The Priority Is Mine Lad!
Hello Smogon, I recently, meaning the past week, began my journey into competitive battling. To tell you the truth, I have not even played any official game of Pokemon for nearly three years. The last games that I played were the Ruby/Sapphire/Emerald series, although I did read news and was in touch with the Pokemon of the 4th generation. I do not know the names of any Pokemon in the 5th generation besides those that I have faced in the past week, so I am just recently starting with Pokemon in general again. When I used to play as a child I always enjoyed having a team of offensive Pokemon, simply because sheer power amuses me. This team is focused around Pokemon that have priority in attacking, in addition to Volcarano, the bug that has become a favorite of mine. This is a pure hyper offensive team, one that tries to setup any number of my Pokemon so that I am able to sweep as much as I can.
At A Glance
In Detail
Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Rock]
This is the first Pokemon I decided needed to be on my team, simply because it works so well as a threat. With a quiver dance set-up not many Pokemon are able to stand in its way as it gets going. I chose focus sash as the item because there are many threats that are 2HKO'd and the only thing that allows me to stay on the field to do that is the sash. Volcarona is also a main part of my team because it takes out one of the main threats, those pesky steel types of all kinds, as well as Latias and Latios after a quiver is in place. Giga drain was chosen for those water pokes, who get HKO'd or 2HKO'd expecting to kill me.
Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Icicle Crash
This thing is simply amazing with its STAB ice shard. It takes care of many of the threats facing my team, particularly those pesky OP dragons. Icicle Crash if for slower threats like Hippowdan, and for the flinch. Earthquake provides a powerful STAB move, allowed me to take out any fire type that thinks they are able to kill me but then get sashed. Stone edge is there for other ice types, although I debate replacing it with something else.
Scizor @ Life Orb
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Scizor is a very fun Pokemon to use with its technician trait. I am able to rip holes through almost anything with bullet punch, especially after a swords dance which I almost always get. Bug bite is also boosted by technician, and I favored it over U-turn because in this team I prefer not to switch a lot do I don't lose momentum, or lose my swords dance bonus once I have switched out. Pursuit is there for coverage, but I am debating using Superpower.
Keldeo-Resolute @ Expert Belt
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Ghost]
I am not really sure why I picked this guy, but he has proved to be a beast. He takes down almost everything in its path with its coverage. Many switch in expecting either a hydro or secret sword and get an amazing Icy Wind of HP ghost that inflicts damage to all those psychics switching in.
Breloom @ Focus Sash
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
I am using the standard set technician Breloom. This set allows me to spore the most devestating counters to my team, especially as they can not OHKO me since the sash will be in place. After the spore I can swords dance and mach punch almost anything to death. I often use this as lead simply to get the momentum flowing in my direction with the spore, especially since slow leads will not be able to set up any form of entrance hazards that are a danger to my team.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psyshock
With entry hazards being to important in the metagame, I was forced to choose a good rapid spinner who would also lend to my team. Thanks to a suggestion made by Joshe I decided to switch Donphan into Starmie that lets me continue the flow of offensiveness and also covers some of the fighting threats facing my team.






In Detail

Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hidden Power [Rock]
This is the first Pokemon I decided needed to be on my team, simply because it works so well as a threat. With a quiver dance set-up not many Pokemon are able to stand in its way as it gets going. I chose focus sash as the item because there are many threats that are 2HKO'd and the only thing that allows me to stay on the field to do that is the sash. Volcarona is also a main part of my team because it takes out one of the main threats, those pesky steel types of all kinds, as well as Latias and Latios after a quiver is in place. Giga drain was chosen for those water pokes, who get HKO'd or 2HKO'd expecting to kill me.

Mamoswine @ Focus Sash
Trait: Thick Fat
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Earthquake
- Ice Shard
- Stealth Rock
- Icicle Crash
This thing is simply amazing with its STAB ice shard. It takes care of many of the threats facing my team, particularly those pesky OP dragons. Icicle Crash if for slower threats like Hippowdan, and for the flinch. Earthquake provides a powerful STAB move, allowed me to take out any fire type that thinks they are able to kill me but then get sashed. Stone edge is there for other ice types, although I debate replacing it with something else.

Scizor @ Life Orb
Trait: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Superpower
- Swords Dance
Scizor is a very fun Pokemon to use with its technician trait. I am able to rip holes through almost anything with bullet punch, especially after a swords dance which I almost always get. Bug bite is also boosted by technician, and I favored it over U-turn because in this team I prefer not to switch a lot do I don't lose momentum, or lose my swords dance bonus once I have switched out. Pursuit is there for coverage, but I am debating using Superpower.

Keldeo-Resolute @ Expert Belt
Trait: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Ghost]
I am not really sure why I picked this guy, but he has proved to be a beast. He takes down almost everything in its path with its coverage. Many switch in expecting either a hydro or secret sword and get an amazing Icy Wind of HP ghost that inflicts damage to all those psychics switching in.

Breloom @ Focus Sash
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
I am using the standard set technician Breloom. This set allows me to spore the most devestating counters to my team, especially as they can not OHKO me since the sash will be in place. After the spore I can swords dance and mach punch almost anything to death. I often use this as lead simply to get the momentum flowing in my direction with the spore, especially since slow leads will not be able to set up any form of entrance hazards that are a danger to my team.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psyshock
With entry hazards being to important in the metagame, I was forced to choose a good rapid spinner who would also lend to my team. Thanks to a suggestion made by Joshe I decided to switch Donphan into Starmie that lets me continue the flow of offensiveness and also covers some of the fighting threats facing my team.