What pokemon can NOT do its own region? That's the question that fascinates me the most. So I collected the solo playthroughs what I could, and marked those who failed.
Unfortunately not every pokemon did have a playthrough yet, but even this stage give a good idea what to expect. Though have to add, I consider the later generation affliction mechanics legit, as without that, gen 7 Ultra would be marked as so hard it isn't even comparable. Of cpurse that means I'm yet to find any pokemon that just won't have the sheer luck to pass those. But now at least we have a direction which way to go.
Here is the chart:
So what do we see. Gen 1 was all about Stat Total. If you were under 200-205, you simply had no chance.
Another observation is, all of those who could not, were bug-types, with the exception of Magicapr, which simply lacked moves to pass.
On the far margin of this I put the note, that Magicarp can win in FireRed. And even Caterpie can win in Let's go P/E. None tried Weedle yet though...
Gen 2 was appearently harder, including the same pokemon which could not, and expanding on those. Interrestingly, gen2 pokemons even with weaker stats, COULD win (at least The League if not Red), so things got more complicated appearently. And appearently Gamefreak did not go back to re-design mons from previous generations.
Gen3 (at least Emerald, here and in gen4 the 3rd games have important differences form the original releases) was again anti-bug, and anything that could not, simply lacked like any kind of moves to succeed. The regis don't gain anything but self-destruct under lvl 5, so that's why they are on the list, and they fit the picture. That actualy made those legendaries kinda unique and protected, khm.
With Gen4 we start to run lower on data, but there is a clear change in the picture. It's no longer "bugs bad", and isn't simply "this pokemon has absolutely no moves".
With gen5 included, some tendencies become appearent: those who lose have low speed (usualy under 50), low stat-total (under 405 if we include Wobuffet), and probably very limiting moveset either by types or power, or both.
Unfortunately not every pokemon did have a playthrough yet, but even this stage give a good idea what to expect. Though have to add, I consider the later generation affliction mechanics legit, as without that, gen 7 Ultra would be marked as so hard it isn't even comparable. Of cpurse that means I'm yet to find any pokemon that just won't have the sheer luck to pass those. But now at least we have a direction which way to go.
Here is the chart:
So what do we see. Gen 1 was all about Stat Total. If you were under 200-205, you simply had no chance.
Another observation is, all of those who could not, were bug-types, with the exception of Magicapr, which simply lacked moves to pass.
On the far margin of this I put the note, that Magicarp can win in FireRed. And even Caterpie can win in Let's go P/E. None tried Weedle yet though...
Gen 2 was appearently harder, including the same pokemon which could not, and expanding on those. Interrestingly, gen2 pokemons even with weaker stats, COULD win (at least The League if not Red), so things got more complicated appearently. And appearently Gamefreak did not go back to re-design mons from previous generations.
Gen3 (at least Emerald, here and in gen4 the 3rd games have important differences form the original releases) was again anti-bug, and anything that could not, simply lacked like any kind of moves to succeed. The regis don't gain anything but self-destruct under lvl 5, so that's why they are on the list, and they fit the picture. That actualy made those legendaries kinda unique and protected, khm.
With Gen4 we start to run lower on data, but there is a clear change in the picture. It's no longer "bugs bad", and isn't simply "this pokemon has absolutely no moves".
With gen5 included, some tendencies become appearent: those who lose have low speed (usualy under 50), low stat-total (under 405 if we include Wobuffet), and probably very limiting moveset either by types or power, or both.