The Legion of Scolipede

This is a new team ive been using to great success and I just would like to share it with you all.

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One of two main sweepers Scolipede is what i designed this team around and has saved my ass many a time.
Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Swords Dance
- Rock Slide
- Megahorn
- Earthquake

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The Physical wall of the team and the main staller has been extremely effective so far for me.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Roost
- Substitute
- Toxic

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Scolipedes New best friend, Rotom-W counters many of the things scolipede can't kill alongside providing status support with discharge and will-o-wisp. It also gives volt switch support walling abilities and has that powerful hydro pump.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hydro Pump
- Discharge
- Volt Switch
- Will-O-Wisp

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The Other Sweeper of the team special mega lucario is a monster with perfect fighting ghost coverage (deals with fairies unlike dark pulse) also many people expect physical and end up losing their physical tank/wall to it.
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Nasty Plot
- Aura Sphere
- Shadow Ball
- Vacuum Wave

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Provides support with thunder wave and also provides some extra wallbreaking abilities thanks to great coverage.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder Wave
- Discharge
- Focus Blast
- Dark Pulse

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Provides hazard support and some more wall and stall capabilities.
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Recover
- Spikes
- Stealth Rock
- Toxic
 
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Some bReakMyTeam damage calcs:
Everything listed is boosted except for Greninja.

Major threats:
Charizard-Mega-X: This thing causes your team a lot of problems. It gets clean 2hko's on everything with Flare Blitz (with rocks) before Dragon Dance. Gliscor has a chance to live if rocks are off the field.
Greninja: It outspeeds and 1hko's 5 members with rocks on the field. Deo-D doesn't run recover so it might can't swap in again the second time to a Hydro Pump. After that happens you have to sac Thund-i to t-wave it.
Belly Drum Azumarill: Does nasty, nasty things to your team once Deo-D drops below 75% and if it can get a belly drum off.
CB Talonflame: As with Charizard, hitting flare blitz is a relatively safe option since it 2hko's a bunch of your guys.

I'd recommend trying out Spdef Rotom-W > Zapdos. That'd help you with Greninja, Azumarill, Talonflame and Cloyster. Charizard would still be a problem, though.
 
Some bReakMyTeam damage calcs:
Everything listed is boosted except for Greninja.

Major threats:
Charizard-Mega-X: This thing causes your team a lot of problems. It gets clean 2hko's on everything with Flare Blitz (with rocks) before Dragon Dance. Gliscor has a chance to live if rocks are off the field.
Greninja: It outspeeds and 1hko's 5 members with rocks on the field. Deo-D doesn't run recover so it might can't swap in again the second time to a Hydro Pump. After that happens you have to sac Thund-i to t-wave it.
Belly Drum Azumarill: Does nasty, nasty things to your team once Deo-D drops below 75% and if it can get a belly drum off.
CB Talonflame: As with Charizard, hitting flare blitz is a relatively safe option since it 2hko's a bunch of your guys.

I'd recommend trying out Spdef Rotom-W > Zapdos. That'd help you with Greninja, Azumarill, Talonflame and Cloyster. Charizard would still be a problem, though.
What EVs do you recommend for rotom
 
In my opinion you're better off running max/max spread Hp/Def (Physically defensive) Rotom-Wash since your Deo-D is already SpDef. This set counters CB talonflame like a charm and both of your STABS hit it supereffectively so you can spam anything, also absorbs Flare Blitz and can semi-retaliate w/ Hydro Pump. Also can outspeed and KO BD Azu, and also comfortably lives a max atk BD Aqua Jet and OHKOes azu (w/ 50% health) same for the CB Azu set, whuch it can deal with more comfortably.

All of which Gliscor cannot do.

While you're at that you might want to try CB Azumarill of your own (mainly to check CharX) over Gliscor who basically adds nothing to your team beyond some toxic support. Since at the moment you really have no revenge killer. I'd recommend heatran if you want toxic support but then your team has a hard time against excadrill who can land a clean 2hko on everything.

If neither of those work, please just switch over to Bulky pivot Landorus-T w/ Toxic/EQ/Stone Edge/U-Turn which will provide the same utility as Gliscor, albeit without roost. That Intimidate REALLY fucking helps v/s boosting sweepers and Choice Banders, allowing you to hard counter charizard and OHKO back (even with ZERO attack investment -
0+ Atk Landorus-T Earthquake vs. 4 HP / 0 Def Mega Charizard X: 300-354 (100.6 - 118.7%) -- guaranteed OHKO).
 
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