Ferrothorn? psh. Tentacruel? pah. NIDOQUEENFUCKYEAH
Rain teams and hyper offense have recently been dominating playstyles in OU,and with the arrival of Genesect stall was facing extinction. But now with Genesect banned stall may have a chance yet again. I've decided to take advantage of the scarcity of opposing stall by rehashing an older team of mine to take on the Deoxys-D,Politoed and other behemoths of BW2 OU.
Heres a closer look at the final result:
Nidoqueen (F) @ Black Sludge
Trait: Sheer Force
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Fire Blast
- Stealth Rock
The empress of stall in the lower tiers has made a trip to OU ready to wreck some shit. Behold Nidoqueen! So why did I use Nidoqueen over Gliscor or Donphan?
The ability to use special attacks. With Fire Blast,Nidoqueen sears through common spikers Forretress and Ferrothorn as well as Scizor. Ice Beam freezes Breloom and discourages Dragons from setting up. Earthquake allows me to damage specially defensive threats such as Jirachi and Tentacruel better. Black Sludge discourages Trick users that may otherwise cockblock this set.
Stealth Rock is known as the best support move in the game for a reason,ridding Dragonite of its precious Multiscale and utterly maiming Volcarona.
The EVs and nature give Nidoqueen a solid 300 defense,coupled with a typing that walls Terrakion along with a lot of Fighting types completely.
Synergy-wise,Nidoqueen's immunity to Electric make Skarm and Jellicent's lives much easier,and her resistance to fighting and bug supports Tyranitar.
Also,lets not forget that Nidoqueen can absorb Toxic Spikes as well as put them out,giving Blissey and Jellicent an easier time doing their jobs.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 48 Spd / 216 Def
Bold Nature (+Def, -Atk)
- Scald
- Taunt
- Recover
- Toxic
Jellicent is one of my defenders,and runs a very useful dual status set. Scald can ruin physical attackers such as Landorus and Dragonite and makes it easier to handle Ferrothorn while Toxic wears down other Jellicent and helps deter bulky sweepers such as Volcarona and Keldeo from setting up. Taunt allows me to shut down other utility Pokemon on opposing stall teams,namely Blissey and Forretress(which explains the speed EVs,speed creep for other Jellicent),all while using Recover to get through the ordeal healthy.
I changed Jellicent's The EVs/Nature to accomodate changes.I made to the team. Now Jellicent can take on physically oriented threats such as Scizor,Gyarados and some Jirachi with greater ease.
Thanks to Water Absorb,Jellicent takes Water attacks aimed at Nidoqueen and Tyranitar with pleasure.
Jelli's Ghost typing also helps Tyranitar and Blissey against Fighting types.
Jellicent will often switch into Fire attacks aimed at Skarmory and as well,just not in the sun.
Jellicent resists every move Scizor(a serious threat to a lot of this team) throws at it bar Pursuit,making it a great check to it with Scald.
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Choice Scarf Tyranitar,aint he sexy?
While this is by no means a full blown Sandstorm team, weather manipulation is a huge advantage to have when playing competitively. Tyranitar supports the team by revenging Pokemon that typical stall teams have trouble with,such as Reuniclus and Gengar. Crunch and Pursuit rip apart ghosts and psychics such as Deo-D and Jellicent.
Stone Edge is another good STAB move that tears Volcarona apart and makes Tornadus-T cry. Earthquake is used over Superpower for one reason and one reason only,Jirachi. That thing is a prick,and Earthquake rightfully mauls him,Earthquake also disposes of Heatran and Toxicroak(lol) cleanly while still scoring the SE hit on other Ttar.
The EVs and Nature maximize revenge killing potential as its Special Bulk is already awesome.
Tyranitar takes Fire type attacks like a pro for Skarmory and Celebi,but wont appreciate burns.
Tyranitar is also immune to Psychic type moves and resistant to Flying and Dark/Ghost,making it a good partner for Hitmontop, Nidoqueen,and Jellicent.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Close Combat
- Stone Edge
- Foresight
Sadly,Hitmontop is probably the weak link of the team,but I needed a spinner and I guess Intimidate and Foresight are pretty nice. Hitmontop actually has very solid physical bulk considering Intimidate,being able to take a lot of the meta's physical attackers,plus,he cleanly gets rid of Blissey and Heatran with STAB Close Combat.
Foresight sets Hitmontop apart from other spinners for the ability to spin efficiently against typical spinblockers.
Stone Edge hits Tornadus-T on the switch and punishes Salamence,Volcarona,Sigilyph,and other Pokemon resistant to Close Combat.
The EVs and nature help Hitmontop take physical assults like its nothing in conjunction with Intimidate.
Synergy-wise,Hitmontop takes Dark type attacks from the likes of Ttar like its a feather hitting him,something Jellicent appreciates.
Hitmontop can also seriously maim Magnezone, Skarmory's longtime nemesis,and other Steel types.
Tyranitar also loves that Hitmontop resist's Scizor's Bug type attacks. A resistance to Rock type attacks also lets it sponge assaults from Terrakion and the rare Aerodactyl quite nicely.
Blissey (F) @Leftovers
Trait: Natural Cure
EVs: 252 Def 164 SDef 92 Spd
Bold Nature (+Def, -Atk)
IVs: 0 Attack
-Heal Bell
-Seismic Toss
-Wish/Flamethrower/Fire Blast
-Softboiled
I gave in and decided that there was little room for edginess and creativity in OU, especially in the stall department. I had a huge special weakness and theres no denying it,even with Jellicent and Celebi. So how do I solve a special weakness? Add a very special wall. Blissey is my cleric and special wall,with more specially oriented EVs to take hits from the likes of Latios and Thundurus. Softboiled provides essential recovery while Seismic toss does chip damage and prevents Blissey from being complete Taunt bait. Heal Bell heals the team of nasty status conditions. A Fire type move would usually be logical on the standard set,However,with the rise of Rain teams,Flamethrower really wont be as effective as often in the current meta,so I instead went for Wish to make Blissey a true cleric and give Nidoqueen and Hitmontop a form of recovery.
Blissey doesn't have any useful resistances,but she walls pretty much every special sweeper in the meta,stopping Pokemon such as Rotom and Ninetales cold.
Skarmory (F) @ Shed Shell
Trait: Sturdy
EVs: 248 HP / 252 SDef/ 8 Def
Careful Nature (+SDef, -SAtk)
- Whirlwind
- Roost
- Spikes
- Brave Bird
Skarmory is a welcome staple of stall teams,and acts as a hard mixed wall.
Skarmory's role is to set up Spikes and then phaze to avoid getting set up on and to rack up residual damage. The moveset is pretty standard,Roost gets rid of that sometimes nasty Flying typing and provides reliable recovery to make up for the lack of Leftys on this set. Brave Bird is a nifty STAB attack to hit Grass and Fighting types with in case I get Taunted (did i mention that I never had a problem with Fighting types?). The rise in popularity of Magnezone and DragMag teams influenced my decision to put a Shed Shell on Skarm. Being able to laugh at Magnezone is pretty satisfying. The EVs/Nature take advantage of Skarmory's typing to take Special Attacks like Draco Meteor and Shadow Ball while still retaining respectable physical bulk.
Skarmory's immunity to Ground is a huge plus for Tyranitar and Nidoqueen,making switching in easy.
A resistance to both Steel and Bug makes Scizor less of a problem and a Grass resistance minimizes my Breloim problem.
A nifty Flying resistance allows Skarm to actually take a Hurricane from Tornadus-T,and takes a pittance from Superpower.
Skam's Steel typing provides it with resistances to Psychic,which Hitmontop and Nidoqueen appreciate,Dark/Ghost,which Jellicent enjoys,and a pivotal resistance to Dragon. (Takes Outrages like a boss even with minimal Def investment).
Feel free to critisize!
Rain teams and hyper offense have recently been dominating playstyles in OU,and with the arrival of Genesect stall was facing extinction. But now with Genesect banned stall may have a chance yet again. I've decided to take advantage of the scarcity of opposing stall by rehashing an older team of mine to take on the Deoxys-D,Politoed and other behemoths of BW2 OU.
Heres a closer look at the final result:

Nidoqueen (F) @ Black Sludge
Trait: Sheer Force
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Fire Blast
- Stealth Rock
The empress of stall in the lower tiers has made a trip to OU ready to wreck some shit. Behold Nidoqueen! So why did I use Nidoqueen over Gliscor or Donphan?
The ability to use special attacks. With Fire Blast,Nidoqueen sears through common spikers Forretress and Ferrothorn as well as Scizor. Ice Beam freezes Breloom and discourages Dragons from setting up. Earthquake allows me to damage specially defensive threats such as Jirachi and Tentacruel better. Black Sludge discourages Trick users that may otherwise cockblock this set.
Stealth Rock is known as the best support move in the game for a reason,ridding Dragonite of its precious Multiscale and utterly maiming Volcarona.
The EVs and nature give Nidoqueen a solid 300 defense,coupled with a typing that walls Terrakion along with a lot of Fighting types completely.
Synergy-wise,Nidoqueen's immunity to Electric make Skarm and Jellicent's lives much easier,and her resistance to fighting and bug supports Tyranitar.
Also,lets not forget that Nidoqueen can absorb Toxic Spikes as well as put them out,giving Blissey and Jellicent an easier time doing their jobs.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 48 Spd / 216 Def
Bold Nature (+Def, -Atk)
- Scald
- Taunt
- Recover
- Toxic
Jellicent is one of my defenders,and runs a very useful dual status set. Scald can ruin physical attackers such as Landorus and Dragonite and makes it easier to handle Ferrothorn while Toxic wears down other Jellicent and helps deter bulky sweepers such as Volcarona and Keldeo from setting up. Taunt allows me to shut down other utility Pokemon on opposing stall teams,namely Blissey and Forretress(which explains the speed EVs,speed creep for other Jellicent),all while using Recover to get through the ordeal healthy.
I changed Jellicent's The EVs/Nature to accomodate changes.I made to the team. Now Jellicent can take on physically oriented threats such as Scizor,Gyarados and some Jirachi with greater ease.
Thanks to Water Absorb,Jellicent takes Water attacks aimed at Nidoqueen and Tyranitar with pleasure.
Jelli's Ghost typing also helps Tyranitar and Blissey against Fighting types.
Jellicent will often switch into Fire attacks aimed at Skarmory and as well,just not in the sun.
Jellicent resists every move Scizor(a serious threat to a lot of this team) throws at it bar Pursuit,making it a great check to it with Scald.

Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake
Choice Scarf Tyranitar,aint he sexy?
While this is by no means a full blown Sandstorm team, weather manipulation is a huge advantage to have when playing competitively. Tyranitar supports the team by revenging Pokemon that typical stall teams have trouble with,such as Reuniclus and Gengar. Crunch and Pursuit rip apart ghosts and psychics such as Deo-D and Jellicent.
Stone Edge is another good STAB move that tears Volcarona apart and makes Tornadus-T cry. Earthquake is used over Superpower for one reason and one reason only,Jirachi. That thing is a prick,and Earthquake rightfully mauls him,Earthquake also disposes of Heatran and Toxicroak(lol) cleanly while still scoring the SE hit on other Ttar.
The EVs and Nature maximize revenge killing potential as its Special Bulk is already awesome.
Tyranitar takes Fire type attacks like a pro for Skarmory and Celebi,but wont appreciate burns.
Tyranitar is also immune to Psychic type moves and resistant to Flying and Dark/Ghost,making it a good partner for Hitmontop, Nidoqueen,and Jellicent.

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Close Combat
- Stone Edge
- Foresight
Sadly,Hitmontop is probably the weak link of the team,but I needed a spinner and I guess Intimidate and Foresight are pretty nice. Hitmontop actually has very solid physical bulk considering Intimidate,being able to take a lot of the meta's physical attackers,plus,he cleanly gets rid of Blissey and Heatran with STAB Close Combat.
Foresight sets Hitmontop apart from other spinners for the ability to spin efficiently against typical spinblockers.
Stone Edge hits Tornadus-T on the switch and punishes Salamence,Volcarona,Sigilyph,and other Pokemon resistant to Close Combat.
The EVs and nature help Hitmontop take physical assults like its nothing in conjunction with Intimidate.
Synergy-wise,Hitmontop takes Dark type attacks from the likes of Ttar like its a feather hitting him,something Jellicent appreciates.
Hitmontop can also seriously maim Magnezone, Skarmory's longtime nemesis,and other Steel types.
Tyranitar also loves that Hitmontop resist's Scizor's Bug type attacks. A resistance to Rock type attacks also lets it sponge assaults from Terrakion and the rare Aerodactyl quite nicely.

Blissey (F) @Leftovers
Trait: Natural Cure
EVs: 252 Def 164 SDef 92 Spd
Bold Nature (+Def, -Atk)
IVs: 0 Attack
-Heal Bell
-Seismic Toss
-Wish/Flamethrower/Fire Blast
-Softboiled
I gave in and decided that there was little room for edginess and creativity in OU, especially in the stall department. I had a huge special weakness and theres no denying it,even with Jellicent and Celebi. So how do I solve a special weakness? Add a very special wall. Blissey is my cleric and special wall,with more specially oriented EVs to take hits from the likes of Latios and Thundurus. Softboiled provides essential recovery while Seismic toss does chip damage and prevents Blissey from being complete Taunt bait. Heal Bell heals the team of nasty status conditions. A Fire type move would usually be logical on the standard set,However,with the rise of Rain teams,Flamethrower really wont be as effective as often in the current meta,so I instead went for Wish to make Blissey a true cleric and give Nidoqueen and Hitmontop a form of recovery.
Blissey doesn't have any useful resistances,but she walls pretty much every special sweeper in the meta,stopping Pokemon such as Rotom and Ninetales cold.

Skarmory (F) @ Shed Shell
Trait: Sturdy
EVs: 248 HP / 252 SDef/ 8 Def
Careful Nature (+SDef, -SAtk)
- Whirlwind
- Roost
- Spikes
- Brave Bird
Skarmory is a welcome staple of stall teams,and acts as a hard mixed wall.
Skarmory's role is to set up Spikes and then phaze to avoid getting set up on and to rack up residual damage. The moveset is pretty standard,Roost gets rid of that sometimes nasty Flying typing and provides reliable recovery to make up for the lack of Leftys on this set. Brave Bird is a nifty STAB attack to hit Grass and Fighting types with in case I get Taunted (did i mention that I never had a problem with Fighting types?). The rise in popularity of Magnezone and DragMag teams influenced my decision to put a Shed Shell on Skarm. Being able to laugh at Magnezone is pretty satisfying. The EVs/Nature take advantage of Skarmory's typing to take Special Attacks like Draco Meteor and Shadow Ball while still retaining respectable physical bulk.
Skarmory's immunity to Ground is a huge plus for Tyranitar and Nidoqueen,making switching in easy.
A resistance to both Steel and Bug makes Scizor less of a problem and a Grass resistance minimizes my Breloim problem.
A nifty Flying resistance allows Skarm to actually take a Hurricane from Tornadus-T,and takes a pittance from Superpower.
Skam's Steel typing provides it with resistances to Psychic,which Hitmontop and Nidoqueen appreciate,Dark/Ghost,which Jellicent enjoys,and a pivotal resistance to Dragon. (Takes Outrages like a boss even with minimal Def investment).
Feel free to critisize!