The Legend Run: (Fort Colorcastle) Timeless Tower

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Fort Colorcastle - Timeless Tower

Introduction


Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire and a massive door with three slots in the gate. Depictions of the gate are on the left and right and show three stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

Recently, there have been reports of a large earthquake that shook the area. Ever since, the Pokemon in the area have become quite hostile, and most report the layouts of the dungeons having changed. You can even see that the towers seem somewhat shorter, though no less ominous.

What could this all mean? And where do you go from here?

Team and Backpack
charizard.png

Alias Quicksilver, richest man alive, he provides the money that allows the Rising to happen on the basis that the Society prohibits capitalism and progress.
Charizard [Regulus ag Sun] (M)
Nature: Timid (+Spe, +15% Acc, -Atk)
Type: Fire / Flying
Abilities: Blaze / Solar Power (UNLOCKED)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 115 (+15% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MegaX:
charizard-mega-x.png

Type: Fire / Dragon
Abilities: Blaze / Solar Power / Tough Claws
HP: 100
Atk: 4 (-)
Def: 4
SpA: 5
SpD: 3
Spe: 115 (+15% Acc)
Size: 3
Weight: 5
BRT: 24

MegaY:
charizard-mega-y.png

Type: Fire / Flying
Abilities: Blaze / Solar Power / Drought
HP: 100
Atk: 3 (-)
Def: 3
SpA: 7
SpD: 4
Spe: 115 (+15% Acc)
Size: 3
Weight: 4
BRT: 25

EC: 9/9
MC: 4
AC: 5/5

Moves: 60
Air Cutter
Air Slash
Beat Up
Bide
Blast Burn
Brick Break
Bulldoze
Counter
Crunch
Defog
Dig
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Ember
Endure
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Fly
Focus Blast
Focus Punch
Giga Impact
Growl
Heat Wave
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Metal Claw
Outrage
Overheat
Power-Up-Punch
Protect
Rage
Reflect
Rock Slide
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Smokescreen
Solar Beam
Steel Wing
Substitute
Thunder Punch
Toxic
Will-o-Wisp
Wing Attack

---
60 Moves
ninetales.png

Ninetales [Flower] (F)
Nature: Timid
Type: Fire
Abilities: Flash Fire / Drought (UNLOCKED)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 3
SpD: 4
Spe: 115 (+15% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves:
Baby-Doll Eyes
Bide
Confuse Ray
Dark Pulse
Dig
Disable
Ember
Endure
Energy Ball
Extrasensory
Facade
Feint Attack
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flare Blitz
Heat Wave
Hex
Hypnosis
Imprison
Inferno
Nasty Plot
Overheat
Pain Split
Payback
Power Swap
Protect
Quick Attack
Roar
Safeguard
Skull Bash
Solar Beam
Substitute
Tail Whip
Toxic
Will-o-Wisp
---
34 Moves
hariyama.png

Hariyama [Bloodviolet, 7-Star Fiend] (M)
Nature: Adamant
Type: Fighting
Abilities: Thick Fat / Guts / Sheer Force (Unlocked)
BALEFUL AURA: 6

Stats
:
HP: 125
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:
Arm Thrust
Belly Drum
Brick Break
Brine
Bullet Punch
Chip Away
Close Combat
Counter
Cross Chop
Detect
Dig
Earthquake
Endure
Facade
Fake Out
Feint
Fire Punch
Focus Energy
Focus Punch
Force Palm
Giga Impact
Heavy Slam
Helping Hand
Ice Punch
Iron Head
Knock Off
Low Kick
Metronome
Payback
Poison Jab
Rest
Reversal
Rock Slide
Rock Tomb
Sand Attack
Sleep Talk
Smack Down
Smelling Salts
Substitute
Superpower
Swagger
Tackle
Thunder Punch
Toxic
Vital Throw
Wake-up-slap
Whirlpool
Whirlwind
Wide Guard
Work Up

---
50 Moves
Medicine
Potions: 3/3
Super Potions: 1/1
Ethers: 3/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
4x Cherish Ball
8x Park Ball
4x Poke Ball
2x Heal Ball

Items
Charizardite Y
Heat Rock
Rare Candy

Player Options:
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.

Also, equip now if you want to have the items for the first encounter, since you haven't already.
Fort Colorcastle
 
Last edited:
charizardite Y equips charizard
Heat Rock equips ninetales
Rare cANDY equips hariyama

enter jayy iron gungeon
 
Lackeys: 3/3, 2/2

Fort Colorcastle - Timeless Tower

Opening Gambit


Thinking that it might be safer in the Steel building as opposed to the unstable crag and freezing spire, you steel your courage and head into the Iron Dungeon. When you enter, you come across a hallway, laid out in regal glory, almost like a medieval castle of sorts. The only real difference is that it is made entirely out of metal, as opposed to stone. Statues line the walls, showing figures you don't quite recognize. Once you reach the end of the hall, you are confronted with a door, which has two figures placed upon the top, one black and one white, seeming to be in the image of chess pawns.

Without hesitation you open the door, to a strange sight. The floor is covered in an eight by eight grid of squares, alternating Black and White. The walls and ceiling look the same as when you came in, the dead, lifeless steel from before. You start to wonder where the exit to deeper into the dungeon is, when you're interrupted by a voice.

"Ah, another challenger wants to play? Very well, let the games begin! I'll give you the honor of playing the black pieces."

After the voice is finished, a door opens partway, big enough to crawl through, revealing two Pokemon ready to fight you. It's almost as if they were prepared for you coming...
Chessboard Chaos:
This 64x64 feet arena is comprised of an 8x8 grid of black and white tiles. To either side stand four statues, two on the left side, two on the right. On the ceiling, barely visible, is a set of four sprinklers, which seem to be outputting a light drizzle on the arena. Fortunately, it appears that there's a very small drain around the edge of the arena that prevents flooding.

Effects:
Constant Rain Dance
Rain Dance cannot be changed by weather rock, but Air Lock will still work.
629.png

Klink (-)

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Type: Steel

Abilities: Plus/Minus/Clear Body (H)

Stats:
HP: 90
ATK: 2
DEF: 3
SPA: 3 (+)
SPD: 2
SPE: 26 (30/1.15)
BRT: 13
SC: 1
WC: 2

Item: Electric Gem

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Autotomize
Bind
Charge
Charge Beam
Discharge
Gear Grind
Hyper Beam
Lock-On
Metal Sound
Mirror Shot
Screech
Shift Gear
Thundershock
Vicegrip
Zap Cannon

Iron Defense
Magic Coat
Magnet Rise
Recycle
Signal Beam

Double Team
Flash Cannon
Rest
Thunderbolt
Toxic

Hidden Power [Rock]
Volt Switch
Sleep Talk
Wild Charge
Protect
441.png

Bronzor (-)

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Type: Steel/Psychic

Abilities: Levitate/Heatproof/Heavy Metal (H)

Stats:
HP: 90
ATK: 2 (+)
DEF: 3
SPA: 1
SPD: 3
SPE: 20 (23/1.15)
BRT: 11
SC: 1
WC: 4 (5 Heavy Metal)

Item: Steel Gem

EC: 0/6
MC: 10
AC: 5/5

Attacks:
Confuse Ray
Confusion
Extrasensory
Feint Attack
Future Sight
Gyro Ball
Heal Block
Heavy Slam
Hypnosis
Imprison
Iron Defense
Metal Sound
Payback
Psywave
Safeguard
Tackle

Gravity
Recycle
Skill Swap
Sleep Talk
Wonder Room

Grass Knot
Light Screen
Reflect
Rock Slide
Trick Room

Psychic
Psyshock
Skill Swap
Flash Cannon
Protect

Team Fort Colorcastle (AAA)
006.png
@ Charizardite Y | HP: 100 | EN: 100 | Type: Fire/Flying | Abilities: Blaze/Solar Power | Stats: 2/3/4/3/115 (+15) [3/4/20] | Other: -
038.png
@ Heat Rock | HP: 100 | EN: 100 | Type: Fire | Abilities: Flash Fire/Drought | Stats: 2/3/3/4/115 (+15) [2/2/20] | Other: -
297.png
@ Rare Candy | HP: 125 | EN: 100 | Type: Fighting | Abilities: Thick Fat/Guts/Sheer Force | Stats: 7/2/1/2/50 [4/6/19] | Other: -

Lackeys (AA)
599.png
@ Electric Gem (5) | HP: 90 | EN: 100 | CHP: 45 | Type: Steel | Abilities: Plus/Minus/Clear Body | Stats: 2/3/3/2/26 (-) [1/2/13] | Other: -
436.png
@ Steel Gem (5) | HP: 90 | EN: 100 | CHP: 170 | Type: Steel/Psychic | Abilities: Levitate/Heatproof/Heavy Metal | Stats: 2/3/1/3/20 (-) [1/5/11] | Other: -

Medicine
Potions: 3/3
Super Potions: 1/1
Ethers: 3/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
4x Cherish Ball
8x Park Ball
4x Poke Ball
2x Heal Ball

Items
Charizardite Y
Heat Rock
Rare Candy

Rewards
Fort Colorcastle

-
Charizard: -
Ninetales: -
Hariyama: -

jayelt413: 2 [Base] + (1 * 1) [NC/FR] = 3

Player Options
My, there are sendout things you need to do

Fort Colorcastle
 
Last edited:
drought activate on ninetales (remember, rocks override arenas now, including "rocks dont work" arenas)
 
klink.gif

*whirring* "Let's blast them!"
Klink (-) @ Electric Gem

Thunderbolt [GEM] (Charizard) | Thunderbolt [GEM] (Charizard)

IF Charizard is under the effects of a D/E or P/E move, THEN Hidden Power (Ninetales)

bronzor.gif

"Understood..."
Bronzor (-) @ Steel Gem

Psychic (Hariyama) | Psychic (Hariyama)

IF Hariyama is under the effects of a D/E or P/E move, THEN Gyro Ball (Ninetales)

Fort Colorcastle
 
Hariyama: Knock Off klink ~ close combat (klink)
Charizard: mega evolve no drought ~ sky drop bronzor ~ heat wave
ninetales: Fire Blast klink ~ heat wave
 
Fort Colorcastle - Timeless Tower

Opening Gambit - Battle


Fort does an excellent job minimizing the damage he takes while expediently dispatching Klink and weakening Bronzor a lot. One would ask if you ever actually did calcs, since his Hariyama did waste an action doing nothing.
Chessboard Chaos:
This 64x64 feet arena is comprised of an 8x8 grid of black and white tiles. To either side stand four statues, two on the left side, two on the right. On the ceiling, barely visible, is a set of four sprinklers, which seem to be outputting a light drizzle on the arena. Fortunately, it appears that there's a very small drain around the edge of the arena that prevents flooding.

Effects:
Constant Rain Dance
Rain Dance cannot be changed by weather rock, but Air Lock will still work.
Ninetales' Drought: It's sunny out!
Charizard mega evolved!

Action 1

Mega Charizard Y used Sky Drop!

Mega Charizard Y carried Bronzor up into the sky!
-3.75 EN

Ninetales used Fire Blast (Klink)!
Crit (Klink) [<=625] 5277; NO
Burn (Klink) [<=1000] 6662; NO
[(11 + 3 + 3 + 1.5) × 1.5] = 27.75
-7 EN

Hariyama used Knock Off (Klink)!
Crit [<=625] 3535; NO
[(10 + 5.5) × 1] = 15.5
Klink's Electric Gem was knocked off!
-7 EN

Klink used Thunderbolt (Mega Charizard Y)!
Mega Charizard Y avoided the attack!
-7 EN

Bronzor used Psychic (Mega Charizard Y)!
Crit [<=625] 9417; NO
-1 SpD [<=1000] 7825; NO
[(10 + 3 - 4.5) × 1] = 8.5
-6 EN

Mega Charizard Y used Sky Drop (Bronzor)!
Crit [<=625] 5507; NO
[(11 + 3) ÷ 1.5] = 9.33
-2.75 EN

Mega Charizard Y lost 1 HP! [Solar Power]

Action 2

Speed Tie [Mega Charizard Y, Ninetales] 1550; Mega Charizard Y
Mega Charizard Y used Heat Wave!
Crit (Klink, Bronzor) [<=625] 7715, 571; NO, YES
Burn (Klink, Bronzor) [<=625] 8822, 1942; NO, NO
Klink: [(7.5 + 3 + 3 + 2 + 7) × 1.5] = 33.75
Bronzor: [(7.5 + 3 + 3 + 3 + 2 + 5.5) × 1] = 24
-6 EN

Ninetales used Heat Wave!
Crit (Klink, Bronzor) [<=625] 1248, 6984; NO, NO
Burn (Klink, Bronzor) [<=625] 6605, 6792; NO, NO
Klink: [(7.5 + 3 + 3 + 1.5) × 1.5] = 22.5
Bronzor: [(7.5 + 3 + 3) × 1] = 13.5
Klink was KO'd!
-6 EN

Hariyama used Close Combat (Klink)!
Klink is already KO'd!
-7 EN

Bronzor used Psychic (Hariyama)!
Crit [<=625] 8570; NO
-1 SpD [<=1000] 2894; NO
[(12 + 3 - 1.5) × 1.5] = 20.25
-11 EN

Mega Charizard Y lost 1 HP! [Solar Power]

Team Fort Colorcastle (AAA)
006-my.png
@ Charizardite Y | HP: 89 | EN: 87 | Type: Fire/Flying | Abilities: Blaze/Solar Power/Drought | Stats: 3/3/7/4/115 (+15) [3/4/25] | Other: -
038.png
@ Heat Rock | HP: 100 | EN: 87 | Type: Fire | Abilities: Flash Fire/Drought | Stats: 2/3/3/4/115 (+15) [2/2/20] | Other: -
297.png
@ Rare Candy | HP: 105 | EN: 86 | Type: Fighting | Abilities: Thick Fat/Guts/Sheer Force | Stats: 7/2/1/2/50 [4/6/19] | Other: -

Field: Sun (5r)

Lackeys (XA)
599.png
@ Electric Gem (5) | HP: KO | EN: 93 | CHP: 45 | Type: Steel | Abilities: Plus/Minus/Clear Body | Stats: 2/3/3/2/26 (-) [1/2/13] | Other: -
436.png
@ Steel Gem (5) | HP: 44 | EN: 83 | CHP: 170 | Type: Steel/Psychic | Abilities: Levitate/Heatproof/Heavy Metal | Stats: 2/3/1/3/20 (-) [1/5/11] | Other: -

Medicine
Potions: 3/3
Super Potions: 1/1
Ethers: 3/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
4x Cherish Ball
8x Park Ball
4x Poke Ball
2x Heal Ball

Items
Charizardite Y
Heat Rock
Rare Candy

Rewards
Fort Colorcastle

-
Charizard: -
Ninetales: -
Hariyama: -

jayelt413: 2 [Base] + (1 × 1) [NC/FR] + (1 × 2) [4-6] = 5

Player Options
Order
Capture

Fort Colorcastle
 
Last edited:
charizard: flamethrower ~ fire blast
IF successful p/e, THEN chill and push back.
ninetales: chill ~ ember
hariyama: fire punch ~ chill
IF successful p/e, THEN chill and push back.
 
bronzor.gif

"Initiating last stand protocol..."
Psychic + Psychic (Hariyama) - Cooldown
IF Mega Charizard Y's Flamethrower AND Hariyama's Fire Punch do not target you A1, THEN Gyro Ball [GEM] (Hariyama) A1 and Psychic (Hariyama) A2

Fort Colorcastle - Timeless Tower


Opening Gambit - Battle


Fort fails at commanding his Pokemon this round as each of their attacks hit one another rather than their opposition. Meanwhile, Bronzor is loading into Hariyama, which Fort probably needs to stop.
Chessboard Chaos:
This 64x64 feet arena is comprised of an 8x8 grid of black and white tiles. To either side stand four statues, two on the left side, two on the right. On the ceiling, barely visible, is a set of four sprinklers, which seem to be outputting a light drizzle on the arena. Fortunately, it appears that there's a very small drain around the edge of the arena that prevents flooding.

Effects:
Constant Rain Dance
Rain Dance cannot be changed by weather rock, but Air Lock will still work.
Ninetales' Drought: It's sunny out!
Charizard mega evolved!

Action 1

Ninetales chilled!

+12 EN

Target [Ninetales, Hariyama, Bronzor] 1/3; Ninetales
Mega Charizard Y used Flamethrower (Ninetales)!
Ninetales' Flash Fire: Ninetales absorbed the attack!
-6 EN

Target [Mega Charizard Y, Ninetales, Bronzor] 1/3; Mega Charizard Y
Hariyama used Fire Punch (Mega Charizard Y)!
Crit [<=625] 7520; NO
[(8 + 3 + 2 + 5.5) ÷ 1.5] = 12.33
-6 EN

Bronzor used Gyro Ball [GEM] (Hariyama)!
Crit [<=625] 6542; NO
Bronzor's Steel Gem activated! (4/5 Remaining)
[(8 + 3 + 3) × 1] = 14
-6 EN

Mega Charizard Y lost 1 HP! [Solar Power]

Action 2

Target [Mega Charizard Y, Hariyama, Bronzor] 1/3; Mega Charizard Y
Ninetales used Ember (Mega Charizard Y)!
Crit [<=625] 6046; NO
[(4 + 3 + 3 + 2 - 1.5) ÷ 1.5] = 7
-2 EN

Target [Ninetales, Hariyama, Bronzor] 1/3; Ninetales
Mega Charizard Y used Fire Blast (Ninetales)!
Ninetales' Flash Fire: Ninetales absorbed the attack!
-6 EN

Hariyama chilled!
+12 EN

Bronzor used Psychic (Hariyama)!
Crit [<=625] 492; NO
[(12 + 3 - 1.5) × 1.5] = 20.25
-11 EN

Mega Charizard Y lost 1 HP! [Solar Power]

Team Fort Colorcastle (AAA)
006-my.png
@ Charizardite Y | HP: 68 | EN: 87 | Type: Fire/Flying | Abilities: Blaze/Solar Power/Drought | Stats: 3/3/7/4/115 (+15) [3/4/25] | Other: -
038.png
@ Heat Rock | HP: 100 | EN: 97 | Type: Fire | Abilities: Flash Fire/Drought | Stats: 2/3/3/4/115 (+15) [2/2/20] | Other: -
297.png
@ Rare Candy | HP: 71 | EN: 92 | Type: Fighting | Abilities: Thick Fat/Guts/Sheer Force | Stats: 7/2/1/2/50 [4/6/19] | Other: -

Field: Sun (4r)

Lackeys (XA)
599.png
@ Electric Gem (5) | HP: KO | EN: 93 | CHP: 45 | Type: Steel | Abilities: Plus/Minus/Clear Body | Stats: 2/3/3/2/26 (-) [1/2/13] | Other: -
436.png
@ Steel Gem (4) | HP: 44 | EN: 66 | CHP: 170 | Type: Steel/Psychic | Abilities: Levitate/Heatproof/Heavy Metal | Stats: 2/3/1/3/20 (-) [1/5/11] | Other: -

Medicine
Potions: 3/3
Super Potions: 1/1
Ethers: 3/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
4x Cherish Ball
8x Park Ball
4x Poke Ball
2x Heal Ball

Items
Charizardite Y
Heat Rock
Rare Candy

Rewards
Fort Colorcastle

-
Charizard: -
Ninetales: 1 KO
Hariyama: -

jayelt413: 2 [Base] + (1 × 1) [NC/FR] + (2 × 2) [4-6] = 7

bronzor.gif

"...Or not I guess."
Gyro Ball [GEM] (Hariyama) - Psychic (Hariyama)
IF Hariyama is under the effects of a P/E move, THEN Hidden Power (Mega Charizard Y)
IF Mega Charizard Y targets you with Sky Drop, THEN Hidden Power (Mega Charizard Y)

Player Options
Order
Capture

Fort Colorcastle
 
oh i never hit enter lol

charizard: roost ~ chill
ninetales: Fire Blast ~ Chill
IF bronzor has more than 18.635 hp when you are to act a2, THEN Flamethrower.
Hariyama: Fake Out ~ Drain Punch
IF bronzor has more than 18.635 hp when you are to use drain punch, THEN knock off.

edit: if there is only one opponent as a valid target, any non-recovery move used is assumed to target the opposing mon, except if otherwise specified
 
Last edited:
Fort Colorcastle - Timeless Tower

Opening Gambit - Battle


Bronzor finally falls to the assault.
Chessboard Chaos:
This 64x64 feet arena is comprised of an 8x8 grid of black and white tiles. To either side stand four statues, two on the left side, two on the right. On the ceiling, barely visible, is a set of four sprinklers, which seem to be outputting a light drizzle on the arena. Fortunately, it appears that there's a very small drain around the edge of the arena that prevents flooding.

Effects:
Constant Rain Dance
Rain Dance cannot be changed by weather rock, but Air Lock will still work.
Ninetales' Drought: It's sunny out!
Charizard mega evolved!

Action 1

Hariyama used Fake Out (Bronzor)!
Crit [<=625] 5097; NO
[(4 + 2 + 5.5) ÷ 1.5] = 7.67
-4 EN
Ninetales used Fire Blast (Bronzor)!
Crit [<=625] 5080; NO
Burn [<=1000] 9697; NO
[(11 + 3 + 3 + 2) × 1] = 19
-7 EN

Mega Charizard Y used Roost!
+20 HP, -11 EN

Bronzor used Gyro Ball [GEM] (Hariyama)!
Crit [<=625] 3246; NO
Bronzor's Steel Gem activated! (3/5 Remaining)
[(8 + 3 + 3) × 1] = 14
-6 EN

Mega Charizard Y lost 1 HP! [Solar Power]

Action 2

Mega Charizard Y chilled!
+12 EN

Ninetales chilled!
+12 EN

Hariyama used Drain Punch (Hariyama)!
Crit [<=625] 7316; NO
[(8 + 3 + 2 + 5.5) × 1] = 18.5
Drain: 8.665
-11 EN

Mega Charizard Y lost 1 HP! [Solar Power]

Team Fort Colorcastle (AAA)
006-my.png
@ Charizardite Y | HP: 86 | EN: 88 | Type: Fire/Flying | Abilities: Blaze/Solar Power/Drought | Stats: 3/3/7/4/115 (+15) [3/4/25] | Other: -
038.png
@ Heat Rock | HP: 100 | EN: 100 | Type: Fire | Abilities: Flash Fire/Drought | Stats: 2/3/3/4/115 (+15) [2/2/20] | Other: -
297.png
@ Rare Candy | HP: 66 | EN: 77 | Type: Fighting | Abilities: Thick Fat/Guts/Sheer Force | Stats: 7/2/1/2/50 [4/6/19] | Other: -

Field: Sun (3r)

Lackeys (XX)
599.png
@ Electric Gem (5) | HP: KO | EN: 93 | CHP: 45 | Type: Steel | Abilities: Plus/Minus/Clear Body | Stats: 2/3/3/2/26 (-) [1/2/13] | Other: -
436.png
@ Steel Gem (3) | HP: KO | EN: 60 | CHP: 170 | Type: Steel/Psychic | Abilities: Levitate/Heatproof/Heavy Metal | Stats: 2/3/1/3/20 (-) [1/5/11] | Other: -

Medicine
Potions: 3/3
Super Potions: 1/1
Ethers: 3/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
4x Cherish Ball
8x Park Ball
4x Poke Ball
2x Heal Ball

Items
Charizardite Y [Charizard]
Heat Rock [Ninetales]
Rare Candy [Hariyama]
Electric Gem

Rewards
Fort Colorcastle

1 CC
Charizard: 3 MC
Ninetales: 3 MC, 2 KO
Hariyama: 3 MC

jayelt413: 2 [Base] + (1 × 1) [NC/FR] + (3 × 2) [4-6] = 9

Player Options
Cleric time!

Fort Colorcastle
 
Last edited:
Fort Colorcastle - Timeless Tower

Discovered Check


After the "pawns" are defeated, the door ahead opens fully, allowing you to press on. you head up a spiral staircase for quite some time, before you finally reach another door. This one has the image of a White chess Bishop atop it. Figuring that you're going to fight another of the mysterious voice's "pieces", you head on inside. Sure enough, the voice booms again.

"Ah, so you made it past the Pawns. Don't be too impressed with yourself. The real game's just beginning!"

Suddenly, another door opens, and mist comes out of it! When it clears, you notice that Hariyama has gone missing! You search frantically around, while behind a hidden door a Mawile promptly eats an appetizer before turning to your Pokemon!
303.png

Mawile (M)

Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)

Type: Steel/Fairy

Abilities: Hyper Cutter/Intimidate/Sheer Force

Stats:
HP: 90
ATK: 3
DEF: 3
SPA: 3 (+)
SPD: 2
SPE: 43 (50/1.15)
BRT: 14
SC: 1
WC: 2

Item: Life Orb

MC: 0
AC: 5/5

Attacks:
Astonish
Baton Pass
Bite
Crunch
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Defense
Iron Head
Play Rough
Spit Up
Stockpile
Sucker Punch
Swallow
Sweet Scent
Taunt
Vice Grip

Fire Fang
Ice Fang
Metal Burst
Misty Terrain
Thunder Fang

Flamethrower
Flash Cannon
Rock Slide
Shadow Ball
Taunt

Rock Smash
Pain Split
Magnet Rise
Counter
Stone Edge
Zigzag Approach:
While the outside of this arena contains the same chessboard layout the previous arena did, the Mawile took your Pokemon to a narrow corridor off to the side, which leads to a lair filled with food for Mawile.

Effects:
No Special Effects

Team Fort Colorcastle (AAA)
006-my.png
@ Charizardite Y | HP: 86 | EN: 88 | Type: Fire/Flying | Abilities: Blaze/Solar Power/Drought | Stats: 3/3/7/4/115 (+15) [3/4/25] | Other: -
038.png
@ Heat Rock | HP: 100 | EN: 100 | Type: Fire | Abilities: Flash Fire/Drought | Stats: 2/3/3/4/115 (+15) [2/2/20] | Other: -
297.png
@ Rare Candy | HP: 86 | EN: 77 | Type: Fighting | Abilities: Thick Fat/Guts/Sheer Force | Stats: 7/2/1/2/50 [4/6/19] | Other: -

Field: Misty Terrain (4r)

Trap (A)
303.png
@ Life Orb | HP: 90 | EN: 83 | CHP: 255 | Type: Steel/Fairy | Abilities: Hyper Cutter/Intimidate/Sheer Force | Stats: 3/3/3/2/43 (-) [1/2/14] | Other: Stockpile (1), +1 Def, +1 SpD

Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 3/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
4x Cherish Ball
8x Park Ball
4x Poke Ball
2x Heal Ball

Items
Charizardite Y [Charizard]
Heat Rock [Ninetales]
Rare Candy [Hariyama]
Electric Gem

Rewards
Fort Colorcastle

1 CC
Charizard: 3 MC
Ninetales: 3 MC, 2 KO
Hariyama: 3 MC

jayelt413: 2 [Base] + (2 × 1) [NC/FR] + (3 × 2) [4-6] = 10 UC

mawile.gif

Mawile (M) @ Life Orb
Play Rough - Play Rough - Play Rough

IF Hariyama is to use Counter, THEN Flash Cannon
IF Hariyama is under the effects of a Damaging Evasive Move, THEN Magnet Rise the first instance, Stockpile all future instances.

Player Options
Order

Fort Colorcastle
 
Last edited:
I ask that you roll metronome in chat where i can see it, just because this is rather important yo?

dig ~ metronome (high jump kick, pain split, precipice blades, dark void, spore, nuzzle, sacred fire, bounce, shadow force, guard swap) ~ metronome (high jump kick, pain split, precipice blades, dark void, spore, nuzzle, sacred fire, bounce, shadow force, guard swap)

IF mawile's def stat stage is 0 when you are to act a3, THEN metronome (high jump kick, pain split, precipice blades, dark void, spore, nuzzle, sacred fire, bounce, shadow force, soak)
 
Fort Colorcastle - Timeless Tower

Discovered Check - Battle


Mawile's Intimidate!

Action 1

Hariyama dug underground!

-6 EN

Mawile used Magnet Rise!
Mawile began floating!
-6 EN

Hariyama used Dig!
Mawile was floating too high up!
-4 EN

Action 2

Hariyama used Metronome!

Called Move: 6/10; Nuzzle
Crit [<=625] 6375; NO
[(4 + 2 + 5.5) × 1] - 4 = 7.5
-11 EN

Mawile used Play Rough!
Hit [<=9000] 369; YES
Crit [<=625] 461; YES
-1 Atk [<=1000] 9755; NO
[(9 + 3 + 3 + 3 + 2 + 1.5) × 1.5] = 32.25
-6 EN

Action 3

Hariyama used Metronome!

Called Move: 8/10; Bounce
Hariyama sprang up!
-9 EN

Mawile used Stockpile!
Mawile stockpiled more food!
+1 Def, +1 SpD
-8 EN

Hariyama used Bounce!
Hit [<=9500] 2069; YES
Crit [<=625] 1467; NO
[(10 + 2 + 5.5) ÷ 1.5] - 6 = 5.67
-9 EN
Team Fort Colorcastle (AAA)
006-my.png
@ Charizardite Y | HP: 86 | EN: 88 | Type: Fire/Flying | Abilities: Blaze/Solar Power/Drought | Stats: 3/3/7/4/115 (+15) [3/4/25] | Other: -
038.png
@ Heat Rock | HP: 100 | EN: 100 | Type: Fire | Abilities: Flash Fire/Drought | Stats: 2/3/3/4/115 (+15) [2/2/20] | Other: -
297.png
@ Rare Candy | HP: 54 | EN: 38 | Type: Fighting | Abilities: Thick Fat/Guts/Sheer Force | Stats: 7/2/1/2/50 [4/6/19] | Other: -1 Atk [Natural: -1]

Field: Misty Terrain (3r)

Trap (A)
303.png
@ Life Orb | HP: 90 | EN: 63 | CHP: 255 | Type: Steel/Fairy | Abilities: Hyper Cutter/Intimidate/Sheer Force | Stats: 3/3/3/2/43 (-) [1/2/14] | Other: Stockpile (2), +2 Def, +2 SpD, Magnet Rise (3a)

Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 3/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
4x Cherish Ball
8x Park Ball
4x Poke Ball
2x Heal Ball

Items
Charizardite Y [Charizard]
Heat Rock [Ninetales]
Rare Candy [Hariyama]
Electric Gem

Rewards
Fort Colorcastle

1 CC
Charizard: 3 MC
Ninetales: 3 MC, 2 KO
Hariyama: 3 MC

jayelt413: 2 [Base] + (2 × 1) [NC/FR] + (1 × 1.5) [<=3] + (3 × 2) [4-6] = 11.5 UC

mawile.gif

*sneers* "Your move..."
Mawile (M) @ Life Orb

Player Options
Order

Fort Colorcastle
 
Last edited:
toggle sheer force :/

fake out ~ circle throw ~ protect
dont think i die quite yet.

If play rough a1, THEN counter once.
IF you are to use circle throw, AND you have less than 28.25 hp, THEN Drain Punch.
IF encore when you are to use circle throw, THEN drain punch.
 
Last edited:
mawile.gif

"Checkmate..."
Mawile (M) @ Life Orb
Play Rough - Swallow - Astonish

Fort Colorcastle - Timeless Tower


Discovered Check - Battle


Mawile's Intimidate!

Action 1

Mawile used Play Rough!

Hit [<=9000] 4291; YES
Crit [<=625] 4434; YES
-1 Atk [<=1000] 7655; NO
[(9 + 3 + 3 + 2 + 1.5) × 1.5] = 27.75
-6 EN

Hariyama used Counter!
[27.75 × 1.5] = 41.625
-18.875 EN

Action 2

Hariyama used Drain Punch!

Crit [<=625] 1444; NO
[(8 + 3 + 2 + 5.5) × 1] - 6 = 12.5
Drain: 12.5 ÷ 2 = 6.25
-11 EN

Mawile used Swallow!
+20 HP, no more stockpiles
-14 EN

Action 3

Hariyama used Protect!

Lord save this man!
-7 EN

Mawile used Astonish!
[(4 + 3 + 2 + 1.5) × 1] = 10.5 => 0
Lord protected the Hariyama! (-4.2 EN)
Hariyama fainted!
-3 EN
Team Fort Colorcastle (AAX)
006.png
@ Charizardite Y | HP: 86 | EN: 88 | Type: Fire/Flying | Abilities: Blaze/Solar Power | Stats: 2/3/4/3/115 (+15) [3/4/20] | Other: -
038.png
@ Heat Rock | HP: 100 | EN: 100 | Type: Fire | Abilities: Flash Fire/Drought | Stats: 2/3/3/4/115 (+15) [2/2/20] | Other: -
297.png
@ Rare Candy | HP: KO | EN: KO | Type: Fighting | Abilities: Thick Fat/Guts/Sheer Force | Stats: 7/2/1/2/50 [4/6/19] | Other: -1 Atk [Natural: -1]

Field: Misty Terrain (2r)

Trap (A)
303.png
@ Life Orb | HP: 36 | EN: 40 | CHP: 255 | Type: Steel/Fairy | Abilities: Hyper Cutter/Intimidate/Sheer Force | Stats: 3/3/3/2/43 (-) [1/2/14] | Other: -

Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 3/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
4x Cherish Ball
8x Park Ball
4x Poke Ball
2x Heal Ball

Items
Charizardite Y [Charizard]
Heat Rock [Ninetales]
Rare Candy [Hariyama]
Electric Gem

Rewards
Fort Colorcastle

1 CC
Charizard: 3 MC
Ninetales: 3 MC, 2 KO
Hariyama: 3 MC

jayelt413: 2 [Base] + (2 × 1) [NC/FR] + (2 × 1.5) [<=3] + (3 × 2) [4-6] = 13 UC

mawile.gif

"Hmm, now what?"
Mawile (M) @ Life Orb
Rock Slide - Rock Slide

IF Damaging Fire Move targeting you AND Charizard is to use a P/E move, THEN Metal Burst
IF Damaging Fire Move targeting you THEN Sucker Punch + Thunder Fang (Charizard)

Player Options
Order
Capture

Fort Colorcastle
 
charizard: mega evolve ~ dig (suspend) ~ dig
ninetales: dig ~ flamethrower

n drought cmy
y drought ninetales
 
Fort Colorcastle - Timeless Tower

Discovered Check - Battle


Ninetales made the sun shine!
Charizard mega evolved!

Action 1

Mega Charizard Y used Dig (Suspend)!

Mega Charizard Y dug underground!
-6 EN

Ninetales dug underground! (-6 EN)

Mawile used Rock Slide!
The attack missed!
-6 EN

Ninetales used Dig!
Crit [<=625] 7640; NO
[(8 - 1.5) × 1.5] = 9.75
-4 EN

Action 2

Mawile used Sucker Punch + Thunder Fang (Mega Charizard Y)!

The attack was avoided!
-16.5 EN

Ninetales used Flamethrower!

Crit [<=625] 1797; NO
Burn [<=1000] 1360; NO
[(9 + 3 + 3 + 1.5) × 1.5] = 24.75
-6 EN

Mega Charizard Y used Dig!
Crit [<=625] 9654; NO
[(8) × 1.5] = 12
Mawile was KO'd!
-10 EN
Team Fort Colorcastle (AAX)
006.png
@ Charizardite Y | HP: 86 | EN: 72 | Type: Fire/Flying | Abilities: Blaze/Solar Power | Stats: 2/3/4/3/115 (+15) [3/4/20] | Other: -
038.png
@ Heat Rock | HP: 100 | EN: 84 | Type: Fire | Abilities: Flash Fire/Drought | Stats: 2/3/3/4/115 (+15) [2/2/20] | Other: -
297.png
@ Rare Candy | HP: KO | EN: KO | Type: Fighting | Abilities: Thick Fat/Guts/Sheer Force | Stats: 7/2/1/2/50 [4/6/19] | Other: -1 Atk [Natural: -1]

Field: Misty Terrain (1r)

Trap (X)
303.png
@ Life Orb | HP: KO | EN: 17 | CHP: 255 | Type: Steel/Fairy | Abilities: Hyper Cutter/Intimidate/Sheer Force | Stats: 3/3/3/2/43 (-) [1/2/14] | Other: -

Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 3/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
4x Cherish Ball
8x Park Ball
4x Poke Ball
2x Heal Ball

Items
Charizardite Y [Charizard]
Heat Rock [Ninetales]
Rare Candy [Hariyama]
Electric Gem

Rewards
Fort Colorcastle

3 CC
Charizard: 4 MC, 1 KO
Ninetales: 4 MC, 2 KO
Hariyama: 6 MC

jayelt413: 2 [Base] + (2 × 1) [NC/FR] + (3 × 1.5) [<=3] + (3 × 2) [4-6] = 14.5 UC

Player Options
Cleric-y things

Fort Colorcastle
 
Fort Colorcastle - Timeless Tower

Blunder
After dealing with the Mawile, you head down deeper where it had taken your Pokemon. You find yet another spiral staircase, and head up it some more, until you eventually reach a room without a door. Curious, you head inside, only for iron bars to descend behind you, blocking your way. Unlike the previous two rooms, this one just has a steel floor like the one you saw when you came in. Suspicious, you start looking for doors, when suddenly the voice booms again.

"Come now, you didn't think all I'd have you do is fight my minions did you? I decided to mix things up a little here. The only way out of this room is for you to pull one of those two levers. I've put...special surprises behind each one. After the surprise is over you will continue on of course. I wonder, which poison will you pick?"

You don't know if you can trust this voice at his word, but there doesn't seem to be any other way out. You step up to the levers on the wall, and find that one has a skull carved on top of it, and the other has a flame inscribed next to it. It looks like the only thing left to do is to pull a lever...

Team Fort Colorcastle (AAA)
006.png
@ Charizardite Y | HP: 86 | EN: 72 | Type: Fire/Flying | Abilities: Blaze/Solar Power | Stats: 2/3/4/3/115 (+15) [3/4/20] | Other: -
038.png
@ Heat Rock | HP: 100 | EN: 84 | Type: Fire | Abilities: Flash Fire/Drought | Stats: 2/3/3/4/115 (+15) [2/2/20] | Other: -
297.png
@ Rare Candy | HP: 50 | EN: 30 | Type: Fighting | Abilities: Thick Fat/Guts/Sheer Force | Stats: 7/2/1/2/50 [4/6/19] | Other: -

Medicine
Potions: 2/3
Super Potions: 1/1
Ethers: 3/3
Elixirs: 1/1
Revives: 1/1
Status Removers: 0/3
Spares: 0/3

Poke Balls
4x Cherish Ball
8x Park Ball
4x Poke Ball
2x Heal Ball

Items
Charizardite Y [Charizard]
Heat Rock [Ninetales]
Rare Candy [Hariyama]
Electric Gem
Life Orb

Rewards
Fort Colorcastle

3 CC
Charizard: 4 MC, 1 KO
Ninetales: 4 MC, 2 KO
Hariyama: 6 MC

jayelt413: 2 [Base] + (3 × 1) [NC/FR] + (3 × 1.5) [<=3] + (3 × 2) [4-6] = 15.5 UC

Player Options
a) Pull the Skull Lever
b) Pull the Flame Lever

Fort Colorcastle

Oh boy I wonder which lever he's gonna pull
 
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