The Misdreavus Boogie!

The OU Misdreavus Boogie!
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'Sup bros. I don't really go in these forums much; i mostly just play instead of lurking around.​

I've been using this team for a while, with reasonable success. I usually stay around 1250-1350. I feel that it could be better, so that's why i'm going here.​

Team Building Process

I have never been good at offensive Pokemon. My prediction skills are simply not good enough, and I always feel very vulnerable without a plethora of walls at my side.
So I knew from the start that i wanted a defensive team. The first thing i wanted was something that could wall a large portion of the metagame and set up entry hazards. Blissey can take on many special sweepers and learns Stealth Rock, easily the most important entry hazard.​
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Next, I wanted something that could set up Spikes and complimented Blissey well. Naturally, Skarmory was my choice.​

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I knew from experience that Skarmbliss was incapable of dealing with threats such as Terakion and Gliscor. One of my favorite poke's to just shove on a team and forget about those things was, and still is, Regeneration Slowbro.​

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So now I had my main core. However, weather, as most people should know, is the driving force behind the BW metagame. I knew I needed something that could stop rain/sun permanently. CB Tyranitar has been for a long time the only Tyranitar set I really used. (SR Tar was awesome before Iconic's influential team made it extremely predictable.) With him, I could do massive damage to fleeing weather starters with powerful Pursuits. Also, he was a great check to CM Reuniclus, who would otherwise demolish me.​
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Rapid Spin was also a necessity. TS and Spikes could do major damage without it. I looked at Rapid Spinners that were viable in OU. Seeing as Tentacruel and Starmie were too similar to Slowbro and would be somewhat redundant on this team, my first instinct was to choose Forretress, who i could stuff SR and Toxic Spikes on to save moveslots for my other pokemon. Then I looked back at my team in its present state. I realized it was now officially a sandstorm team. A very, very slow sandstorm team. Excadrill has nearly perfect coverage in Quakedge, can Rapid Spin, and an ability that gives him godly amounts of speed. He has not disappointed me as a spinner and revenge killer.​

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Although the first five slots were easy enough to choose, the sixth looked like it was going to be a challenge. Two threats that came to mind were Skarmory and Ferrothorn. Tyranitar could possibly deal with both of those threats, but Stone Edge's inaccurarcy made making it my sole Skarm counter unappealing, and switching into a possible SE stab attack from Natty was very scary. I looked at some of my previous teams, and realized what I needed: Magnezone! What could go wrong with having 4 poke's weak to fighting and one resistant to it?​


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Obviously, a lot went wrong. So much went wrong, in fact, that I had to take a break from Pokemon for a few weeks. When I went back (a few days after Blaziken was rightfully banished to the Uber tier) I looked at this team and thought that I could do a much better job with it. I knew now that this sixth member needed to be a fighting resist, spinblocker or not. Sub-Disable Gengar had proved to annoy me to pieces previously. He could counter Conkledurr and Reuniclus and revenge things that Dory could not, such as Air Balloon users.​

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Gengar's spinblocking abilities were not up to par, and he couldn't counter much that other members of my team couldn't already handle. Gengar is a fine choice for offense, but i wasn't going for an offensive team. He needed to go.
So, once again, I was missing a member. At this point, i could only really stop Skarmory and Nattorei with surprise Flamethrowers from Blissey and Slowbro and Superpowers/Stone Edges from Ttar. I wanted something that could easily disrupt them. I was also seeing more and more Rapid Spin, so i needed a legimate spin-blocker. I took to spectating matches to look for ideas. Eventually, I found a Little Cup match where someone was using Misdreavus with Eviolite to great effect. I was impressed. But could this thing perform well in OU? It could actually hold its own, surprisingly. It's not amazing against Starmie, but Forretress and Doryuuzu are handled surprisingly well. Forry gets taunted, and Doryuuzu gets WoW'd. This thing is hell for stall teams, as well. Skarm and Natty can't set up Spikes, Chansey/Blissey are left helpless and Spikes and Stealth Rock remain on the field.​
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The Team
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Blissey @ Leftovers
Ability: Natural Cure
EV's: 252 HP 128 Def. 120 SAttack
Nature: Bold
-Softboiled
-Stealth Rock
-Toxic
-Flamethrower​

Blissey is here to set up entry hazards and generally be annoying to things like Latios. Softboiled is used because i cannot waste a moveslot on Wish. I'm using Stealth Rock on her because I want Skarmory to be able to attack if it needs to, and it's also very easy to set up with her. Without Bliss, Rotom-w, Latias, Latios, and Starmie would easily demolish the majority of my team. She can also catch incoming Scizor and Nattorei by surprise, and can hold her own against Skarmory. The EV's allow her to 2HKO skarm and natty and OHKO scizor.​

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Skarmory @ Leftovers
Ability: Sturdy
EV's: 252 HP 216 Def 40 Speed
Nature: Impish
-Spikes
-Brave Bird
-Whirlwind
-Roost​

Skarm is there mostly to set up Spikes. He can also pHaze, but I don't find myself doing that too often since most set up sweepers I run into can handle skarm. It's still useful for the occaisonal Garchomp, though. Leftovers is used because Magnezone is much rarer than in DPP, and it can be played around if you pay attention to team preview. I really don't like placing two or more entry hazards on one pokemon usually, and i wanted Skarmory to be able to attack, so blissey has SR instead of skarm. 40 EV's are placed in speed because i shit on speed creep.​

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Slowbro @ Leftovers
Ability: Regenerator
EV's: 252 HP 252 Def 4 Speed
Nature: Bold
-Surf
-Flamethrower
-Hidden Power Electric
-Ice Beam
Slowbro is here to stop various setup sweepers. This moveset is not what most people use prefer to use Slowbro like, i know. But all of those moves are necessary for me: surf for stab, ice beam for mence and garchomp, HP electric for gyara (who i run into way too often, mence is twice as good) and flamethrower so slowbro's not nattorei and scizor bait. I believe slack off isn't necessary since I often can't find time to use it anyway when i'm facing off chomps and predicting switches to Scizor, and i get free HP by just switching out. I would like space for toxic, but the amount of gyarados i run into does not allow that. The reason i'm not using LO or specs is because i find that slowbro is considerably less bulky without lefties and defense boosting ev's/a bold nature. I would highly appreciate different moveset or pokemon suggestions, although slowbro has been extremely useful. (maybe wish on blissey so i can run specs? i'm open to ideas.)​

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Tyranitar @ Choice Band
Ability: Sand Stream
EV's: 140 HP 252 Attack 116 Speed
Nature: Adamant
-Stone Edge
-Crunch
-Pursuit
-Aqua Tail
Tyranitar was added to this team when i realized i needed something good against weather starters. pursuit is extremely useful for fleeing politoeds/ninetails who are expecting at most a weak attack from a Quiettar as they flee the scene to set up weather another time. CB tar is rarely expected nowadays, so it is more useful than ever. Tyranitar is also the only thing on this team really stopping CM Reuniclus. He can't switch willy-nilly into potential Focus Blasts, but he at least can halt a sweep with a Crunch that usually OHKO's. Aqua Tail is for incoming Hippowdons and Gliscors. 116 Speed may seem like a bit much, but I was tired of get outrun by metal birds with 36 Speed EV's. :P​

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Excadrill @ Balloon
Ability: Sand Rush
EV's: 100 HP 252 Attack 156 Speed
Nature: Adamant
-Earthquake
-Rapid Spin
-Rock Slide
-X-Scissor
Excadrill is not just good for offensive teams. As one of about 4 viable rapid spinners in OU, he has a great niche on sand stall teams as a rapid spinner/revenge killer. He is by far the fastest member of my team (and really the only thing with any speed whatsoever). Rapid Spin is so i can rapid spin away TS and spikes. Earthquake for stab, Rock Slide for good coverage. X-scissor is for certain things Quakeslide doesn't hit hard, such as celebi, who i am actually seeing a lot of. Seriously, that thing destroys with Nasty Plot and Recover. UU is so ridiculous right now. Anyway, Air Balloon is used so i can have more oppurtunities to spin.
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Misdreavus @ Eviolite
Ability: Levitate
Ev's: 252 HP 252 Def 4 Speed
Nature: Bold
-Shadow Ball
-Taunt
-Will-o-Wisp
-Pain Split
Misdreavus is the final member of my team. It usually ranges from being the most useful member to the least useful, depending on the team I'm fighting. It mostly serves as an anti-stall tool and a spinblocker. Misdreavus is fast enough so that it won't need EV's in speed. It's useful, but i'm considering changing the sixth slot once again. A secondary pHazer, Toxic Spikes user, or a status absorber would be really nice. I would appreciate a suggestion for this slot very much. (sableye better get out of DW quick)​


And there's the team. It is by far the greatest BW team I have ever assembled, not that that's saying much. I have had a lot of fun with it over the past couple of months, and do not plan on retiring it. Criticisms and suggestions are more than welcome.​

Things I Would Like to Have But Don't
In order of importance, from greatest to least:
-CM Virizion counter
-status absorber
-Spinblocker that Handles Starmie
-Secondary pHazer that can stop things which skarm can't (latias, maybe? I'd like to see some set ideas)
-Something that doesn't care about being tricked a scarf. (a little hard to fit on this team, but if you can think of anything i'll consider it.)
-Wish (for slowbro and dreavus mostly)
-Heal Bell
-Toxic Spikes
-Priority User (Dory is usually good enough, but still..)
-Something that completely shuts down Gengar​
Final Glance
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Threatlist
Black: Handled well
Orange: Threat
Red: Signifigant threat
Offensive Threats

Breloom - You might think this thing would be a problem since i have no status absorber, but it's not too big of a threat. Ttar can still break subs with any moves besides pursuit, bliss and slowbro can use flamethrower/ice beam, dory can still use x-scissor for some minor damage, and misdreavus can WoW/taunt on the switch and serve as sleep fodder if it isn't too useful against the team i'm against. Skarm can kill or pHaze after it subs or uses focus punch.
Chandelure - Lol OU. I almost never see this thing (and for good reason), but if i ever did i would have Ttar if the set is CM Sub Shadow Ball Flamethrower. HP fighting is a possibility, but who cares? it's chandelure. choiced sets are handled by bliss.
Conkeldurr - Skarmory, Slowbro and sometimes even Misdreavus can manhandle this thing.
Darmanitan - Slowbro, usually, although a sun-boosted CB encourage flare blitz can 2HKO usually. if it uses that, i switch to Ttar to switch the weather and take the hit, while also gaining HP with Regenerator
Deoxys-S - Tyranitar, Blissey or Misdreavus depending on the set. It's almost always Reflect/Light Screen Taunt and Superpower, so i have no choice but to switch to Dreavus and use a weak Shadow Ball. It 2HKO's if it doesn't use Light Screen first turn. Ttar can also be reliable against some sets. If it's a suicide spiker, i usually send in Dory to spin away the hazards the first chance i get. Its unpredictability is the only thing making it dangerous.
Dragonite - Again, depends on the set. Usually i switch to Slowbro first to threaten with an ice beam if it's not at full health. Ttar can change the weather on a predicted Hurricane. Dory can revenge kill. Skarm can take a fire blast from a DDer if it has high health and pHaze.
Espeon - Ttar. CB crunch KO's even against reflect. It can take a hidden power and live with some health. Magic Mirror can be noted in team preview, so i'll usually attack when i predict a switch. Dory kills with x-scissor if screens aren't up and it has a little bit of health missing.
Escavalier - Skarm or dreavus. I rarely see this, so it's not too big of a deal.
Excadrill - Skarm demolishes this thing. Slowbro can KO after some damage. it can be revenged by my own excadrill also. Blissey can still flamethrower on a predicted switch in or SD. dreavus WoW's and can spinblock.
Garchomp - Skarm can pHaze away Sub+Sd. Slowbro can KO with ice beam. (but will probably miss... ban sand veil plz)
Gengar - This thing is annoying. Pain Split decimates this team. Disable isn't too big of a deal if i play smart. Skarm can usually pHaze it out if it has high health. Dory can still revenge kill. I'm not completely subject to Gengar's will, it's just a nuisance.
Gorebyss - WHAT. THE. FUCK. This thing is virtually unstoppable when paired with espy and chomp. There are no counters to a +2+2+2 yachechomp with fire blast and outrage. luckily, it can still be handled with prediction. upon seeing gorebyss, i switch to blissey, who toxics on the switch to chomp. i then switch to skarm to take the outrage, and then pHaze it away with ease most of the time. not unstoppable against THIS team, but still a ridiculous strategy that needs special care. if chomp is gone bliss can usually take a few hits and stall with toxic, and dory can revenge it if it's only at +2.
Gyarados - HP electric, all the way! (Also lol this is used more than mence. Is being revenged by scizor and mamoswine THAT big of a deal?)
Haxorus - Skarm, day and night.
Heatran - Blissey set up SR against it, although it can't do much else. Ttar can take an Earth Power and KO with Aqua Tail. Slowbro can take HP ice variants. Dory can revenge if it doesn't have its balloon.
Hydreigon - Blissey. Dory revenges. I've never run into a mixed variant, but i suppose blissey can usually take a weakish outrage before i switch to Dory/Skarm/Slowbro/Dreavus. I laugh whenever i see this used instead of Latios or mence.
Infernape - Slowbro. Grass Knot does not KO. Dory revenges.
Jirachi - Skarm can take the common iron head body slam wish protect sets, although it usually ends up paralyzed in the process. If i can get dory in, i can EQ as it predicts an SD/saccs itself. a threat not because it can KO my team, but because it can get in Wish so often, paralyze skarm basically every match, and the only thing on my team that can KO it risks getting crippled. he has never caused any losses, though.
Jolteon - Blissey can take anything from this thing, although i usually switch to Dory fearing volt switch.
Landorus - I can imagine this thing being trouble, although in all of my time playing i've only ever seen one. It was running scarf, so slowbro and skarm owned it. Also, this thing is nearly UU. WTF? Rock Polish SD in sand is way better than dual setup Terakion.
Latios - Blissey. This thing NEVER tricks for some reason. If it did, blissey can still switch in a few times. Ttar can pursuit it after it d-meteors.
Lucario - Dory revenges SD. Blissey CAN take NP and use flamethrower, although it hurts.
Machamp - Slowbro or Dreavus. This thing is rarely used, so it's not a concern.
Magnezone - The only thing Zone really does is prevent me from setting up spikes. I rarely ever send out SKarm unless it's dead or i want to bait it. the sturdy buff and team preview made this thing a lot worse than it was in DPP.
Mamoswine - Slowbro, Skarm and Dreavus can all take it on.
Metagross - Once again, Slowbro, Skarm and Dreavus. Dory can revenge.
Mienshao - Slowbro, Skarm, and Dreavus. U turn is annoying, but it's usually easy to predict the switch-in if i note down the opponent's team.
Reuniclus - Ttar checks CM. Dory can revenge it if it's low on health. I've often switched in Misdreavus to taunt it and alternated between Shadow Ball/Pain Split if it's useless against the opposing team otherwise. Blissey is not 2HKO'd by Trick Room variants.
Salamence - Slowbro handles DD very well. Mixed sets can KO with Dmeteor though, so i usually switch to Skarm or bliss if it attacks first.
Sawsbuck - Skarm destroys it. Dory can revenge with X-Scissor if Sun is down.
Scizor - Skarm can pHaze SD sets. Dreavus and Skarm both handle CB. Bliss and Slowbro can flamethrower if i predict a switch-in, which is how i most often KO it.
Scrafty- Skarm. Nothing else handles it, but Skarm does a good job. Dory can revenge it if it's low on health.
Shaymin - I've never run into this thing yet, but i can see it doing major damage to this team. Bliss can take it with a bit of luck if it doesn't have leech seed. Skarm handles non HP fire/electric versions. A set of Leech seed/hp fire/substitute/seed flare would basically just win the game. I'm very thankful for the fact that it is vitrually nonexistant.
Sigilyph - Taunt from Dreavus, Crunch from Ttar, Rock slide if it's weakened. Slowbro can ice beam it, and dory can revenge it. Thank god it almost always only uses Stored Power.
Smeargle - Yeah, this thing. Skarm can pHaze it if my opponent is braindead and somehow not running taunt or ingrain. This thing sucks against most teams, so it's only realy had to decimate me a few times.
Starmie - 2HKOing misdreavus is not very cool, but it's still walled to hell and back by bliss.
Terakion - Slowbro can handle most variants. Dory revenges if it hasn't rock polished yet. If it's CB and uses X-Scissor or Stone Edge, i usually switch to either Skarm or Dory to take the hit next turn, since it 2HKO's slowbro.
Thundurus - Big threat. major prediction is required if it has hammer arm. Dory can revenge kill and switch in on elecric moves/Taunt, and SR and sand will eventually wear it down, but it's still a prick.
Togekiss - Blissey. If it's NP, i toxic on the aura sphere, stall it out until i die, then switch in Dory to 2HKO. never a problem.
Tornadus - Blissey. Ttar can switch the weather and make hurricane weaker.
Tyranitar - SR is the norm these days, so i usually switch to bliss to set up my own. Dory handles non-shuca variants. Ttar 2HKO's with Aqua Tail while it can't do anything.
Venusaur - Sleep Powder/Growth/Power Whip/Hp fire hurts me, so i usually switch to Ttar to shut down the weather, then switch to Skarm/Bliss/Dory to take the next hit. Why don't i see this thing more often?
Victini - slowbro. switch to Ttar on a predicted psychic/v create/ Trick Room. (yes, trick room. it HAS swept me before when i wasn't careful)
Virizion - The single largest threat to my team. I have considered running aerial ace on dory just for this thing, that's how much it sucks to fight it. SD can easily be handled by skarm, but Cm is the real threat. upon seeing CM, i usually go to bliss to toxic it and attempt to stall it out, hoping for focus blast misses. usually bliss will die, so i have to revenge kill with dory.
Volcarona - I usually try to set up SR as soon as possible if i see this. I often switch to Ttar, let it get KO'd and then switch to Dory to revenge if Bliss is too weak. if i see that i need ttar for later i switch to dory to take the bug buzz, or sacrifice another pokemon.
Weavile - Skarm is actually really the only thing stopping this on my team, but it is handled very well. Dory can revenge. Lol at the fact that they are not using mamoswine instead.
Zoroark - I usually make a note of which mon zoroark will be disguising as. when i see that mon sent out, i usually try to attack immediately to see if it's actually zoroark or switch to bliss. as long as i'm not stupid it's kept in check.

Defensive Threats

Blissey - usually set up fodder for the likes of Skarm and Bliss. Misdreavus absolutely mauls it. Ttar can KO and dory can scare it out as i rapid spin. Philosophy of a Knife is playing in the other room. I am shitting my pants right now.
Bronzong - this thing usually sets up SR and then sits there waiting to die. Skarm sets up on it, bliss sets up on it and can flamethrower, slowbro flamethrowers, misdreavus can cause it to slowly die, and even Ttar can do damage if it switches in on crunch. It is also rapid spin fodder for Dory.
Celebi - I ran SD on dory until NP swept me. Now dory can x-scissor it. Tyranitar can crunch/pursuit it if it's a defensive set. blissey can toxic it if absolutely necessary. Some sets can be walled by skarm. This thing is UU, yet Chandelure is OU... that makes me very sad. I actually run into it a lot, somehow.
Chansey - set up fodder for skarm and bliss. Dory can spin against it. I think Ttar 2HKO's with crunch, although i can't be sure. Dreavus does what it wishes with it as long as it doesn't switch in on status.
Deoxys-D - I can OHKO with crunch from tar, while it can't OHKO with superpower. i then rapid spin with Dory after it dies. I still think this thing shouldn't be UU.. :/
Cofagrigus - Ttar, again. Skarm can pHaze CM and Nasty Plot, although it hurts if it has a lot of boosts.
Dusclops - Set up fodder for skarm and bliss. CM, although rare, can be toxiced.
Ferrothorn - bliss and slowbro can flamethrower to 2HKO as it comes in. if i fail to do that, i still have dreavus to taunt, WoW, and pain split it.
Forretress - Dreavus walls this thing all day. can be flamethrowered.
Gliscor - Slowbro doesn't even care about flinged toxic orbs, he's that much of a baller. Ttar can use Aqua Tail on predicted switch ins. Dory can still Spin before its balloon is destroyed, although it is a bother to it.
Hippowdon - Skarm laughs at it. Tyranitar can 2HKO on the switch with Aqua Tail (i think..). Bliss can toxic it and only get 3HKOd by EQ. Slowbro can surf.
Jellicent - If it's not Taunt, blissey or dreavus. Even if it is, Tyranitar is great against it.
Latias - Toxic it with blissey and wait for it to die. It usually runs no SAttack investment, so it isn't much of a threat to it. tyranitar can crunch or pursuit if i want it to die quicker, and dory can x-scissor if it's low on health.
Ninetales - My first switch in is blissey. if it doesn't have Substitute, it can be toxiced. Tyranitar pursuits as it runs.
Politoed - Blissey. I can toxic it and set up SR easily. Specs isn't powerful enough to 2HKO. Ttar can pursuit it as it runs.
Porygon2 - Blissey handles every variant. Nothing else really can do anything, not that it matters.
Rotom-W - Blissey. Trick sucks, but it's rare. Even if it pain splits, i still have Toxic. However, the mixture of hydro pump and volt switch can be dangerous in some circumstances.
Skarmory - if it tries to set up on bliss, i use flamethrower to 2HKO. Ttar 2HKO's with stone edge and almost always outruns it. Slowbro has flamethrower to 2HKO. Misdreavus can WoW and Taunt it.
Suicune - Not too big of a deal. If it's offensive CM, i use bliss and toxic it. Dreavus has taunt to stop crocune, and Ttar can 2HKO 100% of the time in sand. Skarm can also pHaze if it's crocune.
Swampert - This thing usually invites me to set up all of my hazards. Bliss can use SR without fear of getting KO'd if i see lefties, and skarm sets up spikes. If it is CB, i switch to one of my three walls.
Tentacruel - Misdreavus halts rapid spin, but not TS. Skarm can set up on it, but can't stop it from setting up either. Slowbro can probably 5HKO or something with hp electric. if i switch in dory on a non attacking move, i can EQ as it predicts a rapid spin or SD. once it's dead. toxic spikes are easily spun away, although slowbro, blissey and especialy ttar will have trouble with them if they're still up.
Vaporeon - blissey and skarm can both set up on it, and skarm pHazes baton pass while misdreavus taunts it. Tyranitar can also 2HKO if necessary.
Whimsicott - blissey and slowbro both use flamethrower, dory uses x-scissor, and skarm uses brave bird. i sometimes have to switch around until leech seed disapears, but it's not too bothersome.
Xatu - Tyranitar's crunch, and honestly nothing else. it prevents hazards from being set up much better than espeon against this team, but the standard wishing xatu can't do much but pass small wishes.
 
Not a bad team, though here are a few suggestions:

I hate to say this as he seems to be the main focus of the team (and the thread title for that matter) but have you considered eviolite Dusclops over Misdreavus? It gets defensive stats that are far and away better than Misdreavus'; and if all you're using him for is an anti-stall tool and spinblocker, then you won't even really miss the speed. Here's a set, courtesy of Husky's Dusclops analysis:

Dusclops
name: Defensive
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Night Shade
move 4: Ice Beam / Taunt
nature: Calm
item: Eviolite
EVs: 252 HP / 80 Def / 176 SpD
IVs: 0 Atk / 0 Spe

Of course if opposing Blisseys become a threat, that Night Shade can just be changed to Seismic Toss for effectiveness.

Furthermore, if Volcarona and and Gorebyss/Smeargle passers are that big a threat, you could maybe consider defensive Quagsire over Slowbro; it fits roughly the same niche, but shuts those threats down using Unawares (and to some degree, it can even handle Virizion if played carefully).

Also maybe it's because I personally don't run into them very often, but I just don't see how CM Virizion is such a threat when you have Skarmory. If you invest a few EVs into his attack, one Brave Bird should spell victory. Just be sure that it's a threat dealt with immediately. For Thundurus (yes, I understand what a prick THAT one can be) you might be able to consider changing Flamethrower on Blissey to an extra Ice Beam, then have your special wall turn into a special threat as well. That Flamethrower can always be shifted over to TTar, and give him Fire Punch instead since he's more physically threatening. For him I'd cut out either Crunch or Pursuit for the Fire Punch, whichever is "less useful" for the Psychic types.

Hope this helps, and good luck with the team!
 
Hi Poke a Man, I have a few suggestions for this team.

May I suggest a nidoking to replace misdreavus? It helps with your fighting and electric weakness. It also can phaze with roar and set up toxic spikes.

Nidoking @Leftovers
Ability: Sheer Force
EVs: 252 HP/ 126 SpA/ 130 SpD
Nature: Bold
- Roar
- Toxic Spikes
- Flamethrower
- Ice Beam/ Earth Power

I tweaked the EVs and item to give it better bulk and survibability.
 
Not a bad team, though here are a few suggestions:

I hate to say this as he seems to be the main focus of the team (and the thread title for that matter) but have you considered eviolite Dusclops over Misdreavus? It gets defensive stats that are far and away better than Misdreavus'; and if all you're using him for is an anti-stall tool and spinblocker, then you won't even really miss the speed. Here's a set, courtesy of Husky's Dusclops analysis:

Dusclops
name: Defensive
move 1: Pain Split
move 2: Will-O-Wisp
move 3: Night Shade
move 4: Ice Beam / Taunt
nature: Calm
item: Eviolite
EVs: 252 HP / 80 Def / 176 SpD
IVs: 0 Atk / 0 Spe

Of course if opposing Blisseys become a threat, that Night Shade can just be changed to Seismic Toss for effectiveness.

Furthermore, if Volcarona and and Gorebyss/Smeargle passers are that big a threat, you could maybe consider defensive Quagsire over Slowbro; it fits roughly the same niche, but shuts those threats down using Unawares (and to some degree, it can even handle Virizion if played carefully).

Also maybe it's because I personally don't run into them very often, but I just don't see how CM Virizion is such a threat when you have Skarmory. If you invest a few EVs into his attack, one Brave Bird should spell victory. Just be sure that it's a threat dealt with immediately. For Thundurus (yes, I understand what a prick THAT one can be) you might be able to consider changing Flamethrower on Blissey to an extra Ice Beam, then have your special wall turn into a special threat as well. That Flamethrower can always be shifted over to TTar, and give him Fire Punch instead since he's more physically threatening. For him I'd cut out either Crunch or Pursuit for the Fire Punch, whichever is "less useful" for the Psychic types.

Hope this helps, and good luck with the team!

+1 focus blast from virizion OHKO's skarm after SR. :/

i have actually tried out dusclops on this team, before even magnezone. his taunts are very, very slow, and even if i get him into bliss safely he still ends up toxiced. skarm also can set up 1 or 2 layers of spikes on him before he taunts from my experience.

flamethrower is absolutely necessary on bliss so i can hit nattorei and skarmory. if i use ice beam they will almost always get multiple layers of spikes. i would use ice beam instead of toxic, but considering how much more common pain split rotom-w is than ol' thunderbro, i am unable to fit it in.

crunch and pursuit are both necessary for ttar. i need crunch for reuniclus, and pursuit is needed for fleeing ninetales and politoeds. besides, stone edge is just as powerful against skarm and switching in multiple times to nattorei and scizor with something weak to both their stabs seems a little silly.

quagsire, however, never crossed my mind until now. recover/scald or surf or EQ/toxic/ice beam would handle gyara, dd mence dd nite and more, and although fighting types would be trouble again, SD/NP cario, bulk up roob and many others cannot get past quaggy and the rest with ease. i'll try him out.
 
Hi Poke a Man, I have a few suggestions for this team.

May I suggest a nidoking to replace misdreavus? It helps with your fighting and electric weakness. It also can phaze with roar and set up toxic spikes.

Nidoking @Leftovers
Ability: Sheer Force
EVs: 252 HP/ 126 SpA/ 130 SpD
Nature: Bold
- Roar
- Toxic Spikes
- Flamethrower
- Ice Beam/ Earth Power

I tweaked the EVs and item to give it better bulk and survibability.

i think i'll just pretend i read "nidoqueen" instead.

Replacing Misdreavus with nidoqueen would cause Toxic Spikes, SR, and Spikes to be all easily spun away. Things like gorebyss and Volcarona also are unable to be pHazed, and not much would be countered that i couldn't already handle. I appreciate the suggestion, but i don't think i can fit nidoqueen on this team.
 
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