The New Era, Hyper Offense NEW PEAK ~ 1736

Hello, as many of you are aware cinderace and magearna were banned from SS OU, which is unfortunate for many teams and especially hyper offense losing 2 of it's most powerful setup sweepers, for the past however many hours since the bans I've been playing and testing this HO team I feel Is pretty good rn, Including: Double Dance Latias, Sword dance blaziken and more, so let's dive into the team

:ss/landorus-therian: :ss/tapu koko: :ss/hawlucha:
:ss/rillaboom: :ss/latias: :ss/blaziken:

Let's start with the team building process
I started off with :landorus-therian: because I knew it would be a nice suicide lead with rocks and explosion and intimidate is very nice with 2 immunities to very common types

Next I needed a screen setter, there was 4 I considered, being :tapu koko: :ninetales-alola: :grimmsnarl: :regieleki: I decided on going with koko as it worked well with lots of upcoming pokemon and gave me a dragon immunity thanks to it's awesome defensive typing

Then I was deciding on the 4 setup sweepers, as we have a koko i decided to go with a :hawlucha: as hawlucha is great on most HO teams for good reason, amazing dual stab and coverage with over 600 speed after seed boost, and gets reasonable bulk in screens with additional defence.
Next I really wanted some priority but I didnt want something like azumarill or scizor, tried both but they didnt work, I was heavily losing to rain too so I decided to slap a :rillaboom: on here, the only downside being it might mess up terrain for me but it still hasn't bothered me since I started to use this team, if it becomes a problem then I'll reconsider it but it works wonders for the team rn
Next I really wanted something to thrash opposing teams like mag did so I decided on dual dance :latias: it actually has alot of niches like not getting its policy knocked off and being able to activate it against uturn users, it also can outspeed every scarf user below kartana with only 24 speed evs after an agility allowing me to put the rest in bulk and power.
So for the final pokemon I didnt really know what to use, I has dragon dance :dragapult: but that wasnt really working for me, then I tried sd scale shot :garchomp: but that didnt really work either then I tried :volcarona: as I needed some fire coverage but it didnt really work with :toxapex: and :tyranitar: countering the roost set if I dont run 1 move or the other and heatran blocking every set, then I chose my next mon and everything changed. :blaziken: Blaziken did everything I needed, it was very nice to pare with koko to have a nice option against bulky waters with thunder punch and had dual 120 base power stab with a life orb, while getting an additional choice scarf every turn.

Now time for the actual team

:ss/landorus-therian:
Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Earthquake
- Swords Dance
Lando is the suicide lead, it gets up rocks (almost) guaranteed and can ohko alot of neutral hits with explosion, eq is nice stab damage and sd is nice to boost up against :corviknight: or :ferrothorn: to leave then on little to no hp

:ss/tapu koko:
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Light Screen
- Reflect
- U-turn
- Taunt
Tapu koko is one, if not the best screen setter, it can do so much. It's very good defensive typing makes it a very nice swap in to alot of the tier including :dragapult:, and it causes a swap of things like :rillaboom: into a ground type, which is perfect for 3/4 of my abusers as they either are immune or heavily resist it, taunt is nice for foggers as getting screens terrain and rocks gone isnt poggers. Uturn is for general utility and works so well not having any immunities.

:ss/hawlucha:
Hawlucha @ Electric Seed
Ability: Unburden
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Stone Edge
Hawlucha is the main cleaner of the team, but can also act as a sweeper. While its counters being :clefable: :toxapex: :slowbro: it does serve a great job after these have been defeated by other members of the team. Close combat and acrobatics are excellent stabs paired with stone edge to hit birds like :zapdos: and :moltres:.

:ss/rillaboom:
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Drain Punch
- Knock Off
This pokemon is insane on HO, 91 base power (because of terrain) priority stab move additional to decent defences and swords dance, drain punch is for steels such as :heatran: and :ferrothorn: (would've gone superpower but I like the recovery and no attack or defence drops) and knock for defoggets like :tornadus-therian:, :moltres:, :zapdos: and :corviknight:, and also hits :slowking: and :slowking-galar: very hard.

:ss/latias:
Latias (F) @ Weakness Policy
Ability: Levitate
EVs: 228 HP / 252 SpA / 4 SpD / 24 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Calm Mind
- Stored Power
- Aura Sphere
The main attraction of the team! You might remember a set similar to this on mag but let me explain. :Latias: is better than :latios: for this with its better bulk, allowing it to more easily setup, 24 speed EVs to outspeed scarf :kartana: and just spam stored power, aura sphere is a vital move for steels and darks. Weakness policy activates on a few common types like dark fairy and dragon, it also gains stab from stored power and is a very nice swap from koko, with levitate.

:ss/blaziken:
Blaziken @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Flare Blitz
- Thunder Punch
The final member of this team is Blaziken, once this thing gets an sd up it's very difficult to stop, its weaknesses are covered well by the rest of the team and is very good with thunder punch getting the boost from kokos terrain, cc and flare blitz are spammable stabs and lo for extra damage

Threatlist:
Like every team, this team has a few checks to it so watch out for:

:dragapult: Not a problem if a sweeper is already faster and powered up, it's when it cant be dealt with immediately is the problem, it dies to +2 grassy glide, +2 acrobatics, +2 flare blitz, and stored power at enough boosts.

:hippowdon:
Hippowdon is very annoying for this team to deal with if koko is dead as it can just whirlwind on all my pokemon, preventing me from setting up, rilla can deal with it but rilla isnt the best as it cant swap into a whirlwind and rocks whirlwind chips my team to oblivion

:clefable:
Clefable is very problematic for this team with either of its abilities and none of my pokemon can hit it that hard at all, what makes it worse is it has reliable recovery, bulk and does well against most my team

Extra Notes:
PokePaste link: https://pokepast.es/a357ebaf8c086ae4

Replay:
https://replay.pokemonshowdown.com/gen8ou-1287548945

Conclusion:
I hope you enjoyed my RMT! Feel free to comment on it and give advice, thank you for reading.
 
I have been toying around with a similar Latias, however my spread was way bulkier. Yet i added more speed to for sure outspeed Regieleki at +2. My spread tries to utilize the weakness policy a bit more, as Knock Off and U-turn can be shrugged off with ease and also barely any sucker punch gives you the OHKO behind screens. I had the same Latias set as you have before, but found more success with the bulkier one. Here it is, if you want to try it! Note however that i had different supports and I did not test your team with my Lati set - so no guarantee on anything. :)

Some random calcs of random monsters with usually high boom boom using these attacks:

252+ Atk Guts Conkeldurr Knock Off (97.5 BP) vs. 252 HP / 180+ Def Latias through Reflect: 152-179 (41.7 - 49.1%) -- guaranteed 3HKO
252+ Atk Choice Band Scizor U-turn vs. 252 HP / 180+ Def Latias through Reflect: 156-184 (42.8 - 50.5%) -- 2% chance to 2HKO
252+ Atk Black Glasses Bisharp Sucker Punch vs. 252 HP / 180+ Def Latias through Reflect: 121-144 (33.2 - 39.5%) -- 100% chance to 3HKO

Latias (F) @ Weakness Policy
Ability: Levitate
EVs: 248 HP / 184 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Agility
- Calm Mind
- Stored Power
- Aura Sphere
 
I have been toying around with a similar Latias, however my spread was way bulkier. Yet i added more speed to for sure outspeed Regieleki at +2. My spread tries to utilize the weakness policy a bit more, as Knock Off and U-turn can be shrugged off with ease and also barely any sucker punch gives you the OHKO behind screens. I had the same Latias set as you have before, but found more success with the bulkier one. Here it is, if you want to try it! Note however that i had different supports and I did not test your team with my Lati set - so no guarantee on anything. :)

Some random calcs of random monsters with usually high boom boom using these attacks:

252+ Atk Guts Conkeldurr Knock Off (97.5 BP) vs. 252 HP / 180+ Def Latias through Reflect: 152-179 (41.7 - 49.1%) -- guaranteed 3HKO
252+ Atk Choice Band Scizor U-turn vs. 252 HP / 180+ Def Latias through Reflect: 156-184 (42.8 - 50.5%) -- 2% chance to 2HKO
252+ Atk Black Glasses Bisharp Sucker Punch vs. 252 HP / 180+ Def Latias through Reflect: 121-144 (33.2 - 39.5%) -- 100% chance to 3HKO

Latias (F) @ Weakness Policy
Ability: Levitate
EVs: 248 HP / 184 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Agility
- Calm Mind
- Stored Power
- Aura Sphere
Scizor and conk arnt used tooo much but I feel that we need modest 252 attack, this way we can 2 hit mandi and ohko corv with stored power. I feel these are more important than the pokemon you listed, however this still works, just not how I'd like it to, heatran dies after rocks to a stored power after a policy, calm mind and agility (not sure about special defence ferro) but what I'm tryna say is the 252 modest is vital to kill common checks, not to kill things that arnt too viable like conk, however it is only the start of this new meta so if these pokemon become a problem the set could easily be changed.
And for eleki, the screens ones usually kill themselves with explosion early on and the offensive ones run modest, so it isnt too much of a worry either
 
I would suggest swapping blaziken for taunt/magma storm/earth power/heavy slam heatran that has been popping up lately. The reason for this is that since you already have two very scary sweepers in lucha and latias, you want to look at what stops them, and mostly it's the slowtwins,haze pex and clefable. This set is capable of removing all of those. taunt+magma storm makes them unable to escape if they switch into you, not even with teleport; taunt also disables their recovery so they can't outlast you, and even though pex and slows resist fire moves, they will go down to residual damage+earth power(especially pex). But the really sweet part of this is heavy slam, this is a calc that shows what the weakest possible heavy slam can do to the most physically bulky clefable:

0- Atk Heatran Heavy Slam (120 BP) vs. 252 HP / 252+ Def Clefable: 186-222 (47.2 - 56.3%) -- 25% chance to 2HKO after Leftovers recovery

and that is with a negative attack nature.
specially defensive tran can also help a bit with some variants of dragapult(it trades blows with specs decently well, and if its a will-o-wisp set you just laugh at it since it can't burn you)
heatran also really appreciates grassy terrain since it complements its lefties recovery as well making it able to actually live some EQs from more defensive mons if absolutely necessary,especially with reflect up.
While you are giving up a sweeper on a HO team, I think the trade off is worth it, as heatran makes both your other sweepers' job much easier more reliably than blaziken
 
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I would suggest swapping blaziken for taunt/magma storm/earth power/heavy slam heatran that has been popping up lately. The reason for this is that since you already have two very scary sweepers in lucha and latias, you want to look at what stops them, and mostly it's the slowtwins,haze pex and clefable. This set is capable of removing all of those. taunt+magma storm makes them unable to escape if they switch into you, not even with teleport; taunt also disables their recovery so they can't outlast you, and even though pex and slows resist fire moves, they will go down to residual damage+earth power(especially pex). But the really sweet part of this is heavy slam, this is a calc that shows what the weakest possible heavy slam can do to the most physically bulky clefable:

0- Atk Heatran Heavy Slam (120 BP) vs. 252 HP / 252+ Def Clefable: 186-222 (47.2 - 56.3%) -- 25% chance to 2HKO after Leftovers recovery

and that is with a negative attack nature.
specially defensive tran can also help a bit with some variants of dragapult(it trades blows with specs decently well, and if its a will-o-wisp set you just laugh at it since it can't burn you)
heatran also really appreciates grassy terrain since it complements its lefties recovery as well making it able to actually live some EQs from more defensive mons if absolutely necessary,especially with reflect up.
While you are giving up a sweeper on a HO team, I think the trade off is worth it, as heatran makes both your other sweepers' job much easier more reliably than blaziken
i feel this is kinda unnecessary for a HO if I’m honest, clef is annoying for this team yes I agree but putting a mon on there that doesn’t suit the style isn’t what we need here, (although if you can suggest a pokemon that fits here that’d be cool) but honestly tran just isn’t it for this team
 
i feel this is kinda unnecessary for a HO if I’m honest, clef is annoying for this team yes I agree but putting a mon on there that doesn’t suit the style isn’t what we need here, (although if you can suggest a pokemon that fits here that’d be cool) but honestly tran just isn’t it for this team
dunno, blaziken just doesn't seem to really break much that others don't already here, since it needs both a free swords dance and electric terrain to break through bro and pex, and even then it will probably just trade 1 for 1 with LO recoil and/or rocks and rocky helmet, pretty much the same for clefable minus electric terrain. IMO, even in HO it's not really the best idea to just throw in 3 setup sweepers, but something like 2 strong sweepers with a stall/wallbreaker that will remove specific threats/walls to them seems better. Another thing is that magma storm stops basically any opponent from switching out which basically means you can switch in whatever you want the next turn without worrying about a double switch, letting you get tempo and maybe even making your team faster than with blaziken.

Anyways if you don't feel it is good for you, you can leave it more in pure attacker territory
 
dunno, blaziken just doesn't seem to really break much that others don't already here, since it needs both a free swords dance and electric terrain to break through bro and pex, and even then it will probably just trade 1 for 1 with LO recoil and/or rocks and rocky helmet, pretty much the same for clefable minus electric terrain. IMO, even in HO it's not really the best idea to just throw in 3 setup sweepers, but something like 2 strong sweepers with a stall/wallbreaker that will remove specific threats/walls to them seems better. Another thing is that magma storm stops basically any opponent from switching out which basically means you can switch in whatever you want the next turn without worrying about a double switch, letting you get tempo and maybe even making your team faster than with blaziken.

Anyways if you don't feel it is good for you, you can leave it more in pure attacker territory
Yea I’ve noticed now blaziken is really just a Pokemon i sack to swap in another pokemon, and I pretty much auto lose to hippo and when certain things die, mandi pex and clef . I really need something to kill these but idt this heatran is really good enough for that. But yea I’ll be thinking of a change
 
if you want something to kill them proactively, specs lele can do a lot of damage or straight out OHKO basically all of them
 
Scizor and conk arnt used tooo much but I feel that we need modest 252 attack, this way we can 2 hit mandi and ohko corv with stored power. I feel these are more important than the pokemon you listed, however this still works, just not how I'd like it to, heatran dies after rocks to a stored power after a policy, calm mind and agility (not sure about special defence ferro) but what I'm tryna say is the 252 modest is vital to kill common checks, not to kill things that arnt too viable like conk, however it is only the start of this new meta so if these pokemon become a problem the set could easily be changed.
And for eleki, the screens ones usually kill themselves with explosion early on and the offensive ones run modest, so it isnt too much of a worry either
Well i think the caption for these calca should speak for itself... i just used random high attack mons to show my point... i don‘t think it could be implied by my wording „random calcs of random monsters“ that you should run it because of these :D however i just wanted to provide an alternative for you, but i can see both variants working... i just had more success with the bulky Lati from 1600 and above, but i do have to say that i used a team that doubled up on the same thing with stored power lati and magearna, which FORTUNATELY isn’t possible anymore
 
Well i think the caption for these calca should speak for itself... i just used random high attack mons to show my point... i don‘t think it could be implied by my wording „random calcs of random monsters“ that you should run it because of these :D however i just wanted to provide an alternative for you, but i can see both variants working... i just had more success with the bulky Lati from 1600 and above, but i do have to say that i used a team that doubled up on the same thing with stored power lati and magearna, which FORTUNATELY isn’t possible anymore
Does the bulky lati work to kill ie stuff like
Corv
Heatran
Ferro
Pex
Clef
Hippo

I'd like to know how you've been with it against stuff like this
 
Also I'm still looking for a solid replacement for blaziken to help with the threats which to me rn are :clefable: :toxapex: :mandibuzz: :hippowdon: so if anyone has suggestions feel free to lmk
 
Hey, nice team! I've recently been using Terrakion and though its not the same set (I run band but it obviously won't fit on a HO team like yours) I think that it might have potential on your team because it break the Pokemon you have problems with:

Terrakion @ Life Orb
Jolly Nature
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
- Swords Dance
- Close Combat
- Stone Edge
- Earthquake / Megahorn

With an HO team like yours this can rather easily set up a Swords Dance and then start wrecking the opposing team. They'll find it insanely hard to switch into Terrakion's STABs at +2. EQ destroys Pex while Megahorn can be run if you're worried about the Slowtwins (you 2HKO those with Stone Edge anyway but you definately want to avoid being Scalded). Sub if you are fine with the 2HKO mark though I'd run a coverage move due to Regenerator. SubSalac is also pretty interesting (but I'm just saying that as a player who likes to experiment with nicher options). As the others said, it is optimal to use a mix of sweepers and breakers, and Terrakion can prove to be a devastating wallbreaker on your team (I think)

All right, onto the calcs. Those sweet, sweet calcs:

+2 252 Atk Life Orb Terrakion Earthquake vs. 252 HP / 252+ Def Toxapex: 302-356 (99.3 - 117.1%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Toxapex: 226-266 (74.3 - 87.5%) -- 6.3% chance to OHKO after Stealth Rock

+2 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Clefable: 370-437 (93.9 - 110.9%) -- 62.5% chance to OHKO

+2 252 Atk Life Orb Terrakion Stone Edge vs. 248 HP / 60+ Def Mandibuzz: 694-819 (164 - 193.6%) -- guaranteed OHKO
+2 252 Atk Life Orb Terrakion Close Combat vs. 248 HP / 60+ Def Mandibuzz: 417-491 (98.5 - 116%) -- 87.5% chance to OHKO

+2 252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 248+ Def Hippowdon: 328-386 (78 - 91.9%) -- guaranteed 2HKO after Stealth Rock
8 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Terrakion through Reflect: 130-154 (40.2 - 47.6%) -- 2% chance to 2HKO after Stealth Rock (So nothing's stopping you from setting up another SD, but you don't want to CC because the defense drop can ruin you)

+2 252 Atk Life Orb Terrakion Megahorn vs. 252 HP / 252+ Def Slowbro: 455-538 (115.4 - 136.5%) -- guaranteed OHKO
+2 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Slowbro: 286-337 (72.5 - 85.5%) -- guaranteed 2HKO

+2 252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 168+ Def Corviknight: 378-446 (94.5 - 111.5%) -- guaranteed OHKO after Stealth Rock

Tell me if you try this out and if it works! Have a nice day!
 
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Hey, nice team! I've recently been using Terrakion and though its not the same set (I run band but it obviously won't fit on a HO team like yours) I think that it might have potential on your team because it break the Pokemon you have problems with:

Terrakion @ Life Orb
Jolly Nature
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
- Swords Dance
- Close Combat
- Stone Edge
- Earthquake / Megahorn

With an HO team like yours this can rather easily set up a Swords Dance and then start wrecking the opposing team. They'll find it insanely hard to switch into Terrakion's STABs at +2. EQ destroys Pex while Megahorn can be run if you're worried about the Slowtwins (you 2HKO those with Stone Edge anyway but you definately want to avoid being Scalded). Sub if you are fine with the 2HKO mark though I'd run a coverage move due to Regenerator. SubSalac is also pretty interesting (but I'm just saying that as a player who likes to experiment with nicher options). As the others said, it is optimal to use a mix of sweepers and breakers, and Terrakion can prove to be a devastating wallbreaker on your team (I think)

All right, onto the calcs. Those sweet, sweet calcs:

+2 252 Atk Life Orb Terrakion Earthquake vs. 252 HP / 252+ Def Toxapex: 302-356 (99.3 - 117.1%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Toxapex: 226-266 (74.3 - 87.5%) -- 6.3% chance to OHKO after Stealth Rock

+2 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Clefable: 370-437 (93.9 - 110.9%) -- 62.5% chance to OHKO

+2 252 Atk Life Orb Terrakion Stone Edge vs. 248 HP / 60+ Def Mandibuzz: 694-819 (164 - 193.6%) -- guaranteed OHKO
+2 252 Atk Life Orb Terrakion Close Combat vs. 248 HP / 60+ Def Mandibuzz: 417-491 (98.5 - 116%) -- 87.5% chance to OHKO

+2 252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 248+ Def Hippowdon: 328-386 (78 - 91.9%) -- guaranteed 2HKO after Stealth Rock
8 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Terrakion through Reflect: 130-154 (40.2 - 47.6%) -- 2% chance to 2HKO after Stealth Rock (So nothing's stopping you from setting up another SD, but you don't want to CC because the defense drop can ruin you)

+2 252 Atk Life Orb Terrakion Megahorn vs. 252 HP / 252+ Def Slowbro: 455-538 (115.4 - 136.5%) -- guaranteed OHKO
+2 252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Slowbro: 286-337 (72.5 - 85.5%) -- guaranteed 2HKO

+2 252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 168+ Def Corviknight: 378-446 (94.5 - 111.5%) -- guaranteed OHKO after Stealth Rock

Tell me if you try this out and if it works! Have a nice day!
Been trying this, unfortunately not rlly working, it works against the threats but I feel a lot less powerful In sweeping potential and can be rolled by many other pokemon
 
I guess specs kyurem could kill them all if you sticked flash cannon/freeze dry/ice beam/whatever on it, dunno I ain't really feeling it but it does offensively threaten all of the mentioned walls, especially under screens
 
I guess specs kyurem could kill them all if you sticked flash cannon/freeze dry/ice beam/whatever on it, dunno I ain't really feeling it but it does offensively threaten all of the mentioned walls, especially under screens
this isn’t balance at all, the point of a HO isn’t to use choiced pokemon as they give you less momentum.
 
Hdb sub /Metronome kyurem might be good against mandi/pex/hippo
Set:
Kyurem @ Metronome/hdb
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Hasty Nature
- Icicle Spear
- Freeze-Dry
- Substitute
- Roost
 
Also, I love the Latias set and I think it should be adjusted to more teams with the removal of Magearna around. Who knows, maybe even Latios can fill the role too in HO.
 
Hi and welcome,
i'll start by saying that the team has a nice standard HO core with Rillaboom + Hawlucha. This core allows you to have incredible offensive power and to better manage the bulky teams that are present in ladders and tournaments frequently. Moreover, with the ban of Cinderace and Magearna it leaves more room for Pokemon that previously had lost use such as Kyurem.

:ss/aegislash: @ :weakness policy:
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Close Combat

Here i'd strongly recommend to switch Aegislash over Latias to play with Steel-type and to check better Clefable and Dragapult with Shadow Sneak.
The item I recommend is Weakness Policy because thanks to the screens it manages to give both a boost and a greater resistance to Fire and Earth attacks, plus the Earth types are further weakened by the Grassy Terrein. Shadow Claw is the better STAB move to hit Slowbro, Zapdos,
and Sp Def Toxapex. Close Combat is a valid option over Iron Head vs bulky stuff like Ferrothorn or Tyranitar and to predict the Heatran switch in.

:ss/volcarona: @ :heavy-duty boots:
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Psychic
- Bug Buzz

At the moment I think it is the best Sweeper in place of Blaziken, due to this decrease in usage of Toxapex, I prefer it not bulky to maximize the power of this hyper offense. Either way Heatran is manageable with the expected core with Hawlucha and Rillaboom's Fight move, so that shouldn't be a problem. Psychic is needed to hit Sp Def Pex and works better to allow at Lucho to clean better.

Optional: In my opinion Superpower on Rillaboom is the best move over Drain Punch vs Corvinight and Skarmory.

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>>>>> The Team <<<<<
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Hi and welcome,
i'll start by saying that the team has a nice standard HO core with Rillaboom + Hawlucha. This core allows you to have incredible offensive power and to better manage the bulky teams that are present in ladders and tournaments frequently. Moreover, with the ban of Cinderace and Magearna it leaves more room for Pokemon that previously had lost use such as Kyurem.

:ss/aegislash: @ :weakness policy:
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Close Combat

Here i'd strongly recommend to switch Aegislash over Latias to play with Steel-type and to check better Clefable and Dragapult with Shadow Sneak.
The item I recommend is Weakness Policy because thanks to the screens it manages to give both a boost and a greater resistance to Fire and Earth attacks, plus the Earth types are further weakened by the Grassy Terrein. Shadow Claw is the better STAB move to hit Slowbro, Zapdos,
and Sp Def Toxapex. Close Combat is a valid option over Iron Head vs bulky stuff like Ferrothorn or Tyranitar and to predict the Heatran switch in.

:ss/volcarona: @ :heavy-duty boots:
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Psychic
- Bug Buzz

At the moment I think it is the best Sweeper in place of Blaziken, due to this decrease in usage of Toxapex, I prefer it not bulky to maximize the power of this hyper offense. Either way Heatran is manageable with the expected core with Hawlucha and Rillaboom's Fight move, so that shouldn't be a problem. Psychic is needed to hit Sp Def Pex and works better to allow at Lucho to clean better.

Optional: In my opinion Superpower on Rillaboom is the best move over Drain Punch vs Corvinight and Skarmory.

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>>>>> The Team <<<<<
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Looks cool, my only issue with this team change is the absurd weakness to Specs Pult. Nothing resists it and you cannot bring anything in on it without sacking a couple of mons. Probably the most favorable part of Latias was that it can use Agility and instantly gain weakness policy after being hit by Shadow Ball from Pult, meaning that after Spe, Atk, and SpA boosts Latias OHKOes it and goes on to potentially sweep. Even though knowing Pult has draco, you can easily just switch into Koko to try and predict it. If that doesn't work, well, not too much you can do about it and you sac Koko. Plus, I think not relying on Rillaboom so much for Terrain is far more useful since as it was stated, Rilla gets chipped pretty easily and with Superpower you've given it a death sentence.
 
Hi and welcome,
i'll start by saying that the team has a nice standard HO core with Rillaboom + Hawlucha. This core allows you to have incredible offensive power and to better manage the bulky teams that are present in ladders and tournaments frequently. Moreover, with the ban of Cinderace and Magearna it leaves more room for Pokemon that previously had lost use such as Kyurem.

:ss/aegislash: @ :weakness policy:
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Close Combat

Here i'd strongly recommend to switch Aegislash over Latias to play with Steel-type and to check better Clefable and Dragapult with Shadow Sneak.
The item I recommend is Weakness Policy because thanks to the screens it manages to give both a boost and a greater resistance to Fire and Earth attacks, plus the Earth types are further weakened by the Grassy Terrein. Shadow Claw is the better STAB move to hit Slowbro, Zapdos,
and Sp Def Toxapex. Close Combat is a valid option over Iron Head vs bulky stuff like Ferrothorn or Tyranitar and to predict the Heatran switch in.

:ss/volcarona: @ :heavy-duty boots:
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Psychic
- Bug Buzz

At the moment I think it is the best Sweeper in place of Blaziken, due to this decrease in usage of Toxapex, I prefer it not bulky to maximize the power of this hyper offense. Either way Heatran is manageable with the expected core with Hawlucha and Rillaboom's Fight move, so that shouldn't be a problem. Psychic is needed to hit Sp Def Pex and works better to allow at Lucho to clean better.

Optional: In my opinion Superpower on Rillaboom is the best move over Drain Punch vs Corvinight and Skarmory.

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>>>>> The Team <<<<<
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Latias is much better here than aegislash, aegislash doesn’t do too much and even against pult if it doesn’t ohko it’s basically dead, although clef is a worry idl adding an extra weakness to hippo, volcarona to put it straight, isn’t great imo, although we do have heatran checks it gets walled by heatran making it so you have to swap, what’s worse is tran usually carries toxic which is very annoying as you have to swap into something to take it, I ended up fixing the pult issue by adding a weakness policy galar moltres. Most clefable are physically defensive rn so a berserk weakness policy hurricane will ohko.
 
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