
Welcome, Unlike My Previous Team I Need A Response For This One... The previous team having responses was not so necessary...
To The Point...
Team Building
I Felt Like Doing Something No One Would Expect For The Core #EMERALD FTW
From There I Needed A Setup And A Rapid Spinner Once Again I Decided To Be Strange...
From There I Decided To Turn It Into A Semi Offensive Team
To be honest this right here is the main reason I made the team... I miss this little guy
Then For Coverage And A Easy Victory Victini!
The Team!
The Core We Want More!
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- X-Scissor
- Drill Run
From There I Needed A Setup And A Rapid Spinner Once Again I Decided To Be Strange...
From There I Decided To Turn It Into A Semi Offensive Team
To be honest this right here is the main reason I made the team... I miss this little guy
Then For Coverage And A Easy Victory Victini!
The Team!

The Core We Want More!
Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- X-Scissor
- Drill Run
X Scissor And Poison Jab Is Stab For Adaptability, Knock Off And Drill Run Is For Coverage.
Beedrill Is A Team Player Listening To Me The Mayor
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Rocky Helmet And Rough Skin Is To Switch In And Annoy Pokes, Stealth Rock For Setting Up, Endure Is For LO Etc, Dragon Tail Is For Coverage And After Potential Toxic Spikes.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 100 Def / 136 SpD / 32 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Rapid Spin
Black Sludge Is For Healing, Scald Is For Burn And Stab, Toxic Spikes Is For Annoying Skarmory And Rapid Spin Is For Taking Away Hazards, Haze Is For Ruining Setups
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Superpower
- Bullet Punch
- Pursuit
Choice Band Is For Added Power, U-Turn Is For Switch Outs And Non Predictable Movements, Pursuit And Bullet Punch Is For Catching off guard and priority, Superpower... Welll Thats in its name.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Spe
- Transform
The Point Of This Set Is To Use The Opponents Setups And Advantages Against Them With Imposter And Transform And Choice Scarf To Outspeed
Victini @ Choice Specs
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fusion Flare
- Searing Shot
- Shadow Ball
- Psyshock
The Point Of This Is For Mid Game Sweeping But Not Needing To Rely On It, Fusion Flare And Searing Shot Have Really Good Burn Chances, And Psyshock Adds more coverage.
P.S. I didnt Have as much time to make this as my previous rmt (not the team the thread) hence why its not as detailed, please try and help though
Importable:
Beedrill Is A Team Player Listening To Me The Mayor
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Rocky Helmet And Rough Skin Is To Switch In And Annoy Pokes, Stealth Rock For Setting Up, Endure Is For LO Etc, Dragon Tail Is For Coverage And After Potential Toxic Spikes.
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 100 Def / 136 SpD / 32 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Rapid Spin
Black Sludge Is For Healing, Scald Is For Burn And Stab, Toxic Spikes Is For Annoying Skarmory And Rapid Spin Is For Taking Away Hazards, Haze Is For Ruining Setups
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Superpower
- Bullet Punch
- Pursuit
Choice Band Is For Added Power, U-Turn Is For Switch Outs And Non Predictable Movements, Pursuit And Bullet Punch Is For Catching off guard and priority, Superpower... Welll Thats in its name.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Spe
- Transform
The Point Of This Set Is To Use The Opponents Setups And Advantages Against Them With Imposter And Transform And Choice Scarf To Outspeed
Victini @ Choice Specs
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fusion Flare
- Searing Shot
- Shadow Ball
- Psyshock
The Point Of This Is For Mid Game Sweeping But Not Needing To Rely On It, Fusion Flare And Searing Shot Have Really Good Burn Chances, And Psyshock Adds more coverage.
P.S. I didnt Have as much time to make this as my previous rmt (not the team the thread) hence why its not as detailed, please try and help though
Importable:
Code:
Beedrill @ Beedrillite[/COLOR][/B][/CENTER]
[B][COLOR=#006633]
[CENTER]Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- X-Scissor
- Drill Run
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 100 Def / 136 SpD / 32 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Rapid Spin
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Superpower
- Bullet Punch
- Pursuit
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Spe
- Transform
Victini @ Choice Specs
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fusion Flare
- Searing Shot
- Shadow Ball
- Psyshock
Beedrill-Mega, Garchomp, Tentacruel, Scizor, Ditto, Victini
(No Room For Sprites)
ThreatList:
-
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^^^Reserved
ShoutOuts:
Replays:
http://replay.pokemonshowdown.com/ou-261132650
http://replay.pokemonshowdown.com/ou-261134369
Suggestions:
^^^Reserved
P.S. Once Again Didnt Have The Time To Make It Super Detailed...
Tricking
(No Room For Sprites)
ThreatList:
-
-
-
-
-
-
-
-
^^^Reserved
ShoutOuts:
Replays:
http://replay.pokemonshowdown.com/ou-261132650
http://replay.pokemonshowdown.com/ou-261134369
Suggestions:
^^^Reserved
P.S. Once Again Didnt Have The Time To Make It Super Detailed...
Tricking