At A Glance:






This team has 1 scouter, 2 electric & ground immunities, 1 psychic, normal, and fighting immunity; No more than 2 of the same weakness. It carries taunt & Trick, can trap steels and psychic types, and can boost for a sweep. No more than 2 of the same weakness.

Modest: 76 HP / 252 Spa / 180 Spe
@ Focus sash
-U turn
-Stealth Rock
-Earth Power
-Leaf Storm
I can get rocks up against lots of leads. Earth power is for Heatrans and meta if i need it, and u-turn against azelf for a T-tar trap. Leaf storm gives me GREAT hitting power when i need it, and u-turn prevents Celebi from being an easy Scizor and T-tar scratch.
*On that note
I added magnezone to make incoming or pursuiting Scizor's pay.

Naive: 4 Att/ 252 Spe/ 252 Spa
@ Choice Scarf
-Thunderbolt
-Flash Cannon
-Hidden Power [Fire]
-Explosion
Magnezone plays the obvious role of getting rid of scizor, forry, and skarmory. It can revenge kill Lucario and others with ease for me too. I generally play conservative with Magnezone, it's scarfed after all and revealing it too soon can ruin my chances of catching Scizor and friends in the move you need. Explosion helps with things that are walling me or causing big problems, like blissey or a boosting latias.
*On that note
I added swampert to absorb status, and start boosting on defensive pokemon.

Careful: 252 HP / 40 Def / 216 Spd
@ Leftovers
-Curse
-Waterfall
-Rest
-Sleep talk
With this much special defense and rest, Swampert can switch in all day long to things like Heatran. It absorbs status and can still deal a good amount of dmg. This thing can even boost off Draco meteor latias and salamence! All i have to do is rest on the initial DM, and then start sleep talking. This forces them to switch out and take more SR damage, although latias takes neutral damage. Also, Swampert can switch in to stalling movesets from Zapdos, Moltres, Flygon, and Heatran with absolutely nothing to fear. I now needed something to take care of latias.
*On that note
I added Tyranitar.

Hasty: 230 Atk / 48 SpA / 230 Spe
@ Expert Belt
-Pursuit
-Crunch
-Fire blast
-Ice beam
Pursuit trapping is a must for me, but ice beam is there for pokemon like gliscor and breloom who might think they are a safe switch-in. It also hurts salamence and all steels who think i'm a choicer. No real way to defend against incoming Machamp, lucario, and other fighting types though.
*On that note
I added Gliscor.

Jolly: 252 HP / 40 Def / 216 Spe
@ Leftovers
Ability: Sand Veil
-Taunt
-Toxic
-Earthquake
-Roost
Okay this Gliscor's moveset makes peoples lives a living hell if they are trying to set up for stall. It is a very persistent and reliable tank, because it has access to taunt (which i totally abuse), recovery, Sad Veil (T-tar), and can hurt every pokemon in the game- excluding only a few! Its my only real solution to baton passing team though and this is one area where i could use some creative ideas from people.

Timid: 4 HP / 252 SpA / 252 Spe
@Choice scarf
-Trick
-Thunderbolt
-Shadowball
-Overheat
My main objective here is land trick on a key player, but first this requires scouting, that is why i have tried to provide the team with enough bulk to not need rotom-h right away. But when needed, it can switch in and trick, or get the KO.
Rotom-H is my security. It's a reliable switch in to scizor, electivire and metagross with overheat and shadowball. I also use it on Gyarados and revenge killing LOTS of fast pokemon like gengar and 'iron head' jirachi. Generally, i will try to get blissey to take the bait
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The problems
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Between Gliscor and Magnezone, steels aren't too much of a problem. They can be trap killed or taunted to prevent set up. So I use these two primarily for these two purpose. Their secondary roles and tanking and revenge kill respectively. Nothing gets hit too hard by SR, so i just stay focus on preventing spikes (because toxic spikes only ruins Tyranitar). Once thats done use the same strategy to get rid of ghosts and psychic's. I didn't want to soly design the team to 'counter' things. i wanted to make a team that was also hard to counter. Curse pert is a real bitch to get rid of if i manage to KO the opponets grass-type. I chose it because a)grass types are pretty rare and b)i can catch a lot of them on switch in's and eliminate them early. T-tar potentially eliminates Breloom and Celebi since Tyranitar is the only other poke besides Swampert that it can potentially KO, but my T-tar can outspeed any 236 Spe Celebi. Depsite how defensive the teams looks pay attention to their ev's too. they can easily cause havoc because they hit hard and are all faster then people will expect them to be. I use this to my advantage! But heres where my problems start:
1) I would like a way to phaze without sacrificing offensive presence.
2) Infernape hurts.
3) Getting some Wish access would be nice since some of my bulky players lack recovery (Celebi/Rotom)
Looking above maybe Rotom-H could be replaced with Vaporeon, Skarmory or Latias...
Do you guys have any suggestions, or see any other weaknesses?
Threat list
Defensive Threats



















Offensive Threats



















