This team is based around a Raikou set I found in Quality Control. I have been tweaking it for a while now and I think that the only changes I can find are the ones that you guys can find. This team boasts some great synergy and has the ability to take on almost any threat to be honest.
It's based on a Sub-CM Raikou and it uses lures in order to pave the way for Raikou to sweep. Anyways, enough babbling, onto the RMT!
The Legend of
Thunder
@ Lum Berry
Ability: Sturdy
EVs: 252 HP/4 Def/252 SpD
Careful nature (+SpD, -SpA)
- Toxic Spikes
- Rapid Spin
- Payback
- Reflect
I'm using Forretress as a lead, as sugested by Super Mario Bro(Thanks!) and it's even better there than midgame when I was previously using it. Before this team, I had never used Forretress before, and I must say, I'm really impressed. Forretress is a great partner for Raikou because it spins away Stealth Rock so I can sub 5 times outside of a sandstorm, it sets up Toxic Spikes to help me beat Blissey if Heatran doesn't explode on it. Payback hits Gengars trying to get free switches, and Reflect lets my team take physical attacks like its a piece of cake. With reflect up and physical attackers burned, Raikou sets up incredibly easily. I chose the specially defensive variant so I could set up on a wider variety of pokemon.
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@ Leftovers
Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spe
Jolly nature (+Spe, -SpA)
- Taunt
- Stealth Rock
- Roost
- Earthquake
Gliscor with his useful array of moves, nice stats, is essential on this team. Taunt shuts down slower walls and helps me beat the bitch known as stall. Stealth Rock is just... well stealth rock, need I say more? Roost is good for recovery so Gliscor can be around late game to annoy the opponent. Earthquake is stab. 216 Speed and a Jolly Nature means I outspeed all forms of Lucario. 252 Hp gives maximum bulk on both sides of the defensive, and 40 Def is leftovers to take hits better. Gliscor loves taking free switches from Electric and Ground attacks aimed at Vaporeon and Heatran respectively.
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@ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spe/252 SpA
Naive nature (+Spe, -SpD)
- Explosion
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Heatran is here to lure out Blissey and sometimes Swampert. His useful typing really helps out, especially considering how Forretress baits fire attacks, and Gliscor and Vaporeon love free switches on Ground and Electric attacks, respectively. I went with the standard 4 Hp / 252 SpA / 252 Spe to hit hard and at worst speed tie with opposing Heatran. Explosion is to fuck Blissey up if I can feign a Choice Scarf. Fire Blast hits everything hard, Earth Power for opposing Heatran and anything that resists Fire Blast. HP Grass ohko's swampert.
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@ Leftovers
Ability: Levitate
EVs: 252 HP/200 Def/56 SpA
Bold nature (+Def, -Att)
- Thunderbolt
- Reflect
- Rest
- Sleep Talk
Rotom is just so damn helpful on any team. His versatility and fantastic typing and good supporting movepool is great. Thunderbolt is my only attack and is stab but it has good coverage even when alone and hits the things I need to, such as Gyarados. Reflect is here to weaken physical attacks because will-o-wisp doesn't work with toxic spikes on the field, except for a few threats. Rest + Sleep talk means Rotom will be around for a while even if Vaporeon goes down early. 252 Hp is for maximum bulk on both defensive spectrums, 200 Def lets me take hits better, and 56 SpA ensures I 3hko Machamp leads meaning I can switch in on a Dynamic Punch, Reflect, then proceed to beat Machamp.
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@ Leftovers
Ability: Water Absorb
EVs: 252 HP/244 Def/12 Spe
Bold nature (+Def, -Att)
- Wish
- Surf
- Roar
- Protect
Vaporeon is here to check DD-Nite because Rotom already has Gyarados covered. Vaporeons water immunity is great. Wish + Protect gives me a total of 62.5% of health whenever I use the combo, or it can be used to replenish my teams health to allow me to combat Stall better and just take attacks in general. Surf is for a reliable stab, Roar is here for me to rack up residual damage which is always helpful and so I can phaze out threats trying to set up on me. 252 Hp is obvious, 12 Spe outspeeds CB Scizor and 244 Def is the remaining EV's so I am ridiculously hard to take down.
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@ Leftovers
Ability: Pressure
EVs: 128 HP/76 Def/252 Spe/52 SpA
Timid nature (+Spe, -Att)
- Calm Mind
- Hidden Power [Ice]
- Thunderbolt
- Substitute
Raikou is the teams MVP, and deservedly so, as the team was made around him. This is a set I saw in Quality Control and I instantly fell in love. With the right support, it is certainy capable of sweeping entire teams in the blink of an eye. I chose HP Ice because luring out and KO'ing Flygon and Gliscor is much more difficult than doing the same to Swampert and it provides better coverage in general. Calm Mind boosts my special defense, and with reflect up, it is very hard to take down my subs so I can get many calm minds. 128 Hp and 76 Defense means Jolly Choice Scarf Flygon's U-turn will never break my sub. 252 Speed means I tie with Starmie and other base 115's, and 52 Special attack. is filler, but combined with a few calm minds and it turns out to be a big increase in my special attack.
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It's based on a Sub-CM Raikou and it uses lures in order to pave the way for Raikou to sweep. Anyways, enough babbling, onto the RMT!
The Legend of
Thunder

Ability: Sturdy
EVs: 252 HP/4 Def/252 SpD
Careful nature (+SpD, -SpA)
- Toxic Spikes
- Rapid Spin
- Payback
- Reflect
I'm using Forretress as a lead, as sugested by Super Mario Bro(Thanks!) and it's even better there than midgame when I was previously using it. Before this team, I had never used Forretress before, and I must say, I'm really impressed. Forretress is a great partner for Raikou because it spins away Stealth Rock so I can sub 5 times outside of a sandstorm, it sets up Toxic Spikes to help me beat Blissey if Heatran doesn't explode on it. Payback hits Gengars trying to get free switches, and Reflect lets my team take physical attacks like its a piece of cake. With reflect up and physical attackers burned, Raikou sets up incredibly easily. I chose the specially defensive variant so I could set up on a wider variety of pokemon.
---

Ability: Sand Veil
EVs: 252 HP/40 Def/216 Spe
Jolly nature (+Spe, -SpA)
- Taunt
- Stealth Rock
- Roost
- Earthquake
Gliscor with his useful array of moves, nice stats, is essential on this team. Taunt shuts down slower walls and helps me beat the bitch known as stall. Stealth Rock is just... well stealth rock, need I say more? Roost is good for recovery so Gliscor can be around late game to annoy the opponent. Earthquake is stab. 216 Speed and a Jolly Nature means I outspeed all forms of Lucario. 252 Hp gives maximum bulk on both sides of the defensive, and 40 Def is leftovers to take hits better. Gliscor loves taking free switches from Electric and Ground attacks aimed at Vaporeon and Heatran respectively.
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Ability: Flash Fire
EVs: 4 HP/252 Spe/252 SpA
Naive nature (+Spe, -SpD)
- Explosion
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Heatran is here to lure out Blissey and sometimes Swampert. His useful typing really helps out, especially considering how Forretress baits fire attacks, and Gliscor and Vaporeon love free switches on Ground and Electric attacks, respectively. I went with the standard 4 Hp / 252 SpA / 252 Spe to hit hard and at worst speed tie with opposing Heatran. Explosion is to fuck Blissey up if I can feign a Choice Scarf. Fire Blast hits everything hard, Earth Power for opposing Heatran and anything that resists Fire Blast. HP Grass ohko's swampert.
---

Ability: Levitate
EVs: 252 HP/200 Def/56 SpA
Bold nature (+Def, -Att)
- Thunderbolt
- Reflect
- Rest
- Sleep Talk
Rotom is just so damn helpful on any team. His versatility and fantastic typing and good supporting movepool is great. Thunderbolt is my only attack and is stab but it has good coverage even when alone and hits the things I need to, such as Gyarados. Reflect is here to weaken physical attacks because will-o-wisp doesn't work with toxic spikes on the field, except for a few threats. Rest + Sleep talk means Rotom will be around for a while even if Vaporeon goes down early. 252 Hp is for maximum bulk on both defensive spectrums, 200 Def lets me take hits better, and 56 SpA ensures I 3hko Machamp leads meaning I can switch in on a Dynamic Punch, Reflect, then proceed to beat Machamp.
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Ability: Water Absorb
EVs: 252 HP/244 Def/12 Spe
Bold nature (+Def, -Att)
- Wish
- Surf
- Roar
- Protect
Vaporeon is here to check DD-Nite because Rotom already has Gyarados covered. Vaporeons water immunity is great. Wish + Protect gives me a total of 62.5% of health whenever I use the combo, or it can be used to replenish my teams health to allow me to combat Stall better and just take attacks in general. Surf is for a reliable stab, Roar is here for me to rack up residual damage which is always helpful and so I can phaze out threats trying to set up on me. 252 Hp is obvious, 12 Spe outspeeds CB Scizor and 244 Def is the remaining EV's so I am ridiculously hard to take down.
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Ability: Pressure
EVs: 128 HP/76 Def/252 Spe/52 SpA
Timid nature (+Spe, -Att)
- Calm Mind
- Hidden Power [Ice]
- Thunderbolt
- Substitute
Raikou is the teams MVP, and deservedly so, as the team was made around him. This is a set I saw in Quality Control and I instantly fell in love. With the right support, it is certainy capable of sweeping entire teams in the blink of an eye. I chose HP Ice because luring out and KO'ing Flygon and Gliscor is much more difficult than doing the same to Swampert and it provides better coverage in general. Calm Mind boosts my special defense, and with reflect up, it is very hard to take down my subs so I can get many calm minds. 128 Hp and 76 Defense means Jolly Choice Scarf Flygon's U-turn will never break my sub. 252 Speed means I tie with Starmie and other base 115's, and 52 Special attack. is filler, but combined with a few calm minds and it turns out to be a big increase in my special attack.
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