Hello, my name is Elijah, and I've been on Showdown for a couple of months now. After doing quite a bit of ou battling, I've discovered something just as, if not more fun: LC. I've had a blast in this league, and this team happens to be 20-8, gxe of 72, sitting at 1321. Before I make my attempt to crack top 500 (since I'm only roughly 80 points out of it), I was wondering what you guys think of this team.
Karate Kid (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Drain Punch
- Fake Out
- Stone Edge
- U-turn
I've noticed one thing about any strong lc team: they all have Mienfoo. Decent movepool, stats, and it's ability Regenerator, make it one of the best 'mons of lc. I gave it max attack and speed, then poured the remaining stats into defense. This is it's eviolite set, which runs drain punch (primary STAB, and recovers hp), fake out (for guaranteed knock outs on low hp threats), stone edge (for coverage), and u turn, to make it an alternate lead for scouting. I used to run a Life orb set, which was the same but replaced drain punch with hi jump kick. It works great pre-1300, but it's too risky higher up on the ladder (due to that 50% hp loss if it misses), so i changed it to make it more efficient in the long run.
Checkmate (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
When I was deciding what my second physical attacker should be, i'd narrowed it down to pawniard and fletchling. I chose pawniard because of it's steel typing, and that i needed a dark type. It's amazing. Stat wise, I once again gave it max attack and speed, poured the rest into defense. Defiant is great thanks to the attack boost for when it lowers a stat. It makes it a great stat drop blocker. This is it's eviolite set (I've always ran it). I gave it swords dance (to set up), sucker punch, (for priority, STAB, and if i know they are going to attack), knock off (STAB, and to remove items. Knock off is amazing in lc), and iron head (STAB, 30% chance to flinch). I've also heard of pawniard with brick break, but i wanted someone who could set up, so i chose swords dance.
I'm so Thorny (Ferroseed) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 152 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect
Before you continue, feel free to laugh at my name choice. When I was choosing my main wall, I went with ferroseed, mainly because i tend to use ferrothorn a lot in ou. It's just as good in lc as it is in ou. Always give ferroseed iron barbs, it's much better than anticipation, it's hidden ability. Once again, i gave it an eviolite set (5 out of my 6 pokemon have an eviolite). I balanced it's defense and special defense, then split the remaining between hp and attack. I gave it sassy nature, but i guess relaxed works too. For it's moveset, i gave it Gyro Ball (so it's not a sitting duck, and STAB+low speed=really strong), stealth rock (main hazard), leech seed (secondary hazard+stalling), and protect (scouting+stalling).
Bronchitis (Koffing) @ Eviolite
Ability: Levitate
Level: 5
EVs: 196 HP / 156 Def / 156 SpD
Bold Nature
- Pain Split
- Will-O-Wisp
- Clear Smog
- Sludge Bomb
I know what ur thinking: why koffing? It's the B category in the viability rankings, and there are better defensive walls than koffing. My answer is two words: clear smog. For those of you who don't know what clear smog is, it is a special poison type move that has a base power of 50, and does not check accuracy/evasion. What's special is that it resets your opponent stats. I'll say it one more time. IT RESETS YOUR OPPONENTS STATS! This is amazing, since not only does it do damage, it completely counters any threat of any kind that wants to set up (fletchling, torchic, magby, anything that has received baton pass). It has saved me countless times, and that is why koffing is on my team. Item is eviolite, split stats between hp, defense, special defense. For its moveset, i gave it pain split (to get me out of a hitch), will o wisp (to cripple physical threats), clear smog (for obvious reasons), and sludge bomb (primary STAB, and for the poison.
Asian Polygon (Porygon) @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Bold Nature
- Thunder Wave
- Tri Attack
- Shadow Ball
- Recover
Porygon is my mixed wall/ attacker/ staller. It wide variety of roles is what puts it on this team. I had a hard time choosing it's ability (I did a lot of experimenting) and i ended up deciding to use trace, because it can take it's opponent's ability and abuse it itself. I gave it eviolite (as per usual), and made it more defensive than special defensive with it's ev's and nature, but it can still wall special attackers fine. I gave it thunder wave (to cripple fast opponents), tri attack (STAB, and 20% chance to burn/freeze/paralyze), shadow ball (to counter ghost types, and it gives opponents a surprise), and recover (to stall).
There is No Spoon (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Shadow Ball
- Hidden Power [Fire]
My final pokemon is abra, as my special sweeper. It's fantastic thanks to magic guard, so it can take burns and poisons with ease. It's also the only member of my team that does not have an eviolite, it has a focus sash instead, to guarentee itself a chance to do some damage. I gave it max special attack and speed, and poured the rest into special defense. As for its moveset, i gave it psychic for primary STAB, and its other 3 moves are there to check it's three weaknesses; Dazzling gleam (for dark types), shadow ball (for ghost types), and hp fire (for bug types). DO NOT GIVE IT CHOICE SCARF AND HP FIRE! I played one guy who had this, and it lost to my abra because of the sash, and cost him the match. He argued that it outspeeds the entire metagame. That's great, but it gets wrecked by anything with a focus sash. When i suggested that hp fire is better than hp fighting, he argued that hp fighting wrecks pawniard and porygon. While hp fighting does ohko pawniard, hp fire has a 6.3% chance of ohko full health pawniard. That means that as long as it has a small chunck of it's hp missing, it'll do fine. And for porygon, your better off using psychic, because hp fighting does 120 damage on porygon, while psychic does 135 because of stab. That guy was an idiot.
Please help my quest to get to top 500 by making suggestions! All feedback is welcome! I appreciate you reading this whole thing
PokElijah (my ps username)
Karate Kid (Mienfoo) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Drain Punch
- Fake Out
- Stone Edge
- U-turn
I've noticed one thing about any strong lc team: they all have Mienfoo. Decent movepool, stats, and it's ability Regenerator, make it one of the best 'mons of lc. I gave it max attack and speed, then poured the remaining stats into defense. This is it's eviolite set, which runs drain punch (primary STAB, and recovers hp), fake out (for guaranteed knock outs on low hp threats), stone edge (for coverage), and u turn, to make it an alternate lead for scouting. I used to run a Life orb set, which was the same but replaced drain punch with hi jump kick. It works great pre-1300, but it's too risky higher up on the ladder (due to that 50% hp loss if it misses), so i changed it to make it more efficient in the long run.
Checkmate (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 76 Def / 196 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
When I was deciding what my second physical attacker should be, i'd narrowed it down to pawniard and fletchling. I chose pawniard because of it's steel typing, and that i needed a dark type. It's amazing. Stat wise, I once again gave it max attack and speed, poured the rest into defense. Defiant is great thanks to the attack boost for when it lowers a stat. It makes it a great stat drop blocker. This is it's eviolite set (I've always ran it). I gave it swords dance (to set up), sucker punch, (for priority, STAB, and if i know they are going to attack), knock off (STAB, and to remove items. Knock off is amazing in lc), and iron head (STAB, 30% chance to flinch). I've also heard of pawniard with brick break, but i wanted someone who could set up, so i chose swords dance.
I'm so Thorny (Ferroseed) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 152 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Leech Seed
- Protect
Before you continue, feel free to laugh at my name choice. When I was choosing my main wall, I went with ferroseed, mainly because i tend to use ferrothorn a lot in ou. It's just as good in lc as it is in ou. Always give ferroseed iron barbs, it's much better than anticipation, it's hidden ability. Once again, i gave it an eviolite set (5 out of my 6 pokemon have an eviolite). I balanced it's defense and special defense, then split the remaining between hp and attack. I gave it sassy nature, but i guess relaxed works too. For it's moveset, i gave it Gyro Ball (so it's not a sitting duck, and STAB+low speed=really strong), stealth rock (main hazard), leech seed (secondary hazard+stalling), and protect (scouting+stalling).
Bronchitis (Koffing) @ Eviolite
Ability: Levitate
Level: 5
EVs: 196 HP / 156 Def / 156 SpD
Bold Nature
- Pain Split
- Will-O-Wisp
- Clear Smog
- Sludge Bomb
I know what ur thinking: why koffing? It's the B category in the viability rankings, and there are better defensive walls than koffing. My answer is two words: clear smog. For those of you who don't know what clear smog is, it is a special poison type move that has a base power of 50, and does not check accuracy/evasion. What's special is that it resets your opponent stats. I'll say it one more time. IT RESETS YOUR OPPONENTS STATS! This is amazing, since not only does it do damage, it completely counters any threat of any kind that wants to set up (fletchling, torchic, magby, anything that has received baton pass). It has saved me countless times, and that is why koffing is on my team. Item is eviolite, split stats between hp, defense, special defense. For its moveset, i gave it pain split (to get me out of a hitch), will o wisp (to cripple physical threats), clear smog (for obvious reasons), and sludge bomb (primary STAB, and for the poison.
Asian Polygon (Porygon) @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Bold Nature
- Thunder Wave
- Tri Attack
- Shadow Ball
- Recover
Porygon is my mixed wall/ attacker/ staller. It wide variety of roles is what puts it on this team. I had a hard time choosing it's ability (I did a lot of experimenting) and i ended up deciding to use trace, because it can take it's opponent's ability and abuse it itself. I gave it eviolite (as per usual), and made it more defensive than special defensive with it's ev's and nature, but it can still wall special attackers fine. I gave it thunder wave (to cripple fast opponents), tri attack (STAB, and 20% chance to burn/freeze/paralyze), shadow ball (to counter ghost types, and it gives opponents a surprise), and recover (to stall).
There is No Spoon (Abra) @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 240 SpA / 68 SpD / 200 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Shadow Ball
- Hidden Power [Fire]
My final pokemon is abra, as my special sweeper. It's fantastic thanks to magic guard, so it can take burns and poisons with ease. It's also the only member of my team that does not have an eviolite, it has a focus sash instead, to guarentee itself a chance to do some damage. I gave it max special attack and speed, and poured the rest into special defense. As for its moveset, i gave it psychic for primary STAB, and its other 3 moves are there to check it's three weaknesses; Dazzling gleam (for dark types), shadow ball (for ghost types), and hp fire (for bug types). DO NOT GIVE IT CHOICE SCARF AND HP FIRE! I played one guy who had this, and it lost to my abra because of the sash, and cost him the match. He argued that it outspeeds the entire metagame. That's great, but it gets wrecked by anything with a focus sash. When i suggested that hp fire is better than hp fighting, he argued that hp fighting wrecks pawniard and porygon. While hp fighting does ohko pawniard, hp fire has a 6.3% chance of ohko full health pawniard. That means that as long as it has a small chunck of it's hp missing, it'll do fine. And for porygon, your better off using psychic, because hp fighting does 120 damage on porygon, while psychic does 135 because of stab. That guy was an idiot.
Please help my quest to get to top 500 by making suggestions! All feedback is welcome! I appreciate you reading this whole thing
PokElijah (my ps username)