At A Glance
All the changes I have made are in black.





I appricate all comments and changes.

Jirachi @ Left Overs - (The Mangler)
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spe
Jolly nature
- Stealth Rock
- Fire Punch
- Ice Punch
- Iron Head
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spe
Jolly nature
- Stealth Rock
- Fire Punch
- Ice Punch
- Iron Head
I like this jirachi as a lead because of my options. Depending on who the other lead is if I think he is a suicide lead I will trick first. I f not I wil lay down stealth rocks and switch accoringly to save his trick for later if needed. Since he can take most dragons I gave him ice puch to tear through them. With having serene grace I gave him iron head for the stab and the high chance of flinch which has helped alot. The choice scarf is for the extra power if I dont use trick right away which can help revenge kill later.

Breloom @ Toxic Orb - (The Umpire)
Ability: Toxic Absorb
EVs: 12 HP/240 Atk/252 Spe
Adamant nature
- Spore
- Substitute
- Leech Seed
- Focus Punch
Ability: Toxic Absorb
EVs: 12 HP/240 Atk/252 Spe
Adamant nature
- Spore
- Substitute
- Leech Seed
- Focus Punch
This guy is just as mean as can be. He has been the last mon alive on my team with still 3 to go for my opponent and still have won. Fist thing is always spore for that fantastic 100% sleep. After that a substitute to a leech seed or focus punch. I like to save him for mid to late game as he is not expected on my team very often. With toxic orb and leech seed it is an instant recovery for those much needed subs he puts up. The last great thing is that since he is always poisned he doesnt have to worry about being put to sleep or paralyzed.

Salamence @ Life Orb -(Six Toes)
Ability: Intimidate
EVs: 80 Atk/252 Spa/176 Spe
Mild nature
- Earthquake
- Draco Meteor
- Flame Thrower
- Roost
Ability: Intimidate
EVs: 80 Atk/252 Spa/176 Spe
Mild nature
- Earthquake
- Draco Meteor
- Flame Thrower
- Roost
I love mixed salamence it helps me break through walls along with my two trickers. Dracometeor hits everything pretty hard and is also there for stab. Because of earthquake it helps me with those pesky steels and fire types. Along with e-quake flame thrower helps out with the steels to along with the grass types. And lastly outrage for the stab and to just hit hard. The down fall is being confused at the end aswell as being locked in. Having intimidateis just awsome with lowering my opponents attack. I normally have her come out early to mid game to help clear the way for breloom.

Scizor @ Choice Band - (The Stare)
Ability: Technician
EVs: 248 HP/252 Atk/4 Def/4 Spe
Adamant nature
- Pursuit
- U-turn
- Bullet Punch
- Super Power
Ability: Technician
EVs: 248 HP/252 Atk/4 Def/4 Spe
Adamant nature
- Pursuit
- U-turn
- Bullet Punch
- Super Power
Scizor is my main revenge killer while to take on ghosts. Pursuit is for all the rotoms and ghosts running around lately who can be a pain. U-turn helps out to scout to see what is comming up to be alittle more prepaired. Bullet punch for stab and priority to get that much needed kill. Roost if I choose to go with the life orb will help with all the loss in hp I will get from the orb.

Rotom-c @ Choice Scarf - (Weed Wacker)
Ability: Levitate
EVs: 6 HP/252 Satk/252 Spe
Timid nature
- Thunder Bolt
- Shadow Ball
- Trick
- Over Heat
Ability: Levitate
EVs: 6 HP/252 Satk/252 Spe
Timid nature
- Thunder Bolt
- Shadow Ball
- Trick
- Over Heat
I normally don't pull rotom out unless needed. If someone is dragon dancing or usins a swords dance then I will pull him out for the trick to stop them cold in their tracks. Out of all the rotomos I chose cut for leaf storm to help with swampert. Thunder bolt and shadow ball are there for stab. Thunder bolt comes in handy for the water types, and shadow ball for the ghost types. Like I said though after I have a reason to trick then I will bring him out to healp the team unless for a much needed revenge kill.

Gyarados @ Left Overs - (Undertaker)
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spe
Adamant nature
- Dragon Dance
- Waterfall
- Bounce
- Stone Edge
Ability: Intimidate
EVs: 156 HP/108 Atk/100 Def/144 Spe
Adamant nature
- Dragon Dance
- Waterfall
- Bounce
- Stone Edge
Gyarados is my staus absorber and late game sweeper along next to breloom. I like keeping him for near the end to watch out for celebi's, thunder bolting starmies, and cresslia. After that I can pretty much set much real easy. gyarados helps out alot with infernape and the other fire/ fighting types. One of the great things about gyarados is that I have another mon with intimidate. In the long run I have an intimidater early and later in the game. I would like a little more bulk on gyarados but the extra atk helps out being in the later part of the game.
It has been awhile for me to post a team because I have been really busy. I am looking to hopfully make this team better in the long run so that is why I have brought it to smogon. You guys have helped me the most. So rate hate or steal im ready