ORAS OU The most beautiful volt-turn team ever (peaked 1500+,and climbing like a champ)

Hey there,little childrens of amon,if you click in this shit,it's because you want to see this handsome team.Well,i don't think it is the best volt turn team,but it can be if you play this beasts like a champ,ya'know.
i still just have 1478,because i don't play with much frequency thanks to my school(i'm studious as hell),but i think i can easily catch 1500+,or even 1600+
uptade:actually i just passed 1500(literally)
here,boys
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~~i don't have a team build to show,because i just put them on the team and tested it,sorry team builder maniacs~~
PS:If u want,you can run mega scizor for extra bulk and use AV/LO raikou instead of mega manectric(or even a scarf zone,just for the lolz).

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~~stone edging yo face~~
Sangan (Landorus-Therian) (M) @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Landorus-T is present in i think every single volt turn team,and thank god he is.Stealth Rock to don't let the opponent switch out freely with no problem;EQ as main STAB and powered by the earth plate,making it very strong and helping with steel and rock coverage;Stone Edge for coverage flying mons and hitting nicely opposing lando's and u-turn for momentum,nice damage and because of the name of the team,of course.




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~~i won,m8~~
Victory (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Zen Headbutt
- Bolt Strike
- U-turn

Victini is not that seen in volt turn team (at least i never seen it in one),but it make his job nicely for the rest of the team.V-create as main STAB move,nuking a lot of things and helping with some nice wallbreaking;Zen Headbutt as secondary STAB,for coverage in general into poison and fighting types(and sometimes makes some flinches,ya'know);Bolt Strike for water-types and some flying types,like azumarill,gyarados and mega chard Y/talonflames,and U-turn for momentum and nice damage.


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~~beautiful and intelligent.Geek girls love him~~

Rainbow Dash (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Hidden Power [Flying]/Hydro Pump

Keldeo,this very handsome pony is great in volt turn team for some cleaning in late game or just to take out a threat to other poke makes his job.Scald as main STAB,making nice damage and making the foes burn up just like my mixtape;Secret Sword as secondary STAB,hitting hard steel types and bitch-ass mega lopunny(i love you,mega punny,but you are too good that broke my heart);Icy wind for some speed control and hitting dragon and flying types harder;And in the final slot,you can run either Hydro Pump to nuke things or Hidden Power flying for some better coverage in things like mega venu.You can even run HP Electric or HP bug if you really want to.
~~remember,if u gonna use specs,use timid nature,if scarf,modest nature,just to keep the balance~~


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~~such 3d,very handsome,wow~~

Shinobi (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog

Every volt turn team need to keep the field clean,so bulky scizor is great for this job,at the same time he is a slow u-turner and check to some phisically offensive pokes.Bullet Punch as main STAB,making some nice damage and revenge killing some pokes,and cleaning threats like mega diancie;U-turn as secondary STAB and giving nice damage+momentum;Roost to keep the longevity;And Defog for cleaning the field for your team don't take hazard damage.

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~~It' a trap!run m8~~

Ribbons (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect/Baton Pass

Sylveon is my tank,heal beller and my wish support at the same time,to help the rest of the team to stand still,just like the bass in any rock band.Hyper Voice as main STAB,hitting dragon,dark and fighting types nicely and making nice damage thanks to STAB+Pixilate,and also nicely surpassing subs(thanks for the sound moves,game freak);Heal Bell to remove the status from all the party that could creep a poke,like a burn;Wish for restoring HP for the team and his own,if needed;And protect for scouting and for,well,you know,protection.


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~~Roaring for Odin~~

Thor (Manectric-Mega) (M) @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]

And,to finish the team,the main star of the team,megatric.Fast,intimidator,and coverage master,this thunderdog makes havoc.Thunderbolt as main STAB,because damage is important always,and hits hard even neutrally;Volt Switch as second STAB,making nice damage and giving momentum;Overheat for hit hard steel and grass types(sorry,ferro,not today);And HP ice for the ground types that switch in predicting the electric move,like gliscor,chomp or hippo.

And,that's basically it,people.If you have any suggestions,please,tell me and i will try to not ignore make it happen.Smell' ya later,folks.
 
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Hi, nice RMT! A few suggestions:

-On Keldeo, you're gonna want to almost always run Choice Specs here. There is pretty much no need for Choice Scarf Keldeo when you have Scarf Victini and Mega Manectric. If you don't want to be locked in, you can run Expert Belt or even Life Orb instead, but this is really a "pick your poison" type scenario. Specs provides more power at the cost of being locked into a move, Life Orb provides more power than Expert Belt at the cost of some HP, and Expert Belt gives you the freedom to change moves, but a large decrease in power. The main highlight of Expert Belt > Life Orb is that the lack of recoil means you can bluff a Choice'd set.
Also on Keldeo, you're gonna always want to have Scald AND Hydro Pump. Hydro Pump has more power than Scald, but it has lower accuracy. Scald has less power, 100 acc., and a 30% chance to burn. Even if you're running Choice Specs, you're gonna want that extra power HPump provides, but you'll also want the consistency of Scald (so you don't risk missing).

-On Sylveon, I'd run a more (defensively) mixed spread of: 252 HP / 220 Def / 36 SpD, Bold Nature. Sylveon is the cleric of this team, and it's really not best for a cleric to have lots of bulk in one defense (special), and very little in the other (physical). You want to be a bit more mixed to handle more stuff, so you can more efficiently heal your team. This spread specifically avoids a 2HKO from Latios's Psyshock. Also, I'd consider testing Baton Pass > Protect to more efficiently pass Wishes to the team. Also, this would make for a nice bulky U-Turn/Baton Pass core with Scizor. If you do decide to go this route, running 0 speed IVs is also worth testing because it would allow you to slowly Baton Pass out, meaning you can take a hit and THEN bring in your WISH recipient.

-Finally, on Scizor I'd also run a more (defensively) mixed spread of: 252 HP / 56 Def / 200 SpD, Impish Nature. A more mixed spread here would allow you to better handle threats like Gengar and some specially offensive Fairies while also having better defensive synergy with Sylveon. (Special thanks to Trinitrotoluene for clarifying this spread for me n_n)

-(edit:) Almost forgot, on Manectric, I'd test Overheat > Flamethrower. Overheat provides more power, and considering this is Volt-Turn, you'll be Volt Switching a lot, so the SpA drop doesn't hurt too much. At the end of the day, this is something pretty minor, and it's mostly based on preference. :p
 
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