XY OU The Pure Power of Mega Pinsir

Overview: okay, this team is designed around mega pinsir as its main sweeper. The other teammates take out pinsir's checks and counters and open up the field for a sweep.
The Team:

Excadrill:

Excadrill @ Life Orb
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head

Description:

The rapid spinner of the team. Also can take out rotom wash, which is a big problem for mega pinsir.

Magnezone:

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt

Description:

Mainly used to trap skarmory and ferrothorn. Thunderbolt lets it take out bulky waters, which are a problem for excadrill.

Pinsir:

Pinsir @ Pinsirite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Quick Attack
- Return
- Swords Dance

Description:

The main sweeper of the team. It can take the ground moves that target excadrill, heatran, and magnezone in a pinch if slowbro cannot. This mon has gotten me clutch victories many times. Once I get to +2 its over. This thing is so strong that I just set up a SD on gliscor while it tries to toxic/protect stall me and then OHKO 4-5 members of the team before the poison finally takes me out. Mega Pinsir is also a great mega venusaur check. I always keep it healthy when I see a mega venu.


Latios:

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Roost
- Psychic

Description:

This mon is so fast and forms a good offensive core with mega pinsir, taking out physically defensive mons with ease. Surf takes out landorus-T and hippowdon, while STAB psychic takes out mega venusaur and hidden power ground decimates heatran. Also, has a ground immunity, which is important as many of its teammates are weak to ground. I've noticed that this pokemon is a great bait for heatran especially. The moment I bring it in, heatran comes out 99% of the time and dies to hidden power ground.

Heatran:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Roar
- Protect
- Hidden Power [Rock]

Description:

Very bulky special wall that forms a great defensive core with slowbro. It takes bug type moves and grass type moves that threaten slowbro while slowbro takes fighting and water attacks with ease. Heatran can also easily set up rocks mid-game and use roar to rack up hazard damage. Protect helps stall for lefties recovery, while hidden power rock prevents talonflame from setting up on it.

Slowbro:

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Thunder Wave
- Slack Off

Description:

Scald allows slowbro to cripple physical attackers while t wave is a safe option when I predict switches. Ice beam is a great move that hurts dragons and landorus-T/Gliscor while also hitting grass types hard. Slack off allows it to heal in a pinch without having to switch out. This mon is just so bulky. It takes the EQs that 3 of the teammates are weak to very easily, and covers for pinsir's and excadrill's fire weaknesses and heatran's water and ground weaknesses. Overall, slowbro synergizes very well with the team.
 
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Hi there, I'm here to rate your team =)

First off, Close Combat is significantly better than Earthquake on Mega Pinsir. Earthquake on Mega Pinsir was only good for hitting Aegislash, and now that that's banned, Close Combat is much more powerful, provides just about good coverage, and can also hit Air Balloon users such as Heatran and Excadrill.

Next, I'd advise that over Hidden Power Ground, you use Roost. Latios will find itself worn down between Life Orb damage, and since it can force many switches, you'll surprisingly find yourself many opportunities to heal up. It also stops Latios from being susceptible to priority. While HP Ground is great, Surf hits hard enough, as defensive Heatran can't do much either.

Over Heatran, I would definitely advise you use Lava Plume over Hidden Power Rock. HP Rock does not hit much outside of Charizard Y, and Lava Plume is great STAB that has a great chance to burn. I'd definitely use it.

I hoped I helped, and good luck.
 
swapped the choice scarf from excadrill to magnezone and added a life orb to exca. Reason is that being locked into rapid spin absolutely SUCKS and I'm screwed if they swap in a ground immunity into EQ!

I agree about using roost but if I don't use HP rock, talonflame will easily sweep me! TF is a big big problem for megapinsir.
 
swapped the choice scarf from excadrill to magnezone and added a life orb to exca. Reason is that being locked into rapid spin absolutely SUCKS and I'm screwed if they swap in a ground immunity into EQ!

I agree about using roost but if I don't use HP rock, talonflame will easily sweep me! TF is a big big problem for megapinsir.

The thing about Talonflame is that Heatran is a complete stop to it, so you can easily wear it down with Stealth Rock + Roar. :)
 
I've had problems where TF uses taunt or has roost and just keeps coming in. Eventually it sets up and sweeps or wastes a ton of turns and pp and my patience...


Actually decided to use air balloon on exca. It removes one ground weakness from the team which is crucial and lets it spin spikes easier.
 
I've had problems where TF uses taunt or has roost and just keeps coming in. Eventually it sets up and sweeps or wastes a ton of turns and pp and my patience...

Most Talonflame won't carry taunt, but if you're really worried about it, you can use HP Rock over Protect, as unless Heatran carries Toxic, Protect at best can be used for scouting :)
 
how about ancient power instead of hp rock?

Ancient Power has a fewer PP, which is why I didn't suggest it, but it is certainly an option.

as for team synergy - it's very good. I do think BD Azumarill is a bit of a problem, but otherwise, you have more or less an answer to everything.
 
Yea I have noticed problems with azumarill any variant actually because of its sheer bulk and also Ive had problems with greninja. It outspeeds my whole team and can take a quick attack from pinsir. I need better priority to handle gren. How do you suggest I handle azumarill?
 
Yea I have noticed problems with azumarill any variant actually because of its sheer bulk and also Ive had problems with greninja. It outspeeds my whole team and can take a quick attack from pinsir. I need better priority to handle gren. How do you suggest I handle azumarill?

Ferrothorn is an option over Slowbro. It is just as bulky, still keeps good resistances (especially luring in Fire-types for Heatran), can still cripple opponents with Thunder Wave, and use Leech Seed and Stealth Rock, and your team will appreciate hazards. Ferrothorn also beats any non-Superpower variants of Azumarill, and can hit it hard with Power Whip.

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave
 
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