
Agro used to be a calm Pokemon, but quickly grew to be a psychopathic mess of a Pokemon. There is a mutual respect between trainer and Pokemon, but very little else. Agro does not have a Pokeball, and only shows up when Aftae calls upon him for battle.
♪♪♪
Aurumoth [♂] [Agro]
Types: Bug/Psychic
Abilities: Weak Armor / No Guard / Illusion (✓)
Nature: Quiet (+Special Attack, -Speed, -Evasion)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: MAXED (5 CC BONUS)
AC: 5/5
Attacks: 85/85
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electro Web
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psych Up
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Water Pulse
Will-o-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Aftae is the most loyal and arguably the strongest of Elizabeth's Pokemon, having been training together for as long as they can remember. Nearly every single excursion or mission Elizabeth undertakes, Aftae follows.
Aftae and Elizabeth are effectively sisters.
♪♪♪
Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5

Gardevoir [♀] [Aftae]
Types: Psychic/Fairy
Abilities: Pixilate / Synchronize / Trace / Telepathy (✓)
Nature: Timid (+Speed, -Attack, +Accuracy)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 5
Spe: 115 (+15% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Ally Switch
Attract
Body Slam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Double Edge
Double Team
Disable
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swagger
Swift
Synchronoise
Taunt
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room

Greninja [♀] [Arche]
Types: Water/Dark
Abilities: Torrent / Protean (✓)
Nature: Naive (+Speed, +Accuracy, -Special Defense)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 141 (+23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: MAXED (+4 CC)
AC: 5/5
Attacks: 74/74
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Haze
Hidden Power Fairy
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Lick
Low Kick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Snatch
Snore
Spikes
Spite
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport


Miere has always been a very cruel and sadistic Pokemon. He takes extreme pleasure in crippling and demoralizing his opponents. Elizabeth has always been concerned for his habits, but in the end, just lets him have his way. Last thing she wants is for Miere to turn back and give her the same treatment.
♪♪♪
Togekiss [♂] [Miere]
Types: Fairy/Flying
Abilities: Hustle / Serene Grace / Super Luck (✓)
Nature: Modest (+Special Attack, -Attack)
Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Charm
Counter
Dazzling Gleam
Defog
Detect
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Fairy Wind
Fire Blast
Flamethrower
Fly
Focus Punch
Follow Me
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hidden Power Ground
Hyper Beam
Incinerate
Light Screen
Magic Coat
Magical Leaf
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psycho Shift
Psyshock
Reflect
Rest
Roost
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sky Attack
Sleep Talk
SoftBoiled
Solar Beam
Stored Power
Substitute
Sweet Kiss
Tailwind
Thunder Wave
Toxic
Trick
Wish
Yawn
Zap Cannon
3x Potion
2x Super Potion
1x Hyper Potion
3x Ether
1x Elixir
2x Revive
1x Full Heal
5x Cherish Ball
8x Dream Ball
2x Ultra Ball
1x Heal Ball
1 Expert Belt (Aurumoth)
1 Gardevoirite (Gardevoir)
1 Expert Belt (Greninja)
1 Scope Lens (Togekiss)
2x Super Potion
1x Hyper Potion
3x Ether
1x Elixir
2x Revive
1x Full Heal
5x Cherish Ball
8x Dream Ball
2x Ultra Ball
1x Heal Ball
1 Expert Belt (Aurumoth)
1 Gardevoirite (Gardevoir)
1 Expert Belt (Greninja)
1 Scope Lens (Togekiss)


"Here we are, The Planet's Fury! Arcane in architecture and strange in setting, the Planet's Fury is a place of legend and myth, ironically seated in the bustling downtown of the artificial island city of Alto Mare."

"Its origins are as murky as the waters it sits on. Some time ago, a storm caused a massive evacuation of the city; inundating it and preventing anyone from entering for weeks on end. After the water receded and the clouds cleared, this structure was found to have forced its way up from underneath the tides and the foundations of the city. Resourceful as they were, the people simply chose to rebuild around it, and now it's a mundane part of the Alto Mare skyline."

"Rumormongers speak of guardians that cruise the night skies, keeping the peace in Alto Mare, and tie these stories to the appearance of the Planet's Fury. It's said that they guard something within the walls of the alien construct, and that the doors will open only to those whom they wish to see."

<I think that man is trying to bore us to death...>

"Shush, he might hear you."

"Hmph. Well, here is the entrance, so please leave your sharp knives, bazookas and whips here. Also, I need to ask you: do you reeeeaaally want to enter? It is pretty weird and mean inside..."
Player Options:
a) Specify opening team and enter The Planet's Fury
b) Go to the beach instead
Exclaimer