The Mex. Skamories and Corviknights beware, because your worst fear is back from the depths (of RU): Choice Specs Magnezone Magnet Pull.
The Mag probably made more sense, but it's been called the Mex for quite a couple of months now so I'm not going to change it.
Pokepaste Link

Samurott-Hisui @ Choice Scarf
Ability: Sharpness
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Sacred Sword

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Spirit Break
- Swords Dance

Toxapex @ Leftovers
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Haze
- Surf

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ghost
EVs: 116 HP / 252 Atk / 140 SpD
Adamant Nature
- Swords Dance
- Facade
- Headlong Rush
- Ice Punch

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- Defog
- U-turn
- Roost

Magnezone @ Choice Specs
Ability: Magnet Pull
Tera Type: Fighting
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Tera Blast
- Volt Switch
Mag has been given some speed EVs to outspeed no investment Corviknights, which is what most run. It doesn't matter that it can't outspeed Skarmories with 96 Spe EVs because they can't run anyway since no U-turn. Volt switch should kill all steel birds in 1 shot at 100%, assuming no SpD investment. It also kinda handles handles SlowkingG so long as it does not have flamethrower, because it resists/is immune to both stabs and can deal good damage with a T-Bolt/Flash cannon and is immune to T-wave.
The Pex is just sitting there and presses mostly toxic or haze on sweepers. A lot of current sweepers have no good way of dealing with this, so this allows you to survive setups that were done too early, excluding some powerful earthquake sweepers. It used to be tera steel so it kept its poison and fairy resistance, but I never used that and had more trouble with T-bolt and EQ, so looking at the type chart suggested tera grass instead. Not a great defensive option, but it is should only be used if a DDed Roaring Moon is about to woop your ass anyway.
Iron Valiant is the staple "I needed a strong sweeper in gen 9 mon", with tera dark for resists+boosted knock-off damage. Also known as the mon who gets to sweep after the gimmick shitmon is sacked.
Samurott-H is there just to be annoying and setup spikes+threaten Gholdengo, with a scarf so it can outspeed some mons weak to Fighting that don't expect it.
Technically this team already has a defensive mon, but corviknight is also there for hazard removal and being fat. And also pivoting I guess. Do not keep it in on sweepers though, even if it is week to body press, it will probably tera and corviknight will allow it to go to +6 if you don't switch.
Lastly, there is the Freddy Fazbear who is not that great, but if used correctly, it can get at least 1 kill every match, and threaten many more. He is surprisingly bulky and can even live a Rotom Wash Hydro pump if you really hate that guy and wanna kill him.
Admittedly, this team was made a while ago, but the only new threat it doesn't do well with is Roaring Moon, since after corviknight doesn't threaten it and everyone else simply dies.
I was planning on just dumping this team somewhere on this forum, but I noticed that this place existed, so I guess if I can learn more about the meta this way I can do that too. If you think this team is ass, please keep in mind that I was blindfolded while making it and also I was using a slime controller and also it was actually my little brother who made it.
Edit: How do I add those fancy pokemon sprites?
Edit 2: Nvm found it
The Mag probably made more sense, but it's been called the Mex for quite a couple of months now so I'm not going to change it.
Pokepaste Link

Samurott-Hisui @ Choice Scarf
Ability: Sharpness
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Sacred Sword

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Spirit Break
- Swords Dance

Toxapex @ Leftovers
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Haze
- Surf

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Ghost
EVs: 116 HP / 252 Atk / 140 SpD
Adamant Nature
- Swords Dance
- Facade
- Headlong Rush
- Ice Punch

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- Defog
- U-turn
- Roost

Magnezone @ Choice Specs
Ability: Magnet Pull
Tera Type: Fighting
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Tera Blast
- Volt Switch
Mag has been given some speed EVs to outspeed no investment Corviknights, which is what most run. It doesn't matter that it can't outspeed Skarmories with 96 Spe EVs because they can't run anyway since no U-turn. Volt switch should kill all steel birds in 1 shot at 100%, assuming no SpD investment. It also kinda handles handles SlowkingG so long as it does not have flamethrower, because it resists/is immune to both stabs and can deal good damage with a T-Bolt/Flash cannon and is immune to T-wave.
The Pex is just sitting there and presses mostly toxic or haze on sweepers. A lot of current sweepers have no good way of dealing with this, so this allows you to survive setups that were done too early, excluding some powerful earthquake sweepers. It used to be tera steel so it kept its poison and fairy resistance, but I never used that and had more trouble with T-bolt and EQ, so looking at the type chart suggested tera grass instead. Not a great defensive option, but it is should only be used if a DDed Roaring Moon is about to woop your ass anyway.
Iron Valiant is the staple "I needed a strong sweeper in gen 9 mon", with tera dark for resists+boosted knock-off damage. Also known as the mon who gets to sweep after the gimmick shitmon is sacked.
Samurott-H is there just to be annoying and setup spikes+threaten Gholdengo, with a scarf so it can outspeed some mons weak to Fighting that don't expect it.
Technically this team already has a defensive mon, but corviknight is also there for hazard removal and being fat. And also pivoting I guess. Do not keep it in on sweepers though, even if it is week to body press, it will probably tera and corviknight will allow it to go to +6 if you don't switch.
Lastly, there is the Freddy Fazbear who is not that great, but if used correctly, it can get at least 1 kill every match, and threaten many more. He is surprisingly bulky and can even live a Rotom Wash Hydro pump if you really hate that guy and wanna kill him.
Admittedly, this team was made a while ago, but the only new threat it doesn't do well with is Roaring Moon, since after corviknight doesn't threaten it and everyone else simply dies.
I was planning on just dumping this team somewhere on this forum, but I noticed that this place existed, so I guess if I can learn more about the meta this way I can do that too. If you think this team is ass, please keep in mind that I was blindfolded while making it and also I was using a slime controller and also it was actually my little brother who made it.
Edit: How do I add those fancy pokemon sprites?
Edit 2: Nvm found it
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