The OU Misdreavus Boogie!






'Sup bros. I don't really go in these forums much; i mostly just play instead of lurking around.
I've been using this team for a while, with reasonable success. I usually stay around 1250-1350. I feel that it could be better, so that's why i'm going here.
Team Building Process
I have never been good at offensive Pokemon. My prediction skills are simply not good enough, and I always feel very vulnerable without a plethora of walls at my side.
So I knew from the start that i wanted a defensive team. The first thing i wanted was something that could wall a large portion of the metagame and set up entry hazards. Blissey can take on many special sweepers and learns Stealth Rock, easily the most important entry hazard.
So I knew from the start that i wanted a defensive team. The first thing i wanted was something that could wall a large portion of the metagame and set up entry hazards. Blissey can take on many special sweepers and learns Stealth Rock, easily the most important entry hazard.

Next, I wanted something that could set up Spikes and complimented Blissey well. Naturally, Skarmory was my choice.


I knew from experience that Skarmbliss was incapable of dealing with threats such as Terakion and Gliscor. One of my favorite poke's to just shove on a team and forget about those things was, and still is, Regeneration Slowbro.



So now I had my main core. However, weather, as most people should know, is the driving force behind the BW metagame. I knew I needed something that could stop rain/sun permanently. CB Tyranitar has been for a long time the only Tyranitar set I really used. (SR Tar was awesome before Iconic's influential team made it extremely predictable.) With him, I could do massive damage to fleeing weather starters with powerful Pursuits. Also, he was a great check to CM Reuniclus, who would otherwise demolish me.




Rapid Spin was also a necessity. TS and Spikes could do major damage without it. I looked at Rapid Spinners that were viable in OU. Seeing as Tentacruel and Starmie were too similar to Slowbro and would be somewhat redundant on this team, my first instinct was to choose Forretress, who i could stuff SR and Toxic Spikes on to save moveslots for my other pokemon. Then I looked back at my team in its present state. I realized it was now officially a sandstorm team. A very, very slow sandstorm team. Excadrill has nearly perfect coverage in Quakedge, can Rapid Spin, and an ability that gives him godly amounts of speed. He has not disappointed me as a spinner and revenge killer.





Although the first five slots were easy enough to choose, the sixth looked like it was going to be a challenge. Two threats that came to mind were Skarmory and Ferrothorn. Tyranitar could possibly deal with both of those threats, but Stone Edge's inaccurarcy made making it my sole Skarm counter unappealing, and switching into a possible SE stab attack from Natty was very scary. I looked at some of my previous teams, and realized what I needed: Magnezone! What could go wrong with having 4 poke's weak to fighting and one resistant to it?






Obviously, a lot went wrong. So much went wrong, in fact, that I had to take a break from Pokemon for a few weeks. When I went back (a few days after Blaziken was rightfully banished to the Uber tier) I looked at this team and thought that I could do a much better job with it. I knew now that this sixth member needed to be a fighting resist, spinblocker or not. Sub-Disable Gengar had proved to annoy me to pieces previously. He could counter Conkledurr and Reuniclus and revenge things that Dory could not, such as Air Balloon users.






Gengar's spinblocking abilities were not up to par, and he couldn't counter much that other members of my team couldn't already handle. Gengar is a fine choice for offense, but i wasn't going for an offensive team. He needed to go.
So, once again, I was missing a member. At this point, i could only really stop Skarmory and Nattorei with surprise Flamethrowers from Blissey and Slowbro and Superpowers/Stone Edges from Ttar. I wanted something that could easily disrupt them. I was also seeing more and more Rapid Spin, so i needed a legimate spin-blocker. I took to spectating matches to look for ideas. Eventually, I found a Little Cup match where someone was using Misdreavus with Eviolite to great effect. I was impressed. But could this thing perform well in OU? It could actually hold its own, surprisingly. It's not amazing against Starmie, but Forretress and Doryuuzu are handled surprisingly well. Forry gets taunted, and Doryuuzu gets WoW'd. This thing is hell for stall teams, as well. Skarm and Natty can't set up Spikes, Chansey/Blissey are left helpless and Spikes and Stealth Rock remain on the field.
So, once again, I was missing a member. At this point, i could only really stop Skarmory and Nattorei with surprise Flamethrowers from Blissey and Slowbro and Superpowers/Stone Edges from Ttar. I wanted something that could easily disrupt them. I was also seeing more and more Rapid Spin, so i needed a legimate spin-blocker. I took to spectating matches to look for ideas. Eventually, I found a Little Cup match where someone was using Misdreavus with Eviolite to great effect. I was impressed. But could this thing perform well in OU? It could actually hold its own, surprisingly. It's not amazing against Starmie, but Forretress and Doryuuzu are handled surprisingly well. Forry gets taunted, and Doryuuzu gets WoW'd. This thing is hell for stall teams, as well. Skarm and Natty can't set up Spikes, Chansey/Blissey are left helpless and Spikes and Stealth Rock remain on the field.






The Team
Blissey @ Leftovers
Ability: Natural Cure
EV's: 252 HP 128 Def. 120 SAttack
Nature: Bold
-Softboiled
-Stealth Rock
-Toxic
-Flamethrower

Blissey @ Leftovers
Ability: Natural Cure
EV's: 252 HP 128 Def. 120 SAttack
Nature: Bold
-Softboiled
-Stealth Rock
-Toxic
-Flamethrower
Blissey is here to set up entry hazards and generally be annoying to things like Latios. Softboiled is used because i cannot waste a moveslot on Wish. I'm using Stealth Rock on her because I want Skarmory to be able to attack if it needs to, and it's also very easy to set up with her. Without Bliss, Rotom-w, Latias, Latios, and Starmie would easily demolish the majority of my team. She can also catch incoming Scizor and Nattorei by surprise, and can hold her own against Skarmory. The EV's allow her to 2HKO skarm and natty and OHKO scizor.

Skarmory @ Leftovers
Ability: Sturdy
EV's: 252 HP 216 Def 40 Speed
Nature: Impish
-Spikes
-Brave Bird
-Whirlwind
-Roost
Skarm is there mostly to set up Spikes. He can also pHaze, but I don't find myself doing that too often since most set up sweepers I run into can handle skarm. It's still useful for the occaisonal Garchomp, though. Leftovers is used because Magnezone is much rarer than in DPP, and it can be played around if you pay attention to team preview. I really don't like placing two or more entry hazards on one pokemon usually, and i wanted Skarmory to be able to attack, so blissey has SR instead of skarm. 40 EV's are placed in speed because i shit on speed creep.

Slowbro @ Leftovers
Ability: Regenerator
EV's: 252 HP 252 Def 4 Speed
Nature: Bold
-Surf
-Flamethrower
-Hidden Power Electric
-Ice Beam
Slowbro is here to stop various setup sweepers. This moveset is not what most people use prefer to use Slowbro like, i know. But all of those moves are necessary for me: surf for stab, ice beam for mence and garchomp, HP electric for gyara (who i run into way too often, mence is twice as good) and flamethrower so slowbro's not nattorei and scizor bait. I believe slack off isn't necessary since I often can't find time to use it anyway when i'm facing off chomps and predicting switches to Scizor, and i get free HP by just switching out. I would like space for toxic, but the amount of gyarados i run into does not allow that. The reason i'm not using LO or specs is because i find that slowbro is considerably less bulky without lefties and defense boosting ev's/a bold nature. I would highly appreciate different moveset or pokemon suggestions, although slowbro has been extremely useful. (maybe wish on blissey so i can run specs? i'm open to ideas.)

Tyranitar @ Choice Band
Ability: Sand Stream
EV's: 140 HP 252 Attack 116 Speed
Nature: Adamant
-Stone Edge
-Crunch
-Pursuit
-Aqua Tail
Tyranitar was added to this team when i realized i needed something good against weather starters. pursuit is extremely useful for fleeing politoeds/ninetails who are expecting at most a weak attack from a Quiettar as they flee the scene to set up weather another time. CB tar is rarely expected nowadays, so it is more useful than ever. Tyranitar is also the only thing on this team really stopping CM Reuniclus. He can't switch willy-nilly into potential Focus Blasts, but he at least can halt a sweep with a Crunch that usually OHKO's. Aqua Tail is for incoming Hippowdons and Gliscors. 116 Speed may seem like a bit much, but I was tired of get outrun by metal birds with 36 Speed EV's. :P

Excadrill @ Balloon
Ability: Sand Rush
EV's: 100 HP 252 Attack 156 Speed
Nature: Adamant
-Earthquake
-Rapid Spin
-Rock Slide
-X-Scissor
Excadrill is not just good for offensive teams. As one of about 4 viable rapid spinners in OU, he has a great niche on sand stall teams as a rapid spinner/revenge killer. He is by far the fastest member of my team (and really the only thing with any speed whatsoever). Rapid Spin is so i can rapid spin away TS and spikes. Earthquake for stab, Rock Slide for good coverage. X-scissor is for certain things Quakeslide doesn't hit hard, such as celebi, who i am actually seeing a lot of. Seriously, that thing destroys with Nasty Plot and Recover. UU is so ridiculous right now. Anyway, Air Balloon is used so i can have more oppurtunities to spin.

Misdreavus @ Eviolite
Ability: Levitate
Ev's: 252 HP 252 Def 4 Speed
Nature: Bold
-Shadow Ball
-Taunt
-Will-o-Wisp
-Pain Split
Misdreavus is the final member of my team. It usually ranges from being the most useful member to the least useful, depending on the team I'm fighting. It mostly serves as an anti-stall tool and a spinblocker. Misdreavus is fast enough so that it won't need EV's in speed. It's useful, but i'm considering changing the sixth slot once again. A secondary pHazer, Toxic Spikes user, or a status absorber would be really nice. I would appreciate a suggestion for this slot very much. (sableye better get out of DW quick)
And there's the team. It is by far the greatest BW team I have ever assembled, not that that's saying much. I have had a lot of fun with it over the past couple of months, and do not plan on retiring it. Criticisms and suggestions are more than welcome.
Things I Would Like to Have But Don't
In order of importance, from greatest to least:
-CM Virizion counter
-status absorber
-Spinblocker that Handles Starmie
-Secondary pHazer that can stop things which skarm can't (latias, maybe? I'd like to see some set ideas)
-Something that doesn't care about being tricked a scarf. (a little hard to fit on this team, but if you can think of anything i'll consider it.)
-Wish (for slowbro and dreavus mostly)
-Heal Bell
-Toxic Spikes
-Priority User (Dory is usually good enough, but still..)
-Something that completely shuts down Gengar
-CM Virizion counter
-status absorber
-Spinblocker that Handles Starmie
-Secondary pHazer that can stop things which skarm can't (latias, maybe? I'd like to see some set ideas)
-Something that doesn't care about being tricked a scarf. (a little hard to fit on this team, but if you can think of anything i'll consider it.)
-Wish (for slowbro and dreavus mostly)
-Heal Bell
-Toxic Spikes
-Priority User (Dory is usually good enough, but still..)
-Something that completely shuts down Gengar
Final Glance





