ORAS OU The Medichamp

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"The Medichamp"
Aloha! It struck me one day that Medicham has the highest Attack stat in OU, but it gets relatively little love. I decided to put this monster to use! I've used this team a few times, and wound up with a 12-3 record in my first few games.

The Team

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Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Zen Headbutt
- High Jump Kick
- Ice Punch

Medicham is the star here. His ability, Pure Power, gives him the highest attack stat in OU - 598(!) with a JOLLY nature! It can either open walls for other Pokemon, or seal wins on its own. It's almost impossibleto switch in on this thing. The moves listed here give it excellent coverage: Fake Out lets me Mega for free, and Ice Punch actually OHKOs defensive Garchomp.


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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch

Mega Medicham has a serious weakness to Pokemon like Talonflame and Tornadus-T; therefore, Tyranitar became my answer to bird spam. T-Tar comes in on expected Flying-type moves and often surprises opponents with its Speed for the KO. It also has the ability to Pursuit Trap ghosts, which allows Medicham to spam HJK at will. The moves listed above allow Tyranitar to fulfill his role on the team nicely. These two were a nice core, but I noticed a nasty weakness to Weavile (and Mega-Altaria at +1). My answer?

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Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind

Modest Scarf Keldeo is one of my favorite sets. It outspeeds threats like Weavile, Altaria, and Gengar, while packing exptra power due to the modest nature. A few opponents have actually thought it was Specs due to the higher damage output, only to be surprised later in the game. The typical Scarf moveset is used here. Icy Wind lets me slow things like +1 Altaria and Torn-T down if it becomes necessary, so something else can come in for the kill.

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Chesnaught @ Rocky Helmet
Ability: Bulletproof
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield
- Drain Punch

Chesnaught is here for three reasons. First, it allows me to start a FWG core for type synergy. It's also an awesome defensive wall that helps me deal with things like Rotom-W. The Rocky Helmet, Leech Seed, and Drain Punch combo is annoying for a lot of strong, Physical attackers. Finally, Spikes makes the games go faster on the lower ladder. Medicham and the other heavy hitters definitely appreciate the extra damage.

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Protect
- Stealth Rock

Classic Sp.Def Heatran adds defensive synergy to the team; Chesnaught is my Defensive wall, and Heatran does the same for Special Defense. It sets Stealth Rock for a dreaded Hazard Stack. I opted for the Toxic + Protect combo to wear Pokemon down, and give Medicham and the other heavy hitters a better chance for a late game sweep. Protect also allows me to scout the opponent's moves (and kill the occasional HJK-user).


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Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt

Gengar was the last member added to my team. Levitate is always helpful, especially since I needed a little more help against ground-types. It's a spin-blocker too. There'd be no point in setting up all those hazards, only for the opponent to Rapid Spin them away with no resistance. Gengar definitely benefits from Medicham's presence on the team. Medicham brings down some of the metagames best Special Walls, freeing Gengar to come in and clean up. I chose Taunt in the final moveslot because I don't have hazard control on my team (which has hurt me at times).

Threat List
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Torn-T is a big problem for me, as it outspeeds both Mega-Medicham and Choice Scarf T-Tar. I've been able to play around it so far - but if it's packing Focus Blast, Hurricane, and Knock Off? It can 6-0 my team. I need help coming up with an answer. Sacrificing Keldeo for a chance to slow it down isn't optimal.
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Alakazam and Mega Alakazam are both trouble-makers, though not to the same degree as Tornadus. Their speed often forces me to wear them down with Medicham's Fake Out and/or Hazards before relying on Keldeo for the surprise KO.

As previously stated, hazards have caused a small problem (though not a major one). I'm open to almost every suggestion; my only request is that Medicham stay on the team. Thanks! :]
 
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Hey IamZekken nice team , the team is very good just weak to a few OU Pokémon like Mega Charizard X , Mega Alakazam , Gengar , Mega Altaria and Tornadus-t. So I think to fix this problem Landorus-t > Tyranitar , Landorus-t helps you against Mega Charizard X and Birdspam 2 , just like ttar do. After this Change , your Chesnaught looks quite passive as all the other mons fills the role that Chesnaught does. So I think Scizor > Chesnaught , Scizor counters Mega Alakazam, Mega Altaria and Gengar. It also let you use pursuit so changing Tyranitar will be not a real problem. Also Scizor and Heatran together counter Tornadus-t , Scizor checks non heat wave tor-t , while Heatran counters and Check the heat wave variant. If you still feels weak against Tornadus-t then Chople Berry Heatran gonna do the job for you. Also as you are using rocks on Lando-t so you can try Roar or Stone Edge on Heatran to Check Tornadus-t (Stone Edge hits harder than ancient power even after -atk Nature).

At last I think Hidden Power Ice > Icy wind on Keldeo , as you are already faster than latis and aren't as powerful as the species variant. Also use Timid Nature on Keldeo to speed tie with other Keldeos.


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Hope I helped :]....
 
hey IamZekken. i'm pretty stoked to see how much mega medicham has been rising in usage recently, both in tour play as well as on the ladder. honestly, from what i can see, there's no clear goal for the team to function 'properly', aside from scarf t-tar or keldeo cleaning late-game depending on the match-up, but that is fairly unreliable as both serve as revenge killers for the team, while also getting worn down heavily by coming in on resisted hits, possible status, hazards, etc. mega medicham functions as an incredible wallbreaker for obvious reasons, and one of the main issues i immediately noticed after analyzing the team is that there's no visible set-up sweeper to abuse it's ability of doing so; especially in the current oras metagame, where backbones found on subsets of offense (balanced offense, bulky offense, generic offense, etc.,) are simply not capable of switching in on its sheer power, while the offensive cores also struggle to deal with its forms of priority. the first few mon' choices were fairly solid and leading the build onto the right direction, but there are a few redundancies you may have not recognized, as well as not including a dependable water resist, electric resist (voltturn may become troublesome), and a backbone that doesn't support the offensive core well. in this rate, i will aim to enhance the backbone while keeping an offensive mindset, as well as establishing a basic goal for consistency.

first off, i recommend changing scarf t-tar to the utility chople berry set. this is the first component of providing you a sturdier backbone, this set specifically is capable of living a focus blast / superpower respectively from the likes of life orb gengar, lo / mega alakazam (in your threatlist as well), and both variants of tornadus-t to be pursuit trapped; this would cause all of the mentioned mons' to be put into mega medicham's range to pick them off with priority, or outright killing them with pursuit if they are low enough. ice beam will also be ran on its set to lure in specific issues, which leads me to the next alteration for the build. air balloon swords dance excadrill > spdef heatran is a beneficial choice because it not only provides you a better option for a cleaner once its checks have been weakened or removed, but also as heatran only negatively impacts your team by stacking weaknesses and not providing much defensively, especially after the t-tar set has been modified. not to mention, mega medicham is capable of 2hko'ing a majority of excadrill's switch ins, specifically mons' such as skarmory and hippowdon, allowing driller to clean efficiently. air balloon is chosen over life orb for longevity, and being capable of having a free turn against ground types is appreciated indefinitely. this modification doesn't only help on the offensive side of things, but due to excadrill's natural bulk and typing, it is capable of pivoting into resisted hits comfortably, but also outspeeding tornadus-t in sand will be helpful.

even at first glance, and as the rate above mentioned, chesnaught really cuts any momentum your team gained and is also extremely passive, making it fairly expendable. my recommendation is calm mind + recover latios as opposed to it. this change provides you a secure water resist which is mandatory for success on every single archetype / playstyle, and a secondary wallbreaker / sweeper, especially with excadrill + mega medicham being capable of breaking past most if not all of its checks (clefable, talonflame, tyranitar, bulky steel types, etc.). also, being able of counteracting opposing calm mind users (reuniclus, celebi, suicune, mega slowbro, and so on) is definitely appreciated as the build struggles to break past them.

the last major change i will be making to improve the team is defensive rotom-w > lo gengar. at this point in the build, you remained weak to a plethora of physical threats, some being opposing excadrill / offensive ground types in general, azumarill, talonflame if t-tar got weakened / crippled by wisp, bisharp / weavile, especially as keldeo isn't resttalk to check these threats consistently, lo tornadus-t, and offensive sd mega scizor to a degree. it not only makes the backbone that much sturdier for the current state of the meta, but gaining a pivot on a build like this that appreciates generating momentum can only be a positive attribute. thunder wave is an option you can consider as opposed to will-o-wisp for slowing down boosting mons' and providing speed control in general, but the combination of scarf keldeo and sand rush excadrill make up for the team's general 'slowness'. gengar was a mon' that i honestly felt wasn't needed with all the new offensive pressure included, as well as mega medicham + a lure in ice beam tyranitar.

as for smaller changes / details, bullet punch > ice punch on mega medicham would be beneficial to pick off threats after they've been put in range by t-tar's pursuit (mentioned above), rotom-w's hydro pump, or anything along those lines. bullet punch also provides some assurance against rock polish mega diancie which can clean your team once a few members have been weakened slightly, as well as ice coverage not being mandatory anymore with many possibilities of breaking through bulky ground types (lando-t, tankchomp, hippowdon.)
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Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stone Edge
- Pursuit
- Stealth Rock
- Ice Beam

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Rapid Spin / Rock Slide
- Earthquake
- Iron Head

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Recover
- Calm Mind

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Pain Split
- Will-o-Wisp / Thunder Wave
that's all from me on your build for now, although it may seem like i have made a few drastic changes, i managed to improve the team by adding a consistent goal as well as sturdier backbone to fall back on. hope i helped, and if you have any questions, feel free to ask me! n_n
 
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