I know that mono teams aren't all that common in RMT threads, but I have been working with this team for a while, and wanna see what changes the community here at Smogon can suggest to help improve the team.
Team Tier: X/Y OU Monotype
Type: Psychic
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Meteor Mash
- Ice Punch
- Thunder Punch
- Bullet Punch
Metagross now uses a Life Orb to maximize damage. The EV's are meant to allow it to survive as long as possible while causing as much damage as possible. 252 HP allow some longevity, and 252 Attack allows it to cause maximum damage. The 4SDef EV's help with it's mediocre Special Defense Stat. Adamant nature increases it's damage output even more. Clear Body prevents it from being crippled by Intimidate switch-ins. As for the movesets, Meteor Mash gets STAB and has a chance of increasing attack by one stage. Bullet Punch gets priority, STAB, and is great for revenge killing. ThunderPunch/IcePunch form the famous "BoltBeam" combo, and are there for coverage.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Brick Break
I've chosen the Choice Band Victini set for it's ability to cause massive damage. Choice Band is the main item here, allowing it to hit hard. EV's are meant to increase Speed and Attack stats, with Jolly nature helping the Speed stat even more, as the Attack stat is already boosted to ridiculous with Choice Band. V-Create is the STAB move of choice, and smacks stuff hard. U-Turn is useful for scouting and getting out of the way of Dark and Ghost types. Bolt Strike doesn't hit as hard as V-Create, but is useful for coverage. The last move is Brick Break, which can be used to ruin Screens support.
Meloetta @ Leftovers
Ability: Serene Grace
EVs: 108 HP / 200 SpA / 200 SDef
Modest Nature
- Psychic
- Shadow Ball
- Calm Mind
- Dazzling Gleam
Meloetta is now a special tank. It has Leftovers to increase it's longevity. EV's are meant to increase tanking capability. Modest nature boosts the Special Attack stat, increasing damage output. Psychic is the main STAB move. Shadow Ball is for coverage against Ghosts, who can't harm it with their STAB moves. Dazzling Gleam can handle Dark, Fighting, and Dragon Pokémon.
Latios @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spd
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Shadow Ball
Latios is a hard-hitting revenge killer. It holds Choice Scarf to increase it's already decent speed, which allows it to fulfill its revenge-killing role. EV's focus on maximizing speed, as does nature. (NOTE: Am debating using Modest Nature instead) Psyshock hits Special Walls like Blissey hard. Draco Meteor is STAB and causes massive damage, at the cost of losing Special Attack. Hidden Power [Fire] is for Steel-types that resist main STABs. Shadow Ball is for revenge killing Ghosts if Meloetta happens to go down.
Medicham @ Medichamite
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Punch
- Drain Punch
- Fake Out
- Psycho Cut
Medicham is my Mega of choice. This set is designed as a Sweeper set. The idea is to Mega Evolve ASAP, and then hit hard. Bullet Punch gets priority and hits opposing Fairies hard. Drain Punch allows it to recover HP and stay in longer. Fake Out is obvious for a free flinch. Psycho Cut is my other STAB of choice with its high crit-hit rate.
Slowbro Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SpA
Bold Nature
- Toxic
- Slack Off
- Scald
- Psychic
Slowbro has replaced Mew as the Physical sponge on the team. EV's are focused on defensive bulk, and Bold nature increases Defense even more. Toxic cripples most walls, bar Steel and Poison. Slack Off is for HP recovery. Scald can spread burns to the few walls that are immune to Toxic. Psychic prevents walling from Water-types. Regenerator and Leftovers increase healing potential even more.
Team Tier: X/Y OU Monotype
Type: Psychic
Metagross @ Life Orb
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Meteor Mash
- Ice Punch
- Thunder Punch
- Bullet Punch
Metagross now uses a Life Orb to maximize damage. The EV's are meant to allow it to survive as long as possible while causing as much damage as possible. 252 HP allow some longevity, and 252 Attack allows it to cause maximum damage. The 4SDef EV's help with it's mediocre Special Defense Stat. Adamant nature increases it's damage output even more. Clear Body prevents it from being crippled by Intimidate switch-ins. As for the movesets, Meteor Mash gets STAB and has a chance of increasing attack by one stage. Bullet Punch gets priority, STAB, and is great for revenge killing. ThunderPunch/IcePunch form the famous "BoltBeam" combo, and are there for coverage.
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Brick Break
I've chosen the Choice Band Victini set for it's ability to cause massive damage. Choice Band is the main item here, allowing it to hit hard. EV's are meant to increase Speed and Attack stats, with Jolly nature helping the Speed stat even more, as the Attack stat is already boosted to ridiculous with Choice Band. V-Create is the STAB move of choice, and smacks stuff hard. U-Turn is useful for scouting and getting out of the way of Dark and Ghost types. Bolt Strike doesn't hit as hard as V-Create, but is useful for coverage. The last move is Brick Break, which can be used to ruin Screens support.
Meloetta @ Leftovers
Ability: Serene Grace
EVs: 108 HP / 200 SpA / 200 SDef
Modest Nature
- Psychic
- Shadow Ball
- Calm Mind
- Dazzling Gleam
Meloetta is now a special tank. It has Leftovers to increase it's longevity. EV's are meant to increase tanking capability. Modest nature boosts the Special Attack stat, increasing damage output. Psychic is the main STAB move. Shadow Ball is for coverage against Ghosts, who can't harm it with their STAB moves. Dazzling Gleam can handle Dark, Fighting, and Dragon Pokémon.
Latios @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spd
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Shadow Ball
Latios is a hard-hitting revenge killer. It holds Choice Scarf to increase it's already decent speed, which allows it to fulfill its revenge-killing role. EV's focus on maximizing speed, as does nature. (NOTE: Am debating using Modest Nature instead) Psyshock hits Special Walls like Blissey hard. Draco Meteor is STAB and causes massive damage, at the cost of losing Special Attack. Hidden Power [Fire] is for Steel-types that resist main STABs. Shadow Ball is for revenge killing Ghosts if Meloetta happens to go down.
Medicham @ Medichamite
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Punch
- Drain Punch
- Fake Out
- Psycho Cut
Medicham is my Mega of choice. This set is designed as a Sweeper set. The idea is to Mega Evolve ASAP, and then hit hard. Bullet Punch gets priority and hits opposing Fairies hard. Drain Punch allows it to recover HP and stay in longer. Fake Out is obvious for a free flinch. Psycho Cut is my other STAB of choice with its high crit-hit rate.
Slowbro Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SpA
Bold Nature
- Toxic
- Slack Off
- Scald
- Psychic
Slowbro has replaced Mew as the Physical sponge on the team. EV's are focused on defensive bulk, and Bold nature increases Defense even more. Toxic cripples most walls, bar Steel and Poison. Slack Off is for HP recovery. Scald can spread burns to the few walls that are immune to Toxic. Psychic prevents walling from Water-types. Regenerator and Leftovers increase healing potential even more.
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