The only sane thing to do here is run (BW2 stall RMT)

Adama: "You would rather that we run?"
Roslin: "Yes! Absolutely! That is the only sane thing to do here - exactly that, run. We leave this solar system and never look back."
Adama: "You can run if you'd like. This ship will stand and it will fight."
Roslin: "I'm going to be straight with you here. The human race is about to be wiped out. We have fifty thousand people left and that's it. Now, if we are even going to survive as a species, then we need to get the hell out of here and we need to start having babies!"

The only sane thing to do here is run
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At Glance
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A pretty good stall team I have going, its been having some pretty good success on showdown, which of course means nothing because the ladder is wack. A lot of people said stall isn't possible in BW2; well I went out and tried to prove them wrong. Overall it’s pretty solid, a lot of odd holes probably need to be patched, so I am always appreciative of any advice, help, of tweaking of sets, just don't tell me to strap on an offensive mon for shits and giggles though.

I would like to thank Harsha and Pillsburydoughboy for helping me out with this team; both were very instrumental to building it. It’s a rather unique team but I did steal the general mold from Porii Sames’ DW stall team once I got Amoonguss on the team.

Forgive my spelling and grammar too, I am terrible, but I did review this a bunch of times though to limit errors.

The theme is Battle Star Galactica, one of my favorite TV shows next to adventure time. Note there are some spoilers here so be wary. I went hard core on the pictures and quotes because I have no life and wanted it to look pretty. The more pretty it looks the better rates it gets right ;) Any fan boys can help with quotes you think might be better. Anyway unto the team.

Team Building
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Blissey and Forretress are staples to all my stall teams, the usual spinning and hazards department, so I started there. First thing I noticed about the new BW2 metagame was the stench of Thundurus everywhere, I soon came to realize that it was the specs sets that could really give me issue, as without serious special defense investment, Blissey could be outright 2HKOed with hazard support, so I opted for Chansey which could easily take those hits and still have reasonable physical bulk.
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Doughboy convinced me to give Cofagrigus a go, so at this point I was like sure wynaut.
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Skarmory was a natural partner for Cofag; they generally were able to take on whatever pokemon annoyed either of them.
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From here I popped in a Reunicles counter, Jirachi seemed to work, and then pokemon to check stuff, I think it was choice band Terrakion.
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I played literally one battle with my team like this, soon realizing I had a huge Keldeo weakness. Outright Amoonguss was an easy slap on. To keep my check and a Reunicles counter and checker, Scizor worked fine in Terrakion's place.
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The team like that had a good run, I really liked how the team was working together at this point, but I noticed quite often that Cofagrigus was easily the weakest link. Ideally Jellicent would be a better replacement for it to spin block, but considering all the physical threats around, Slowbro seemed better. Slowbro also adds a critical fire resist.

The Fleet

President Laura Roslin
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"No. Not now. Not ever. Do you hear me? I will use every cannon, every bomb, every bullet, every weapon I have down to my own eye teeth to end you! I swear it! I'm coming for all of you!"
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Trait: Natural Cure
EVs: 116 HP / 252 Def / 140 SDef
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Softboiled
- Seismic Toss
- Toxic

Why this pokemon:
Chansey is an amazing special wall, no the best special wall in the game (although Im not sure if soul dew Latias now steals the title). I usually run a Blissey on all my stall teams, and only Chansey for rain stall, but due to Thundurus and the rising useage of Tornadus and rain teams in general, I had to have a more beefy special wall. Also, I soon learned that a lot of special threats also carry superpower, Chansey can actually take these superpowers, without much physical investment at all, rather well. Finally Chansey is an amazing status absorber to stop silly things like defensive politoed, and can set up stealth rock rather reliably.

Moves:
-Stealth Rock: Chansey can get rocks up almost all the time. Although I do I have other pokemon that can set up it on this team, Chansey's ability to set it up on the ever present politoed lead and in front of Starmie's face just as it spins them away makes it invaluable.
-Softboiled: Once I decided on stealth rock, the rest of the moveset was pretty much already decided honestly. I can't run wish because that also requires protect, and Chansey needs seismic toss and toxic. Never the less softboiled has its merits of wish because of immediate recovery, so I need not worry about sandstorm or status damage.
-Toxic: Pretty much a required move on Chansey or Blissey if I ever hope to take down Volcarona and other special attackers. Toxic can also cripple any switch ins to Blissey outside of steel types and Gliscor. I couldn't imagine not using it honestly.
-Seismic Toss: Again, a move Chansey needs. Seismic toss is very useful for taking out Heatran, or just taking away 100 HP per hit for things that like to come in on Chansey like Scizor and Terrakion, wearing them down. It can pretty good synergy with toxic, seismic toss for steels, toxic for everything else.

Evs, Ivs, Nature, and Item:
Evolite is the required item on Chansey to boost the defenses. The current ev spread is designed to take 2 psyshocks from Specs-Latios. I do realize that with rocks up it gets a chance to 2HKO it anyway, but the range of the attack is from like 33%-49% because of her high HP, so I still survive most of the time. I like the current spread anyway because it takes attacks from both sides rather well, unless its nasty plot Thundurus can't really bother me and the defenses allow Chansey to take around 50% from most superpowers on special attackers. 0 ivs reduces confusion damage, which actually happens quite a bit because of Hurricane abuse.

Possible Changes:
As I said aromatherapy or wish can be done, but stealth rock is far more important. I am also looking into other spreads to try out, the current one works fine as is, but any changes I will look into as long as they are reasoned out. For example Im not going to run a full defensive spread because "dude it has the defenses of Swampert then lol."

Admiral William Adama
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"Sometimes, you have to roll a hard six."

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Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Psychic
- Slack Off

Why this pokemon:
Slowbro is an amazingly defensive pokemon, taking hits from almost every physical attacker outside of Breloom. Regenerator makes it even better as it isn't easily worn down by hazards and damage. Slowbro is also an amazing counter against Conkeldurr and Cloyster, Slowbro can also defend off against any Terrakion after a bit of prior damage. Slowbros fighting resist is critical from this team, it's fire resistance also eases this teams triple fire weakness. Overall slowbro acts as a secondary physical wall and tank that can hit back too, to help out against Skamory's weaknesses and prevent it from being overloaded, and a tank to take out pokemon when I need it to.

Moves:
-Scald: An needed stab move, the chance of burning makes the power drop from surf worth it. There is nothing more satisfying than burning a Breloom or Ferrothorn on a switch in.
-Psychic: Psychic is again a needed stab move for Cloyster, Conkeldurr, and Terrakion, also its just a great move to throw around if I don't need to burn anything with because of its relatively high base power and despite conventional wisdom, good coverage.
-Ice Beam: Ice beam allows slowbro to outright 1HKO Salamence, Dragonite, and Gliscor with rock damage, Slowbro can take boosted outrages too because of it's high defense. Ice beam is again a great move to hit switch-ins like Tornadus and Latios.
-Slack Off: One of Slowbro's more rarely used moves, but it is still very important health up damage since sometimes regenerator isn't enough. Often times I use it vs haxrachi or if something like Conkeldurr gets a crit and I need that HP.

Evs, Ivs, Nature, and Item:
The spread gives slowbro maixmum physical bulk so it can take almost any hit outside of +2 outrage from Haxorus or Breloom bullet seeds of course. Leftovers gives slowbro survivability and extra recovery. 0 attack to lower foul play damage.

Possible Changes:
Psyshock does more damage to Terrakion in the sand, but losing to Conkeldurr and Cloyster isn't worth it. Flamethrower can hit Scizor on the switch, but Skarm can handle Scizor. A more specially defensive set may be possible to take fire blasts better if need be, but Slowbro is already on the knifes edge on taking terrakion's stone edges after rocks. Jellicent may be a worthwhile spin blocker here, but its not really worth the loss of physical utility.

Sharon "Athena" Agathon
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"I have to prove [I'm a person] every day. Let me tell you something, Helo. My people may die. My entire race may be wiped out. But this Cylon will keep her word, even if it means she's the last Cylon left in the universe. Can a human being do that?"
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Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Whirlwind
- Brave Bird
- Roost

Why this pokemon:
Skarmory is the premier physical wall in the game, it also provides for the "Skarm-Bliss" core, although that’s long past its lime light as you can see with this team's 3.5 physically defensive pokemon. Skarmory still is an excellent wall for the Landorus brothers, any physical Tornadus, takes outrages like its no bodies business. Skarm is also my key Scizor wall, wearing it down with someones rocks after 9 or so u-turns or sacrificing itself against swords dance scizor after a superpower or two. Skarmory also sets up spikes rather easily because of its monster defense. Finally skarm is an excellent check to many threats do to sturdy, which allows me to whirlwind a threat out at 1 HP or kill it with brave bird.

Moves:
-Spikes: A needed move on Skarmory as it gets plenty of turns of set up, helping me stall.
-Brave Bird: A needed stab move, the damage is worth any recoil, brave bird also lets me kill of Scizors and more importantly, Venusaur with sturdy, and starmie on the switch in.
-Whirlwind: Again a pretty standard move, needed to phase out theats and aid in spikes damage.
-Roost: Heals, can be a bit annoying when you go first against a fighting type, but its still the main healing move I wouldn't give up.

Evs, Ivs, Nature, and Item:
The evs are all pumped into defense to take physical hits better. Ive given up trying to speed creap other Skarms, because Forretress can't ever be beat by them because of pain split. The extra bulk actually helps a lot. Leftovers I feel is a better item because magnezone is rather uncommon is BW2, and its not like it matters because Haxorus breaks through Skarm too with aqua tail. Instead I bait dragons to outrage on Slowbro and go to Forretress and kill them, or sack Slowbro or Amoonguss, either works.

Possible Changes:
A more specially defensive spread could be used, but the only special hits I may take are shadow ball on Gengar ad dragon pulse on Latias, Skarm takes both fairly well. Rocks are something I am seriously considering on Skarm with spikes instead on Forretress, since Forretress often gets more time to set up on... other set up pokemon. Rocks are icky on Skarm though. I am also thinking about Glisor > Skarm to better deal with Scizor and stall breakers, but I lose a critical phaser and set up pokemon.

Colonel Saul Tigh
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"Which side are we on? We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go."
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Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Bullet Punch
- Superpower
- Bug Bite
- Pursuit

Why this pokemon:
Scizor is a great pokemon to do 2 things, check / counter Reunicles and Latios and check everything else. Latios can really screw over this team if played right, so Scizor really helps me out. Stealth rock is often critical for Scizor to get finishing KOs on like everything so that is why I have 2 rock pokemon. Scizor also adds a nice offensive touch to this team which allows me to finish things off that without it I would have no chance against.

Moves:
-Bullet Punch: A critical stab move that allows me to check like everything.
-Superpower: a good strong move that hits everything hard, is an excellent move to finish off Ferrothorn and to hit off against Fighting types like Keldeo or Conkeldurr on the switch in. It also can hurt magnezone and opposing Scizor. All in all a very powerful move to throw around and if need by kill stuff with that may resist bug bite.
-Bug Bite: An odd move admittedly on Scizor, almost any team would opt for u-turn for the momentum, the fact is though, this team almost has no momentum, what am I going to do set up another layer of hazards? Bug bite is much more useful for its raw power, few people realize that bug bite comes roaring in at 135 base power, stronger than superpower. At first I used it because I was sick of Reunicles just recovering the damage after a u-turn, but soon realized that with it Scizor has a good chance to outright 2HKO most Jirachis and Forretresses, the ability to harm calm mind Jirachi is a big boost.
-Pursuit: Mainly used for Latios to get if off the field and out of my hair, it also can get Latias to since they rarely have HP fire, an if they do, Chansey straight up counters. I am terrible at prediction, so I usually will sack / scout to see it's set first, Scizor can always come in and kill after its locked into something stupid outside of HP fire.

Evs, Ivs, Nature, and Item:
The evs maximize the attack first to hit stuff as hard as I can, then the defenses to take some special hits. 248 HP insures I can come into the field 9 times with stealth rock only. Choice band gives it the attack boost it needs to kill stuff.

Possible Changes:
A bulky swords dance set definitely has more survivability, but in my experience in the past it lacks the offenses to really check things, and I need the straight up power for quite a few threats. That set can't trap Latios either. A more specially defensive set can be played around with like 4 HP / 252 Atk / 252 SpD Adamant, but I occasionally need to take physical hits like Landorus's earthquake and Latios's psyshock.

"Chief" Galen Tyrol
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"We'll sleep when we're dead, c'mon!"
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Trait: Sturdy
EVs: 248 HP / 204 Def / 56 SAtk
Relaxed Nature
IVs: 2 Spd
- Pain Split
- Rapid Spin
- Hidden Power [Ice]
- Stealth Rock

Why this pokemon:

Forretress has been a vital member of every team I have made for months, BW2 is no different. With pain split Forretress is the most reliable rapid spinner outside of Tentacruel in the rain. Unlike Tentacruel, Forretress can actually help a team by taking a hit and setting up a good hazards and hit back. Forretress is a very crucial member of this team defensively because it can come in on outrage locked dragons and kill them off with HP ice. Rapid spinning and killing dragons in a pinch may seem like a short list, but it is exactly what this team needs.

Moves:
-Pain Split: Pain split may seem like an odd recovery move, but it is all Forretress needs. With this move Forrtress can just come in on Ferrothorn and Skarm and get rid of hazards with no fear what so ever. Once its HP gets low, Forry can just recover it all back up and proceed to just sit there and spin its heart's content out. Do not tempt me because that is exactly what I will do, Forretress has more PP than you, I will PP stall your Skarm or Forry out. It can also be useful for crippling pokemon once at 1HP due to sturdy, which is cool.
-HP Ice: A special attack outside of volt switch may seem wierd, but trust me its much more useful than shitty gyroball. HP ice can just straight up kill most dragons locked into outrage, also it can beat Landorus and Gliscor. A very useful attack, I would not consider dumping.
-Rapid Spin: To get rid of hazards, uh that’s it, but I need it.
-Stealth Rock: An additional rock user is never bad in my experience to wear things down and do damage to flying types. It can really infuriate some players when they see you have 2 rock users, which just overloads their spinner. Some times I lead with Forry vs hyper offensive teams because I can get rocks up easily because Forretress has sturdy.

Evs, Ivs, Nature, and Item:
First off I have 56 special attack evs to kill off stuff, I think it garantees a 2HKO vs Gliscor, but I am not sure, whatever it exactly kills, it works great for everything else. 248 evs lower hazard damage and leech seed damage. The rest of the evs are pumped into defense to take physical hits. Leftovers for survivability, I need this item to help out if Ferrothorn wants to attempt to leech seed stall. Relaxed and minimum speed evs (2 to keep 70 power on HP ice) allow me to outslow Ferrothorn sometimes for some odd reason, which is useful, I have no idea why people use speed evs on Ferrothorn, but I plan to take advantage of it. Also, silly as it may seem, I don't want to decrease rapid spin's power either, ive had games one and lost by the tiniest amount of HP points.

Possible Changes:
I don't think I am going to run any special defense evs because this new Landorus-T comes already close to a 3HKO on Forry, the only special hit I ever find myself taking is volt switch, which this takes fine. There are a lot of other moves I can use over rocks, gyroball for Gengar and Terrakion, volt switch for Gyarados, earthquake for Heatran, toxic spikes for nothing, a bunch of options. One I am seriously considering though is spikes > rocks with the reverse on Skarm since Forry again can set up more easily.


Kara "Starbuck" Thrace
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Adama: "Morning Starbuck. What do you hear?"
Starbuck: "Nothin' but the rain, sir."
Adama: "Grab your gun and bring the cat in."
Starbuck: "Boom boom boom."
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Trait: Regenerator
EVs: 248 HP / 80 Def / 28 SAtk / 148 SDef / 4 Spd
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Sludge Bomb

Why this pokemon:
Amoonguss plain am simple is my Breloom and Keldeo answer. Amoongus can take out Breloom after I sleep fodder something, and Keldeo can't get through Amoongus without some serious luck, and by then it can be picked off by Scizor. Amoonguss is also a nice answer to Rotom-W because of regenerator. Spore allows Amoongus to cripple one pokemon, which is pretty amazing and helps me out a lot. Amoongus is also a great pivot vs volt switch Thundurus, making them think twice about volt switch and use HP ice, which is when I recover health on Chansey. Amoongus is also a shanky check to Sableye, Mew and Jellicent as it can poison them and then gigadrain until it dies or at low health.

Moves:
-Spore: Putting something to sleep 100% of the time is pretty kick ass. Crippling a pokemon, even if sleep fodder still forces switches and cripples an opposing pokemon. Those pokemon are often easy targets to set up hazards on or heal as people will often attempt to try to wake their pokemon up.
-Giga Drain: An needed stab move that also heal at the same time, very useful against Keldeo and random stall breakers, nabbing some HP from other things on the switch is never bad.
-Clear Smog: While not the most useful move overall, its critical for taking on calm mind Keldeo, it can also be helpful vs Conkeldurr, Thundurus, and Scrafty.
-Sludge Bomb: Outright this 1HKOs Breloom with life orb, avoiding any clear smog shenanigans. 30% chance to poison threats it never a bad thing either, I do have to be a bit careful vs things like Latias and Volcarona though. Sludge bomb in general is a pretty strong stab attack to throw around that has a nice poison chance as a neutral sludge bomb has the same power as a super effective HP ice.

Evs, Ivs, Nature, and Item:
The evs are kinda complex I will admit. First of 80 defense evs insure I don't set 2HKOed by 4 bullet seeds, with stealth rock, in the sand, which is probably the best I can ask for. 28 special attack evs insure that Amoongus will be able to break Keldeos substitutes at +1 special defense with giga drain. One speed point gives me the jump on opposing Slowbro and Amoonguss. Finally the rest of the investment is pumped into special defense to lower the strenghth of Keldeo's hydropump. Black sludge helps out vs trick Rotom-W, I don't really care about it tricking outside of that because Amoonguss is the only one with any business switching in, and black sludge kills of Rotom-W rather quickly anyway. 0 attack to lower foul play damage.

Possible Changes: Hidden power ice over sludge bomb, that’s about it, I like sludge bomb to much though.

Major Threats
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I actually deal with most threats quite well actually, a few slip through, overall generally strategies give me more of a problem than pokemon, like spikes stacking + spin blocking for example.


Number One / John Cavil
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"I don't want to be human! I want to see gamma rays! I want to hear X-rays! And I - I want to - I want to smell dark matter! Do you see the absurdity of what I am? I can't even express these things properly because I have - I have to conceptualize complex ideas in this stupid limiting spoken language! But I know I want to reach out with something other than these prehensile paws; and feel the solar wind of a supernova flowing over me. I'm a machine, and I can know much more. I can experience so much more. But I'm trapped in this absurd body. And why?! Because my five creators thought that "God" wanted it that way."
Nasty Plot-Thundurus-T
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Thundurus-T actually has a pretty good shot at outright sweeping me. But, even with life orb Amoonguss actually has a good 90% chance to take a +2 HP ice if rocks aren't up, and that is if it has life orb to, lum berry is the flavor of the month. Chansey can take one focus blast barring misses meaning it can seismic toss damage it, that plus rock damage, and scaring it out with Scizor at low health should be enough to deal with it in theory. To be honest I haven't seen many of these things because people seem to enjoy all the other sets for hurting more offensive teams.

Number Two / Leoben Conoy
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What is the most basic article of faith? This is not all that we are. The difference between you and me is, I know what that means and you don't. I know that I'm more than this body, more than this consciousness. A part of me swims in the stream. But in truth, I'm standing on the shore. The current never takes me downstream.
Passive Weather Damage
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Alone these are rarely real threats to the team, however with the proper support their weather can be a headache. Chansey is extremely prone to passive damage, and as my main special wall, an can't really lose her. Most of the time I can ease pressure on her through Scizor and Amoongus, but there are some threats like, nasty plot Celebi for example, which I need Chansey. Again most of the time I am ok since sand teams carry few special types, and as long as Chansey is not overloaded, its fine, so its not worth Blissey over Chansey.

Number Three / D'Anna Biers
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And then what? What would you do if we really just left you here? You'd live out your lives in peace and never trouble yourselves with thoughts of us again? Or would you raise your children with stories of the Cylon, the mechanical slaves who once did your bidding, only to turn against you? Killers who committed genocide against your race, the occupiers of this city until we just ran away? Would you tell them to tell the story to their children, and to their children's children, and nurse a dream of vengeance down through the years so that one day they could just go out into the stars and hunt the Cylon once more?
Sun Teams
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Because of their rarity, they are not the biggest problem. The new sub-split Ninetails can really do a number to Chansey, although it can't stay in forever as I just switch to Slowbro - Chansey until it runs out of PP (88 turns or 12 subs), at the loss though of a poisoned Slowbro. Venusaur is a different story as I can't counter it at all because of gigadrain, it just heals back any HP lost. I often have to check it with skarmory as it growths up, and then 1HKO with brave bird, this only works without rocks, luckily most sun teams lack stealth rock and/or I can still spin them away. With hazard damage and life orb, Scizor can also check Venusaur. 2 rather shanky checks but at the moment, sun isn't my biggest concern.

Number Four / Simon O'Neill
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A less imspirational cylon lol, no good quotes. if you can find one that would be great :)
Spin Blocking
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I'll discuss Jellicent's and Sableye's ability to break stall later on, but whats more deadly that breaking stall for me, is a well played semistall team. For example, a hazard stacking Doexys-D or Ferrothor can come in, set up hazards like a wild man, and when I roll Forretress, they just come in with one of these. Gengar is a bit of a less issue because of Scizor trapping it or outright beating it, Sableye and Jellicent though, can easily recover off damage and stick around.

Number Five / Aaron Doral
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"True, but parents have to die. It's the only way children can come into their own."
Salamence with Dracometeor
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Regular Salamence with plain old fire blast can't get through Slowbro, but a more mixed version can easily make me cry as dracometeor KOs Slowbro and with a good enough prediction, any pokemon on my team. If it locks itself into outrage I can beat it, I can also check with Scizor, still a pain though. Luckily right now, everyone is infatuated with dragon dance + outrage + moxie.

Number Six / Caprica Six
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"Are you alive?"
Calm Mind Jirachi
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Calm mind Jirachi may be the biggest threat to my team because its more common. Calm mind Jirachi can come in on almost all of my pokemon without much of a problem at all, and boost up and just sweep me. Bug bite does ease the issue, but Scizor can only take 2 or 3 hits from Jirachi before its gone. I can try to sleep it then whirlwind it out, but they see that coming from a mile away.

Number Eight / Sharon
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"Don't worry. We'll find them."
Stall Breakers
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Each one of these is a major headache. Overall I try to beat them the same though, Amoongus can come in and hope to poison them with sludge bomb and then wear away health with gigadrain. Scizor can kill of a weakened Mew and Scizor can hope to do some damage to Sableye and Jellicent praying for wisp miss. Finally if I really want to annoy, I can endlessly switch between Slowbro and Amoonguss. Overall though, I usually just lose to though, they are stall breakers after all. All of them are getting more uncommon to with stall being rarer ironically. Sableye and Jellicent really make me cosider toxic spikes on this team, but ive run it in the past, and overall I can't get both layers up, or at all, and its generally useless outside of them.

Cylon Centurion
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"By your command."
Other Threats

A bunch of random shit can always break through me, if not outright beat me, nasty plot lucario, Kingdra, chesto rest Volcarona for example. Just the other day I was swept by bulk up Tornadus with heat wave for Christs sake. A minor threat I have is Lucario with crunch, but slowbro can take a +two crunch ad cripple with scald, scizor can revenge with bullet punch. They are not used enough for me to worry about though, so I just accept a loss and move on. Hilariously a bunch of old school stall threats like Suicune and sub Zapdos can easily beat me but no one uses those at all. Chansey does help me agaist mixed attackers though.

Exportable

For you creaps who want to use my team.​
Roslin (Chansey) @ Eviolite
Trait: Natural Cure
EVs: 116 HP / 252 Def / 140 SDef
Calm Nature
IVs: 0 Atk
- Softboiled
- Toxic
- Stealth Rock
- Seismic Toss
Adama (Slowbro) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
IVs: 0 Atk
- Slack Off
- Scald
- Psychic
- Ice Beam
Athena (Skarmory) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Brave Bird
- Roost
- Spikes
- Whirlwind
Tigh (Scizor) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Superpower
- Bullet Punch
- Pursuit
- Bug Bite
Chief (Forretress) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 204 Def / 56 SAtk
Relaxed Nature
IVs: 2 Spd
- Pain Split
- Stealth Rock
- Rapid Spin
- Hidden Power [Ice]
Starbuck (Amoonguss) @ Black Sludge
Trait: Regenerator
EVs: 248 HP / 80 Def / 28 SAtk / 148 SDef / 4 Spd
Calm Nature
IVs: 0 Atk
- Clear Smog
- Giga Drain
- Sludge Bomb
- Spore​

Changes Testing
Ill test your changes or give you a good reason why I am not doing them.
-toxic spikes > stealth rock on Forry
-HP ice > sludge bomb on Amoonguss
-Heatran and Jellicent > Scizor and Slowbro
-wish / aroma therapy on Chansey + stealth rock on Heatran

Changes Made
-.
 
Hi there. I'm not too experienced with stall, but I do have a couple things that would probably help your team.

The first thing is that you should probably have a spin-blocker. As stall relies on switches and hazards to do the bulk of its damage, it seems silly to spend 5 turns or whatnot setting hazards only to have them blown away in one. Dusclops and Jellicent are the premier spin blockers, but Gengar, Spiritomb, Sableye with Prankster, Cofagrigus, and Chandelure all work decently.

To make room for the spin blocker, I would get rid of one of the steel type Pokemon. 3 Steel types and a grass type = 4 fire weaknesses, 2 of them being 4x. Sun teams will have a field day against you, and even many Pokemon that carry Fire type coverage moves. Sun teams also commonly carry boosters and Solarbeam as well to basically sweep your whole team. Scizor seems to fit the least with the team imo.

Once you've done all that, you can get rid of Stealth Rock and Softboiled on Chansey in favor Wish + Protect. Stall teams greatly appreciate Wish support.

I do like the Forretress set, and have seen it used with increasing frequency, but for this team, I feel you should go with a more standard set, and get rid of HP Ice for Gyro Ball and Pain Split for Toxic Spikes. Even one round of Toxic Spikes can be great for Stall teams, especially if the opponent doesn't have a poison type to absorb them. If you really want, you can keep one of those, but I really recommend Toxic Spikes.

You also might consider running HP Ice on Amoonguss, as it generally helps much more than a poison move, even though it's STAB, it has very limited coverage with grass.

That's about all I can see so far. Hopefully other people can chime in with suggestions. Best of luck to you.
 
@Episode36

Ok man thanks for the suggestions.

A spin blocker could easily be used over Skarm I suppose, since I need Forry and Scizor. Scizor is more useful than you give him credit for. There are a few problems with that though, first and most importantly no spin blocker can phase, which is rather important, and out side of Cofag an Duskclops, none really do anything for team support that I already have, they overlap to much with Slowbro. No spin blocker aids against sun either outside of Chandelure which is a pretty bad spin blocker. If anything something in slowbro's place might work better to spin block.

Honestly the main reason I don't spin block is because I really don't need to. Starmie can't do shit to Chansey as I just set up over and over again on it, Forry can be worn down because they aren't pain splitting like me, Donphan likes to come in on Chansey and get poisoned and slowly die for some reason (I can‘t tell you how many times this has happened). Tenacruel is the only one that is worth the spin block honestly, and all I have to do is cripple it with scald and it loses its only recovery.

I love Forretress to much to change its set for and gyro ball overall isn't worth it. Toxic spikes can be tested though for stall breaking... stall breakers, Ill have to test it vs rocks, I am going to test it though. Do like a tally of which is more useful the whole bit.

I might test out HP ice again on Amoonguss, not now though, after Breloom calms down a bit. I can not express how useful sludge bomb is for Breloom.

Simply put, this team doesn't need Wish support, at all with every pokemon having recovery outside scizor, using rocks on Chansey is great.

Im not attacking you either in fact you have given me a lot to think about and you made me give a good look on why I don't need a ghost. I’m definitely going to try out toxic spikes here and HP ice later though.
 
Another problem I see for your team that you've probably already encountered is set up sweepers and substitute users, particularly ones that levitate, are flying, and resist Scizor. Things like Acrobatics Sub SD Earthquake Gliscor, or Gyarados. While you say you don't care what your opponent does because you'll just stall them out, that won't really work if they are setting up on you. If they are in the 404+hp club, like Sub+CM Jirachi, Kyurem, etc, they are basically in for a free ride. Dragons are also dangerous, of course.

The absolute biggest threat I see to your team are the Mag Pokemon. With 3 of your Pokemon being steel, they are easily removed with Magneton/Magnezone, especially with more people running Scarf versions where your Scizor can't superpower it even if it was max speed. There are quite a few teams with Mag+Set up sweeper or two, and your team just doesn't carry enough to stop them, because let's face it, you only have one whirlwind user who is either trapped by Mag or taken care of by basically any special attack, and you have *no* taunt user, encore user, psych up user, Unaware ability Pokemon, what have you.

I really think Jellicent could find a place on your team, as it takes care of many of the issues just listed, even ones that you don't really mind such as spin blocking. Jellicent has recovery, status moves, *resists fire* and can taunt. That's the only change I'd really strongly recommend, but again, it's up to you.

I really like the team, btw. I am currently getting into stall as well, and have learned stuff from this team I might use.
 
Any offensive Gliscor is an absolute joke, it can literally be stopped by Slowbro, Skarm, and Forretress. I will admit I have been taken out by Gyarados a few times, but usually do to well playing from the opponent because Skarm and Slowbro are usually good counters, it has a hard time breaking through slow, and only Skarm with taunt or in the rain, so its not to big of a worry.

Magnezone and hyper offensive teams are probably more of a problem then I am leading them off to be lol, your right (I may fix up the threat list to add them). The fact is though I have yet to have any serious problems with them so far, again it really comes down to them locking themselves into outrage that makes them lose their critical sweepers. I am sure I well played drag-mag team could roll me, but then again, regardless of mag, they could probably roll my anyway. I haven't seen scarf-mag in some time either.

Jellicent is still in the back of my mind, but it really doesn't help with many of said threats any more then any pokemon currently on the team. Again I do appreciate your rates :).
 
Luvdisc for amoongus

Anyway I recomend using slowbro with Fire blast, Scald, Thunder wave, Recover
It's a good way to get all the little coverage you need while still having thunderwave so d-nite doesnt see you as set up fodder and you can cripple people.

Also I recommend gyro ball over HP ice it has a lot more viable usage situations, its a nicely powerful STAB move
 
Tentacruel on Forretress.
It gives you an aditional Fire- resistance (you have 4 fire weaknesses, for a single one resistance...), and you can run T-spikes with it. IMO two SR set uppers is useless. Your Chansey already can set up it.
 
While I disagree about da hui's sentiment about having two SR setters, Tentacruel is a great idea. Offensive Heatran is a pretty big threat to this team, and for the most part no Heatran would switch in on Tentacruel. It can also deal with Infernape, who can currently beat 5/6 members of this team with a mixed set. (I'm not sure how much CB Bullet Punch does to it though, so that might be four instead of five...)

Outside of the Fire weakness, this looks like an amazing stall team that would be a bitch to face in battle.
 
I played against this team on showdown, and it just walled me out. Granted I was using my just-for-fun team with the intro of B/W 2, but in any case nice job on pulling off a great stall team! My only suggestions might be wish on chansey to help scizor and forry or possibly a swords dance scizor. Also your team looks like a well-played fire type wall breaker could bring you down (infernape or heatran)... How exactly do you deal with them with only one fire resist (And one with low spdef- I mean I know you have chansey, but still seems iffy)
 
Okay, I don't know what you do here against NP Thundurus-T with Tbolt, HP Ice, Focus Blast...maybe I'm missing something.

In rain, specs Keldeo does 46% - 54% to your Amoonguss, a 2HKO after Rocks, meaning you *need* more special defense. In Sun, Volcarona and Venusaur also clean this team up easily. Heatran becomes a necessity, especially since you're running weatherless. I'd also change Amoonguss to Latias, which helps you deal with the aforementioned Keldeo and Thundurus-T.
 
Unfortunately I was rather busy yesterday, so I couldn't test some changes. I will though today.

@Rwhite84

I rather like the current Slowbro set honestly, it allows me to tank hits and kill back so many things. Thunderwave is also risky as I need to toxic many threats like Volcarona to beat them. And Ive played with Forry a boat load, and found HP ice much more useful.

@da hui + Arctic Blast + Zarco
My main problem with running Tentacruel on a non-weather team, is without support which I can't really give up (mind you Tentacruel can't set up rocks and for Chansey to support it, it can't either), Tentacruel just... dies. Leftovers is rarely enough to survive repeated switch ins and rain teams aren't that common either to justify using it because rain allows it to recover. Finally Tentacruel doesn't do anything for this team, slapping on a water type does't help against sun, and between Slowbro and Chansey, I can deal with most fire types rather nicely. Chansey deals with any special fire types in the sun like a complete boss, Slowbro can take on Infernape, yes the team is rather weak to it otherwise, but regenerator helps it stay alive.

@Earthduster
As I stated in the OP, Amoongus can take it if rocks aren't up or if it has lum berry. Also I can usually get rocks up, and between that, Chansey seismic tossing it, and Scizor killing it off with bullet punch (or scaring it out and then it dieing to rocks)so I do have some work abounds.

I never realized that specs-Keldeo can do that much, I see more leftovers and life orb though. I can always switch into Chansey after I know its specs and locked into hydropump, I can do that easily to because of regenerator. However other suggested Amoongus spreads are appreciated, (as I would like to keep the special attack and some defense).

Latias is actually something I haven't considered to help against sun, I that would be something I would be willing to test. However, can someone give me a set that works in this metagame as other spreads I have used in the past in BW2 didn't work out so well.
 
I guess you could work around Thundurus (and Keldeo), but you'd have to be careful as with hazards and VoltTurn, your Chansey could be worn down fairly quickly. With the extra investment in Special Defense you'd have to constantly be wary of Pursuits from Scizor; I guess it's good that you have two SR setters, though. As for the EV spread on Amoonguss, I'm pretty sure the only viable one if you want to take on specs Keldeo is something like 252/220 Calm.

I really recommend the use of Latias, however. In addition to covering sun threats, it's a much better check to Thundurus-T and Keldeo imo while also being able to Roar out CM Jirachi, which is a huge threat to this team. LO Latias can OHKO Thundurus-T with Draco Meteor before taking HP Ice, has Psyshock for Keldeo/Loom/Venusaur, and can Roost off any damage. On second thought, I'd actually maybe scrap Scizor for this, since it deals with Reuniclus as well. I'm not really sure about the ideal EV spread for BW2 myself, though, lol...sorry. I guess the only major problem with this is Latios with trick, although I really question how common that set will be given that Roost is really a necessity for it in this new metagame.

As a side note, I would probably agree that Gyro Ball is better than HP Ice. HP Ice is usually for Gliscor, while your team has a Skarm, which stops any Gliscor aside from Taunt cold. If it does have Taunt, it's most likely the Swords Dance Taunt Poison Heal set, which Slowbro takes care of nicely. Against everything else, Gyro Ball 2HKOs everything that HP Ice will (Landorus, Mence, etc) while offering you a much stronger STAB in general, and preventing you from being setup bait to Terrakion and Kyurem, especially with no Volt Switch. If you do end up using Latias, Gyro Ball is also decent for hitting Latios. It's an optional change though, really, as you may find that between Slowbro and Scizor you have enough checks to the bull.
 
No one else seems to have really addressed this, so...basically, your team suffers from redundant roles and coverage. Skarm and Forretress is bad enough, but at least there's a good reason for it. Adding Scizor as well is just horrible :) At the same time, Amoonguss and Slowbro also cover very similar threats. Basically, I think Scizor needs to be removed at the very least.

Okay, so I think the best way to go is Cursed Body Jellicent > Slowbro, and specially defensive Hippowdon > Scizor. Hippowdon gives you some weather control, which helps beat Sun and Rainstall in particular. It also gives a Rock resist; at the moment CB Terrakion can just spam Stone Edge and kill everything after SR. With Cursed Body, Jellicent beats CM Reuniclus nearly 100% of the time (it's theoretically possible to lose if Cursed Body doesn't activate and Psychic gets repeated SpDef drops). It also gives you a nice spinblocker, and since you'll be using a specially defensive spread to handle Reuniclus, you also don't need to worry about LO Starmie who is currently everywhere.
 
Slowbro and Amoonguss aren't redundant at all. Slowbro covers physical threats (and Heatran, really) while Amoonguss takes on special attackers (and Techniloom). The fact that they both get Regenerator only helps.
 
Yeah Slowbro and Amoongus aren't redundant at all. Scizor is an excellent check that solves a boat load of problems and adds a nice offensive touch that this team desperately needs.

Although Skarm and Forry is pretty redundant actually, for this reason I am actually considering ditching Skarm. And on the note of Hippowdon, a pokemon to take stone edges would be extrememly useful, currently I have to predict Terrakion coming on on something like Chansey and seismic tossing, then kill of with Slowbro. Hippowdon would make that whole process a lot more brainless and then better for me (I can't see a pokemon coming in if it was the broad side of a barn). I was actually just now thinking Hippowdon > Skarm, but a sand force Hippo to not cripple my own Chansey (and I don't give a shit about rain stall lol, have fun with Amoonguss). The only problem I can see here is maybe more of a problem with Scizor. I would like some input before I test that though, because, well, I don't like to waste my time losing. :)
 
No rate here but just gonna say beautiful team! Was looking to play stall in BW2 but didnt know where to really start with the countless new offensive threats compared to BW, which I think you do a really good job covering~! I love playing with your team ^_^
 
hey got your vm.

i would definitely consider running bulky sr heatran over scizor on this team, as it will allow you to run wish on blissey to help forry out and tran out (wish + regen core will be super fuckin annoying) sr tran helps you check sun really well if you make solid moves against the omnipresent dugtrio. sr heatran with toxic also beats cm latias, which you've expressed your discontent for x) it also provides a secondary phazer which is never a bad thing, and spamming lava plume is cool against sand teams to get burns on terrakion/landorus/tar etc. i would use lava plume / roar / toxic / stealth rock with a calm nature, 8 spe / 248 HP / 252 Sdef.

second, to alleviate the last poke cm reuniclus problem i would suggest either mew or jellicent over slowbro. slowbro is an excellent pivot and an awesome dragon killer, but both mew and jellicent beat cm reuniclus very well, as well as give you a big advantage over opposing stall teams. jellicent has the added ability to spinblock, while mew provides you with a stallbreaker that isnt afraid of dd dragonite or haxorus.

last thing i would consider, especially if you put heatran on the team, would be heal bell / aromatherapy chansey over your current set, as your team will be hardpressed against status.

dw i play stall too x)
 
hey got your vm.

i would definitely consider running bulky sr heatran over scizor on this team, as it will allow you to run wish on blissey to help forry out and tran out (wish + regen core will be super fuckin annoying) sr tran helps you check sun really well if you make solid moves against the omnipresent dugtrio. sr heatran with toxic also beats cm latias, which you've expressed your discontent for x) it also provides a secondary phazer which is never a bad thing, and spamming lava plume is cool against sand teams to get burns on terrakion/landorus/tar etc. i would use lava plume / roar / toxic / stealth rock with a calm nature, 8 spe / 248 HP / 252 Sdef.

second, to alleviate the last poke cm reuniclus problem i would suggest either mew or jellicent over slowbro. slowbro is an excellent pivot and an awesome dragon killer, but both mew and jellicent beat cm reuniclus very well, as well as give you a big advantage over opposing stall teams. jellicent has the added ability to spinblock, while mew provides you with a stallbreaker that isnt afraid of dd dragonite or haxorus.

last thing i would consider, especially if you put heatran on the team, would be heal bell / aromatherapy chansey over your current set, as your team will be hardpressed against status.

dw i play stall too x)

Heatran and jellicent actually sounds like an interesting idea, I usually don't think of it because Im like "ok Blissey/Chansey now something for reunicles." A bit of short sided thinking on my part. I honestly have never though of using Jellicent to beat out reunicles, I'm sure it can be done though, plus Heatran should alleviate any dragon problems that will occur with the loss of slowbro. Honestly the only problem I can think of is a loss of a check pokemon.

I don't know if Im going to jump the ship on rocks on Heatran for wish / aromatherapy on Chansey just yet as rocks on Chansey has worked out pretty well. Ill be sure to play with it after I toy first with Jellicent and Heatran.

also nice Carl Sagan avatar :)

On another note while I have not directly use HP ice or toxic spikes, I did keep and eye out for when they could be used. I found little to no opportunity to set up both layers and if I did, they would not have been useful. HP ice on the other hand may have been useful for a Gliscor or two, but overall sludge bomb proved its merit. Unlike those trivial move changes, I will definitely try out Heatran and Jellicent.
 
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