English is not my firs language, so I may do mistakes. Sorry.
Well, i haven't played OU for a long time, so I made this team, which brought me to 1400 points on the ladder.
The stars of the team are diggersby and bisharp, that will sweep at the end of the game:
Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Earthquake
- Return
- U-turn
Very simple, jolly choice banded, 3 stab attacks and u-turn to keep the momentum of the game, which could be changed for rock slide. Jolly nature to outspeed some threads, but the adamant one is good too. Other moveset is the swords dancer, but I don't really like it.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Serious Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
The standard choice specs keldeo, very good movepool and fast enough. Nothing to add.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 HP / 212 Def / 64 Spe
Impish Nature
- Stealth Rock
- Defog
- Whirlwind
- Drill Peck
Strange ev spread, 64 to outspeed defensive heatran, 232 HP so the HP ends in 9, to have max recover of leftovers. Drill peck instead brave bird because this skarmory doesn't run roost. Rocks and defog and whirlwind to have an answer to swords dance mega-scizor.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 120 Def / 156 SpD
Calm Nature
- Cosmic Power
- Soft-Boiled
- Moonblast
- Flamethrower
Very strange clefable. 232HP so it ends in 9, 120Def to have a very good increase with cosmic power and the rest in SPD. Moonblast because is the strongest stab and flamethrower to have fire support.
Thundurus (M) @ Life Orb/ focus sash
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast/ nasty plot
Thundurus, the most important support of the team. His mission is to do t-wave on threats like greninja. gengar or latios, which could destroy the team. T-bolt because it's stab, HP ice to cover types and focus blast for heatran.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit/ Swords dance
- Knock Off
- Sucker Punch
- Iron Head
The second star of the team. Pursuit to trap the latis, knock off because it's fucking great, sucker punch for priority and iron head to cover fairy types. This thing and the rabbit will approach the landorus t-wave to sweep on the mid-game.
I love this team, but i think there are lot of thinks to change and I don't know how, help me!!
Well, i haven't played OU for a long time, so I made this team, which brought me to 1400 points on the ladder.
The stars of the team are diggersby and bisharp, that will sweep at the end of the game:
Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Earthquake
- Return
- U-turn
Very simple, jolly choice banded, 3 stab attacks and u-turn to keep the momentum of the game, which could be changed for rock slide. Jolly nature to outspeed some threads, but the adamant one is good too. Other moveset is the swords dancer, but I don't really like it.

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Serious Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
The standard choice specs keldeo, very good movepool and fast enough. Nothing to add.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 HP / 212 Def / 64 Spe
Impish Nature
- Stealth Rock
- Defog
- Whirlwind
- Drill Peck
Strange ev spread, 64 to outspeed defensive heatran, 232 HP so the HP ends in 9, to have max recover of leftovers. Drill peck instead brave bird because this skarmory doesn't run roost. Rocks and defog and whirlwind to have an answer to swords dance mega-scizor.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 120 Def / 156 SpD
Calm Nature
- Cosmic Power
- Soft-Boiled
- Moonblast
- Flamethrower
Very strange clefable. 232HP so it ends in 9, 120Def to have a very good increase with cosmic power and the rest in SPD. Moonblast because is the strongest stab and flamethrower to have fire support.

Thundurus (M) @ Life Orb/ focus sash
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast/ nasty plot
Thundurus, the most important support of the team. His mission is to do t-wave on threats like greninja. gengar or latios, which could destroy the team. T-bolt because it's stab, HP ice to cover types and focus blast for heatran.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Pursuit/ Swords dance
- Knock Off
- Sucker Punch
- Iron Head
The second star of the team. Pursuit to trap the latis, knock off because it's fucking great, sucker punch for priority and iron head to cover fairy types. This thing and the rabbit will approach the landorus t-wave to sweep on the mid-game.
I love this team, but i think there are lot of thinks to change and I don't know how, help me!!