The Pink Blob That Changed The World... First Gen 5 RMT

Mew might look cute, but it's a monster in disguise. Great overall stats, and a Gigagantic movepool makes it so versatile and unpredictable. That's what I think, and it's the reason why I made this team. Although he went from Uber to OU in Gen 5, I had'nt seen it very often. I really wondered why, so I also wanted to test it out by building a team around it. Enough of Mew, let's get to the real stuff. I've been playing Gen 5 on Pokemon Online since it came out, and I've made countless of different teams, with the Metagame constantly changing. My problem was just that only few of them were actually good, and because the metagame never stood still, constantly forming new trends, I had to keep on making new teams. Then one day I decided to sit down, and make a team that could withstand the changes, and keep on succeding. I play mainly on the PO server, and I've been jumping around in the ranks of 200-300 (My highest achieved rank with this team being 155). Now that I've been playing with it for a while, I decided to post it and show it to you guys. This is the first Gen 5 RMT I've ever made, but do'nt let that scare you away.

Team Building Process:

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I wanted to build this team around mew, so obviously he was the first pokemon to add.

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Scizor Is a great pokemon, and he's good at handling some of Mew's "counters", such as Ttar, the lati twins, and mainly Reuniclus.

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Tyranitar was'nt a pokemon that I thought I would enjoy having on the team, since constant sand does'nt exactly AID mew, but she ended up being perfect for this team, as Latios tend to carry HP Fire, and Scizor does not enjoy that at all. However, Tyranytar can effectively trap Latios, and easily get rid of it. His great bulk is also quite helpful in taking on things like Thundurus. He's also a great lead.

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I must admit, I had no idea how good Virizion was. I though that she was inferior to many other Grass types, having a good physical movepool, but a low Attack stat, and having a respectable Special Attack, but having to rely on Focus Blast. But Virizion is fantastic, and it's really helpful against Rain teams.

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I figured that I needed something to take on things like Gyarados and Gliscor, and I also needed some kind of Water type. Rotom-W was the guy I was looking for. He just fit into this team so well, and he often ends up being the MVP, getting rid of threats that could've otherwise caused me huge trouble.

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Finally, I needed something fast and immediately powerful. I added ScarfChomp, because I thought that I needed some Dragon type STAB, and also because he can take advantage of the sandstorm.

Now, in depth.

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Tyranitar (F) @ Leftovers Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Pursuit
- Fire Blast
- Superpower
Tyranitar is the ideal lead of this team, setting up Stealth Rock, summoning sandstorm, and countering a handful of the most common leads. The EVs listed provides him with good bulk, and respectable SpAtk to boost his Fire Blast. Sassy nature gives him even more durability, and also guarantee that he'll be slower than every other weather lead, bar Hippowdon. Pursuit lets me quickly get rid of fleeing Psychic types, Latios and Latias in particular. Crunch is an alternative for more power, and I've tried that out too. However Pursuit seems like the superior option, since Trapping is generally more useful to me. Superpower gets rid of Heatran, and also does a lot of damage to Blissey/Chansey. Finally, Fire blast takes care of Ferrothorn, Skarmory, Forretress and other bulky steels trying to wall me. Although he is meant to lead off, I rarely choose him as the lead in most matches. I'd rather lead of with a pokemon according to my opponents lead in the team preview, and thus I often end up leading with Rotom. I never put him in front either, since I do'nt want my opponent to know that Tyranitar's my lead. Also, it's nice to have Tyranitar at good health later in the match, since with his good bulk and type coverage, he can function as a slow wallbreaker.


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Rotom-W @ Leftovers
Trait: Levitate
EVs: 124 HP / 252 SAtk / 132 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Thunderbolt
- Pain Split
- Hidden Power [Fire]
This washing machine is a lot more dreadful that it might look. Max SpAtk ensures that everything he hits will have to take a bunch of damage, resistance or not. The speed invested let's it tie with the base 60s, while the HP EVs supports its good bulk. Pump and Tbolt make up his main arsenal, and gives good coverage against anything but Grass types. Those can then be hit supereffectively by HP Fire, especially Ferrothorn. Pain Split rounds up the set, giving Rotom a kind of recovery. This dude really is outstanding. Not many pokemon can reliably check most Ground types as easy as Rotom-W does. Also, his ability to check Gyarados is very appreciated on this team, as it likes to come in on Scizor to get an easy Dragon Dance. Although Virizion can handle Gliscor pretty effectively, it's always nice to have rotom around to check him, as Virizion does'nt enjoy taking Ice Fangs. Like every othe Rotom, Blissey walls this dude till forever and beyond. Thankfully, Scizor can quite safely switch into Bliss and set up in it's face. Tyranitar has Superpower, and Mew has Life Orb Psychock. The reason I love this guy so much, is that he is so easy to use. When I play with him, I never try to overpredict my opponents move, since unless he sends in a Water Absorber on my Pump, or a Volt absorber on Tbolt, I can almost always just switch moves and hit the opposing pokemon for supereffective damage. The only circumstance where I might want to predict is if I'm at low health, and I would like to Pain Split some of it back by predicting his switch to a healthy pokemon.

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Scizor (F) @ Leftovers
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SDef
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Bullet Punch
- Roost
- Swords Dance
Scizor is one of my three setup sweepers on this team, the physical one. In Gen 4 I never really used one of these, so it's been somewhat a new experience for me. but damn, this thing's a butcher! This spread makes him incredibly bulky for a Scizor, making many KOs into 2hitKOs, giving him an oppurtunity to set up a Swords Dance. After just one of those, even without that much of Atk investment, Scizor hits like a forehammer, not even kidding. Bug Bite and Bullet Punch are both STAB, and although they do'nt provide any significant coverage, they still hit incredibly hard. Superpower is of course an option over Bug Bite, but those Atk and Def drops are not very appealing, especially if Scizor has to take a hit or two while sweeping. Roost is for reliable recovery should I get the opportunity. Scizor is very important for this team, especially for Mew, since it can take down Reuniclus, a pokemon that would otherwise pose a big threat to this team. The priority in Bullet Punch is also very useful in taking down faster sweepers at low health, should Garchomp be gone.

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Garchomp (M) @ Choice Scarf
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Outrage
- Dragon Claw
- Aqua Tail
Garchomp is the fastest member of the pack, and is usually my safety line in emergency situations. His main function is to take down opposing Dragon types, by emmediately outspeeding and killing them (everything from DD nite to SD chomp). He also has Sand Veil, wich can somtimes save my butt in a pinch. Unfortunately for him, his movepool is'nt the best out there, Dragon and Ground STAB are really the only things he's good at. But that's more than enough. Earthquake and Dragon Claw are the main STAB moves, while Outrage is for when Dragon Claw is not powerful enough. Aqua Tail is pretty much filler, but it does hit things like Balloon Excadrill. I never really need a fourth move though, but I'm up for suggestions. Jolly nature is required to outspeed base 100s with either a Choice Scarf of their own, or +1 speed boost.

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Mew @ Life Orb
Trait: Synchronize
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Aura Sphere
- Psyshock
- Fire Blast
Mew is the star of this team, the center, the core, the belly button, or whatever. All the other teams members are there to back him up, resisting his weaknesses and removing his counters. Mew can pull off so many sets, and the one I liked the most was the Nasty Plot. Obviously, Mew's special movepool is gargantuan, wich is a great plus, cause with most pokemon, when the opponent sees the setup move, they'll know the set. But Mew is different. You can only have a feeling of what moves Mew is gonna' have in it's arsenal. Max Spe and SpAtk for maximum sweeping potential, and timid nature to tie with all the other base 100s. Aura Sphere and Psychock provides pretty reliable coverage. I chose Psychock over Psychic because I do'nt want to be walled by Bliss. One +2 Psychock in conjuction with Sand and Stealth Rock will 1hitKO the bitch. The last move is Fire Blast, for the pesky Steel walls. I prefer Fire Blast over Shadow Ball, since other Psychic types are easily handled by the rest of the team. Although Mew is the main character in this whole novel, he will only be able to sweep once in each game. Cleaning the way for Mew is not an easy task if I'm playing an offensive team, since most of the pokemon will be faster than mew, and I do'nt any pokemon with paralyzing moves. But as long as Mew's health bar is more or less intact, I'm good to go. Mew is'nt weak to any priority except for Sucker Punch and Shadow Sneak, both of wich are uncommon.

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Virizion @ Leftovers
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
Last but not least is Virizion. I must admit, that I had NO IDEA how amazing this girl was. As I mentioned, I saw nothing but flaws when looking at it, and I never considered using it. Then, when Smogon announced the first OU tier, I saw Virizion on the list and thought "damn, people are stupid", not knowing that I was the idiot. Then, when I was half done with this team, Virizion started looking more and more like ideal Grass type. And so I decided to try it out. Man, you have no idea how suprised I was. But enough of that. Virizions awesome base speed of 108 makes her able to outspeed a good handful of the metagame, so obviously I'm gonnna want to use that by maxing out the speed stat. 252 in SpAtk makes sure that Virizions hits will deal as much damage as possible, and the remaing four are dumped into HP. Fblast and Gigs are for STAB (and for a small amount of recovery) while HP Ice takes care of Dragons, Mence and Dragonite in particular. Calm Mind boosts both Virizion's respectable SpAtk, and her gorgeous SpDef, while Leftovers provides her with extra durability. Virizion is very important for this team in many ways, but especially for getting rid of Unaware Quagsire, wich would otherwise be a huge problem.

Thats's about it, I have'nt had any outstanding "threats" to this team that I think is worth listing here. Please RMT!

 
cool team, but i suggest using fire blast instead of aqua tail on scarfchomp.
also, your team deals with ferro and scizor so well already, so u should try will 'o' wisp on rotom.
also try ice beam on ur ttar instead of superpower. chomp sets up on u otherwise, and same with most other physical dragons.
 
cool team, but i suggest using fire blast instead of aqua tail on scarfchomp.
also, your team deals with ferro and scizor so well already, so u should try will 'o' wisp on rotom.
also try ice beam on ur ttar instead of superpower. chomp sets up on u otherwise, and same with most other physical dragons.

1: Yeah, Fire Blast is probably the superior option
2: Nah, I like being able to surprise kill those guys, so I can avoid Spikes/Seed/SR
3: It's an option I will consider, but I have Scarf Chomp to take care of opposing Chomps, and then my Ttar will be badly walled by Heatran and Bliss.
 
This is a pretty solid team. A couple problems though. Excadrill will give you hell. It can grab a Swords Dance against Scizor or Garchomp locked into a dragon attack and proceed to sweep you from there. Jirachi can run through your team rather easily with Body Slam and Iron Head alone with Scizor being the only you'd want to take paralysis. Some Jirachi are starting to run Fire Punch which is really problematic as well. Every time Garchomp grabs a sub, which it can do easily against Tyranitar, you're going to lose a mon.

Change Rotom-w to a bold variant with Will-O-wisp in order to take on Jirachi and Excadrill better.

Rotom-W @ Leftovers
Bold | 252 HP / 168 Def / 88 Spe
Hydro Pump / Thunderbolt / Will-O-Wisp / Pain Split

I'd run Ice Beam on Tyranitar over Pursuit. This gives Garchomp very little time to setup. Scizor is already taking care of Psychic's such as Reuniclus and, Tar won't be Pursuiting Reuniclus anyway since they'll be able to beat your Tyranitar regardless of their set. Ice Beam allows Tyranitar to still take on the Lati@s twins while not being set up fodder for every other dragon. Anyway this is a nice team. gl with it.
 
1: Yeah, Fire Blast is probably the superior option

If the point of your ScarfChomp is to revenge kill, keep Aqua Tail or Stone Edge. It is absolutely necessary because otherwise Volcarona will sweep your team. Aqua Tail is more accurate, but Stone Edge will guarantee the OHKO in the sun, which I'm not sure that AT does (especially the bulky variants).
 
This is a pretty solid team. A couple problems though. Excadrill will give you hell. It can grab a Swords Dance against Scizor or Garchomp locked into a dragon attack and proceed to sweep you from there. Jirachi can run through your team rather easily with Body Slam and Iron Head alone with Scizor being the only you'd want to take paralysis. Some Jirachi are starting to run Fire Punch which is really problematic as well. Every time Garchomp grabs a sub, which it can do easily against Tyranitar, you're going to lose a mon.

Change Rotom-w to a bold variant with Will-O-wisp in order to take on Jirachi and Excadrill better.

Rotom-W @ Leftovers
Bold | 252 HP / 168 Def / 88 Spe
Hydro Pump / Thunderbolt / Will-O-Wisp / Pain Split

I'd run Ice Beam on Tyranitar over Pursuit. This gives Garchomp very little time to setup. Scizor is already taking care of Psychic's such as Reuniclus and, Tar won't be Pursuiting Reuniclus anyway since they'll be able to beat your Tyranitar regardless of their set. Ice Beam allows Tyranitar to still take on the Lati@s twins while not being set up fodder for every other dragon. Anyway this is a nice team. gl with it.

I've been playing with this team for quite a long time, so I've seen Excadrill a couple of times. However, when I see him in the preview I try to keep Virizion at full health, cause a 2+ Earthquake/X-Scissor/Frustration wont KO her, and she can then blast the mole to hell. I like the Rotom set though, I'll try that out. Ice Beam on Ttar. Hmm, sounds alright, since I'll still be able to hit the Latis, and wont loose my advantage over Tran and Bliss. Again, I'll try it out :)

If the point of your ScarfChomp is to revenge kill, keep Aqua Tail or Stone Edge. It is absolutely necessary because otherwise Volcarona will sweep your team. Aqua Tail is more accurate, but Stone Edge will guarantee the OHKO in the sun, which I'm not sure that AT does (especially the bulky variants).

If rocks are up, even bulky Volcarona is taken out by an Earthquake. Chomp will outspeed even after a Quiver Dance. If it begins to cause me problems though, I'll swap AT for Stone Edge.
 
Rocks aren't that hard to keep if they've got a spinner. I'd think Stone Edge is still better, since rocks aren't always a guarantee but spinning is still fairly common among Volcarona users from my experience.
 
Rocks aren't that hard to keep if they've got a spinner. I'd think Stone Edge is still better, since rocks aren't always a guarantee but spinning is still fairly common among Volcarona users from my experience.

As mentioned, Volcarona has'nt caused me any troubles yet. If it starts to do so though, I'll swap moves
 
may i suggest dual chop over dragon claw on garchomp? it allows you to break subs with the same base power, which i tend to find usefull.
 
may i suggest dual chop over dragon claw on garchomp? it allows you to break subs with the same base power, which i tend to find usefull.

No thanks, I have'nt found the ability to break subs with chomp any useul so far. Ofc, it would be nice to be able to do a number to a Sub SD chomp behind a substitute, but thats about the only situation I can come up with, and the loss in accuracy is not very appealing to me
 
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