Overview: okay, this team is designed around mega pinsir as its main sweeper. The other teammates take out pinsir's checks and counters and open up the field for a sweep.
The Team:
Excadrill:
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Description:
The rapid spinner of the team. Also can take out rotom wash, which is a big problem for mega pinsir.
Magnezone:
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Description:
Mainly used to trap skarmory and ferrothorn. Thunderbolt lets it take out bulky waters, which are a problem for excadrill.
Pinsir:
Pinsir @ Pinsirite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Quick Attack
- Return
- Swords Dance
Description:
The main sweeper of the team. It can take the ground moves that target excadrill, heatran, and magnezone in a pinch if slowbro cannot. This mon has gotten me clutch victories many times. Once I get to +2 its over. This thing is so strong that I just set up a SD on gliscor while it tries to toxic/protect stall me and then OHKO 4-5 members of the team before the poison finally takes me out. Mega Pinsir is also a great mega venusaur check. I always keep it healthy when I see a mega venu.
Latios:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Roost
- Psychic
Description:
This mon is so fast and forms a good offensive core with mega pinsir, taking out physically defensive mons with ease. Surf takes out landorus-T and hippowdon, while STAB psychic takes out mega venusaur and hidden power ground decimates heatran. Also, has a ground immunity, which is important as many of its teammates are weak to ground. I've noticed that this pokemon is a great bait for heatran especially. The moment I bring it in, heatran comes out 99% of the time and dies to hidden power ground.
Heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Protect
- Hidden Power [Rock]
Description:
Very bulky special wall that forms a great defensive core with slowbro. It takes bug type moves and grass type moves that threaten slowbro while slowbro takes fighting and water attacks with ease. Heatran can also easily set up rocks mid-game and use roar to rack up hazard damage. Protect helps stall for lefties recovery, while hidden power rock prevents talonflame from setting up on it.
Slowbro:
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
Description:
Scald allows slowbro to cripple physical attackers while t wave is a safe option when I predict switches. Ice beam is a great move that hurts dragons and landorus-T/Gliscor while also hitting grass types hard. Slack off allows it to heal in a pinch without having to switch out. This mon is just so bulky. It takes the EQs that 3 of the teammates are weak to very easily, and covers for pinsir's and excadrill's fire weaknesses and heatran's water and ground weaknesses. Overall, slowbro synergizes very well with the team.
The Team:
Excadrill:
Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Description:
The rapid spinner of the team. Also can take out rotom wash, which is a big problem for mega pinsir.
Magnezone:
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
Description:
Mainly used to trap skarmory and ferrothorn. Thunderbolt lets it take out bulky waters, which are a problem for excadrill.
Pinsir:
Pinsir @ Pinsirite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Quick Attack
- Return
- Swords Dance
Description:
The main sweeper of the team. It can take the ground moves that target excadrill, heatran, and magnezone in a pinch if slowbro cannot. This mon has gotten me clutch victories many times. Once I get to +2 its over. This thing is so strong that I just set up a SD on gliscor while it tries to toxic/protect stall me and then OHKO 4-5 members of the team before the poison finally takes me out. Mega Pinsir is also a great mega venusaur check. I always keep it healthy when I see a mega venu.
Latios:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Roost
- Psychic
Description:
This mon is so fast and forms a good offensive core with mega pinsir, taking out physically defensive mons with ease. Surf takes out landorus-T and hippowdon, while STAB psychic takes out mega venusaur and hidden power ground decimates heatran. Also, has a ground immunity, which is important as many of its teammates are weak to ground. I've noticed that this pokemon is a great bait for heatran especially. The moment I bring it in, heatran comes out 99% of the time and dies to hidden power ground.
Heatran:
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Protect
- Hidden Power [Rock]
Description:
Very bulky special wall that forms a great defensive core with slowbro. It takes bug type moves and grass type moves that threaten slowbro while slowbro takes fighting and water attacks with ease. Heatran can also easily set up rocks mid-game and use roar to rack up hazard damage. Protect helps stall for lefties recovery, while hidden power rock prevents talonflame from setting up on it.
Slowbro:
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
Description:
Scald allows slowbro to cripple physical attackers while t wave is a safe option when I predict switches. Ice beam is a great move that hurts dragons and landorus-T/Gliscor while also hitting grass types hard. Slack off allows it to heal in a pinch without having to switch out. This mon is just so bulky. It takes the EQs that 3 of the teammates are weak to very easily, and covers for pinsir's and excadrill's fire weaknesses and heatran's water and ground weaknesses. Overall, slowbro synergizes very well with the team.
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