








-----Switch Turn Core-------Defensive Core --------Offensive Core----
Goal: Lay hazards, force switches, and eliminate threats until the enemy team comes into the K.O. range of one of my Choice Scarf users.
I've made some changes to the team, which I've highlighted in red.

Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- U-turn
Obviously Flygon was the starting point of the team. Without the need for scouting, Flygon's only viable functions become revenge killing and end game sweep. At least his U-Turn and nice stabs allow him to do that. I opted for Stone Edge over fire punch since S.E. can actually KO things, where as F.P. just gives Flygon an ouchy against Ferrothorn.

Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature
IVs: 0 Spd
- Gyro Ball
- Leech Seed
- Spikes
- Protect
I now needed an effective hazard layer. I chose Ferrothorn for his mixed bulk, covering of dragon weakness, and ability to KO many weakened threats on the switch with Gyroball. I chose spikes over stealth rock as Ferrothorn gets many chances to enter due to his wide array of resistances, and sometimes needs something to do after a well predicted Leech Seed.

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Volt Switch
- Thunder
- Hydro Pump
- Hidden Power [Ice]
The next step was to force a butt-load of switches, thus bringing things into Flygon's KO range. This meant Volt-Turn would be in order. I originally chose Scarf Magnezone for his synergy with Flygon and steel type removing abilities, but his lack of speed and half threatening second stab made him a weak contender. Enter Rotom, which has decent enough synergy with the team and brings some nice offensive coverage. Two choice users is a bit of risk, but with the rest of the team being so bulky it pays off well.

Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Giga Drain
- Will-O-Wisp
- Recover
I now had a Ferrothorn with a gaping fighting weakness. Jellicent remained from an earlier build where Magnezone was compounding Ferrothorn weaknesses, but he's still Ferrothorn's best pal, and the Will-O-Wisp proves to be hugely useful, especially for crippling enemy Ferros.

Trait: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 30 Atk / 30 SAtk
- Flamethrower
- Earth Power
- Sunny Day
- Stealth Rock
Clearly the team needed two more things: Stealth rock, and an answer to most steel types. I considered Infernape for this spot, which sounded like a good idea since he could U-turn... but I quickly found the team had plenty of quick frail hitters, and it was time for someone who could dish out and take a hit. The offensive spread was chosen since this is by no means a stall team, and there's already plenty of defense. Now, being the steel killer, I quickly found Politoed to be a thorn in my side, hence the Sunny Day which not only gives him back his ability to roast fire weak pokemon but also boosts his stab and removes water weakness for a time.

Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Giga Drain
- Psychic
- Hidden Power [Fire]
- U-turn
Celebi has perfect synergy with Heatran, as well as providing more bulky offense. With hidden power it helps even more to remove steel types, as well as being able to U-turn out of trouble and keep up the switch turn.