The Pi-Kleanup Crew! ShadowSpeedRider89's Second RMT!

Team Pi-Kleanup!

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Yes, I’m back again after my first R-M-T ages ago. Last time, I highlighted Raichu as the favorite. This team highlights his predecessor, Pikachu. My focus here is to provide Pikachu what it needs to take a few things down, maybe even go for the Pi-Kleanup. Nobody said it’d be easy, but I’ve taken it upon myself to go for it. Quoting the Smogon Strategy Dex: “If you’re a trainer with some serious balls, Pikachu is the Rat for you.”

This team will mainly be used in Wi-Fi battles on Pokemon Battle Revolution for the Wii, but I may take it to the DS Wi-Fi battling scene if it does well enough on the Wii.


Player 1: The Dual-Screen Lead
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Uxie @ Levitate
Item: Light Clay
Impish Nature: 216 HP/236 Defense/54 Speed
Light Screen/U-Turn
Reflect/U-Turn
Memento
Stealth Rock

This Uxie takes a different approach to suicide leading than common suicide leads. If it does its job correctly, though, it can help Pikachu in more ways than even thought possible. It reduces damage taken for the rest of the team by half thanks to the screens, and can sacrifice itself to halve the opponents offensive stats, probably inducing a switch. If Uxie manages to pull off the screens with a decent amount of HP left, it can set up Stealth Rocks before ousting itself, to provide passive damage for the team. Either screen can be replaced by U-Turn in the event that it gets Taunted, though many sets on PBR’s Wi-Fi don’t run Taunt these days.

Player 2: Super Special Stopping Sumo
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Hariyama @ Thick Fat
Item: Leftovers
Careful Nature: 80 HP/172 Attack/252 Special Defense/4 Speed
Whirlwind
Knock Off
Force Palm
Stone Edge

An offensive special wall that has great synergy with Uxie. With screens up, special attacks (especially Fire- and Ice-type moves) do minimal damage to Hariyama, and Stone Edge sends said Fire- and Ice-types running (assuming it hits.) Whirlwind is present for racking up Stealth Rock damage, allowing for Pikachu to clean a weakened opponent’s clock if it’s saved for late-game duties. Knock off is meant to make walls think twice, while Force Palm is chosen for its 30% Paralysis rate as well as a decent STAB move.

Player 3: Oh great, HIM again?
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Salamence @ Intimidate
Item: Life Orb
Hasty Nature: 224 Attack/252 Speed/80 Special Attack
Outrage
Roost
Fire Blast
Earthquake

Outrage MixMence will always be a favorite of mine. It covers many types, can sweep several opponents on its own and, depending on the situation, heal itself to keep the pressure on. Intimidate is a fantastic ability, especially when backed by Uxie’s Memento and the screens. Fire Blast and Earthquake combined hit every Steel-type in the game for Super Effective damage, while Outrage is beyond powerful, especially backed by the Life Orb. Needless to say, the likes of Dragonite and Flygon will take a beating from those boosted Outrages.

Player 4: Special Sweeping Specs-Duck
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Porygon-Z @ Adaptability/Download (which do you think is better for this set?)
Item: Choice Specs
Timid Nature: 4 HP/252 Special Attack/252 Speed
Tri Attack
Ice Beam
Thunderbolt
Dark Pulse

This powerful special sweeper carries the team’s ghost immunity as well as a way to hit them and psychics for Super Effective Damage. Adaptability boosts Tri-Attack’s Base Power to 160, which is a fairly sizeable number for a STAB move. However, Download has the capacity to help all the moves on this set, rather than just Tri Attack. Which ability would you guys reccomend? Ice Beam helps handle OU Dragons and Ground types. Thunderbolt is there to provide coverage along with Ice Beam, and to help the team hit fliers and waters (barring Gliscor, Swampert and Gastrodon.)

Player 5: Man’s Best friend…We’re Just Unsure How.
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Arcanine @ Intimidate
Item: Choice Band
Jolly Nature: 252 Attack/252 Speed/4 Defense
Flare Blitz
Thunder Fang
Extremespeed
Crunch

Arcanine is useful to this team in many ways, but I’m not sure how to maximize it. Flare Blitz helps take out steels and is a great source of STAB. Thunder Fang helps it defend itself against the oddball Water-Type matchup. Extremespeed is a great priority move (especially backed by the band) and Crunch helps Porygon-Z handle ghosts and psychics. The main question here is the ability. Intimidate provides more switching opportunities while lowering their Attack stat, while Flash Fire can take any incoming fire attacks from likely suspects and convert them into Flare Blitz power. I’m thinking Intimidate, but advice is welcome and appreciated.

Player 6: The Star of this show: Pi-Kleanup!
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Pikachu @ Static
Item: Light Ball
Hasty Nature: 152 Attack/104 Special Attack/252 Speed
Volt Tackle
Brick Break
Grass Knot
Fake Out

Here he is, the star of the show! Assuming his team has set him up correctly, this little guy can clean house with his arsenal of moves. Fake Out is in case he’s sent in on a bulky Pokemon to score a free turn of damage. Volt Tackle is the main move here, carrying a ton of power (especially when boosted by the Light Ball.) Grass Knot is selected to take out the heavier Rock/Ground or Water/Ground types Pikachu may still face (Rhyperior, Golem and Swampert to name a few.) Brick Break deals damage to Blissey, Snorlax, Regice and the like that Hariyama and Salamence would attempt to tackle first.

There it is guys. I feel like I’ve thought about this team a lot, trying to combine synergy, power and decent defensive play. As usual, tell me what you think should change/improve, just so long as the premise of the team (the Pi-Kleanup) remains intact. Movesets, Item Choices, EV Spreads, Pokemon changes (apart from Pikachu, since this team is based entirely around him) and the like are all welcome.

What may harm this team:
Infernape – various builds. The only Super Effective attack I have against it is Salamence’s Earthquake.
Heatran – various builds. Same problem as Infernape.
In General: Faster Entry Hazards, Faster Taunts.
Choice Scarf Gengar
Swords Dance Lucario
Rotom-A – Mainly defensive variants. Hard to predict though, since the many forms are used differently.

That’s the real end this time. So rate, dissect, criticize, compliment, what have you. If you guys can help me make this Pikachu team the best it can be, then I’m all for it. :D
 
Never, ever, use Hyper Beam. Sure it's powerful, but if you do kill something, you're just asking for something to come in and Dragon Dance, Swords Dance, Sub, etc. Pokes like TTar can come in and DD right in your face and you can't do anything about it. Not worth the hassle.

Also, drop Pikachu. It is completely outclassed by other mixed sweepers. MixApe or even Electivire are easily superior.
 
hahaha i love the fact that pikachu is on this team, unique :)
taunt really would screw over your lead, so i would suggest sticking with one screen and dropping memento for u-turn. an opponent can just switch out of the stat drop anyway.
why not try one of my faves, a scarf azelf, to drop a STAB Psychic on the ever present Infernape?
Azelf @ Choice Scarf
Timid Nature
252 SpA/252 Spd/ 4 HP
-Trick
-Psychic
-Flamethrower
-Grass Knot
 
Azelf outruns Infernape anyway, so the scarf is redundant. In fact it outruns just about everything so I think the scarf is overkill unless you intend on using it to revenge speed boosters. If that's the case, there are much more useful pokes, IMO. Scarf Latias can do the same thing as that Azelf, while achieving much better coverage (i.e.: your Azelf is walled by Heatran). STAB Dragon is also a much better attacking type than STAB Psychic.
 
xWOLFYx: Good Point. I completely forgot about that side of Hyper Beam, and was focusing on the power. Good call/reasons to get rid of it. I know you're trying to make the team as competitively viable as possible by suggesting that Pikachu be dropped, but I can't do that. The focus of this team was to bring out the best in Pikachu, and by getting rid of Pikachu, the focus of the team is lost, and thus much of it would need re-working (if it doesn't already.) Your Latias suggestion is definitely something to consider.

garchomp09: Glad you like the uniqueness of it! That is kinda what I was going for. Did you mean drop Memento for U-Turn and have both screens? From what you said, there'd still be a move slot open for something. If I ditch a screen and Memento and add U-Turn, what would you suggest as the fourth move? All of that assuming I don't change Uxie, that is.

Thanks for the rates so far! Keep them coming! A successful Pikachu team would be amazing, and I KNOW you guys can help! :D
 
the reason you can use hyper beam on porygon-z is that after you nasty plot, you can OHKO blissey with it

but since you're not running the NP set, don't bother with it
 
Hahaha! Im glad I finally got to see a late game pikachu sweeper team! Ive been planning one, but ive been to caught up with finishing rain dance and hail stall teams, nice work!
 
@garchomp09: That sounds good. I'll test that set out and the set I posted to see which one works better.

@Mood4food77: I have decided to go against Hyper Beam. I just haven't edited the post yet. (I'll probably do that after I post this reply.) With the removal of Hyper Beam, do you think I should switch Porygon-Z's ability to Download? Download would have a chance to aid all of Porygon-Z's attacks rather than just one, but the boost depends on the opponent's Defense and Special Defense.

@Sneaky Hippo: Great minds think alike for the Pika-team, eh? :D Do you have any suggestions for me to improve it at all? I'm certainly glad you like it though.
 
Pikachu can easily kill itself off with Volt Tackle. 2 hits, Sandstorm and Stealth Rock, and it commited suicide. Since Volt Tackle is actually more powerful then Brick break against Blissey, Snorlax and Regice (after STAB, counting the super-effective hit), having both is redundant. You should change it for Thunderbolt.

For MixMence, having Outrage as your sole STAB attack is really risky, as several Pokemon can switch in after you're locked into it and revenge-kill you. Latias, Starmie, Scarf-anything come to mind. That's why I think you should use Draco Meteor instead. Draco Meteor is the huge cannon you fire off early for one good hit. Outrage is the reliable clean-up at the end, when you know nothing is going to ruin your fun. Between Draco Meteor and Earthquake, only Skarmory and Bronzong will wall you. The rest of the team handles those two fairly well.

Arcanine is just outclassed by Infernape. Infernape has an awesome secondary STAB, better speed, Grass Knot, Thunderpunch and Stone Edge to work with. It also doesn't lose 25% of its health upon entering.

Uxie as it is is extremely vulnerable to Taunt. Keep U-Turn at least.

Overall: Between recoil moves, SR weaknesses, and lack of recovery moves, NO STEEL TYPES, this team is quite suicidal. There's also the fact that it can't prevent Spikes, TSpikes and Stealth Rock from being set up, which'll lower its effectiveness against Stall.

It has no Dragon resistance and no Water resistance (you're not going to switch into a Water type with Salamence since all of them have Ice Beam), and, as a result, is extremely weak to Offensive teams (Water and Dragon being two often used offensive type).

All that makes me wonder whether you actually tested this team.
 
Sharpteeth: I haven't tested this team on Shoddy, but I have on PBR for the Wii (where I said it'd be doing its early battling.)

About Uxie, I mentioned Taunt in the description, and knew that U-Turn was a must (somewhere. I didn't know where, is all.) I have had a few battles on PBR where the U-Turn free Uxie was able to set up, but a few times that it wasn't, so I know U-Turn will definitely help. It'll probably end up replacing Memento if I have to many other instances where I'm Taunted in my tracks.

About Salamence: I like what you said about it, and you took an angle that I wasn't even considering. I haven't experienced any issues using the set above, but I see what you mean about being locked into it if a revenge killer comes in. So you say try replacing Fire Blast with Draco Meteor? Or was Outrage being replaced? I just want to know what I might tweak, since I sense that those issues may come along down the line.

About Pikachu: At least you're supporting it being on the team, so thanks for that. :D Brick Break for Thunderbolt, you say? I should have done that little calculation before posting, but on the team's successful runs Brick Break did help. It's still something that I will heavily consider, since you have given this team the best rate it's had so far.

About Arcanine: Swapping it for Infernape may be a good idea. I'll have to do a few battles with it before making the decision. I didn't want to add another Psychic and Flying weakness, which is why I chose Arcanine, but (more of) a Stealth Rock resistance is handy.

About the Steel-Type Concern: I didn't add any because the vast majority of them are weak to Ground-Type attacks, which Pikachu and Arcanine (or Infernape, if I replace it) are already weak to. I didn't think the resistances it brought would have outclassed that key weakness, since Earthquake is a VERY common move. Now that I think about it though, I could use a Levitating Bronzong lead instead of Uxie since it provides a resistance to Dragon, can set the Stealth Rocks and Screens (or singular Screen, maybe) and attack with Explosion or Gyro Ball of need be. You think that would help?

This team has won me a fair number of battles, but lost some too, I'm not ashamed to admit it. That's why I posted it here - to have it rated and help seek improvement. Thanks alot for your rate, Sharpteeth: I know now that there are MANY MORE things to consider than what I already did.
 
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