The Power Of G COre

The Power Of G Core
Hi!I have built numerous RMTs before but this by far is working the best.I manage to get a core with my most favourite pokemons.

Gengar @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Energy Ball
- Shadow Ball
- Focus Blast
- Sludge Wave
Look at gengar.How cool is this guy.He's so spooky and i love his character as well.I started thinking about building a core around gengar.Specs gengar hits really hard and his perfect coverage just makes him deadlier.Some may say that specs gengar is not viable or trick should be in a choice set.However,i like this set the most.The ones that dare to switch into gengar gets mostly 2HKOed if it hits neutral.(Yet that blissey and chansey always laugh).Let me say how strong gengar's shadow ball is-it 2HKOes bisharp!OMG,That's incredible.Sludge Wave hits fiaries and my only real way to hit fairies.Energy Ball is a really valuable moveset as it hits rotom-w and others as well.Focus blast for steels and darks but i find that shadow ball just 2HKOes steels anyway so i rarely use it.I want to say smogon and gamefreak(idk who makes the tiers)that even if gengar's usage falls enough to be BL,don't put it down cause it's mega is a S rank threat in ubers so just put it in ubers.


Greninja @ Expert Belt
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dark Pulse
- Ice Beam
- Hydro Pump
- Hidden Power [Fire]
When i first saw the water starter of kalos,i felt sad.I always have loved water starters but i really hate frogs.Seeing froakie makes me sure that i will be choosing fennekin or chespin.Then, evolutions are revealed.I saw greninja,he's so COOL!It even makes me happier that greninja is an awesome OU pokemon,getting into my team.Protean is such a tricky ability.With the ability to even check thundurus,scizor and ferrothorn,greninja is a great key.Dark Pulse allows to 2HKO both lati twins and also gengar that is not scarf.Ice beam is my most use move cause it's incredible.Hydro Pump allows to grant a KO on fire,ground and rock types as well as being the strongest move.If scizor and ferrothorn comes in,i laugh and give them a present of HP Fire.I hate when scizor comes in after i have killed something with ice beam,forcing me to switch out. Greninja even have caught with a crit pursuit and eventually faints.


Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Fire Blast
One of my another favourite pokemon and a nice pokemon.Scarf Chomp allows to revenge kill most threats as most pokemons never scarf lately.Dragon Claw is very rarely use but still.Earthquake is a great move in the set but it piss me of when they send a flying pokemon.Stone edge allows to grant a 2HKO on togekiss which is perfect.FB for steel types though it never 2HKOes skarmory.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Roar
- Stealth Rock
- Lava Plume
- Earth Power
My most use pokemon of all time,Heatran gets into the team again.The ability having a nice typing and great stats just make heatran a boss again.Lava Plume is generally just use when i am sure of a KO,when i grant a SE hit,when i can't do anything to the foe and when i want the foe to burn.Roar+Stealth Rock allows to phaze.Stealth rock is very hard to use but i always use roar when i predict a switch-in.

Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
IVs: 30 Atk / 30 Def
- Drain Punch
- Bullet Punch
- Ice Punch
- Psycho Cut
My latest addtion to the team but medicham proves to be good.Medicham's ok bulk allows to tank a neutral hit and hit it back with a choice of moves.Drain Punch over HJK cause of recovery and psycho cut for stab.Ice Punch hits gliscor and both form of landorus often granting a KO.Bullet Punch proves to be great as it is a priorty.I think fake out is just a waste of move as i even want fire punch somewhere at the set.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Knock Off
Conk is my earliest addition to the team apart from the G Core.When the other 2 members are changing,conk never leaves the team.With nice bulk,priorty and knock off,conk is amazing.Drain Punch for recovery and mach punch for a cool priorty.Knock Off for predicts against lati twins which knocks out both of them.Ice Punch allows to beat lando forms and gliscor as well as the dragons.I like guts cause switching into a WoW and killing everything is so fun.

Need Suggestions for these.Others suggestions are welcome as well

Gengar's Choice Specs to life orb=Tyranitar usually kills this guy when i am locked in a move so freedom in moves allow to use focus blast hurting t-tar pretty much.

New Set for chomp=Scarf chomp is a nice set but i think that other sets will be better.

Heatran's Item and attacks=Leftovers is nice at all but earthquake really annoys me as it always force to switch out.I think earth power is a waste of move cause i rarely use it.

Replacing either Mega medicham or conk=Both of them are being nice members for the team but that forces my team to be wreck by mega pinsir and talonflame as both are very common.
 
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