hidden Power Fire
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Iron Tail
Life Dew
Liquidation
Mega Kick
Mega Punch
Mimic
Mirror Coat
Mist
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Seismic Toss
Shell Smash
Signal Beam
Skull Bash
Sleep Talk
Smack Down
Snore
Strength
Submission
Substitute
Surf
Swagger
Tackle
Tail Whip
Take Down
Terrain Pulse
Toxic
Water Gun
Water Pledge
Water Pulse
Water Spout
Waterfall
Weather Ball
Whirlpool
Withdraw
Work Up
Yawn
Zen Headbutt
zygarde.png

Zygarde [Itzanma] (-)
Nature: Careful (+SpD, -SpA)
Stage: 4

Profile:
Flavor Blurb about this Pokemon

zygarde-10.png

Zygarde-10%
HP: 80
Atk: Rank 7
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 115
Size Class: 3
Weight Class: 3

zygarde-complete.png

Zygarde-100%
HP: 135
Atk: Rank 7
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 9 (+)
Spe: 85
Size Class: 6
Weight Class: 10

Type:
Dragon/Ground

Abilities:
Aura Break/Power Construct

Stats:


HP: 100
Atk: Rank 7
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 9 (+)
Spe: 95
Size Class: 5
Weight Class: 7

Attacks:
Bind
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Bulldoze
Camouflage
Coil
Confide
Core Enforcer
Crunch
Dig
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Land's Wrath
Outrage
Pain Split
Payback
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Scale Shot
Scorching Sands
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Wave
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Thousand Arrows
Thousand Waves
Toxic
Zen Headbutt
vikavolt.png

Vikavolt [Thor] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Bug/Electric

Abilities:
Levitate

Stats:


HP: 90
Atk: Rank 5
Def: Rank 7
SpA: Rank 10
SpD: Rank 6
Spe: 43
Size Class: 2
Weight Class: 3

Attacks:
Acrobatics
Agility
Air Slash
Attract
Bite
Bug Bite
Bug Buzz
Charge
Charge Beam
Confide
Crunch
Dig
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Endure
Energy Ball
Facade
Flash Cannon
Fly
Frustration
Giga Impact
Guillotine
Harden
Hidden Power Ground
Hyper Beam
Iron Defense
Light Screen
Mud Shot
Mud-Slap
Poison Jab
Protect
Rain Dance
Rest
Return
Roost
Round
Screech
Sky Drop
Sleep Talk
Snore
Solar Beam
Spark
Sticky Web
String Shot
Substitute
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
X-Scissor
Zap Cannon
Vise Grip

Team HydrogenHydreigon

:ss/plasmanta:
Helium the Plasmanta (F)
Stage 3*
Hidden Power Type: Grass
Types: Electric/Poison
Abilities:
Storm Drain / Vital Spirit / Telepathy (HA, Unlocked)
Nature: Serious (no change)
Stats:
HP: 85
Atk: Rank 4
Def: Rank 8
SpA: Rank 9
SpD: Rank 7
Spe: 100
Size Class: 7
Weight Class: 9
Attacks (62):
Acid
Aqua Tail
Attract
Aura Sphere
Body Press
Body Slam
Clear Smog
Confide
Cross Poison
Cut
Dazzling Gleam
Defog
Discharge
Double Team
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Encore
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Haze
Hidden Power (Grass)
Hyper Beam
Ion Deluge
Liquidation
Parabolic Charge
Poison Jab
Poison Sting
Poison Tail
Protect
Psybeam
Psychic
Psyshock
Psywave
Rain Dance
Rest
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Splash
Substitute
Supersonic
Swagger
Taunt
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Venom Drench
Venoshock
Water Pulse
Wide Guard
Wild Charge
:ss/dragonite:
Drifting the Dragonite (M)
Stage 3*
Hidden Power Type: Ghost
Types: Dragon/Flying
Abilities: Inner Focus/Multiscale (HA, Unlocked)
Nature: Hardy (no change)
Stats:
HP: 90
Atk: Rank 9
Def: Rank 7
SpA: Rank 7
SpD: Rank 7
Spe: 80
Size Class: 3
Weight Class: 4
Moves:
Aerial Ace
Agility
Air Slash
Aqua Jet
Aqua Tail
Attract
Bide
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heat Wave
Hidden Power (Ghost)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mega Kick
Mega Punch
Mimic
Mist
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wing Attack
Wrap
Zap Cannon
:ss/tangrowth:
Taiga the Tangrowth (M)
Stage 3*
Hidden Power Type: Fairy
Typing: Grass
Abilities: Chlorophyll/Leaf Guard/Regenerator (HA, Unlocked)
Nature: Quirky
Stats:
HP: 95
Atk: 7
Def: 9
SpA: 8
SpD: 4
Spe: 50
Size Class: 4
Weight Class: 5
Moves:
Absorb
Aerial Ace
Amnesia
Ancient Power
Attract
Bide
Bind
Block
Body Slam
Brick Break
Bulldoze
Bullet Seed
Brutal Swing
Captivate
Confide
Confusion
Constrict
Curse
Cut
Double Team
Double-Edge
Earthquake
Endeavor
Endure
Energy Ball
Facade
Flail
Flash
Fling
Focus Blast
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Growth
Headbutt
Hidden Power (Fairy)
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Mimic
Natural Gift
Nature Power
Payback
Poison Jab
Poison Powder
Power Swap
Power Whip
Protect
Psych Up
Rage
Rage Powder
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seed Bomb
Shock Wave
Skull Bash
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Solar Blade
Stomping Tantrum
Strength
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Take Down
Thief
Tickle
Toxic
Vine Whip
Wake-Up Slap
Wring Out

Zapdos! Possibly the most sought for of all legendary Pokemon currently in the TLG cycle. To get his hands on one, it seems like Maxim has pretty much gone all out when building his team, bringing a Mega Blastoise and a Power Construct Zygarde as well as a Vikavolt to take advantage of the arenas' various buffs to Electric-types. For his part, HydrogenHydreigon also brought some statballs that manage to match up fairly well against Maxim's team. This should certainly be an exciting fight, so without further ado let's flip a Bronzor to see who strikes first!

(heads=Maxim, tails=HydrogenHydreigon)
1658845197828.png

Heads!

Maxim strikes one arena
HydrogenHydreigon strikes two arenas
Maxim choose an arena, sends out, and equips
HydrogenHydreigon sends out, equips, and orders
Maxim orders
I ref​
 
Sending out Dragonite with Eject Button
"I have no idea what I'm doing aaaahhh help"
:ss/dragonite::eject button:
Outrage *3
IF Itzanma is in the evasive stage of a D/E move when you are to act AND you are grounded AND you are slower THEN Dragon Dance the first instance, Chill all remaining instances
IF damaging Dragon-type combo THEN Protect
IF Itzanma is under the effects of a D/E move when you are to act THEN Substitute (15) the first instance, Chill all remaining instances
 
:ss/zapdos:
MATCH 1, ROUND 1
Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
  • No Pokémon can Dig
  • Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
  • Hurricane gets 100% Accuracy
  • All sun-based moves treat this arena as being in harsh sunlight
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target

Team Maxim
1659460856370.png

HP: 100/100
EN: 100/100
Item: Eject Button
Type: Dragon/Ground
Stats: 7/9/5/9/95
Abilities: Aura Break, Power Construct
SC/WC: 5/7
Status: OK

Team HydrogenHydreigon
:ss/dragonite:

HP: 95/95
EN: 100/100
Item: Eject Button
Type: Dragon/Flying
Stats: 9/7/7/7/80
Abilities: Inner Focus, Multiscale
SC/WC: 4/6
Status: OK
Action 1

Itzanma used Breaking Swipe! (-3 EN)
Crit? (8/24) no crit
(6+3)*1.5=14/2=7 damage
Drifting's attack fell! (-1 Atk Drifting)

Drifting used Outrage! (-7 EN)
Crit? (17/24) no crit
(12+3)*1.5-2=21 damage

Itzanma's Eject Button activates!
Itzanma will pivot out at the end of the round!

Action 2

Itzanma used Breaking Swipe! (-7 EN)
Crit? (4/24) no crit
(6+3)*1.5=14/2=7 damage
Drifting's attack fell! (-1 Atk Drifting)

Drifting used Outrage! (-7 EN)
Crit? (2/24) no crit
(12+3)*1.5-4=19 damage

Action 3

Itzanma used Breaking Swipe! (-11 EN)
Crit? (9/24) no crit
(6+3)*1.5=14/2=7 damage
Drifting's attack fell! (-1 Atk Drifting)

Drifting used Outrage! (-7 EN)
Crit? (17/24) no crit
(12+3)*1.5-6=17 damage

Itzanma's Power Construct activates! (+35 HP Zygarde)
You sense the presence of many!
Itzanma transformed into its Complete Forme!
Team Maxim
1659462468593.png

HP: 78/135
EN: 79/100
Item: None (Eject Button activated)
Type: Dragon/Ground
Stats: 7/9/6/9/95
Abilities: Aura Break, Power Construct
SC/WC: 5/7
Status: Pivoting

Team HydrogenHydreigon
:ss/dragonite:

HP: 74/95
EN: 79/100
Item: Eject Button
Type: Dragon/Flying
Stats: 9/7/7/7/80
Abilities: Inner Focus, Multiscale
SC/WC: 4/6
Status: -3 Atk (decaying)
The two big dragons come out immediately and start slugging at each other, but although Dragonite did far more damage to Zygarde it still ended up behind in HP because Power Construct is broken of Zygarde-C's massive HP stat. Dragonite will now face Zygarde's replacement with Multiscale down and -3 attack, but it does have the boons of second order and Eject Button so this first match is not quite over yet.

Maxim replaces Zygarde, equips, and orders
HydrogenHydreigon orders
I ref​
 
Last edited:
Blastoise with his Mega Stone

[Mega Evolve] Ice Beam x3
[CASOA, Non-Consecutive] If your opponent is to use a Protective move then use Hail the first instance and Chill the second, replacing all instances of Ice Beam in the main orderset with Blizzard.
[CASOA, A1 ONLY] If Bide, then initiate action string Avalanche~Ice Beam~Ice Beam + Hyper Beam.
[CASOA] If your opponent is to use a damaging evasive move, then use Avalanche that action.
 
Last edited:
:ss/zapdos:
MATCH 1, ROUND 2

Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
  • No Pokémon can Dig
  • Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
  • Hurricane gets 100% Accuracy
  • All sun-based moves treat this arena as being in harsh sunlight
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target

Team Maxim
1659728778490.png

HP: 90/90
EN: 100/100
Item: Blastoisinite
Type: Water
Stats: 5/7/7/8/78
SC/WC: 3/4
Status: OK

Team HydrogenHydreigon
:ss/dragonite:
HP: 74/95
EN: 79/100
Item: Eject Button
Type: Dragon/Flying
Stats: 9/7/7/7/80
Abilities: Inner Focus, Multiscale
SC/WC: 4/6
Status: -3 Atk (decaying)​

crit rolls (6d24): 1, 14, 17, 18, 16, 16 (no crits)

Action 1

Sebastian is reacting to its Blastoisinite!
Sebastian evolved into Mega Blastoise!

Drifting used Spooky Cannon! (-26 EN)
(12-1)*1.5=17 damage
Sebastian is paralyzed! (25%)

Paralysis on Sebastian? (60/100) no paralysis
Sebastian used Ice Beam! (-7 EN)
Freeze? (5/10) no freeze
(9+4)*2=26 damage

Drifting's Eject Button activates!
Drifting will pivot out at the end of the round!

Action 2

Drifting used Roost! (-11 EN)
Drifting healed itself! (+20 HP Drifting)

Paralysis on Sebastian? (64/100) no paralysis
Sebastian used Ice Beam! (-11 EN)
Freeze? (3/10) no freeze
(9+4)*2=26 damage

Action 3

Drifting used Thunderbolt! (-7 EN)
(9-1)*1.5=12 damage

Paralysis on Sebastian? (53/100) no paralysis
Sebastian used Ice Beam! (-15 EN)
Freeze? (2/10) no freeze
(9+4)*2=26 damage

Drifting's attack rose! (+1 Atk Drifting) (its pivoting out anyway so eh)
Sebastian's paralysis recovered! (-5% paralysis)
Team Maxim
1659729767244.png

HP: 61/90
EN: 67/100
Item: Blastoisinite
Type: Water
Stats: 6/9/11/8/39
SC/WC: 3/4
Status: Paralyzed (20%)

Team HydrogenHydreigon
:ss/dragonite:
HP: 16/95
EN: 35/100
Item: None (Eject Button activated)
Type: Dragon/Flying
Stats: 9/7/7/7/80
Abilities: Inner Focus, Multiscale
SC/WC: 4/6
Status: -2 Atk (decaying), 1 recovery remaining, Pivoting
Dragonite gets some serious ouchies but Roost keeps it alive and HydrogenHydreigon gets a free switch against a dented and paralyzed Blastoise

also I should be using the lowest values of the rng instead of the highest values, life would be so much easier (but then that first combo wouldve critted so youre welcome :))

HydrogenHydreigon replaces Dragonite, equips, and orders
Maxim orders
I ref​
 
Last edited:
:ss/plasmanta::electric gem:
Electro Ball [GEM] ~ Hyper Beam + Thunder Shock [GEM] ~ Thunder Shock
IF Bide A1 THEN begin action string Magnet Rise ~ Toxic ~ Electro Ball
IF Blastoise is under the effects of a P/E move when you are to act THEN Magnet Rise the first instance, Toxic the second instance, Chill all remaining instances, pushing actions back each time
IF Fake Out A1 THEN push actions back
 
Spr_DP_Ace_Trainer_M_2.png
"I think I see an opening Blastoise, just don't get fully paralyzed."

Protect~Mirror Coat~Protect
[CAEOS, Once] If you were fully paralyzed, then initiate action string Protect~Fake Out~Protect.
 
:ss/zapdos:
MATCH 1, ROUND 3

Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
  • No Pokémon can Dig
  • Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
  • Hurricane gets 100% Accuracy
  • All sun-based moves treat this arena as being in harsh sunlight
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target

Team Maxim

1659729767244.png


HP: 61/90
EN: 67/100
Item: Blastoisinite
Type: Water
Stats: 6/9/11/8/39
SC/WC: 3/4
Status: Paralyzed (20%)

Team HydrogenHydreigon
:ss/plasmanta:
HP: 85/85
EN: 100/100
Item: Electric Gem (2)
Type: Electric/Poison
Stats: 4/8/9/7/100
SC/WC: 7/9
Status: OK​

crit rolls (4d24): 18, 17, 4, 24 (crit on 4th hit) (there won't actually be a 4th hit since mirror coat can't crit)

Action 1

Paralysis on Sebastian? (51/100) no paralysis
Sebastian used Protect! (-7 EN)
Sebastian protected itself!

Helium used Magnet Rise! (-5 EN)
Helium levitated itself!

Action 2

Helium used Electro Ball! (-8 EN)
The Electric Gem boosted Electro Ball's power!
(11+3+1+5)*1.5=30 damage

Paralysis on Sebastian? (45/100) no paralysis
Sebastian used Mirror Coat! (-21 EN)
30*1.5=45 damage

Action 3

Paralysis on Sebastian? (81/100) paralyzed!
Sebastian is paralyzed! It can't move!

Helium used SUPER SHOCKER! (-24 EN)
The Electric Gem boosted Electro Ball's power!
(15+3+1+5)*1.5=36 damage

Sebastian fainted!
Team Maxim

1659729767244.png


HP: KO/90
EN: 39/100
Item: Blastoisinite
Type: Water
Stats: 6/9/11/8/39
SC/WC: 3/4
Status: KO

Team HydrogenHydreigon
:ss/plasmanta:
HP: 40/85
EN: 63/100
Item: Electric Gem (0)
Type: Electric/Poison
Stats: 4/8/9/7/100
SC/WC: 7/9
Status: Sluggish (1a)
So Blastoise choked a Protect and ate two Gem-boosted STAB SE attacks and fainted. HydrogenHydreigon wins the first round!

HydrogenHydreigon strikes an arena
Maxim picks an arena, sends out, and equips
HydrogenHydreigon sendsout, equips, and orders
Maxim orders
I ref​
 
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Going with Tangrowth @ Eject Button
:ss/tangrowth:
Solar Beam ~ Energy Ball ~ Solar Beam
IF Bide A1 THEN Leech Seed ~ Sleep Powder ~ Solar Beam
IF Mirror Coat THEN Solar Blade and push actions back
IF Blastoise is to use Dive (evasive) THEN Skull Bash and push actions back
Upon being hit by any move activate Eject Button
 
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:ss/zapdos:
MATCH 2, ROUND 1

Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
  • No Pokémon can Dig
  • Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
  • Hurricane gets 100% Accuracy
  • All sun-based moves treat this arena as being in harsh sunlight
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target


Team Maxim
1659728778490.png

HP: 90/90
EN: 100/100
Item: Blastoisinite
Type: Water
Stats: 5/7/7/8/78
SC/WC: 3/4
Status: OK

Team HydrogenHydreigon
:ss/tangrowth:
HP: 95/95
EN: 100/100
Item: Eject Button
Type: Grass
Stats: 7/9/8/4/50
SC/WC: 4/5
Status: OK​

crit rolls (6d24): 19, 20, 20, 3, 2, 19 (no crits)

Sebastian is reacting to its Blastoisinite!
Sebastian evolved into Mega Blastoise!

Action 1

Taiga began absorbing sunlight!

Sebastian used Flip Turn! (-3 EN)
6+3-3=6 damage
Sebastian will pivot out at the end of the round!
Taiga's Eject Button activated
Taiga will pivot out at the end of the round!

Taiga used Solar Beam! (-7 EN)
(12+3+1)*1.5=24 damage

Action 2

Sebastian used Ice Beam! (-7 EN)
freeze? (9/10) no freeze
(9+7)*1.5=24 damage

Taiga used Energy Ball! (-6 EN)
SpD drop? (5/10) no SpD drop
(9+3+1)*1.5=20 damage

Action 3

Taiga began absorbing sunlight!

Sebastian used Ice Beam! (-11 EN)
freeze? (4/10) no freeze
(9+7)*1.5=24 damage

Taiga used Solar Beam! (-7 EN)
(12+3+1)*1.5=24 damage

Team Maxim
1660860992696.png

HP: 22/90
EN: 79/100
Item: Blastoisinite
Type: Water
Stats: 6/9/11/8/78
SC/WC: 3/4
Status: Pivoting

Team HydrogenHydreigon
:ss/tangrowth:
HP: 41/95
EN: 80/100
Item: None (Eject Button activated)
Type: Grass
Stats: 7/9/8/4/50
SC/WC: 4/5
Status: Pivoting, Regenerating (+20 HP)​

So this round saw HydrogenHydreigon’s Tangrowth took as much damage from an Ice Beam as it dealt with a STAB supereffective 12 BAP Solar Beam. Talk about having only 4 special defense. Meanwhile Maxim did NOT adhere to the principle of consecutive energy penalties and lost FOUR WHOLE EXTRA EN as a result. As both Pokemon pivot, an entirely new matchup will appear, so who knows what's going to happen?
(blastoise will fail to endure or smth and lose watch it it will happen)

Maxim replaces and equips
HydrogenHydreigon replaces, equips and orders
Maxim orders
I ref​
 
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Spr_DP_Ace_Trainer_M_2.png
"Jacking in, Zygarde.exe execute!"

zygarde.png
"LIFE ORB CORE INSTALLED, INITIALIZING!"

Ace_Trainer_m_IV_Snow_OD.png
"Let's destroy him!"

Sending in Zygarde-50 with Life Orb.
 
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Confirming that I will likely be destroyed, sending out Dragonite w/.... Weakness Policy ig?
:ss/dragonite::weakness policy:
Roar ~ Dragon Claw ~ Dragon Claw
[2 subs] IF Blastoise is under the effects of a P/E move or in the evasive stage of a D/E move when you are to act THEN Dragon Dance and push actions back
IF damaging Dragon-type combo THEN Protect and push actions back
 
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:ss/zapdos:
MATCH 2, ROUND 2
(note: i will be switching to using the lower numbers in the rngs instead of the highest ones for effects/crits)

Sea of Clouds
Above the dark thunder clouds is a calm sea of pure, fluffy, white clouds. Careful, though, ascending winds are pretty strong here, and you don’t want to get caught in one!
  • No Pokémon can Dig
  • Fly and Bounce always have their full BAP, but their Accuracy is capped at 70% if using the evasive version
  • Hurricane gets 100% Accuracy
  • All sun-based moves treat this arena as being in harsh sunlight
Codifications
Camouflage: Flying
Nature Power: Tri Attack
Secret Power: Paralyzes the target

Team Maxim
1661272636069.png

HP: 100/100
EN: 100/100
Item: Life Orb
Type: Dragon/Ground
Stats: 7/9/5/9/95
Abilities: Aura Break, Power Construct
SC/WC: 5/7
Status: OK

Team HydrogenHydreigon
:ss/dragonite:
HP: 95/95
EN: 100/100
Item: Weakness Policy
Type: Dragon/Flying
Stats: 9/7/7/7/80
Abilities: Inner Focus, Multiscale
SC/WC: 4/6
Status: OK​

crit rolls (4d24): 3, 2, 2, 5 (no crits) (damn)

Action 1

Zygarde used Glare! (-7 EN)
Dragonite is paralyzed!

Paralysis on Dragonite? (32/100) not paralyzed!
Dragonite used Roar! (-5 EN)
Zygarde will be phazed out at the end of the round!

Action 2

Zygarde used Outrage! (-7 EN)
[(12+3+3)*15]/2=14 damage
Dragonite's Weakness Policy activated!
Dragonites Attack rose sharply! (+2 Atk Dragonite)
Dragonite's Special Attack rose sharply! (+2 SpA Dragonite)
Zygarde was hurt by its Life Orb! (-3 HP Zygarde)

Paralysis on Dragonite? (41/100) not paralyzed!
Dragonite used Dragon Claw! (-5 EN)
(8+3)*1.5+4=21 damage

Action 3

Zygarde used Outrage! (-7 EN)
[(12+3+3)*15]/2=14 damage
Zygarde was hurt by its Life Orb! (-3 HP Zygarde)

Paralysis on Dragonite? (76/100) not paralyzed!
Dragonite used Dragon Claw! (-9 EN)
(8+3)*1.5+4=21 damage

Dragonite's paralysis recovered! (-5% paralysis Dragonite)
Team Maxim
1661272636069.png

HP: 52/100
EN: 79/100
Item: Life Orb
Type: Dragon/Ground
Stats: 7/9/5/9/95
Abilities: Aura Break, Power Construct
SC/WC: 5/7
Status: Phazing to Blastoise

:blastoise-mega: HP: 22/90 | EN: 79/100 | Item: Blastoisinite | Status: OK


Team HydrogenHydreigon
:ss/dragonite:
HP: 67/95
EN: 81/100
Item: None (Weakness Policy activated)
Type: Dragon/Flying
Stats: 9/7/7/7/40
Abilities: Inner Focus, Multiscale
SC/WC: 4/6
Status: Paralyzed (20%), +2 Atk (natural), +2 SpA (natural)

HP: 61/95 | EN: 80/100 | Item: None (Eject Button activated) | Status: OK :tangrowth:

Both Pokemon trade blows, and now a weakened Sebastian will now face a paralyzed Drifting. Drifting does have the advantage of a Weakness Policy boost, though, and Itzanma's health is now halfed without Power Construct activating just yet.

Maxim orders with Blastoise
HydrogenHydreigon orders
I ref​
 
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