The New Wave: OU RMT

Introduction:

From the start of my competitive pokemon battle experience, I've never understood why the metagame has to be so standard. If you are looking to beat people, why not just use pokemon that can counter the said standards?

It was then I realized that the "standard" pokemon could not be countered, as people would just make switches. Instead, you have to go for the unpredictible. Make the other person go on the defensive, then make a pokemon COUNTER its counters. Very few pokemon can do this with their stats, but I feel like I have found six pokemon that can decently counter their own counters.

Basically what you're going for is you bring in your pokemon on something that a standard moveset on your pokemon will beat, even if you have no way of beating it running the moveset you're currently on. They will switch to what they think counters you. You then hit that counter with something that no one would ever expect.

I'm terrible at battling. I feel like the better battlers here would be able to take this concept to the next level if they really feel like it. I've actually been having decent success with this team more than any other I've ran though, and I've had enough people going "wth" that I think it's worth showing the community my (probably flawed) logic.

My EV spreads are probably not the best they could be, it'd be nice if I could get some input on those.

On this team, I acheive 100% surprise with 66% choice, as it is the quickest way to make a pokemon that has a weakness somewhere a strength. So here we are: The New Wave

Overview:

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Looks decently standard, right? Check again...

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RMT:

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Metagross@Choice Specs - Modest
244HP/252SpA/12Spe
~Psychic
~Grass Knot
~Hidden Power [Fire]
~Flash Cannon

Lead Metagross? Think again. 95 Base Special Attack.

People always expect a first-priority SR. Instead you can nail them as they Taunt/set up SR with the corresponding move, as the only thing that I can think of that resists all of these moves is Heatran, which Relicanth or Snorlax can dispose of easily.

Not only that, but later in the game Metagross can come in and knock things awry also with its natural bulkiness.

12 Spe EVs to beat standard LeadGross. I should probably work more on the EVs on this set.

10 Common leads list:

Metagross: HP Fire 2HKOs even Occa Berry Grosses. Basically it goes: HP Fire me, SR him, HP Fire me, KO

Azelf: Flash Cannon 2HKOs. Usually though I'll FC while they SR, then switch to Relicanth to take the Fire Blast/Explosion and get a free Head Smash on something.

Jirachi: They trick a scarf onto me, happy day. I 2HKO with HP Fire, even with the scarf over specs. I then get to run around later in the game with a scarf :D

Swampert: OHKO GK. Enough said.

Aerodactyl: Flash Cannon 2HKOs, situation goes as such: He Taunts, I FC, He SRs, I KO.

Infernape: Psychic on first turn. If he Fake Outs, I switch to Relicanth to take the Fire Blast. If he SRs, he is dead.

Hippowdon: Comes to a quick death.

Bronzong: HP Fire... I'm not sure. Actually haven't come across many of these.

Ninjask: Might be adding in Bullet Punch instead of FC, which would make quick work. Otherwise, just stay in and Psychic, then while he BPs (You can always tell when a Jask is about to BP) I switch to Bronzong and set up Reflect/Screen so I can easily deal with the +6Spe or whatever sweeper that came in.

Tyranitar: Flash Cannon makes quick work.
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Togekiss@Life Orb - Naughty
108HP/252Att/148SpA, Hustle
~Extremespeed
~Flamethrower
~Focus Punch
~Hidden Power [Rock]

Beware, this kid packs some punch. Some calcs to chew on from the analysis:

0 HP / 0 Def Azelf: 71.13% - 84.59
0 HP / 0 Def Infernape: 69.97% - 82.94%
136 HP / 156 Def Starmie: 50.85% - 60.00% (2HKO with Stealth Rock)
68 HP / 0 Def Raikou: 58.58% - 69.23%
0 HP / 0 Def Weavile: 78.29% - 92.88% (OHKO with Stealth Rock)
204 HP / 0 Def Tentacruel: 62.50% - 74.15%
0 HP / 0 Def Heracross: 65.78% - 77.74%
0 HP / 0 Def Gyarados (w/out Intimidate): 57.10% - 67.37%
0 HP / 0 Def Salamence (w/out Intimidate): 56.50% - 67.07%

I edited the set a little as I prefer Focus Punch over Aura Sphere - you can usually tell when a Blissey is going to come in through previous moves by the person. While it is somewhat against the theme of the team (Beating a pokemon's regular counters) this guy is able to fix a lot of sticky situations with its STAB ExtremeSpeeds and mixed attacking prowress.
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They send out a Metagross and Agility as you switch. Then they proceed to rip you to shreds. You need some sort of counter to this, because it doesn't work. You need to incorporate a wall of some sort that can help you stall out these threats and perhaps set up. Bronzong is a perfect choice.

Bronzong @ Leftovers / Light Clay
252 HP / 86 Atk / 80 Def / 92 SpD with a 1 IV in speed
Sassy
-Gyro Ball
-Stealth Rock
-Reflect/Light screen (whichever you have trouble facing)
-Earthquake/Rock Slide

Perfect for your team. You can beat out DDtar with Rock Slide, and Gyro Ball hurts anything that isnt dead slow for tons of damage. With Reflect or Light Screen, you can help keep your massively offensive team alive. Stealth rock will help you take out those sashed pokemon that are oh so annoying. This is your friend, because it offers a decent switch when your opponent outpredicts you.
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Empoleon@Petaya Berry - Modest
252SpA/12HP/12Def/232Spe
~Agility
~Substitute
~Surf
~Ice Beam

"
One could elect to run a Choice Band set, but Empoleon doesn't have the offensive power to make it worthwhile. The Specs set will do more damage to virtually everything except Blissey." - Smogon Analysis, and what I decided was correct, hence a standard set.

Ah, Empoleon. It's SubPetaya set can still crush most of the current metagame. The problem is if and when Blissey comes in, but that's fine. I've got plenty of other things that can take care of Blissey if I need to.
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Relicanth@Choice Band - Adamant
252Att/252HP/4Def
~Head Smash
~Aqua Tail
~Double-Edge
~Earthquake

Head Smash - 150*STAB = 225.

In other words, Head Smash is monstrously powerful. Aqua Tail provides almost perfect dual-STAB coverage. EQ and DE are filler.

Lets put this in perspective:
Relicanth Head Smash vs. Standard Skarmory - 252HP/176Def:
56.59% - 66.47%

Yes sir, that's a guaranteed 2HKO on one (if not) the most defensive pokes in the game. Not only that, but it's decent defenses help it out too.

Standard LODos with 1 DD EQ(The most offensive gyra out there) vs Relicanth: 90.10% - 105.94%
Relicanth Head Smash vs the same Gyra: 344.41% - 405.14%

BulkyGyra never kos, and the result is near the same. He can take a +1 Adamant Salamence EQ also, but the chance of surviving is slimmer, about 1/3.

Oh, and lets not forget about Scizors that like to rain on parties.

Standard CB Scizor Bullet Punch vs. Relicanth: 21.78% - 25.50%
Standard SD Scizor Bullet Punch after an SD vs. Relicanth: 37.38% - 44.06%

Relicanth Head Smash vs. Standard CB Scizor (248HP): 91.84% - 108.16%
Relicanth Head Smash vs. Standard SD Scizor (32 HP): 109.00% - 128.37%

KOs the brute 1/2 of the time. Any CB Scizor packing less HP EVs AKA standard SD Scizor will always be OHKOed.
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Snorlax@Choice Specs - Modest
252SpA/252HP/4Def
~Fire Blast
~Focus Blast
~Blizzard
~Thunder

Possible replacements: Surf, Selfdestruct

"Snorlax receives a host of special attacks to use off its pitiful base 65 Special Attack." - From the Smogon analysis

65 base special attack becomes less pitiful when you slap on some sexy glasses and a modest nature. This puts SpecsLax at a 375 SpA stat, which really is great. Coupled with a bunch of moves that have 70/85 accuracy and 120 power, he becomes a force to be reconed with. The problem here is obviously missing, but this guy can afford to miss every once in a while because of his natural bulkiness.

How does this beat Snorlax's usual counters you ask? Well, Snorlax's counters are all physical attackers. Basically, you just have to ko them as they come in or weaken them and switch to a poke that can resist. Fire Blast Lucario, Blizzard Salamence, Thunder Gyarados, Focus Blast Tyranitar. Every one of those is a OHKO.

Remember Physical Elecitivire? This set looks kind of like it. Electivire used ground instead of fighting, but the type coverage of those two is mostly the same.

Final Comments:

I'm not going to go through and say how every pokemon on my team counters each thing in the metagame. The whole point of this team is to screw the current metagame and figure out decent ways to beat it.

The team doesn't have much synergy either. I just put ideas I had on one team and saw it through. I'm looking to try and get my ideas out there I suppose.

Some people try to outstandard others to win, I go for surprise.

It's more fun that way anyways :D
 
Having choice items on all your pokemon=very bad. If you mis predict, you ALWAYS have to switch.

Personally, I think most of what you're using are gimmick sets. I mean choice spec snorlax? Why not just use a choice band behind his monstrous attack stat?
 
Synergy is non-existent. This is more of an idea list of anything that I put on one team to test. A team that took full advantage of this would probably be 4/6 or 5/6 standard, then have one or two of these guys to mix things up a little.

You don't use Choice Band on Snorlax because that's the obvious move. People regularly bring in Skarmorys on me only to be Fire Blasted to oblivion. I countered their counter.
 
What?

Okay, this is an example of what not to do. I agree, using some gimmicks to surprise your opponent (NP Special Ambipom xP) is fun and effective, but this should not be done.

Your team is extremely easy to set up on, because if your opponent switches in a resistant type to your attacks, you are forced to switch. Example:

Opponent switches in Salamence
You use Grass Knot
You Switch to anything
Salamence uses Dragon Dance.

You're screwed. Blizzard has horrible accuracy, so it might not hit. Outrage OHKOs 100% of the time off of a +1 neutral Nature w/ 232 EVs in attack and a Life Orb.

If you do want to use Specs Snorlax, (which is completely outclassed by Specs Shuckle), at least throw in some defense EVs. Snorlax has massive HP and high special defense so why not take some out of those for its mediocre Def Stat?
 
Wow. This is the weirdest team I think I may have ever seen. I would have been less surprised if I said seen a Ditto than something like a Specs Snorlax @.@

Anyway, I like how you took some ballsy moves and made some weird sets. However, the standard sets are standard for a reason. Choice Band Snorlax can still tear up Skarmory with Fire Punch, so go ahead and make Snorlax a Bander instead.

Definitely make Empoleon the standard SubPetaya set. It's the only Empoleon set that's worthwhile using. OR you could make it a Swords Dancing Empoleon, which can honestly be pretty decent in the right hands.

Why not just use a regular defensive Celebi? Even with that set you're still torn apart by U-turners, so who cares?

Oh my at the Scizor. The only thing you're fixing with that is a chance at killing Heatran I guess. Just use the regular Band set and switch if a Heatran comes to Relicanth with his x4 resistance to Fire....or Snorlax.

Choice Band Metagross as a lead could still be really surprising for the opponent. That would work if you really want a surprising lead.
 
I'm editing in right now with a couple changes I'm making that still fit with the team.

They tend to tie in with the "100% Choice" is too predictable thing.

Opponent switches in Salamence
You use Grass Knot
You Switch to anything
Salamence uses Dragon Dance.

You're screwed.

It goes more like this, since I don't use GK much:

Opponent switches in Salamence
You use Psychic, it does about 60%
You stay in with Gross
Salamence EQs for not a KO
Gross Psychics again for the ko.
 
Heh, yeah I remember facing this team (or something very similar to it). It's an interesting concept, but I'm not sure how well it can really function.

I think the best thing about gimmick Pokemon is their ability to break holes in the opponent's team for another threatening Pokemon to come in and sweep, and that's not really what's going on in this team. Take the Mixed Togekiss set for example:
Mixed Sweeper

Life Orb Hustle Naughty / Lonely
Moveset EVs ~ ExtremeSpeed
~ Aura Sphere
~ Flamethrower / Shadow Ball
~ Roost / Hidden Power Rock
252 Atk / 148 SpA / 108 Spe


Someone who's attempting to make a late game scizor sweep might resort to using a gimmick such as the Mixed Togekiss set in their team because Zapdos and Heatran are some of the most used Pokemon in standard that counter Scizor. However, Zapdos (and I suppose Heatran occasionaly) can switch in on Togekiss as well and with the mixed set, Togekiss can beat the Zapdos with HP [Rock] and Extremespeed (Heatran is also 2HKO'd by Aura Sphere); thus opening up a place for Scizor to come in later and sweep. I think a problem with this team is that you have all surprise, so once the opponent knows what set you're using or what your team is like, they can just switch to other counters. Also, some of the Pokemon you have here still don't beat their counters (i.e. that scizor is still countered by Rotom and Zapdos, Celebi is still countered by Scizor, etc.) The idea behind Snorlax is good, but like you have said, sometimes the moves miss and in that case, the opponent can switch to an appropriate counter.

The reason something is "standard" is because it is the set that can do the most damage to the overall metagame, but none of the sets you have here can accomplish that. Maybe if you had only half the team as gimmicks? I don't know...

Although only 90 accuracy, it is 70 base power, giving it the max technician boost.
Technician only works with 60 BP moves and under.
 
The problem with your idea is that you expect everyone to have a counter to your pokemon which you will be able to beat. What if they don't have a Skarmory. Instead they use something that can scoff at a specs Fire Blast such as Latias. Now your in a situatian where Snorlax has failed to do his job and is forced to switch out giving your opponent control of the battle and thus stopping your strategy. You should try something like having a shuca berry heatran or an occa berry metagross since they can still hit what they are supposed to hit yet also be able to handle the majority of pokemon that switch-in to them. Having an entire team won't really work, especially not when you have a specs Snorlax who's most accurate move is Fire Blast.

Synergy is non-existent.

So there is no team work? You're basically saying this a random group of poke.

This is more of an idea list of anything that I put on one team to test.

Not the place to test teams. Test first then come and post a team, otherwise, all of the raters are wasting their time.
 
I'm editing in right now with a couple changes I'm making that still fit with the team.

They tend to tie in with the "100% Choice" is too predictable thing.



It goes more like this, since I don't use GK much:

Opponent switches in Salamence
You use Psychic, it does about 60%
You stay in with Gross
Salamence EQs for not a KO
Gross Psychics again for the ko.

Obviously you're missing something. Your team is insanely easy to predict. Seriously.

You're missing the point. Salamence doesnt switch in on a specs Psychic. Ever. Its stupid. However, if your opponent has like, hippowdon out, you're probably going to use Grass Knot. if it OHKOs, you opponent sends out Salamence.

Who in their right mind is going to use Grass Knot on a Salamence? you'd switch out, giving them a chance to DD. Its also easy to scout for choice items. If you're constantly switching, its easy to tell that you are choiced.

And even if you were locked onto psychic, they send out a metagross and Agility as you switch. Then they proceed to rip you to shreds. You need some sort of counter to this, because it doesnt work. You need to incorporate a wall of some sort that can help you stall out these threats and perhaps set up. Bronzong is a perfect choice.

Bronzong @ Leftovers / Light Clay
252 HP / 86 Atk / 80 Def / 92 SpD with a 1 IV in speed
Sassy
-Gyro Ball
-Stealth Rock
-Reflect/Light screen (whichever you have trouble facing)
-Earthquake/Rock Slide

Perfect for your team. You can beat out DDtar with Rock Slide, and Gyro Ball hurts anything that isnt dead slow for tons of damage. With Reflect or Light Screen, you can help keep your massively offensive team alive. Stealth rock will help you take out those sashed pokemon that are oh so annoying. This is your friend, because it offers a decent switch when your opponent outpredicts you (its really easy when you're completely choiced)
 
I have been impressed by rock polish relicanth in the past and would highly recommend it. Plus it looks like you could use a sweeper.
 
Obviously you're missing something. Your team is insanely easy to predict. Seriously.

You're missing the point. Salamence doesnt switch in on a specs Psychic. Ever. Its stupid. However, if your opponent has like, hippowdon out, you're probably going to use Grass Knot. if it OHKOs, you opponent sends out Salamence.

Who in their right mind is going to use Grass Knot on a Salamence? you'd switch out, giving them a chance to DD. Its also easy to scout for choice items. If you're constantly switching, its easy to tell that you are choiced.

And even if you were locked onto psychic, they send out a metagross and Agility as you switch. Then they proceed to rip you to shreds. You need some sort of counter to this, because it doesnt work. You need to incorporate a wall of some sort that can help you stall out these threats and perhaps set up. Bronzong is a perfect choice.

Bronzong @ Leftovers / Light Clay
252 HP / 86 Atk / 80 Def / 92 SpD with a 1 IV in speed
Sassy
-Gyro Ball
-Stealth Rock
-Reflect/Light screen (whichever you have trouble facing)
-Earthquake/Rock Slide

Perfect for your team. You can beat out DDtar with Rock Slide, and Gyro Ball hurts anything that isnt dead slow for tons of damage. With Reflect or Light Screen, you can help keep your massively offensive team alive. Stealth rock will help you take out those sashed pokemon that are oh so annoying. This is your friend, because it offers a decent switch when your opponent outpredicts you (its really easy when you're completely choiced)

First of all, the Bronzong does fit perfect. I'll try and fit that in somewhere. Any suggestions? I'll do some testing with it.

Second, the Salamence on a Metagross GK thing. There are only two common pokes that I ever GK: Hippowdon and Swampert. Both of them could be koed by a non-specs GK somewhat easily. If I was the other person, I wouldn't bring in my Mence when the Gross could still be packing Meteor Mash, especially since Clear Body makes Intimidate not work.

The problem with your idea is that you expect everyone to have a counter to your pokemon which you will be able to beat. What if they don't have a Skarmory. Instead they use something that can scoff at a specs Fire Blast such as Latias. Now your in a situatian where Snorlax has failed to do his job and is forced to switch out giving your opponent control of the battle and thus stopping your strategy. You should try something like having a shuca berry heatran or an occa berry metagross since they can still hit what they are supposed to hit yet also be able to handle the majority of pokemon that switch-in to them. Having an entire team won't really work, especially not when you have a specs Snorlax who's most accurate move is Fire Blast.

Who in their right minds would bring a Latias in on a Snorlax? Snorlax scoffs at all of Latias' attacks and can hit back with Crunch. The only time that someone would do that is after they know that the Snorlax is speced.

Yeah, Snorlax should get No Guard :(
 
I believe I get a bump.

I added the Bronzong over Celebi, as it has done absolutely amazing, and works especially well with setting up a midgame Empoleon sweep. Thanks cray0nz.
 
Wow, I love your team, and not just because you have Relicanth.

Relicanth's two "fillers" can be replaced with Rest Talk.

Lead Metagross has 8 Speed EVs... wouldn't it make sense to throw in 12 or 16? Also, what are you hitting with Flash Cannon? Bullet Punch seems like a better idea, for Ninjasks or Sashers. Also, lead Heatran walks all over you.
 
Wow, I love your team, and not just because you have Relicanth.

Relicanth's two "fillers" can be replaced with Rest Talk.

Lead Metagross has 8 Speed EVs... wouldn't it make sense to throw in 12 or 16? Also, what are you hitting with Flash Cannon? Bullet Punch seems like a better idea, for Ninjasks or Sashers. Also, lead Heatran walks all over you.
I do use Earthquake on occasion, but I'll test RestTalk. Relicanth is bulky, but not that bulky I don't think. We'll see.

And I was just thinking the same thing. I'll stick 12 Speed EVs instead of eight so that I can outspeed LeadGross and 2HKO with HPFire.

Flash Cannon hits Aerodactyl I guess, and is a decently reliable STAB move. I'll also test Bullet Punch though, but with no Attack EVs it seems like the damage output will be minimal.
 
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