Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Unlike the other rooms, this room has a tightly packed and spotless stone floor, with completely flat walls surrounding it, which look almost metallic.
Nature Power calls Tri-Attack, Secret Power rolls paralysis
Arena is inside - weather can only be summoned with the respective stone
No Natural Water or Grass
Steel-Type moves which cause a stat change adjust the natural stage.
Upon entering this room, the first thing that strikes you is how modern it feels. Sure, there's not much in the way of technology, but the walls have a weird metal feeling to them, with slightly rounded corners.
Your time to be surprised by the room is cut short when a Klinklang rather rapidly managed to rush past you and shunt Mewtwo into another room. You should be able to catch up - although Honedge seems to be substantially more on the ball than you are, since it seems to have followed the Klinklang already.
Klinklang @ Macho Brace Flash Cannon | Mirror Shot | Flash Cannon
If Mewtwo is in the evasive stage of a D/E move or under P/E, then use Autotomize on the first instance and Gear Up on subsequent instances.
If Flash Cannon is disabled and Klinklang is to use Flash Cannon, then use Gear Grind.
Birkal: 16 CC
Exeggutor: 8 MC
Mewtwo: 3 KOC
[New] Hitmontop
+1 Black Belt
+1 Boxing Gloves
+1 Spinning Top
+1 Macho Brace
-2 Potion
-1 Revive
-1 Super Potion
-2 Ether
-1 Elixir
-4 Dusk Ball
-1 Heal Ball
Backpack
8x Cherish Ball
4x Poke Ball
An ancient altar in a hidden chamber, buried deep within the mountain. Torches provide an almost machine-like lighting, flickering away as small metallic shards dance around the room.
Nature Power calls Tri-Attack, Secret Power rolls paralysis
Arena is inside - weather can only be summoned with the respective stone
No Natural Water or Grass
Justified boosts both Atk and SpA
Default weather is Shrapnel. Weathers can only be summoned with the appropriate weather rock.
[*]Shrapnel: Pokemon that are not Steel-type take damage at the end of each action. Pokémon which are hit super effectively by steel-type attacks take 3 DPA, not very effectively 1 DPA, else 2 DPA.
Sacred Sword can be used as a Physical move, a Special Move, or a Physical and Special Move (As in Combo: Razor Leaf + Leaf Storm)
At the end of each round, all Pokémon are hit by a Damaging Dark-Type Attack which deals 0 Damage
After 6 Rounds, or when Boss Bronzong is KOed, all Background Pokémon are KOed
Attacks:
Aerial Ace
Block
Bounce
Calm Mind
Close Combat
Confide
Cut
Double Kick
Double Team
Facade
False Swipe
Flash Cannon
Focus Blast
Frustration
Giga Impact
Helping Hand
Hidden Power [Fairy]
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Leer
Magnet Rise
Metal Burst
Metal Claw
Poison Jab
Protect
Psych Up
Quick Attack
Quick Guard
Reflect
Rest
Retaliate
Return
Roar
Rock Polish
Rock Smash
Round
Sacred Sword
Safeguard
Sandstorm
Secret Power
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Swords Dance
Take Down
Taunt
Thunder Wave
Toxic
Volt Switch
Work Up
X-Scissor
Zen Headbutt
Bronzong (-)
Item: Rare Candy Drop: Rare Candy
Nature: Brave
+1 Atk, -15% Speed, -10% Eva
Type: Steel / Psychic
Abilities: Levitate / Heatproof / Heavy Metal [Hidden]
Attacks:
Block
Confuse Ray
Confusion
Extrasensory
Feint Attack
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Imprison
Iron Defense
Metal Sound
Payback
Psywave
Rain Dance
Safeguard
Sunny Day
Tackle
Ancient Power
Iron Head
Signal Beam
Skill Swap
Zen Headbutt
| EN: 95 | Type: Steel/Ghost | Ability: No Guard | Stats: 4/4/1/2/28 | Status: OK
With a deep inhalation, you step through the ornate doorway. It leads to a cavernous room; your footsteps echo softly across the floor. You gaze at the faraway walls and notice that they are glistening. A double take reveals that they have been carefully studded with fine metals, which glisten against the torchlight. It is exquisite architecture, you muse.
You walking leads you to what feels like the back of the space. A set of several stairs leads to a large platform, surrounded by heaps of fine metal shavings. On top of the altar stands a majestic four-legged Pokemon, which eyes you intently. Before you can get a good glimpse of it, a pile of metal erupts as an infuriated Bronzong springs from its depths. It lands imposingly next to the other Pokemon and glares directly at you. Startled by all the commotion, a small Magnemite peaks its head out of the shavings to get a better view of the situation. A clank of metal next to you causes you to jump slightly; Honedge is readying itself for battle. You gaze at the majestic Pokemon once again, which smirks haughtily back at you. It's time to finish this quest.
If Bronzong is under the effects of a protective / evasive move, use Focus Blast (Cobalion) that action. Push back actions.
If Cobalion would use non-combination Metal Burst when you would use Focus Blast (Cobalion), use Light Screen that action. Only do this once. Push back actions.
Enchufla: Fake Out (Bronzong) | Triple Kick (Bronzong)
If Bronzong is under the effects of a protective / evasive move, use Low Kick (Cobalion) that action. Push back actions.
If Cobalion is under the evasive stage of Bounce when you would use Low Kick (Cobalion), use Dig (Cobalion) that action. Push back actions.
Beautiful Girls: Reflect | Infestation (Bronzong)
If taunted when you would use Reflect, Infestation (Bronzong) on the first instance, and Grass Knot (Bronzong) on the second. Push back actions each time.
If Bronzong is under the effects of a protective / evasive move, use Psychic (Cobalion) that action. Push back actions.
| EN: 96 | Type: Electric/Steel | Ability: Magnet Pull/Sturdy/Analytic | Stats: 2/3/4/2/39 (-) | Status: OK
--- Bronzong: Confusion (Hitmontop) | Confusion (Hitmontop)
If Hitmontop is under P/E or in the evasive stage of a D/E move, then redirect to Mewtwo.
If Bronzong is under the effects of a protective / evasive move when you would act, use Focus Blast (Cobalion) that action. Push back actions.
If Cobalion is set to use Reflect, and you are faster than Cobalion, and Cobalion is not taunted, use Taunt that action. Push back actions.
If Bronzong is KO'd, redirect to Cobalion.
If Bronzong is under the effects of a protective / evasive move when you would act, use Triple Kick (Cobalion) that action. Push back actions.
If Explosion, use Wide Guard that action. Only do this once. Push back actions.
If Bronzong is KO'd, redirect to Cobalion.
Honedge: Slash [Grass] (Bronzong)
If Bronzong is under the effects of a protective / evasive move when you would act, use Slash [Grass] (Cobalion) that action.
If Cobalion is in the evasive stage of Bounce when you would act, use Gravity that action. Push back actions.
If Cobalion has a Substitute up, use Aura Sphere (Cobalion) that action. Push back actions.
If Bronzong is KO'd, use Thunder Wave (Cobalion) on the first instance, and Aura Sphere (Cobalion) on the second.
If Explosion, use Wide Guard that action. Only do this once. Push back actions.
If Bronzong is under cooldown when you would use Sucker Punch + Sucker Punch (Bronzong), use Triple Kick (Bronzong) that action.
If Bronzong is KO'd, use Focus Energy on the first instance, and Chill on the second.
Honedge: Slash [Grass] (Bronzong)
If Bronzong is under the effects of a protective / evasive move, redirect to Cobalion.
If Safeguard when you would use Shock Wave + Thunder Wave (Cobalion), use Thunder (Cobalion) that action.
If Substitute when you would use Shock Wave + Thunder Wave (Cobalion), change action string to Rock Slide (Cobalion) | Aura Sphere (Cobalion).
Enchufla: Mach Punch (Cobalion) | Detect
If protective / evasive move, use Feint (Cobalion) that action. Push back actions.
If Quick Guard when you would use Mach Punch, use Rock Smash (Cobalion) that action.
If Safeguard is up when you would use Thunder Wave (Cobalion), Chill that action.
If successful protective / evasive move, use Focus Blast (Cobalion) that action. Only do this once.