The most fun you can have without being naked


At A Glance:
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This team has 1 scouter, 2 electric & ground immunities, 1 psychic, normal, and fighting immunity; No more than 2 of the same weakness. It carries taunt & Trick, can trap steels and psychic types, and can boost for a sweep. No more than 2 of the same weakness.

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Celebi

Modest: 76 HP / 252 Spa / 180 Spe
@ Focus sash
-U turn
-Stealth Rock
-Earth Power
-Leaf Storm

I can get rocks up against lots of leads. Earth power is for Heatrans and meta if i need it, and u-turn against azelf for a T-tar trap. Leaf storm gives me GREAT hitting power when i need it, and u-turn prevents Celebi from being an easy Scizor and T-tar scratch.

*On that note

I added magnezone to make incoming or pursuiting Scizor's pay.

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Magnezone
Naive: 4 Att/ 252 Spe/ 252 Spa
@ Choice Scarf


-Thunderbolt
-Flash Cannon
-Hidden Power [Fire]
-Explosion


Magnezone plays the obvious role of getting rid of scizor, forry, and skarmory. It can revenge kill Lucario and others with ease for me too. I generally play conservative with Magnezone, it's scarfed after all and revealing it too soon can ruin my chances of catching Scizor and friends in the move you need. Explosion helps with things that are walling me or causing big problems, like blissey or a boosting latias.

*On that note

I added swampert to absorb status, and start boosting on defensive pokemon.


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Swampert
Careful: 252 HP / 40 Def / 216 Spd
@ Leftovers


-Curse
-Waterfall
-Rest
-Sleep talk

With this much special defense and rest, Swampert can switch in all day long to things like Heatran. It absorbs status and can still deal a good amount of dmg. This thing can even boost off Draco meteor latias and salamence! All i have to do is rest on the initial DM, and then start sleep talking. This forces them to switch out and take more SR damage, although latias takes neutral damage. Also, Swampert can switch in to stalling movesets from Zapdos, Moltres, Flygon, and Heatran with absolutely nothing to fear. I now needed something to take care of latias.

*On that note

I added Tyranitar.

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Tyranitar
Hasty: 230 Atk / 48 SpA / 230 Spe
@ Expert Belt

-Pursuit
-Crunch
-Fire blast
-Ice beam

Pursuit trapping is a must for me, but ice beam is there for pokemon like gliscor and breloom who might think they are a safe switch-in. It also hurts salamence and all steels who think i'm a choicer. No real way to defend against incoming Machamp, lucario, and other fighting types though.

*On that note

I added Gliscor.

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Gliscor
Jolly: 252 HP / 40 Def / 216 Spe
@ Leftovers

Ability: Sand Veil

-Taunt
-Toxic
-Earthquake
-Roost

Okay this Gliscor's moveset makes peoples lives a living hell if they are trying to set up for stall. It is a very persistent and reliable tank, because it has access to taunt (which i totally abuse), recovery, Sad Veil (T-tar), and can hurt every pokemon in the game- excluding only a few! Its my only real solution to baton passing team though and this is one area where i could use some creative ideas from people.
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Rotom-H
Timid: 4 HP / 252 SpA / 252 Spe
@Choice scarf


-Trick
-Thunderbolt
-Shadowball
-Overheat


My main objective here is land trick on a key player, but first this requires scouting, that is why i have tried to provide the team with enough bulk to not need rotom-h right away. But when needed, it can switch in and trick, or get the KO.
Rotom-H is my security. It's a reliable switch in to scizor, electivire and metagross with overheat and shadowball. I also use it on Gyarados and revenge killing LOTS of fast pokemon like gengar and 'iron head' jirachi. Generally, i will try to get blissey to take the bait


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The problems
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Between Gliscor and Magnezone, steels aren't too much of a problem. They can be trap killed or taunted to prevent set up. So I use these two primarily for these two purpose. Their secondary roles and tanking and revenge kill respectively. Nothing gets hit too hard by SR, so i just stay focus on preventing spikes (because toxic spikes only ruins Tyranitar). Once thats done use the same strategy to get rid of ghosts and psychic's. I didn't want to soly design the team to 'counter' things. i wanted to make a team that was also hard to counter. Curse pert is a real bitch to get rid of if i manage to KO the opponets grass-type. I chose it because a)grass types are pretty rare and b)i can catch a lot of them on switch in's and eliminate them early. T-tar potentially eliminates Breloom and Celebi since Tyranitar is the only other poke besides Swampert that it can potentially KO, but my T-tar can outspeed any 236 Spe Celebi. Depsite how defensive the teams looks pay attention to their ev's too. they can easily cause havoc because they hit hard and are all faster then people will expect them to be. I use this to my advantage! But heres where my problems start:

1) I would like a way to phaze without sacrificing offensive presence.
2) Infernape hurts.
3) Getting some Wish access would be nice since some of my bulky players lack recovery (Celebi/Rotom)

Looking above maybe Rotom-H could be replaced with Vaporeon, Skarmory or Latias...
Do you guys have any suggestions, or see any other weaknesses?

Threat list


Defensive Threats

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Blissey - Swampert/Gliscor/Tyranitar

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Umbreon - Gliscor (Taunt)

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Bronzong - Anything but Tyranitar

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Celebi - Tyranitar/Celebi

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Cresselia - Tyranitar

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Forretress - Gliscor (Taunt)/Rotom-H/Magnezone

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Gliscor - Tyranitar (Ice beam)/Swampert

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Tentacruel - Rotom/Celebi/Magnezone

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Gyarados - Rotom-H/Celebi/Magnezone

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Hippowdon - Swampert/Celebi/Rotom-H/Gliscor

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Jirachi - Depends on the moves

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Rotom-A - Tyranitar/ Swampert

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Skarmory - Rotom-H/Magnezone

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Snorlax - Depends on the moves

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Suicune - Rotom-H/Magnezone/Celebi

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Swampert - Celebi

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Tyranitar - Gliscor/Swampert

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Vaporeon - Rotom-H/Magnezone/Celebi

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Zapdos - Tyranitar/Gliscor/Swampert

Offensive Threats

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Azelf - Tyranitar

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Gengar - Tyranitar/Swampert

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Gyarados - Rotom-H/Celebi/Magnezone

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Heatran - Swampert/Tyranitar

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Aerodactyl - Rotom-H/Gliscor/Swampert

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Infernape - ***Can be trouble depending on the set!

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Jolteon - Tyranitar/Gliscor or Swampert (Hidden power)/Celebi

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Ninjask - Taunt on Gliscor.

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Latias - Tyranitar

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Lucario - Gliscor/Rotom-H/Celebi

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Machamp - Gliscor/Rotom-h/Celebi

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Magnezone - Everything

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Mamoswine - Swampert/Rotom-H

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Metagross - Rotom-h/Swampert/Magnezone

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Salamence - SR and good prediction with T-tar & Swampert

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Flygon - Gliscor/Swampert

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Scizor - Rotom-H/Magnezone

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Starmie - Tyranitar/Celebi/Swampert

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Tyranitar - Gliscor/Swampert

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Zapdos - Tyranitar/Gliscor/Swampert
 
Hey there.

This is a good team, and you yourself have pointed out your weaknesses. For things like Infernape, you'll probably have to play around by luring a Close Combat onto your Rotom, which isn't exactly hard, yet still isn't the best solution. Additionally, should Rotom-h trick something before hand, then everything on your team will be beaten up.

For your Rotom slot, it is very important for you to be working around pokemon like Gyarados and Salamence. Without Rotom-h, your team would let Gyarados beat most of your pokemon -- at that point, without Celebi you are going to have a really tough time. With Celebi in the lead slot, it's going to be a bit harder to make a change to your Rotom-h, so I'm going to start off by suggesting that you lead off with Gliscor, running Stealth Rock over Toxic. For pokemon like Rotom and bulky waters like Swampert, you already have decent responses from Tyranitar and Celebi respectively, so it shouldn't be too much of a problem. Additionally, this helps you so that lead Shed Shell Forry don't get a layer of entry hazards up right away, something that your team fails to prevent turn 1, which could be fatal the rest of the match.

With Celebi out of the lead slot, you can run sets such as Scarf to get a bit more offensive edge going around. A set such as

Celebi @ Choice Scarf
Timid 100 HP / 252 SpA / 156 Spe
Leaf Storm / U-turn / Trick / Earth Power

This Celebi would make your Gyarados revenge killer, and it also gives you Trick, similar to Rotom-h in a sense. 156 Speed EVS allow you to outspeed neutral base 100s and below, so this will also include revenge killing Lucario provided you dont let it set up more than twice, as well as Scarf Heatran and Rotom-a.

Over Rotom-h, I would suggest Wishpassing Latias, which fulfills all of the needs you suggested in your Problems section. Wishpassing, phazing, and the offensive presence, or at least one that fits with your team. Latias works great against Salamence and Infernape, effectively checking the former better than Scarf Rotom and can switch in much easier to Infernape, without having to lure any Close Combats in and whatnot. The set I am thinking of is

Latias @ Leftovers
Timid 252 HP / 252 Spe / 4 Def
Dragon Pulse / Wish / Protect / Roar

This Latias actually knows what to do against CB Scizor thanks to Protect, as well as Scarftar. Dragon Pulse is your primary choice of STAB which deals adequately enough with Ape and Mence, and also has Roar to phaze out some threats that you might not like dealing with right away, such as CM Wish Jirachi, or Crocune, which this set effectively walls. Unlike something like Vaporeon who is pretty slow, it contributes to your weaknesses to Grass, and isn't immune to Toxic Spikes or Spikes, something that your team actually does pretty well on.

*On that note

Good luck with your team. :)
 
I would replace Swampert with Vaporeon, here's the set I think would help your team out the most:
Vaporeon @ Leftovers
Water Absorb
Bold
188 HP / 252 Def / 68 Spd
Wish / Protect / Surf / Roar

He provides a way to PHaze thanks to Roar which I am recomending over HP Electric or Toxic only because you mentioned that you would like a way to PHaze, it provides Wish support, and will not be OHKO'd by Infernape's Grass Knot. That being said it can also OHKO Infernape with Surf, so there is the answer to your 3 biggest problems. He won't take away from any of the important Pokemon you covered with Swampert, as the both only have one attack to use, and for both of them that move is a water type.
 
Yay lead Celebi. But just so you know, any Scizors switching in on Celebi WILL go for the U-turn, which means they cannot be trapped by Magnezone.
I recommend taking out Magnezone and changing Celebi's moveset.

What I have been using is:
Celebi @ Occa Berry (Won't break against SR and sandstorm, very useful)
Timid: 180 Spe, 252 SpA, 76 HP
Stealth Rock
Grass Knot
Earth Power
Hidden Power Fire

Grass Knot > Leaf Storm to avoid a drop in power, which is useful if you're dealing with a switch-in.
HP Fire allow you to hit and OHKO any incoming Scizor, which helps immensely (not to mention you can still beat Heatran)
The EV's outspeed lead Roserade and lets you hit them with HP Fire.

Now, I recommend changing Rotom to a bulky wishpassing Latias, who can counter Infernape, and adding an Agiligross to sweep late-game.

This is a good team, and I hope I helped!
 
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