





The Lord Squad
Introduction
Introduction
Hello fellow Smogoners! Welcome to my first RMT. For those of you who don't know me, I'm just your average player that almost exclusively plays NU; other tiers never seemed to interest me much. I've played so many games and made so many teams for the NU tier that I finally have got one that peaked at 16th on the ladder and decided to share it with you guys.
I know what you guys are all thinking; no, this isn't a LC team, or even a PU team. I have exclusively used this team in the NU tier. Once ORAS had settled in, I was sick of all the overpowered mons that were in the tier, so I decided to build an all NFE team based around mixed pikachu for fun. Perhaps unfortunately, it turned out to be pretty good and it's probably the best team I have right now. Even though it has a lot of issues, this team is a lot of fun and catches people way off guard at how good it really is. Let's get to the team building!
Teambuilding Process
As I said, I wanted to build a team around mixed pikachu. This team has undergone so many changes, and has ultimately shaped up to be an extreme HO team with spike stacking and priority to sweep. It also has a bit of dark spam action going on, so that's always fun. While it may look like just a bunch of NFE mons thrown onto a team, I've played so many games with this team that each member definitely pulls their weight.The Squad
Venipede @ Focus Sash
Ability: Speed Boost
EVs: 8 HP / 248 Def / 252 Spe
Jolly Nature
- Protect
- Spikes
- Toxic Spikes
- Endeavor
I almost always lead with Venipede, who plays the crucial spike stacking role on the team. Venipede is really quite a good lead, always managing to get spikes and an endeavor off to weaken a mon for its teamates. Its speed tier is great because at plus 1, it hits 351, allowing it to outspeed and dodge a taunt from lead archeops and other base 110s and below. This is why it is used over whirlipede; however it is less bulky so watch out for rock blasters. Protect is pretty essential to gain the plus 1 speed boost to guarantee getting spikes off.
Venipede @ Focus Sash
Ability: Speed Boost
EVs: 8 HP / 248 Def / 252 Spe
Jolly Nature
- Protect
- Spikes
- Toxic Spikes
- Endeavor

Pikachu @ Light Ball
Ability: Static
EVs: 252 Atk / 152 SpA / 104 Spe
Naughty Nature
- Extreme Speed
- Grass Knot
- Thunderbolt
- Knock Off
Ah, the lord of the team. I know everyone gives pikachu shit for not being able to run even two out of three of the things it wants to run (volt tackle, espeed, and costume) but I have found that this set is able to have a lot of success in the tier. The mixed set catches people off guard and with lots of attack and special attack investment, many mons don't enjoy switching into this thing. Extreme speed is disgustingly strong, 2HKOing stuff like Lilligant, Magmortar, and can even KO stuff like non-eviolite sneasel after rocks. Speed evs outspeed neutral natured base 70s like Samurott and Ludicolo. Lonely nature is used to have a better chance of surviving rotom's shadow ball while a naughty nature can be used to guarantee survival of kanga's fake out after hazards(sad I know). Overall, Pikachu is a fantastic late game cleaner or can weaken walls so its teammates can win.EVs: 252 Atk / 152 SpA / 104 Spe
Naughty Nature
- Extreme Speed
- Grass Knot
- Thunderbolt
- Knock Off

Carvanha @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Aqua Jet/Zen Headbutt
- Crunch
- Waterfall

Haunter @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Taunt
- Destiny Bond/Will-O-Wisp/Thunderbolt

Pawniard @ Eviolite
Ability: Defiant
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Monferno @ Eviolite
Ability: Blaze
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- Slack Off
- Stealth Rock
Threatlist
- bulky grass types, like Vileplume, are really difficult to break
- fighting types like hariyama with access to knock off; play around them by wearing them down and switching between monferno and haunter
- priority users like gurdurr, kangaskhan
Conclusion
I hope you enjoyed this RMT and will try it out, it really is an awesome team to play with whenever I go on tilt or just want to have some fun. Remember, these mons are NFE for a reason; you have to play aggressively and do whatever it takes to keep hazards on the field, such as doubling to Pikachu predicting Mantine to come in and defog. Even with these disadvantages, this team can still hold its own in the NU tier. Thanks to everyone who I've played and made me better, and to the friends that are always fun to chat with :). Also the NU community is the best :)
Replay Proving Peak
http://pokemonshowdown.com/replay/nu-229426278
Venipede @ Focus Sash
Ability: Speed Boost
EVs: 8 HP / 248 Def / 252 Spe
Jolly Nature
- Protect
- Spikes
- Toxic Spikes
- Endeavor
Pikachu @ Light Ball
Ability: Static
EVs: 252 Atk / 152 SpA / 104 Spe
Naughty Nature
- Extreme Speed
- Grass Knot
- Thunderbolt
- Knock Off
Carvanha @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Aqua Jet
- Crunch
- Waterfall
Haunter @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Taunt
- Destiny Bond
Pawniard @ Eviolite
Ability: Defiant
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Monferno @ Eviolite
Ability: Blaze
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- Slack Off
- Stealth Rock
Ability: Speed Boost
EVs: 8 HP / 248 Def / 252 Spe
Jolly Nature
- Protect
- Spikes
- Toxic Spikes
- Endeavor
Pikachu @ Light Ball
Ability: Static
EVs: 252 Atk / 152 SpA / 104 Spe
Naughty Nature
- Extreme Speed
- Grass Knot
- Thunderbolt
- Knock Off
Carvanha @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Aqua Jet
- Crunch
- Waterfall
Haunter @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Taunt
- Destiny Bond
Pawniard @ Eviolite
Ability: Defiant
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Monferno @ Eviolite
Ability: Blaze
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Flamethrower
- Will-O-Wisp
- Slack Off
- Stealth Rock
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