The Prophets of War (OU team, help would be appreciated)

Well, after spending a couple of months away from the competitive scene and Pokemon altogether, I have come back after I got Platinum. Before you start giving me suggestions, however, please note that this team is several months old, and during my absence, there has obviously been some changes in the OU metagame, which is why my team may have some big flaws in it that I might not mention (if there are any). Anyways, let's get started...

At a Glance:
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Before I move on, I do admit that this team could be considered pretty standard. However, I've generally won more battles with this team than I have lost, even now, so I'm glad it works pretty well, and I like its somewhat "balanced" feel (if it can still be considered balanced). Moving on...


More Info:


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Metalcross (Metagross) @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Meteor Mash
- Stealth Rock
- Trick
- Explosion

I use this as my lead, and it's the standard Scarf/Trick set; Trick Choice Scarf to your opponent to screw up their setup, whether it's for BPing, Stealth Rock, or Spikes, use Stealth Rock, and then Meteor Mash the hell out of everything while you can, Exploding when necessary. However, some problems can include a lead Azelf attacking first (most likely with Flamethrower or Fire Blast) and Max-speed Jolly Aerodactyl, who will JUST outrun Metagross by 1 speed. However, Metagross does a teriffic job screwing up other leads with this set, and the very first time I used it, I surprisingly 6-0'ed someone on ShoddyBattle, although that was the only time that happened.

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Reaper (Dusknoir) (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/52 Def/204 SDef
Impish nature (+Def, -SAtk)
- Fire Punch
- Thunderpunch
- Will-o-wisp
- Pain Split

Pretty much the Tank set on the Strategy Pokedex, but with a more defensively-balanced EV spread to complement both defenses. Will-O-Wisp shuts down physical attackers except Heracross, which is what Fire Punch is for (along with other Pokemon such as Scizor and Forretress), and Thunderpunch takes care of Pokemon such as Gyarados and Starmie. Basically, of the four big Rapid Spinners, Donphan is Dusknoir's biggest challenge, as he doesn't have Ice Punch, but Will-O-Wisp gives Donphan enough problems already. I hear that Dusknoir doesn't like Pursuit, but I thankfully haven't run into anyone using Pursuit on Dusknoir. Weavile is a potential threat, but it has to watch out for both Will-O-Wisp and Fire Punch. Pain Split is its "recovery move," and can potentionally cripple my opponent if used right.

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Volonté (Azelf) @ Expert Belt
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Flamethrower
- Hidden Power [Fighting]
- Nasty Plot

Azelf is one of my two special attackers, and I think he does a very good job. Levitate allows it to switch in on any Pokemon using EQ with good prediction. If he gets one Nasty Plot boost in, Azelf, who already has great Special Attack, will be even more threatening with 523 Special Attack; combined with its great Speed, few Pokemon give Azelf problems. Psychic is a great STAB move and can takes care of many different Pokemon because of its great type coverage, but I think the most notable Pokemon it OHKOs is Gengar, who it also outruns if it isn't holding Choice Scarf. Flamethrower is a big problem for Scizor, Forretress, Weavile, and Skarmory along with other Steel-types who resist Psychic, and HP Fighting will tear apart Tyranitar and Weavile. Speaking of Weavile, though, it can give Azelf problems since Jolly ones are faster and can KO it with Night Slash or Pursuit, but they should still be wary, as Flamethrower and Hidden Power both OHKO them with ease.

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Starman (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Recover

Like Weavile, Starmie is another great sweeper. It may not be as powerful, but it trades in some power for great type coverage, and Life Orb helps it. Surf obviously gets STAB and hits many Pokemon, Thunderbolt takes care of opposing Water-types as well as Skarmory, and Ice Beam takes down Dragons such as Salamence, Garchomp, and Flygon, although Yache Berries will ensure their survival. Recover heals any damage made by Life Orb or my opponent's attacks. If Blissey gives Starmie problems with Thunder Wave or Toxic, then it can just switch out and heal its status with Natural Cure. Thunderbolt is easily predictable on my Starmie though, and those who have Electivire can easily exploit this to gain Speed from Motor Drive, which can be a problem. However, Starmie has excellent type coverage and does its job well.

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Assassin (Weavile) (M) @ Expert Belt
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Night Slash
- Brick Break
- Ice Shard
- Pursuit

Ah... Weavile. One of the most frightening revenge killers ever and one of my physical attackers. Although its defenses are rather lacking (it has surprisingly decent Special Defense, though), I love how much damage you can cause with this thing. Night Slash is a good STAB move with good type coverage, hitting Pokemon such as Azelf hard, and Brick Break is great against Blissey, some Steel-types, Tyranitar, and opposing Weavile. Ice Shard isn't as powerful as Ice Punch, but can still OHKO Dragons such as Salamence along with letting Weavile strike first. Pursuit hits hard on any Pokemon trying to switch out, and those who do are usually weak to it. Some letdowns are that Weavile will easily die from most attacks (especially Fighting-type attacks), and he has a weakness to Stealth Rock as well. However, Weavile's combination of high Speed and Attack make it an excellent physical sweeper and a great asset to my team.

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Super Nuke (Salamence) (M) @ Yache Berry
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naughty nature (+Atk, -SDef)
- Outrage
- Flamethrower
- Dragon Dance
- Earthquake

Salamence is my second and my strongest physical sweeper, and runs the standard Dragon Dance set. Intimidate can somewhat cause problems for opposing physical attackers, and can switch in on an Earthquake or other Ground-type moves with no problem. DD is to obviously boost his Attack and Speed, Outrage hits many Pokemon for massive amounts of damage when combined with Salamence's Attack stat of 400, a Dragon Dance or two, and STAB, although the confusion status can be a pain, so I might replace it with Dragon Claw. Flamethrower handles any opposing Steel-types such as Skarmory and Steelix, who resist Outrage and have high Defense, and I use it instead of Fire Blast because of its 100% accuracy, making it more reliable. Earthquake hits many Pokemon hard, especially Heatran, and is a better alternative for some Steel-types with lower Defense stats such as Metagross. Like other Dragons, Salamence will have a problem with any Pokemon with Ice attacks, but the Yache Berry will ensure its survival at full health, although this can be questionable if Salamence has Stealth Rock damage. However, if it does survive, Salamence can very quickly turn the tables on its Ice-type opponents.

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Well, that's the team. Ir hink my main strategy basically involves messing up my opponent's lead with Metagross, and then hitting hard while having good type coverage with my sweepers, using Dusknoir for my defensive needs. It isn't the best team, but I think it's a pretty solid one overall, although the new changes to the metagame may cause it to have several new flaws which you raters can help me find out (if there are any).

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Threats:
These are the biggest potential threats to my team that I know of. I will update this and add/remove threats if necessary. Those marked in red are threats that cause me big problems. I can somewhat handle those marked in orange, but my team could use some improvement dealing with this threat. I can generally handle those marked in green with relative ease.

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Heatran: Heatran isn't really a huge threat unless it's Scarfed, then it becomes a huge pain in the @$$, as it outruns my entire team while Fire Blasting or Flamethrowing almost everything to death. However, Dusknoir can possibly paralyze it with a lucky Thunderpunch, Starmie can use Surf and Recover off the damage (thanks m0nkfish!), and Salamence can take a hit and then KO it with Earthquake, but those are my only ways of handling Scarftran so far. Help, please!
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Electivire: If Electivire successfully absorbs either my Starmie's Thunderbolt or (less likely) my Dusknoir's Thunderpunch, getting the Speed Boost, it can be a hassle to defeat, although Salamence willl survive Ice Punch and easily take it out with Earthquake, even without Dragon Dance.
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Weavile: Azelf, Starmie, Dusknoir, Salamence, and my own Weavile are weak towards Weavile, which can cause problems if it is running a Jolly nature. However, Dusknoir has Fire Punch, Azelf has both Flamethrower and HP Fighting, and my Weavile has Brick Break, all of which cause the opposing Weavile serious problems. Salamence can also survive an Ice Shard or Ice Punch while tearing it apart with Outrage or Earthquake.
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Dragonite: Can be a pain when paired with Forretress, but needs to watch out for Salamence, Weavile, and Starmie.
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Forretress: It can Rapid Spin away my Stealth Rock and Explode when I don't want it to, but is easily killed by Fire-type attacks and will have problems against Dusknoir.

Changes:
This will be updated if I make any changes to my team in the future.

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Well, that's my team. I greatly appreciate any suggestions and/or feedback, but please make your criticism as constructive as possible if you are going to do so, and please back up your suggestions with a good amount of evidence. Also, I will simply ignore stupid replies such as "______ sux ROFL" and others. That being said, send me your feedback, and thanks for reading this and rating!
 
Surely Starmie is a reliable Heatran counter? Threaten it with Surf and Recover off the damage - you might want to use a more defensive spread though.

If you want a great counter to both Heatran and Electivire, you could stick Porygon2 over Starmie (he also helps with Salamence and Gyarados). With Thunderbolt/Ice Beam/Thunder-wave/Recover, he can generally persuade anything to switch out while remaining reliable and useful for later. Heatran will be afraid to Fire Blast, Electivire won't want to Thunderbolt, Gyarados and Salamence will be tempted to attack straight off the bat. With your SR down, every time they switch in they're losing more and more health, while Pory2 is recovering off each time.
 
Surely Starmie is a reliable Heatran counter? Threaten it with Surf and Recover off the damage - you might want to use a more defensive spread though.

If you want a great counter to both Heatran and Electivire, you could stick Porygon2 over Starmie (he also helps with Salamence and Gyarados). With Thunderbolt/Ice Beam/Thunder-wave/Recover, he can generally persuade anything to switch out while remaining reliable and useful for later. Heatran will be afraid to Fire Blast, Electivire won't want to Thunderbolt, Gyarados and Salamence will be tempted to attack straight off the bat. With your SR down, every time they switch in they're losing more and more health, while Pory2 is recovering off each time.

Hmm, you make a good point there about Starmie, and I'll consider giving it a more defensive spread, but it'll lose Special Attack and/or some Speed in the process, though.
 
Scizor is actually the biggest threat to your team right now. A CB Bullet Punch can do massive amounts of damage to Salamence, and KO Weavile and Azelf, so I think having a bit more insurance against it would be helpful. Thankfully there's quite an easy change you can make here to help you deal with it - replace your Dusknoir with a Rotom forme:

Rotom-h @ Leftovers
Bold (+Def, -Atk)
252 HP / 168 Def / 88 Spe
~ Discharge
~ Shadow Ball
~ Overheat
~ Will-O-Wisp

In the current metagame, Dusknoir is thoroughly outclassed by Rotom, whose greater speed and typing allows it to perform much better against top threats such as Scizor. Your team as it stands is pretty weak to Gyarados too, and this Rotom set should make a good counter for it (once, at least). You are running an offensive Starmie, so you can't switch directly into Gyarados with that, so Rotom will be a good help.

Running Azelf and Starmie the way you are right now is pretty redundant - they are both walled by Blissey, and you really will struggle to beat a team that runs it. However, if you give Azelf a Life Orb and Explosion, you can actually use it as a lure to bring Blissey out, and then Explode on it to take it out, thus clearing the field for Starmie to sweep later on in the game. Drop Nasty Plot for Explosion and give Azelf a Naive (+Spe, -SpD) nature - you will very rarely have time to get a Nasty Plot with all the priority running around. Explosion will be far more useful in taking out Blissey for your other Pokemon to sweep.

A big problem with your team right now is the massive Bug weakness you have. This may sounds trivial, but if Scizor comes in on your Weavile, it can just spam U-turn and be guaranteed to do a large amount of damage to something in your team. Salamence will take SR damage and Rotom, while it is generally a good counter, will get worn down by the NVE U-turn and the subsequent counter your opponent will switch to. Weavile right now is doing your team no favours at all, and is in fact hindering it by inviting CB Scizor a free switch in. Definitely drop it, and go for either a Scizor of your own, or MixApe. If you look at the threat list you posted, Infernape can pretty much take them all on well. Having an additional resistance to Scizor's Bullet Punch, a 4x resistance to its U-turn, and a resistance to Heatran's Fire Blast is useful for your team, even if it is on something as frail as Infernape. Ape can also help deal with Blissey, letting your Azelf and Starmie possibly pull off a sweep if need be. So I'd suggest dropping Weavile for the flaming monkey.

I would change your Salamence from a DD version into MixMence. You currently have over half a team of late game sweepers - Azelf, Starmie, Weavile/Infernape, YacheDDMence - and so Salamence will be far more effective in weakening walls mid game and letting these other sweepers sweep, than trying to do so itself. MixMence is one of the best wallbreakers in the game, and that is really exactly what your team needs right now to let your fast frailer sweepers be a threat in the late game. This is the set you should run:

Salamence @ Life Orb
Naive (+Spe, -SpD)
16 Atk / 240 SpA / 252 Spe
~ Draco Meteor
~ Fire Blast
~ Earthquake
~ Outrage

Using a +speed nature and max Spe EVs means you will tie and worst with opposing Zapdos and Salamence, and will more often than not outspeed them. Outrage 2HKOes Blissey, while Draco Meteor is very helpful in getting big hits on the aforementioned Zapdos and bulky Waters in general.

Anyway, I think this team has quite a lot of potential, you just need the right sets to make the most of it =). All the best for your team.
 
Scizor is actually the biggest threat to your team right now. A CB Bullet Punch can do massive amounts of damage to Salamence, and KO Weavile and Azelf, so I think having a bit more insurance against it would be helpful. Thankfully there's quite an easy change you can make here to help you deal with it - replace your Dusknoir with a Rotom forme:

Really, huh? To tell you the truth, of all the times I faced Scizor, I haven't had that many problems against them, but I'll keep that in mind and try out Rotom.

In the current metagame, Dusknoir is thoroughly outclassed by Rotom, whose greater speed and typing allows it to perform much better against top threats such as Scizor. Your team as it stands is pretty weak to Gyarados too, and this Rotom set should make a good counter for it (once, at least). You are running an offensive Starmie, so you can't switch directly into Gyarados with that, so Rotom will be a good help.
I generally don't have that many problems with Gyarados, either, as a Thunderbolt from Starmie will give it huge problems, but I'll keep that in mind as well.

Running Azelf and Starmie the way you are right now is pretty redundant - they are both walled by Blissey, and you really will struggle to beat a team that runs it. However, if you give Azelf a Life Orb and Explosion, you can actually use it as a lure to bring Blissey out, and then Explode on it to take it out, thus clearing the field for Starmie to sweep later on in the game. Drop Nasty Plot for Explosion and give Azelf a Naive (+Spe, -SpD) nature - you will very rarely have time to get a Nasty Plot with all the priority running around. Explosion will be far more useful in taking out Blissey for your other Pokemon to sweep.
I could always switch to either Weavile or Salamence and either force Blissey to Switch out (at the expense of getting poisoned or paralyzed), but you're right about one thing - it IS hard to set up a Nasty Plot on Azelf.

A big problem with your team right now is the massive Bug weakness you have. This may sounds trivial, but if Scizor comes in on your Weavile, it can just spam U-turn and be guaranteed to do a large amount of damage to something in your team. Salamence will take SR damage and Rotom, while it is generally a good counter, will get worn down by the NVE U-turn and the subsequent counter your opponent will switch to. Weavile right now is doing your team no favours at all, and is in fact hindering it by inviting CB Scizor a free switch in. Definitely drop it, and go for either a Scizor of your own, or MixApe. If you look at the threat list you posted, Infernape can pretty much take them all on well. Having an additional resistance to Scizor's Bullet Punch, a 4x resistance to its U-turn, and a resistance to Heatran's Fire Blast is useful for your team, even if it is on something as frail as Infernape. Ape can also help deal with Blissey, letting your Azelf and Starmie possibly pull off a sweep if need be. So I'd suggest dropping Weavile for the flaming monkey.

I would change your Salamence from a DD version into MixMence. You currently have over half a team of late game sweepers - Azelf, Starmie, Weavile/Infernape, YacheDDMence - and so Salamence will be far more effective in weakening walls mid game and letting these other sweepers sweep, than trying to do so itself. MixMence is one of the best wallbreakers in the game, and that is really exactly what your team needs right now to let your fast frailer sweepers be a threat in the late game.

Anyway, I think this team has quite a lot of potential, you just need the right sets to make the most of it =). All the best for your team.
Thanks for your feedback! I'll try all of these guys out and see what happens. I had no idea I apparently had a massive Bug weakness, but after reading your post, that seems very understandable.
 
Well, I'm trying the new stuff out, and I'm not doing very well right now... sure, it fixed my Heatran and Scizor problems, but now I have to deal with Latias and any Ghost types other than Gengar due to losing Weavile's amazing type coverage. Basically, what I'm trying to say that I may fix some problems, but now I have more to deal with, and the switch isn't worth it.
 
I'll just give my two cents here as there really isn't much too improve on this team. As LR said Dusknoir is severely outclassed by Rotom-A, so, to make the best team, i suggest you replace Duskie with Rotom. But, I suggest you make it a Choie scarfer, to give you an effective revenge killer and will help your problems against both Latias and the ghosts, and scizor and heatran(if you run a speed boosting nature):

Rotom-A(which ever form you like best ^_^) @ Choice Scarf
Levitate
Evs: If Modest:32 hp/252 SpAtk/224 Spe. If Timid:68 Hp/252 spatk/188 spe
Modest OR Timid(to outspeed scarftran)
- Shadow Ball
- HP-Ice
- ThunderBolt
- Trick/Overheat or an Exclusive move of your form

He revenge kills nearly anything that isn't juiced up,non DDed Salamence with hp ice, latias with shadowball, Gyarados with T-bolt, and with trick you can screw an opposing switch in. The only downside to using this is that it is pursuit bait so watch out for that. The evs. for Modest will hit 396, outspeeding the base 130 tier like jolteon and aerodactyl, while the timid nature will have less power, it will allow you to hit 420, outspeeding the analysis Flygon who sit at 418. you can also revenge a severly weakened heatran with timid. he gives you a scizor resist and if you choose the rotom-h form(witch IMO, looks coolest) you can revenge with overheat, witch makes him more worthy than scarf genger, cause he won't die everytime.

Now with Rotom covering your problems, this leaves us with a little working room. First things first, Weavile is just Crap this metagame wand with Rotom taking its job of killing most dragons, you now have room for a wall breaker. and who better than Infernape. Infernape is less expected than most with latias in the OU metagame, and if played right, can be one of the most dangerous members on your team:

Infernape @ Life Orb
Blaze
Evs 64 Atk/252 SpAtk/ 192 spe
Naive
- Flamethrower
- Close Combat
- HP-Ice
- Grass Knot

He is Stall's worst nightmare, as any weak to his attacks will get hit hard. he also takes care of your slight swampert weakness, allowing Salamence to sweep at his full potential. Flamethrower>Fire Blast, because you want to hit things and not miss cause he will die if he gets hit. Helps with Scizor also. he would be a great addition to your team.

Now for Azelf. Do you want to get Latias or Scizor. I you want to hit latias for super efective damage, Shadow Ball>Flametrower, as it not only hits Latias for Super effective damage, it attains perfect coverage when alongside Hp-Fighting. If you change to Shadowball, give Azelf a Life Orb as EB won't work with neutral coverage. Keep Nasty Plost also as, with Life Orb, Azelf can even threaten to 3HKO Blissey and 2HKO Snorlax with a boosted Psychic. cool huh.

Now for Starmie, With salamence being your main sweeper and with yache berry, he always needs to be at full health when he switches in so you have to have Rapid spin on your starmie, this you can NOT say no too. I suggest you take out Thunderbolt as you have Rotom-A now for your electric attacks, And CHANGE ITS NATURE TO TIMID as you'll be outsped by the base 110 tier with a +nature like gengar and latias, and even infernape as he will cause trouble for you and starmie makes an excellent check for him. Heck the defensive set here works just fine, but on an offensive team you need to hit hard and be fast.

Now for salamence, the Evs are to OHKO skarmory with fire Blast not flamethrower, but the accuracy is so shaky, i know why you swtched, adn the little boost is cool too. With yache berry he'll survive a few notable ice attacks, mainly an ice shard from Mamoswine, but thats it, and if you find your self not seeing many Mamo's Life ORb is superior as after a dd and life orb you get a 1.95x boost and with 2 DDs and yache you get 2x boost but you really only need 1 dd to start doing alot of damage so...its your choice.

Well, this is really all I saw here, and If i missed somethin or if you need help with something just post back here and I'll help the best I can.

Good Luck =)

EDIT: I basically suggested everything LR did except with Different sets. ha =P
 
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