The Legend Run: (DarkSlay | HD) Timeless Tower

MK Ultra

BOOGEYMAN
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DarkSlay

TEAM
199.png

Slowking [Salmon] (F)
Nature: Relaxed (Adds a rank to Defense. Subtracts 15% from Speed.)

Type: Psychic / Water
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Oblivious: (Innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (UNLOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Psychic
Slack Off
Nasty Plot
Amnesia
Heal Pulse

Future Sight (*)
Block (*)
Mud Sport (*)
Wonder Room

Counter

Calm Mind (*)
Surf (*)
Ice Beam (*)
Thunder Wave
Trick Room
Hidden Power (Grass, 7)
Scald
Rain Dance
Flamethrower
Psyshock
Focus Blast
Dragon Tail
Toxic
Reflect
Light Screen
Telekinesis
Protect
Dig
Substitute
560.png

Scrafty [Shawty] (F)
Nature: Adamant (Adds a rank to Attack. Subtracts a rank from Special Attack.)

Type: Dark / Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6 / 6
MC: 0
DC: 5 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (UNLOCKED): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer (*)
Low Kick (*)
Sand Attack (*)
Faint Attack (*)
Headbutt (*)
Swagger (*)
Brick Break (*)
Payback (*)
Hi-Jump Kick
Crunch

Drain Punch (*)
Ice Punch (*)
Zen Headbutt (*)
Counter

Bulk Up (*)
Taunt (*)
Dragon Tail (*)
Rock Slide
Dragon Tail
Torment
Dig
frontnormal-mrevenankh.png

Revenankh [Ankhles] (F)
Nature: Relaxed (Adds a rank to Defense. Subtracts 15% from Speed.)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 0 / 0 (Does not evolve)
MC: 0
DC: 5 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (UNLOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)
Hammer Arm
Power Whip
Revenge
Moonlight

Shadow Sneak (*)
Counter (*)
Drain Punch (*)
Mach Punch
Destiny Bond
Pain Split

Ice Punch

Rock Slide (*)
Bulk Up (*)
Taunt (*)
Protect
Substitute
Focus Punch
Torment
BACKPACK
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50; 40 Free slots, 5 Ultra Balls, 5 Cherish Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3


HD

TEAM
frontnormal-mcolossoil.png

Colossoil [Card Shark] (Male)*
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Dark/Ground
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW - Activated): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer*
Tackle*
Mud Shot*
Bubblebeam*
Rapid Spin*
Mud Bomb*
Pursuit*
Crunch
Muddy Water
Stockpile
Swallow

Earth Power*
Water Spout*
Dive*

Taunt*
Double Team*
Rain Dance*
Earthquake
Rock Slide
596.png
596.png

Galvantula [Black Widow] (Female)*
Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)

Type: Bug/Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 124 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tension: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW - Not Activated): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot*
Leech Life*
Spider Web*
Thunder Wave*
Screech*
Fury Cutter*
Electric Net*
Bug Bite*
Gastro Acid*
Bug Buzz
Electro Ball

Poison Sting*
Disable*
Cross Poison*

Thunderbolt*
Bug Repellent*
Rain Dance*
Hidden Power Ice (7)
Thunder
628.png
[http://veekun.com/dex/media/pokemon/main-sprites/black-white/628.png[/img]
Braviary [Agila] (Female)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *)

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
Braviary
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW - Activated): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Crush Claw
Slash
Brave Bird

Bulk Up
Return
Shadow Claw
Rock Slide
Substitute
Rock Smash
Toxic
Frustration
Potion: 2 slots
Super Potion: 1 slot
Ether: 2 slots
Revive: 1 slot
Pokeballs: 50; 45 Free slots, 5 Great Balls
Berries: 30
Battle Items: 20
Gems: 20
Spare Pocket (any item): 3

TIMELESS TOWER

Timeless Tower is an unfathomably large structure seated on an impregnable cliffside. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire, and a massive door with 3 slots in the gate. Depictions of the gate are on the left and right, and show 3 stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

What could this all mean? And where do you go from here?

Your Options are as follows...
Enter Ice Spire
Enter Rock Crag
Enter Iron Dungeon

Some rather ominous yet eerily calming music plays in the background. Choose wisely.
 
DarkSlay

Rock Cr
ag
Boring Hollow

You and your pokemon saunter confidently across the bridge to the west, walking towards a dark, brooding cave entrance. You approach the entrance and walk in, but as you do so, the earth shakes and a boulder rolls over the door, sealing you in. Light comes in through holes in the ceiling, enough to identify two small pokemon spoiling for a fight. background music
438.png
|
524.png

(F) | (M)
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 8 | Spe: 13
Brave | Brave
Sturdy| Sturdy
Rock Head | Sand Force
Rattled | N/A

Faint Attack (Salmon) | Sandstorm
Faint Attack (Salmon) | Heavy Slam (Ankhles)

Issue actions against the lackeys DarkSlay.

-------------------------

HD

Iron Dungeon

Still Pall

Heading north, you walk down a steep slope towards a manhole cover, and have Agila use her sharp talons to remove it. There's light inside, but you can't see anything of note without dropping down, which you promptly do. Immediately, the natives sense your presence and two scouts pop out from a crevice to fight. background music who'd have thought steel types were metalheads hurr hurr
599.png
|
599.png

(U) | (U)
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 26 | Spe: 26
Quiet | Quiet
Steel Gem | Steel Gem
Plus| Plus
Minus | Minus
Clear Body | Clear Body

Flash Cannon (Gem, Card Shark) | Sandstorm
Thunderbolt (Agila) | Flash Cannon (Gem, Card Shark)

Issue actions against the lackeys HD.
 
All right team, let's go! Salmon the Slowking, Shawty the Scrafty, and Ankhles the Revenankh, I choose you!
199.png
560.png
frontnormal-mrevenankh.png


Salmon: Scald (Roggenrola) -> Focus Blast (Roggenrola)
Shawty: Hi Jump Kick (Roggenrola) -> Taunt (Bonsly)
Revenankh: Hammer Arm (Roggenrola) -> Revenge (Roggenrola)

IF (
Roggenrola has fainted), THEN (Redirect all attacks to Bonsly)
 
frontnormal-mcolossoil.png

Mud Shot #1~Taunt #1

596.png

Gastro Acid #2~Thunder #1

628.png

take cover behind Card Shark~rock smash #1

if #1 dies, then redirect everything to #2
 
DarkSlay

Rock Crag
Boring Hollow

438.png
|
524.png

(F) | (M)
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 8 | Spe: 13
Brave | Brave
Sturdy| Sturdy
Rock Head | Sand Force
Rattled | N/A

Faint Attack (Salmon) | Sandstorm
Faint Attack (Salmon) | Heavy Slam (Ankhles)


VS

199.png
|
560.png
|
frontnormal-mrevenankh.png

(F) | (F) | (F)
HP: 100 | HP: 100 | HP: 100
EN: 100 | EN: 100 | EN: 100
Spe: 26 | Spe: 58 | Spe: 56
Relaxed | Adamant | Relaxed
Rocky Helmet | Oran Berry | Black Belt
Oblivious | Shed Skin | Shed Skin
Own Tempo | Moxie | Air Lock
Regenerator | Intimidate | Mummy

Scald (Roggenrola) | Hi Jump Kick (Roggenrola) | Hammer Arm (Roggenrola)
Focus Blast (Roggenrola) | Taunt (Bonsly) | Revenge (Roggenrola)
Action 1

Shawty used Hi Jump Kick on Roggenrola:
RNG Roll for Crit - 15/16 (No)
24.75 (rounded to 25) DMG, 7 EN

Ankhles used Hammer Arm on Roggenrola:
RNG Roll for Crit - 3/16 (No)
24.25 (rounded to 24) DMG, 6 EN
-1 Speed to Ankhles

Salmon used Scald on Roggenrola:
RNG Roll for Crit - 14/16 (No)
RNG Roll for Burn - 5/10 (No)
21.75 (rounded to 22) DMG, 5 EN

Roggenrola used Sandstorm:
9 EN

Bonsly used Faint Attack on Salmon:
RNG Roll for Crit - 3/16 (No)
7.5 (rounded to 8) DMG, 2 REC, 4 EN

Action 2

Shawty used Taunt on Bonsly:
9 EN

Salmon used Focus Blast on Roggenrola:
RNG Roll for Hit - 5/5 (Hit)
RNG Roll for Crit - 3/16 (No)
RNG Roll for SDEF Lower - 3/5 (No)
23.25 (rounded to 23) DMG, 8 EN
Roggenrola fainted!

Bonsly used Faint Attack on Salmon:
RNG Roll for Crit - 15/16 (No)
7.5 (rounded to 7) DMG, 2 REC, 8 EN

Ankhles used Revenge on Bonsly:
RNG Roll for Crit - 1/16 (Yes)
22.75 (rounded to 23) DMG, 7 EN
438.png
|
524.png

(F) | (M)
HP: 63 | HP: -4
EN: 88 | EN: 91
Spe: 8 | Spe: 13
Brave | Brave
Sturdy| Sturdy
Rock Head | Sand Force
Rattled | N/A
Taunted (5 actions) | N/A
-1 Attack | N/A

VS

199.png
|
560.png
|
frontnormal-mrevenankh.png

(F) | (F) | (F)
HP: 85 | HP: 100 | HP: 100
EN: 87 | EN: 84 | EN: 87
Spe: 26 | Spe: 58 | Spe: 37 (1 action)
Relaxed | Adamant | Relaxed
Rocky Helmet | Oran Berry | Black Belt
Oblivious | Shed Skin | Shed Skin
Own Tempo | Moxie | Air Lock
Regenerator | Intimidate | Mummy
N/A | N/A | -1 Speed (1 action)

Issue actions DarkSlay.

-------------------------

HD

Iron Dungeon

Still Pall

599.png
|
599.png

(U) | (U)
HP: 90 | HP: 90
EN: 100 | EN: 100
Spe: 26 | Spe: 26
Quiet | Quiet
Steel Gem | Steel Gem
Plus| Plus
Minus | Minus
Clear Body | Clear Body

Flash Cannon (Gem, Card Shark) | Sandstorm
Thunderbolt (Agila) | Flash Cannon (Gem, Card Shark)


VS

frontnormal-mcolossoil.png
|
596.png
|
628.png

(M) | (F) | (F)
HP: 120 | HP: 100 | HP: 110
EN: 100 | EN: 100 | EN: 100
Spe: 95 | Spe: 124 (+18% ACC) | Spe: 92 (+10% ACC)
Adamant | Timid | Jolly
Oran Berry | Cheri Berry | Rawst Berry
Rebound | CompoundEyes | Keen Eye
Guts | Tension | Sheer Force
Pressure | Swarm | Defiant

Mud Shot (#1) | Gastro Acid (#1) | Take Cover (Card Shark)
Taunt (#1) | Thunder (#1) | Rock Smash (#1)

Action 1

Black Widow used Gastro Acid on #1:
#1 is unaffected by the attack!
6 EN

Card Shark used Mud Shot on #1:
RNG Roll for Crit - 9/16 (No)
15.75 (rounded to 16) DMG, -1 Speed, 4 EN

Agila took cover behind Card Shark:
5 EN

#2 used Sandstorm:
A Sandstorm brewed!
10 EN

#1 used Flash Cannon on Card Shark:
RNG Roll for Crit - 1/16 (Yes)
RNG Roll for SDEF Lower - 10/10 (No)
21 DMG, 7 EN

Black Widow and Agila were buffeted by the Sandstorm!
-2 HP to each

Action 2

Black Widow used Thunder on #1:
RNG Roll for Crit - 14/16 (No)
RNG Roll for Paralysis - 1/10 (Yes)
18 DMG, 7 EN

Card Shark used Taunt on #1:
9 EN

Agila used Rock Smash:
RNG Roll for Crit - 11/16 (No)
RNG Roll for DEF Lower - 2/2 (No)
10.5 (rounded to 11) DMG, 3 EN

#2 used Flash Cannon on Card Shark:
RNG Roll for Crit - 1/16 (Yes)
RNG Roll for SDEF Lower - 10/10 (No)
21 DMG, 7 EN

#1 used Thunderbolt on Agila:
RNG Roll for Full Paralysis - 5/5 (No)
RNG Roll for Crit - 1/16 (Yes)
RNG Roll for Paralysis - 10/10 (No)
23.25 (rounded to 23) DMG, 6 EN

Black Widow and Agila were buffeted by the Sandstorm!
-2 HP to each
599.png
|
599.png

(U) | (U)
HP: 45 | HP: 90
EN: 87 | EN: 83
Spe: 17 (1 action) | Spe: 26
Quiet | Quiet
Steel Gem (4 uses left) | Steel Gem (4 uses left)
Plus | Plus
Minus | Minus
Clear Body | Clear Body
-1 Speed (1 action) | N/A
15% Paralysis | N/A
Taunted (5 actions) | N/A

VS

frontnormal-mcolossoil.png
|
596.png
|
628.png

(M) | (F) | (F)
HP: 78 | HP: 96 | HP: 83
EN: 87 | EN: 87 | EN: 92
Spe: 95 | Spe: 124 (+18% ACC) | Spe: 92 (+10% ACC)
Adamant | Timid | Jolly
Oran Berry | Cheri Berry | Rawst Berry
Rebound | CompoundEyes | Keen Eye
Guts | Tension | Sheer Force
Pressure | Swarm | Defiant

Issue actions HD.
 
ooooooooooook

Card Shark
Mud Shot #1~Earth Power #1

Black Widow
Disable Flash Cannon~Thunder #1

Agila
Substitute (24 HP)~Rock Smash #1

if #1 dies, then redirect everything to #2
 
Let's get this over with, girls!

Salmon: Scald -> Chill
Shawty: Hi-Jump Kick -> Brick Break
Ankhles: Hammer Arm -> Arm Thrust
 
DarkSlay

Rock Crag
Boring Hollow
438.png
|
524.png

(F) | (M)
HP: 63 | HP: -4
EN: 88 | EN: 91
Spe: 8 | Spe: 13
Brave | Brave
Sturdy| Sturdy
Rock Head | Sand Force
Rattled | N/A
Taunted (5 actions) | N/A
-1 Attack | N/A

Rock Slide | N/A
Rock Slide | N/A

VS

199.png
|
560.png
|
frontnormal-mrevenankh.png

(F) | (F) | (F)
HP: 85 | HP: 100 | HP: 100
EN: 87 | EN: 84 | EN: 87
Spe: 26 | Spe: 58 | Spe: 37 (1 action)
Relaxed | Adamant | Relaxed
Rocky Helmet | Oran Berry | Black Belt
Oblivious | Shed Skin | Shed Skin
Own Tempo | Moxie | Air Lock
Regenerator | Intimidate | Mummy
N/A | N/A | -1 Speed (1 action)

Scald | Hi Jump Kick | Hammer Arm
Chill | Brick Break | Arm Thrust
Action 1

Shawty used Hi Jump Kick:
RNG Roll for Crit - 8/16 (No)
24.75 (rounded to 25) DMG, 7 EN

Ankhles used Hammer Arm:
RNG Roll for Crit - 1/16 (Yes)
28.75 (rounded to 29) DMG, 6 EN
-1 Speed to Ankhles

Salmon used Scald:
RNG Roll for Crit - 7/16 (No)
RNG Roll for Burn - 4/10 (No)
21.75 (rounded to 22) DMG, 5 EN
Bonsly fainted!
438.png
|
524.png

(F) | (M)
HP: -13 | HP: -4
EN: 88 | EN: 91
Spe: 8 | Spe: 13
Brave | Brave
Sturdy| Sturdy
Rock Head | Sand Force
Rattled | N/A
Taunted (5 actions) | N/A
-1 Attack | N/A

VS

199.png
|
560.png
|
frontnormal-mrevenankh.png

(F) | (F) | (F)
HP: 85 | HP: 100 | HP: 100
EN: 82 | EN: 77 | EN: 81
Spe: 26 | Spe: 58 | Spe: 37 (3 actions)
Relaxed | Adamant | Relaxed
Rocky Helmet | Oran Berry | Black Belt
Oblivious | Shed Skin | Shed Skin
Own Tempo | Moxie | Air Lock
Regenerator | Intimidate | Mummy
N/A | N/A | -1 Speed (3 actions)

With the Lackeys defeated, you soldier on. You come across an area of the crag that is more unstable than the others. Earthquakes seem to randomly average this area, causing you to lose your footing, but aside from physical movement, the area seems entirely unscathed. It's entirely possible this could be the work of a Pokemon rather than an actual feature of the area. In any case you can see down two paths, one where a few small rocks rumble visibly, while the other is calm. You surmise the quakes are coming from that area.

Do you:
a) enter towards the quakes and inspect what is going on.
b) continue onward and ignore the quakes.
c) stay and see if something happens.
-------------------------
HD

Iron Dungeon
Still Pall

599.png
|
599.png

(U) | (U)
HP: 45 | HP: 90
EN: 87 | EN: 83
Spe: 17 (1 action) | Spe: 26
Quiet | Quiet
Steel Gem (4 uses left) | Steel Gem (4 uses left)
Plus | Plus
Minus | Minus
Clear Body | Clear Body
-1 Speed (1 action) | N/A
15% Paralysis | N/A
Taunted (5 actions) | N/A

Flash Cannon (Gem, Card Shark) | Thunderbolt (Agila)
Thunderbolt (Agila) | Flash Cannon (Gem, Card Shark)

If Flash Cannon is disabled for either of you, replace it with Mirror Shot (Gem, Card Shark).

Sandstorm - 3 rounds left
VS

frontnormal-mcolossoil.png
|
596.png
|
628.png

(M) | (F) | (F)
HP: 78 | HP: 96 | HP: 83
EN: 87 | EN: 87 | EN: 92
Spe: 95 | Spe: 124 (+18% ACC) | Spe: 92 (+10% ACC)
Adamant | Timid | Jolly
Oran Berry | Cheri Berry | Rawst Berry
Rebound | CompoundEyes | Keen Eye
Guts | Tension | Sheer Force
Pressure | Swarm | Defiant

Mud Shot (#1) | Disable Flash Cannon | Substitute (24)
Earth Power (#1) | Thunder (#1) | Rock Smash (#1)
Action 1

Black Widow used Disable:
RNG Roll for Target - 1/2 (#1)
6 EN

Card Shark used Mud Shot on #1:
RNG Roll for Crit - 4/16 (No)
13.5 (rounded to 14) DMG, 6 EN, -1 Speed

Agila used Substitute:
But it failed!

#2 used Thunderbolt on Agila:
RNG Roll for Crit - 1/16 (Yes)
RNG Roll for Paralysis - 4/10 (No)
25.5 (rounded to 26) DMG, 7 EN

#1 used Mirror Shot on Card Shark:
RNG Roll for Full Paralysis: 1/20 (Yes)
#1 was fully paralysed!
#1's Paralysis stage was lowered.

Action 2

Black Widow used Thunder on #1:
RNG Roll for Crit - 13/16 (No)
RNG Roll for Paralysis - 1/10 (Yes)
18 DMG, 7 EN

Card Shark used Earth Power on #1:
RNG Roll for Crit - 1/16 (Yes)
22.5 (rounded to 22) DMG, 6 EN
#1 Fainted!

Agila used Rock Smash on #2:
RNG Roll for Crit - 5/16 (No)
RNG Roll for DEF Lower - 1/2 (Yes)
10.5 (rounded to 11) DMG, 3 EN

#2 used Flash Cannon on Card Shark:
RNG Roll for Crit - 16/16 (No)
RNG Roll for SDEF Lower - 10/10 (No)
18 DMG, 7 EN
599.png
|
599.png

(U) | (U)
HP: -9 | HP: 79
EN: 87 | EN: 69
Spe: 17 (1 action) | Spe: 26
Quiet | Quiet
Steel Gem (4 uses left) | Steel Gem (3 uses left)
Plus | Plus
Minus | Minus
Clear Body | Clear Body
-1 Speed (1 action) | N/A
15% Paralysis | N/A
Taunted (3 actions) | N/A
Flash Cannon Disabled (4 actions) | N/A

N/A | Flash Cannon (Gem, Card Shark)
N/A | Flash Cannon (Gem, Card Shark)

If Flash Cannon is Disabled, replace with Mirror Shot (Gem, Card Shark)

Sandstorm - 2 rounds left
VS

frontnormal-mcolossoil.png
|
596.png
|
628.png

(M) | (F) | (F)
HP: 60 | HP: 96 | HP: 57
EN: 75 | EN: 74 | EN: 89
Spe: 95 | Spe: 124 (+18% ACC) | Spe: 92 (+10% ACC)
Adamant | Timid | Jolly
Oran Berry | Cheri Berry | Rawst Berry
Rebound | CompoundEyes | Keen Eye
Guts | Tension | Sheer Force
Pressure | Swarm | Defiant

Issue actions HD.
 
Great job team! With my Pokemon in some prime condition, I'm going to enter towards the quakes and inspect what is going on.
 
Great job team! With my Pokemon in some prime condition, I will continue to lose against lackeys.

Card Shark
Stockpile~Swallow

Black Widow
Thunder #2~Thunderbolt #2

Agila
Bulk Up~Rock Smash #2
 
DarkSlay

Rock Crag
Rumble Hall

Inside you find the quakes were not being generated by a wild Pokemon, but rather the only piece of machinery you've yet to find in this place. It looks like they tried to excavate the area, and got approximately nowhere. Their base camp remains, and you find a Silk Scarf with the label 'Property of Rolf' attached to it among the remnants. You take it, hoping your MIA comrade will be pleased you have found use for one of his prized possessions. You have no idea where the workers went, but apparently the machine was expendable. It looks like it still has a Cell Battery attached as well.

Vista

You then come to a beautiful vista that overlooks Timeless Tower. You can spot the bridge you came here in, and you still look up at the massive height of the main tower. You can spot the Iron Dungeon from here as well, so you wave at HD as his face is smashed in by some Klink. There is some room to move up and get a better view, though there might be wild Pokemon here.


Do you:
a) approach the edge of the Vista
b) stay close to the wall and move on.

Choose wisely boi.
-------------------------
HD

Iron Dungeon
Still Pall

599.png
|
599.png

(U) | (U)
HP: -9 | HP: 79
EN: 87 | EN: 69
Spe: 17 (1 action) | Spe: 26
Quiet | Quiet
Steel Gem (4 uses left) | Steel Gem (3 uses left)
Plus | Plus
Minus | Minus
Clear Body | Clear Body
-1 Speed (1 action) |-1 Defense (2 actions)
15% Paralysis | N/A
Taunted (3 actions) | N/A
Flash Cannon Disabled (4 actions) | N/A

N/A | Flash Cannon (Gem, Card Shark)
N/A | Flash Cannon (Gem, Card Shark)

If Flash Cannon is Disabled, replace with Mirror Shot (Gem, Card Shark)

Sandstorm - 2 rounds left
VS

frontnormal-mcolossoil.png
|
596.png
|
628.png

(M) | (F) | (F)
HP: 60 | HP: 92 | HP: 53
EN: 75 | EN: 74 | EN: 89
Spe: 95 | Spe: 124 (+18% ACC) | Spe: 92 (+10% ACC)
Adamant | Timid | Jolly
Oran Berry | Cheri Berry | Rawst Berry
Rebound | CompoundEyes | Keen Eye
Guts | Tension | Sheer Force
Pressure | Swarm | Defiant

Stockpile | Thunder | Bulk Up
Swallow | Thunderbolt | Rock Smash
Action 1

Black Widow used Thunder:
RNG Roll for Crit - 13/16 (No)
RNG Roll for Paralysis - 2/10 (Yes)
18 DMG, 11 EN

Card Shark used Stockpile:
+1 DEF, +1 SDEF, 8 EN

Agila used Bulk Up:
+1 ATK, +1 DEF, 7 EN

#2 used Flash Cannon on Card Shark:
RNG Roll for Full Paralysis - 1/5 (Yes)
#2 was fully paralysed!
#2's paralysis stage was lowered.

Black Widow and Agila were buffeted by the Sandstorm!
-2 HP to each.

Action 2

Black Widow used Thunderbolt:
RNG Roll for Crit - 14/16 (No)
16 DMG, 6 EN

Card Shark used Swallow:
-1 ATK, -1 DEF, +12 HP, 17 EN

Agila used Rock Smash:
RNG Roll for Crit - 5/16 (No)
RNG Roll for DEF Lower - 1/2 (Yes)
13.5 (rounded to 13), 3 EN

#2 used Flash Cannon on Card Shark:
RNG Roll for Full Paralysis - 5/20 (No)
RNG Roll for Crit - 2/16 (No)
RNG Roll for SDEF Lower - 4/10 (No)
18 DMG, 7 EN

Black Widow and Agila were buffeted by the Sandstorm!
-2 HP to each.
599.png
|
599.png

(U) | (U)
HP: -9 | HP: 32
EN: 87 | EN: 62
Spe: 17 (1 action) | Spe: 7
Quiet | Quiet
Steel Gem (4 uses left) | Steel Gem (2 uses left)
Plus | Plus
Minus | Minus
Clear Body | Clear Body
-1 Speed (1 action) |-1 Defense (2 actions)
15% Paralysis | 10 % Paralysis
Taunted (3 actions) | N/A
Flash Cannon Disabled (4 actions) | N/A

Sandstorm - 1 round left
VS

frontnormal-mcolossoil.png
|
596.png
|
628.png

(M) | (F) | (F)
HP: 54 | HP: 88 | HP: 49
EN: 50 | EN: 57 | EN: 82
Spe: 95 | Spe: 124 (+18% ACC) | Spe: 92 (+10% ACC)
Adamant | Timid | Jolly
Oran Berry | Cheri Berry | Rawst Berry
Rebound | CompoundEyes | Keen Eye
Guts | Tension | Sheer Force
Pressure | Swarm | Defiant
N/A | N/A | +1 ATK, +1 DEF (2 actions)

HD, issue actions.
 
Neat-o! We like danger/Pokemon, so let's approach the edge of the Vista, comrades!
 
Hi drkslay!

Card Shark
Mud Shot #2~chill

Black Widow
Thunder #2~chill

Agila
Rock Smash #2~Rock Smash #2
 
DarkSlay

Rock Crag
Vista

You look onward at the Vista and can clearly make out the Iron Dungeon. It appears as desolate as the place you've been traveling, though in a different, more mechanical way. You stop to enjoy the view a little longer, and as you head further into the Rock Crag you can't help but think you've managed to slip by something. It's oddly hot and smoky.

Petrified Forest: Guardian Battle

The Petrified Forest is a desolate arena full of trees encased in magma long ago that have since solidified into solid rock. Although a light to the outside world still shines through, the place is so dusty and gloomy that the very sight of it depresses your spirit.

As you enter, you can't help but think you're being watched. On a pedestal there appears to be a bottle of Fresh Water for no explicable reason, with a small tree on one side. It's possible the item could heal one of your Pokemon for 50 HP. Do you go for it? You also see an exit going further into the treacherous tower.

Once again, choose wisely.
-------------------------
HD

Iron Dungeon
Still Pall

599.png
|
599.png

(U) | (U)
HP: -9 | HP: 32
EN: 87 | EN: 62
Spe: 17 (1 action) | Spe: 7
Quiet | Quiet
Steel Gem (4 uses left) | Steel Gem (2 uses left)
Plus | Plus
Minus | Minus
Clear Body | Clear Body
-1 Speed (1 action) |-1 Defense (2 actions)
15% Paralysis | 10 % Paralysis
Taunted (3 actions) | N/A
Flash Cannon Disabled (4 actions) | N/A

N/A | Protect
N/A | Flash Cannon (Gem, Card Shark)

Sandstorm - 1 round left
VS

frontnormal-mcolossoil.png
|
596.png
|
628.png

(M) | (F) | (F)
HP: 54 | HP: 88 | HP: 49
EN: 50 | EN: 57 | EN: 82
Spe: 95 | Spe: 124 (+18% ACC) | Spe: 92 (+10% ACC)
Adamant | Timid | Jolly
Oran Berry | Cheri Berry | Rawst Berry
Rebound | CompoundEyes | Keen Eye
Guts | Tension | Sheer Force
Pressure | Swarm | Defiant
N/A | N/A | +1 ATK, +1 DEF (2 actions)

Mud Shot | Thunder | Rock Smash
Chill | Chill | Rock Smash
Action 1

#2 used Protect:
RNG Roll for Full Paralysis - 10/10 (No)

Black Widow used Thunder:
RNG Roll for Crit - 8/16 (No)
18 DMG, 7 EN

Card Shark used Mud Shot:
RNG Roll for Crit - 2/16 (No)
13.5 DMG, 3 EN

Agila used Rock Smash:
RNG Roll for Crit - 11/16 (No)
13.5 DMG, 3 EN

#2's Protect used 22 EN.

Black Widow and Agila were buffeted by the Sandstorm!
-2 HP to each.

Action 2

Black Widow Chilled:
+12 EN

Card Shark Chilled:
+12 EN

Agila used Rock Smash:
RNG Roll for Crit - 6/16 (No)
RNG Roll for DEF Lower - 2/2 (No)
13.5 (rounded to 14) DMG, 7 EN

#2 used Flash Cannon on Card Shark:
RNG Roll for Full Paralysis - 6/10 (No)
RNG Roll for Crit - 10/16 (No)
RNG Roll for SDEF Lower - 2/10 (No)
18 DMG, 7 EN

Black Widow and Agila were buffeted by the Sandstorm!
-2 HP to each.
599.png
|
599.png

(U) | (U)
HP: -9 | HP: 18
EN: 87 | EN: 33
Spe: 17 (1 action) | Spe: 7
Quiet | Quiet
Steel Gem (4 uses left) | Steel Gem (1 use left)
Plus | Plus
Minus | Minus
Clear Body | Clear Body
-1 Speed (1 action) | N/A
15% Paralysis | 10% Paralysis
Taunted (3 actions) | N/A
Flash Cannon Disabled (4 actions) | N/A

N/A | Flash Cannon (Gem, Card Shark)
N/A | Flash Cannon (Card Shark)

VS

frontnormal-mcolossoil.png
|
596.png
|
628.png

(M) | (F) | (F)
HP: 36 | HP: 86 | HP: 47
EN: 59 | EN: 60 | EN: 70
Spe: 95 | Spe: 124 (+18% ACC) | Spe: 92 (+10% ACC)
Adamant | Timid | Jolly
Oran Berry | Cheri Berry | Rawst Berry
Rebound | CompoundEyes | Keen Eye
Guts | Tension | Sheer Force
Pressure | Swarm | Defiant
N/A | N/A | +1 ATK, +1 DEF (2 actions)
 
Before I go, I really want to help HD out. Salmon, use SCALD and hit that Klink from all the way up here!

-stream of water trickles down about a foot in front of Salmon-

...oh well, we're a bit too far. Heh. -_-

Well, I've played Gold/Silver, so you can't fool me! I know what trees really are. So let's go down to the exit.
 
I GOT THIS

Card Shark
Stockpile~Swallow

Black Widow
Thunderbolt~chill

Agila
Rock Smash~chill

if #2 uses protect on a1, then black widow and agila switch their actions to a2

also drkslay

this isn't a fucking race :(
 
DarkSlay

Rock Crag
Petrified Forest

Quicker than average for its species, which is ordinarily pretty speedy, a Bolderdash pops out from a tree hollow and blocks your exit path. A tree springs to life as a Sudowoodo, angered at its inability to drink for itself and for the trainer's refusal to feed it. They aren't getting out of the way without a fight. bgm

Arena Rules:
Only Sandstorm Weather allowed. All other weathers will fail. No Water Supply.

185.png
|
Gempre2-1.png

(U) | (U)
HP: 100 | HP: 90
EN: 100 | EN: 100
Spe: 26 | Spe: 127 (+28% ACC)
Brave | Timid
Smooth Rock | Fire Gem
Sturdy| Levitate
Rock Head | Technician
Rattled | Mould Breaker

Earthquake | Shadow Ball (Salmon)
Bulldoze | Hidden Power (Ankhles)


VS

199.png
|
560.png
|
frontnormal-mrevenankh.png

(F) | (F) | (F)
HP: 85 | HP: 100 | HP: 100
EN: 87 | EN: 84 | EN: 87
Spe: 26 | Spe: 58 | Spe: 56
Relaxed | Adamant | Relaxed
Rocky Helmet | Oran Berry | Black Belt
Oblivious | Shed Skin | Shed Skin
Own Tempo | Moxie | Air Lock
Regenerator | Intimidate | Mummy

Orders please.
-------------------------
HD

Iron Dungeon
Still Pall

599.png
|
599.png

(U) | (U)
HP: -9 | HP: 18
EN: 87 | EN: 33
Spe: 17 (1 action) | Spe: 7
Quiet | Quiet
Steel Gem (4 uses left) | Steel Gem (1 use left)
Plus | Plus
Minus | Minus
Clear Body | Clear Body
-1 Speed (1 action) | N/A
15% Paralysis | 10% Paralysis
Taunted (3 actions) | N/A
Flash Cannon Disabled (4 actions) | N/A

N/A | Flash Cannon (Gem, Card Shark)
N/A | Flash Cannon (Card Shark)

VS

frontnormal-mcolossoil.png
|
596.png
|
628.png

(M) | (F) | (F)
HP: 36 | HP: 86 | HP: 47
EN: 59 | EN: 60 | EN: 70
Spe: 95 | Spe: 124 (+18% ACC) | Spe: 92 (+10% ACC)
Adamant | Timid | Jolly
Oran Berry | Cheri Berry | Rawst Berry
Rebound | CompoundEyes | Keen Eye
Guts | Tension | Sheer Force
Pressure | Swarm | Defiant

Stockpile | Thunderbolt | Rock Smash
Swallow | Chill | Chill
Action 1

Black Widow used Thunderbolt:
RNG Roll for Crit - 4/16 (No)
16 DMG, 6 EN

Card Shark used Stockpile:
+1 ATK, +1 DEF, 8 EN

Agila used Rock Smash:
RNG Roll for Crit - 4/16 (No)
RNG Roll for DEF Lower - 2/2 (No)
13.5 (rounded to 13) DMG, 11 EN
#2 fainted!
599.png
|
599.png

(U) | (U)
HP: -9 | HP: -11
EN: 87 | EN: 33
Spe: 17 (1 action) | Spe: 7
Quiet | Quiet
Steel Gem (4 uses left) | Steel Gem (1 use left)
Plus | Plus
Minus | Minus
Clear Body | Clear Body
-1 Speed (1 action) | N/A
15% Paralysis | 10% Paralysis
Taunted (3 actions) | N/A
Flash Cannon Disabled (4 actions) | N/A

VS

frontnormal-mcolossoil.png
|
596.png
|
628.png

(M) | (F) | (F)
HP: 36 | HP: 86 | HP: 47
EN: 59 | EN: 54 | EN: 59
Spe: 95 | Spe: 124 (+18% ACC) | Spe: 92 (+10% ACC)
Adamant | Timid | Jolly
Oran Berry | Cheri Berry | Rawst Berry
Rebound | CompoundEyes | Keen Eye
Guts | Tension | Sheer Force
Pressure | Swarm | Defiant
+1 ATK, +1 DEF | N/A | N/A

Hall Of Mirrors

You come to the strangest room you've seen yet. It's still as cold and bland as everywhere else you've seen so far, but you can actually see yourself is this steel. It seems to have merged itself with a glass-like substance. Up ahead you encounter a circular room, and as you enter it you realize you can't find out where you are. Every side reflects your image. Before you panic, you notice a Bronzong floating around behind you. You attempt to follow it, but it turns around a corner.

You try searching for it again, and eventually you come upon its lair. Unfortunately you have no way back. Bronzong blasts a wall with Flash Cannon and hides away, although the hallway it burst into looks like the normal ones you were encountering before. Unfortunaltely, only one of your Pokemon can give pursuit to it, the other two will have to clear away the space. It doesn't look like you'll be able to continue without giving chase.

Choose which pokemon shall face Bronzong and issue actions (3 of them, this is singles combat).
 
fuckles

CARD SHARK

time to bluff

stockpile~crunch~swallow
if bronzong does some non attacking shit, then switch the current action with taunt, unless it is swallow

if my substitution isn't legal fuck it
 
Okay, well, wanted to avoid this. But oh well! That Boulderdash looks pretty spiffy, though...

Salmon: Scald (Sudowoodo) -> Slack Off
Shawty: Hi-Jump Kick (Sudowoodo) -> Brick Break (Sudowoodo)
Ankhles: Revenge (Sudowoodo) -> Hammer Arm (Sudowoodo)

IF (
Sudowoodo has fainted), THEN (Redirect all attacks to Boulderdash)
 
DarkSlay

Rock Crag
Petrified Forest

185.png
|
Gempre2-1.png

(U) | (U)
HP: 100 | HP: 90
EN: 100 | EN: 100
Spe: 26 | Spe: 127 (+28% ACC)
Brave | Timid
Smooth Rock | Fire Gem
Sturdy| Levitate
Rock Head | Technician
Rattled | Mould Breaker

Earthquake | Shadow Ball (Salmon)
Bulldoze | Hidden Power (Ankhles)


VS

199.png
|
560.png
|
frontnormal-mrevenankh.png

(F) | (F) | (F)
HP: 85 | HP: 100 | HP: 100
EN: 87 | EN: 84 | EN: 87
Spe: 26 | Spe: 58 | Spe: 56
Relaxed | Adamant | Relaxed
Rocky Helmet | Oran Berry | Black Belt
Oblivious | Shed Skin | Shed Skin
Own Tempo | Moxie | Air Lock
Regenerator | Intimidate | Mummy

Scald (Sudowoodo) | Hi Jump Kick (Sudowoodo) | Revenge (Sudowoodo)
Slack Off | Brick Break (Sudowoodo) | Hammer Arm (Sudowoodo)
Action 1

Bolderdash used Shadow Ball on Salmon:
RNG Roll for Crit - 12/16 (No)
RNG Roll for SDEF Lower - 3/5 (No)
12 DMG, 6 EN

Shawty used Hi Jump Kick on Sudowoodo:
RNG Roll for Crit - 12/16 (No)
22.75 (rounded to 23) DMG, 7 EN

RNG Roll for Speed Tie - 2/2 (Salmon)

Salmon used Scald on Sudowoodo:
RNG Roll for Crit - 1/16 (Yes)
RNG Roll for Burn - 6/10 (No)
21.75 (rounded to 22) DMG, 5 EN

Sudowoodo used Earthquake:
-On Salmon:
RNG Roll for Crit - 15/16 (No)
10 DMG
-On Shawty:
RNG Roll for Crit - 1/16 (Yes)
13 DMG
-On Ankhles:
RNG Roll for Crit - 14/16 (No)
10 DMG
7 EN

Ankhles used Revenge on Sudowoodo:
RNG Roll for Crit - 4/16 (No)
25 DMG, 7 EN

Action 2

Bolderdash used Hidden Power on Ankhles:
RNG Roll for Crit - 3/16 (No)
13.5 (rounded to 14) DMG, 4 EN

Shawty used Brick Break on Sudowoodo:
RNG Roll for Crit - 2/16 (No)
15 DMG, 5 EN

Ankhles used Hammer Arm on Sudowoodo:
RNG Roll for Crit - 16/16 (No)
22 DMG, 6 EN, -1 Speed to Ankhles
Sudowoodo fainted!

Salmon used Slack Off:
+20 HP, 12 EN
185.png
|
Gempre2-1.png

(U) | (U)
HP: -7 | HP: 90
EN: 93 | EN: 90
Spe: 26 | Spe: 127 (+28% ACC)
Brave | Timid
Smooth Rock | Fire Gem
Sturdy| Levitate
Rock Head | Technician
Rattled | Mould Breaker

VS

199.png
|
560.png
|
frontnormal-mrevenankh.png

(F) | (F) | (F)
HP: 83 | HP: 87 | HP: 76
EN: 70 | EN: 72 | EN: 74
Spe: 26 | Spe: 58 | Spe: 37 (2 actions)
Relaxed | Adamant | Relaxed
Rocky Helmet | Oran Berry | Black Belt
Oblivious | Shed Skin | Shed Skin
Own Tempo | Moxie | Air Lock
Regenerator | Intimidate | Mummy
N/A | N/A | -1 Speed (2 actions)

Orders please.
-------------------------
HD

Iron Dungeon
Hall Of Mirrors


437.png

(U)
HP: 100
EN: 100
Spe: 28
Brave
Float Stone
Levitate
Heatproof
Heavy Metal

SolarBeam~Heal Block~SolarBeam

VS

frontnormal-mcolossoil.png

(M)
HP: 36
EN: 59
Spe: 95
Adamant
Oran Berry
Rebound
Guts
Pressure

Stockpile~Crunch~Swallow

some illegal sub too
Action 1

Bronzong absorbed light!

Card Shark used Stockpile:
+1 SDEF, +1 DEF, 8 EN

Bronzong used SolarBeam:
RNG Roll for Crit - 6/16 (No)
16.5 (rounded to 17) DMG, 10 EN

Action 2

Card Shark used Crunch:
RNG Roll for Crit - 2/16 (No)
RNG Roll for DEF Lower - 3/5 (No)
13.5 (rounded to 14) DMG, 5 EN

Bronzong used Heal Block:
11 EN

Action 3

Bronzong absorbed light!

Card Shark used Swallow:
But it failed!

Bronzong used SolarBeam:
RNG Roll for Crit - 5/16 (No)
16.5 (rounded to 16) DMG, 10 EN
437.png

(U)
HP: 86
EN: 69
Spe: 28
Brave
Float Stone
Levitate
Heatproof
Heavy Metal

Bulldoze~Tackle~Bulldoze

VS

frontnormal-mcolossoil.png

(M)
HP: 13
EN: 46
Spe: 95
Adamant
Oran Berry
Rebound
Guts
Pressure


Orders please HD.
 
WHAM! Great job, guys! Now, let's see if we can convince our new friend here to join our team...

Salmon: Water Gun -> Scald
IF (
Scald is disabled), THEN (Use Thunder Wave on Action 2)
Shawty: Drain Punch -> Chill
Ankhles: Glare -> Drain Punch
IF (
Boulderdash uses Disable on Slowking's Scald), THEN (Replace your actions with Drain Punch -> Mach Punch)
 
oran berry should've activated right after the first solar beam (<25%, with 25% of 120 being 30) and before the Heal Block

Crunch~Crunch~Crunch
 
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