The Queen and the Tyrant

Lord Wallace

Hentai Connoiseur
is a Tiering Contributor Alumnus
Ferrothorn? psh. Tentacruel? pah. NIDOQUEENFUCKYEAH



Rain teams and hyper offense have recently been dominating playstyles in OU,and with the arrival of Genesect stall was facing extinction. But now with Genesect banned stall may have a chance yet again. I've decided to take advantage of the scarcity of opposing stall by rehashing an older team of mine to take on the Deoxys-D,Politoed and other behemoths of BW2 OU.

Heres a closer look at the final result:

pokeddex_challenge___nidoqueen_by_phantos-d4i9o0f.png

Nidoqueen (F) @ Black Sludge
Trait: Sheer Force
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Fire Blast
- Stealth Rock

The empress of stall in the lower tiers has made a trip to OU ready to wreck some shit. Behold Nidoqueen! So why did I use Nidoqueen over Gliscor or Donphan?
The ability to use special attacks. With Fire Blast,Nidoqueen sears through common spikers Forretress and Ferrothorn as well as Scizor. Ice Beam freezes Breloom and discourages Dragons from setting up. Earthquake allows me to damage specially defensive threats such as Jirachi and Tentacruel better. Black Sludge discourages Trick users that may otherwise cockblock this set.
Stealth Rock is known as the best support move in the game for a reason,ridding Dragonite of its precious Multiscale and utterly maiming Volcarona.
The EVs and nature give Nidoqueen a solid 300 defense,coupled with a typing that walls Terrakion along with a lot of Fighting types completely.
Synergy-wise,Nidoqueen's immunity to Electric make Skarm and Jellicent's lives much easier,and her resistance to fighting and bug supports Tyranitar.
Also,lets not forget that Nidoqueen can absorb Toxic Spikes as well as put them out,giving Blissey and Jellicent an easier time doing their jobs.

burungel_male_by_xous54-d3742xi.png

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 48 Spd / 216 Def
Bold Nature (+Def, -Atk)
- Scald
- Taunt
- Recover
- Toxic

Jellicent is one of my defenders,and runs a very useful dual status set. Scald can ruin physical attackers such as Landorus and Dragonite and makes it easier to handle Ferrothorn while Toxic wears down other Jellicent and helps deter bulky sweepers such as Volcarona and Keldeo from setting up. Taunt allows me to shut down other utility Pokemon on opposing stall teams,namely Blissey and Forretress(which explains the speed EVs,speed creep for other Jellicent),all while using Recover to get through the ordeal healthy.
I changed Jellicent's The EVs/Nature to accomodate changes.I made to the team. Now Jellicent can take on physically oriented threats such as Scizor,Gyarados and some Jirachi with greater ease.
Thanks to Water Absorb,Jellicent takes Water attacks aimed at Nidoqueen and Tyranitar with pleasure.
Jelli's Ghost typing also helps Tyranitar and Blissey against Fighting types.
Jellicent will often switch into Fire attacks aimed at Skarmory and as well,just not in the sun.
Jellicent resists every move Scizor(a serious threat to a lot of this team) throws at it bar Pursuit,making it a great check to it with Scald.

Dark_Tyranitar.jpg

Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Earthquake

Choice Scarf Tyranitar,aint he sexy?
While this is by no means a full blown Sandstorm team, weather manipulation is a huge advantage to have when playing competitively. Tyranitar supports the team by revenging Pokemon that typical stall teams have trouble with,such as Reuniclus and Gengar. Crunch and Pursuit rip apart ghosts and psychics such as Deo-D and Jellicent.
Stone Edge is another good STAB move that tears Volcarona apart and makes Tornadus-T cry. Earthquake is used over Superpower for one reason and one reason only,Jirachi. That thing is a prick,and Earthquake rightfully mauls him,Earthquake also disposes of Heatran and Toxicroak(lol) cleanly while still scoring the SE hit on other Ttar.
The EVs and Nature maximize revenge killing potential as its Special Bulk is already awesome.
Tyranitar takes Fire type attacks like a pro for Skarmory and Celebi,but wont appreciate burns.
Tyranitar is also immune to Psychic type moves and resistant to Flying and Dark/Ghost,making it a good partner for Hitmontop, Nidoqueen,and Jellicent.


Lemmi_Out-Hitmontop-Pokemon-game-character-fan-art-_by_BehindtG.jpg

Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Close Combat
- Stone Edge
- Foresight

Sadly,Hitmontop is probably the weak link of the team,but I needed a spinner and I guess Intimidate and Foresight are pretty nice. Hitmontop actually has very solid physical bulk considering Intimidate,being able to take a lot of the meta's physical attackers,plus,he cleanly gets rid of Blissey and Heatran with STAB Close Combat.
Foresight sets Hitmontop apart from other spinners for the ability to spin efficiently against typical spinblockers.
Stone Edge hits Tornadus-T on the switch and punishes Salamence,Volcarona,Sigilyph,and other Pokemon resistant to Close Combat.
The EVs and nature help Hitmontop take physical assults like its nothing in conjunction with Intimidate.
Synergy-wise,Hitmontop takes Dark type attacks from the likes of Ttar like its a feather hitting him,something Jellicent appreciates.
Hitmontop can also seriously maim Magnezone, Skarmory's longtime nemesis,and other Steel types.
Tyranitar also loves that Hitmontop resist's Scizor's Bug type attacks. A resistance to Rock type attacks also lets it sponge assaults from Terrakion and the rare Aerodactyl quite nicely.

242_Blissey_by_star_seeker.jpg

Blissey (F) @Leftovers
Trait: Natural Cure
EVs: 252 Def 164 SDef 92 Spd
Bold Nature (+Def, -Atk)
IVs: 0 Attack
-Heal Bell
-Seismic Toss
-Wish/Flamethrower/Fire Blast
-Softboiled

I gave in and decided that there was little room for edginess and creativity in OU, especially in the stall department. I had a huge special weakness and theres no denying it,even with Jellicent and Celebi. So how do I solve a special weakness? Add a very special wall. Blissey is my cleric and special wall,with more specially oriented EVs to take hits from the likes of Latios and Thundurus. Softboiled provides essential recovery while Seismic toss does chip damage and prevents Blissey from being complete Taunt bait. Heal Bell heals the team of nasty status conditions. A Fire type move would usually be logical on the standard set,However,with the rise of Rain teams,Flamethrower really wont be as effective as often in the current meta,so I instead went for Wish to make Blissey a true cleric and give Nidoqueen and Hitmontop a form of recovery.
Blissey doesn't have any useful resistances,but she walls pretty much every special sweeper in the meta,stopping Pokemon such as Rotom and Ninetales cold.


skarmory.jpg

Skarmory (F) @ Shed Shell
Trait: Sturdy
EVs: 248 HP / 252 SDef/ 8 Def
Careful Nature (+SDef, -SAtk)
- Whirlwind
- Roost
- Spikes
- Brave Bird

Skarmory is a welcome staple of stall teams,and acts as a hard mixed wall.
Skarmory's role is to set up Spikes and then phaze to avoid getting set up on and to rack up residual damage. The moveset is pretty standard,Roost gets rid of that sometimes nasty Flying typing and provides reliable recovery to make up for the lack of Leftys on this set. Brave Bird is a nifty STAB attack to hit Grass and Fighting types with in case I get Taunted (did i mention that I never had a problem with Fighting types?). The rise in popularity of Magnezone and DragMag teams influenced my decision to put a Shed Shell on Skarm. Being able to laugh at Magnezone is pretty satisfying. The EVs/Nature take advantage of Skarmory's typing to take Special Attacks like Draco Meteor and Shadow Ball while still retaining respectable physical bulk.
Skarmory's immunity to Ground is a huge plus for Tyranitar and Nidoqueen,making switching in easy.
A resistance to both Steel and Bug makes Scizor less of a problem and a Grass resistance minimizes my Breloim problem.
A nifty Flying resistance allows Skarm to actually take a Hurricane from Tornadus-T,and takes a pittance from Superpower.
Skam's Steel typing provides it with resistances to Psychic,which Hitmontop and Nidoqueen appreciate,Dark/Ghost,which Jellicent enjoys,and a pivotal resistance to Dragon. (Takes Outrages like a boss even with minimal Def investment).

Feel free to critisize!
 
Interesting team man, you have a very unique stall team here, especially in its defensive core.

Ok, your team has several large problems. First off you have a pretty large special weakness. Ninetails can really mess with this team, if it wisps tyranitar, you can't do much about it, as Celebi can not get in to heal bell on sun teams. Worse yet if Tyranitar goes down, sun sweepers, or even ninetails herself, have a solid a chance to sweep this team. If Alakazam can manage to link 2 focus blasts, if Tyranitar dies the rest of your team is left defenseless and easily swept over. Your only stop to that is sucker punch from Hitmontop, which is a shanky check at best. Tornadus similarly can take Tyranitar out with super power or focus blast. While its unlikely Tornadus can sweep you, it can put massive wholes in your team as literally nothing can safely switch into it. Finally Thundurus looks to be a massive headache to this team, as literally only Tyanitar can threaten it. Thundurus-T can easily weaken it Tyranitar down and threaten to sweep your entire team.

SpD-Jirachi stops all of these threats dead in their tracks (bar Thundurus and sun), however I can't seem to fit it into your team without massively changing it. If you want to make massive changes in the future though, consider Jirachi as it would solve a lot of threats.

Instead I feel that the easiest fix to the team may be to add Blissey in over Celebi, they perform roughly the same role and Blissey would be far more effective in Celebi's place overall solving a lot of those threats. Blissey can out a dead stop to Ninetails and sun sweepers, and put a dead to stop Alakazam and Tornadus, Blissey can also do some decent damage to even NP-Thundurus-T, crippling it. To perform the exact job of your current Celebi, I suggest the following Blissey set:

242.gif

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 164 SDef / 92 Spd
Bold Nature
IVs: 0 Atk
- Aromatherapy
- Softboiled
- Flamethrower
- Seismic Toss

Basically, it does everything your Celebi did, but better. The set is the standard Blissey spread with enough speed to roast Scizors with flamethrower after a tad bit of damage. The rest of the investment (outside of the required 252 Defense and bold to not get eaten by pursuits) is put into special defense and not HP so Venusaur gets less HP after a gigadrain.

This doesn't solve every problem though, Tornadus-T with superpower can still threaten to be a pain, and calm mind Alakazam still outright sweeps you. This change also opens up a sight weakness to HP-dark cm keldeo. Still it is the easiest fix for the situation, solving more problems than it causes.

There are a few small changes you should consider:
  • Rest > Foresight / Stone Edge or Sucker Punch: Rest would be a great move on Hitmontop, stopping it from being slowly worn down and taking advantage of the cleric you have in Blissey / Celebi. I highly suggest it on Hitmontop. It can work easily over stone edge or foresight, if you run Blissey, alakazam is far less of a problem, so it can also work over sucker punch. Also, foresight is much better than stone edge, it gives you a change vs. spikes staking hyper offensive teams with a ghost. I would run Hitmontop with rest and foresight in the last 2 slots, it makes a great ant-spin blocker.
  • psychic > HP-fire- If you do keep Celebi, consider this as it would allow Celebi to check Thudurus-T, as Thundurus-T rarely can 1HKO Celebi with HP-ice, Jellicent should be able to take on Scizor anyway.
  • Ice Beam > Toxic Spikes-Toxic spikes are utter pieces of shit in this metagame. Most teams have like two pokemon weak to them. Ice beam would be much more useful on Nindoqueen to hit Dragonite and Salamence with.

I hope I was helpful, good luck man.
 
Interesting team man, you have a very unique stall team here, especially in its defensive core.

Ok, your team has several large problems. First off you have a pretty large special weakness. Ninetails can really mess with this team, if it wisps tyranitar, you can't do much about it, as Celebi can not get in to heal bell on sun teams. Worse yet if Tyranitar goes down, sun sweepers, or even ninetails herself, have a solid a chance to sweep this team. If Alakazam can manage to link 2 focus blasts, if Tyranitar dies the rest of your team is left defenseless and easily swept over. Your only stop to that is sucker punch from Hitmontop, which is a shanky check at best. Tornadus similarly can take Tyranitar out with super power or focus blast. While its unlikely Tornadus can sweep you, it can put massive wholes in your team as literally nothing can safely switch into it. Finally Thundurus looks to be a massive headache to this team, as literally only Tyanitar can threaten it. Thundurus-T can easily weaken it Tyranitar down and threaten to sweep your entire team.

SpD-Jirachi stops all of these threats dead in their tracks (bar Thundurus and sun), however I can't seem to fit it into your team without massively changing it. If you want to make massive changes in the future though, consider Jirachi as it would solve a lot of threats.

Instead I feel that the easiest fix to the team may be to add Blissey in over Celebi, they perform roughly the same role and Blissey would be far more effective in Celebi's place overall solving a lot of those threats. Blissey can out a dead stop to Ninetails and sun sweepers, and put a dead to stop Alakazam and Tornadus, Blissey can also do some decent damage to even NP-Thundurus-T, crippling it. To perform the exact job of your current Celebi, I suggest the following Blissey set:

242.gif

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 164 SDef / 92 Spd
Bold Nature
IVs: 0 Atk
- Aromatherapy
- Softboiled
- Flamethrower
- Seismic Toss

Basically, it does everything your Celebi did, but better. The set is the standard Blissey spread with enough speed to roast Scizors with flamethrower after a tad bit of damage. The rest of the investment (outside of the required 252 Defense and bold to not get eaten by pursuits) is put into special defense and not HP so Venusaur gets less HP after a gigadrain.

This doesn't solve every problem though, Tornadus-T with superpower can still threaten to be a pain, and calm mind Alakazam still outright sweeps you. This change also opens up a sight weakness to HP-dark cm keldeo. Still it is the easiest fix for the situation, solving more problems than it causes.

There are a few small changes you should consider:
  • Rest > Foresight / Stone Edge or Sucker Punch: Rest would be a great move on Hitmontop, stopping it from being slowly worn down and taking advantage of the cleric you have in Blissey / Celebi. I highly suggest it on Hitmontop. It can work easily over stone edge or foresight, if you run Blissey, alakazam is far less of a problem, so it can also work over sucker punch. Also, foresight is much better than stone edge, it gives you a change vs. spikes staking hyper offensive teams with a ghost. I would run Hitmontop with rest and foresight in the last 2 slots, it makes a great ant-spin blocker.
  • psychic > HP-fire- If you do keep Celebi, consider this as it would allow Celebi to check Thudurus-T, as Thundurus-T rarely can 1HKO Celebi with HP-ice, Jellicent should be able to take on Scizor anyway.
  • Ice Beam > Toxic Spikes-Toxic spikes are utter pieces of shit in this metagame. Most teams have like two pokemon weak to them. Ice beam would be much more useful on Nindoqueen to hit Dragonite and Salamence with.

I hope I was helpful, good luck man.

Thanks a lot! Ill definitely give Blissey a test run and test those changes on Hitmontop. Ill think Ice beam over and also I need to update this so Nidoqueen has Sheer Force since its legal now with Rocks. What do you think about Sandslash as my spinner? I've been testing him recently and so far he's been decent.
Also,for Blissey,what are you thoughts on Wish? Nidoqueen and Hitmontop would really appreciate that. And does Blissey get any extra KOs with Fire Blast?
 
If sandslash is working I guess keep it. The only thing I think you lose is being able to scare out Ferrothorn with stab fighting moves, so dealing with it will be a bit more of a pain.

Yeah Blissey can run wish, but remember Blissey can't do everything at once. If you run wish it should be over aromatherapy (you can also run protect > softboiled, but thats up to you if you think thats more effective). Blissey can't run wish all by itself, it needs either protect or softboiled to heal effectively.

Fire blast grantees a 2HKO on Ferrothorn, while flamethrower will only 2HKO 75% of the time. On Forretress it garantees a 1HKO while flamethrower will only 1HKO 62% of the time. It will always 2HKO Skarm while flamethrower only 2HKOes 66% of the time. Fire blast will always 1HKO Scizor, while flamethrower will only 6% of the time. (all after rocks) And finally, on occasion, flamethrower will fail to 2HKO Venusaur after a gigadrain high damage roll.

I am not sure how important most of those are though, most of them after spikes or a few more switch in to rocks, flamethrower is just as effective. Its up to you though.
 
Hey there you got a really solid team and I only have a small suggestion. You should try out a specially defensive skarm over your current one. it allows you take hurricanes from Tornadus-T really well and random draco meteors that your other team members may not enjoy. Other than tyranitar, nothing on your team really enjoys taking hurricanes. And even Scarf tar is outsped by Tornadus so it will be taken out by superpower/focus blast if its not choiced. With a specially defensive variant you're able to take on tornadus repeatedly without putting pressure on your other team members. You already have Nidoqueen and hitmontop to handle physical threats and skarmory doesnt need much investment to take physical moves anyway.

Good luck!
 
Hey Darkerones, you have a pretty cool Sand team here.

That said, your biggest threat seems to be LO TechLoom, as it can easily set up Spore on Nidoqueen, Blissey, Skarmory & Jellicent easily. After a +2 from SD, Breloom can take down the above mentioned Pokemon for a OHKO/2HKO. At +4, it can sweep everything with SR support.

My suggestion to you is Jellicent>Gengar. Gengar can handle Breloom easily w/ a STAB LO boosted Shadowball after Spikes damage. Even without support, Gengar has an 87.5% chance to OHKO Breloom. Gengar also provides great synergy for Tyranitar, keeping that same to solution common Fighting type attacks aimed @ both T-tar and Blissey that Jellicent held. Here's the suggested set:

094.gif

Gengar@LifeOrb
Trait: Levitate
Timid nature
252 Sp.Atk/252 Spd/4 Def
Shadowball, FocusBlast, Substitute & PainSplit


So far, it is the only weakness that I can patch up for right now. Good luck with the team! :)
 
Hey Darkerones, you have a pretty cool Sand team here.

That said, your biggest threat seems to be LO TechLoom, as it can easily set up Spore on Nidoqueen, Blissey, Skarmory & Jellicent easily. After a +2 from SD, Breloom can take down the above mentioned Pokemon for a OHKO/2HKO. At +4, it can sweep everything with SR support.

My suggestion to you is Jellicent>Gengar. Gengar can handle Breloom easily w/ a STAB LO boosted Shadowball after Spikes damage. Even without support, Gengar has an 87.5% chance to OHKO Breloom. Gengar also provides great synergy for Tyranitar, keeping that same to solution common Fighting type attacks aimed @ both T-tar and Blissey that Jellicent held. Here's the suggested set:

094.gif

Gengar@LifeOrb
Trait: Levitate
Timid nature
252 Sp.Atk/252 Spd/4 Def
Shadowball, FocusBlast, Substitute & PainSplit


So far, it is the only weakness that I can patch up for right now. Good luck with the team! :)

Thanks for the rate! Gengar definitely seems like an interesting choice,but so far between Hitmontop and Skarmory I haven't had too much trouble with Breloom. Plus,without Jellicent,I'm open to a lot more rain threats. But if I start getting crap from Techloom then I'll be sure to test Gengar.
 
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