XY Doubles The Real Team

Edit: I'm not as much of an idiot now as I was before!! -11/25/2015
Hello guy! I made another team, this team actually does not have a Mega Evolution like most other team do, but it is a very effective team, and it also proves that teams don't need Megas to be good. If you don't think I tested this team well enough, let me just tell you that I used to run some weird teams that people said peaking 1450 on the ladder was good enough to post them for, and 1450 used to be my highest ever ladder rating; my current ladder rating, after effectively using this team, is 1514, and once upon a time when not a lot of people knew what this doubles team could do, I was at 1589 on the ladder.
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WOBBUFFET @ Leftovers
Ability: Shadow Tag
Relaxed 252HP/196Def/60SpD
Charm
Destiny Bond
Tickle
Encore​
So for Wobbuffet I sort of used Gothitelle at first. It hit (not hard) and did some things that Wobbuffet could not do, like set up Trick Room, but it was lacking in bulk, and aside from setting up Trick Room it did exactly what I wanted Wobbuffet to do. So, for extra bulk and being better at the job overall, I chose Wobbuffet. Charm, while I do have Tickle, does lower the attack stat more than Tickle does, but Tickle is better used to lower defense as well. Encore, in tandem with Trick Room, ensures that your opponent can literally do nothing. Go ahead and watch as the opponent's Scrafty uses Fake Out. And they use it again. And again.... Then Destiny Bond is there if you are scared that you won't survive much longer.
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JELLICENT @ Rindo Berry
Ability: Water Absorb
Quiet 252HP/180SpA/76SpD
Trick Room
Water Spout
Psychic
Recover​
So why am I not running Will-o-Wisp? Doesn't that make me weak to Mega Kangaskhan? Well, believe it or not, I am running the ultimate Mega Kangaskhan counter: Spiritomb. Let's get into that later, now we can worry about Jellicent. Trick Room is obvious, Water Spout does a huge amount of damage at full health, Psychic makes Jellicent a legitimate check to most Fighting types, and Recover is obvious as well.
scrafty.gif

SCRAFTY @ Lum Berry
Ability: Intimidate
Brave 140HP/252Atk/116Def
Fake Out
Quick Guard
Drain Punch
Crunch​
I used Crunch over Knock Off for obvious reasons (it was illegal with the moves/ability I was running), but it provided a Dark STAB for the team. Drain Punch kept Scrafty healthy and did some physical damage, Fake Out helped seal the Trick Room, and Quick Guard defended me from Thundurus/Sableye/some Meowstic/Talonflame. Lum Berry allowed me to not be Will-o-Wisp'd the first time, which is very important since there is little physical prowess on this team, and Scrafty is the biggest physical threat on my team.
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POLITOED @ Choice Scarf
Ability: Drizzle
Modest 4HP/76Def/252SpA/176Spe
Surf
Scald
Ice Beam
Encore​
I am using Politoed because the rain support really helps when I want to do a Jellicent Water Spout sweep, as I really can do that against a lot of teams. Surf provided another water spread as well as more recovery for Jellicent, my only Trick Room setter. Scald does a great amount of single-targeting damage, as well as having a nice burn chance, Ice Beam is pretty much a needed move, as it removes so many threats, such as Landorus and Salamence. Encore is pretty much just there to encore.
ferrothorn.gif

FERROTHORN @ RockyHelmet
Ability: Iron Barbs
Relaxed 100Atk/156Def/252SpD
Power Whip
Gyro Ball
Protect
Leech Seed​
So Ferrothorn didn't start out like this. It was originally a Ferroseed (I saw this troll team consisting of a Leech Seed Ferroseed in Singles Ubers, and I was fascinated by how it got half HP from a Leech Seed on a Giratina)(Don't use Ferroseed), then it became a Ferrothorn, and that Ferrothorn had a completely different niche that I was hoping to use but instead completely failed at exploiting. But now, this Ferrothorn carries Power Whip and Gyro Ball as two powerful STAB attacks, Protect is obvious, and Leech Seed was great in tandem with Wobbuffet. I ran 0 HP so that I could be bulky on both defenses while getting the maximum percentage of HP back with Leech Seed.
spiritomb.gif

SPIRITOMB @ Sitrus Berry
Ability: Infiltrator
Brave 252HP/88Atk/164Def/4SpD
Will-o-Wisp
Taunt
Sucker Punch
Pain Split​
Believe it or not but Spiritomb was originally a Hydreigon. That meant that 2 of my Pokemon were 4x weak to fairy. Now I still have 2 weaknesses to fairy, but it is not as drastic, and before I started using Spiritomb my team was incredibly weak to not only fairies, but also Mega Kangaskhan.
So, why Spiritomb? Why not Sableye, the weak Prankster abuser? Well, Spiritomb has 3 immunities as well as an actual offensive prowess. NOT TO MENTION THE FACT THAT SPIRITOMB IS BULKIER THAN ROTOM, but just an idea. Spiritomb is also immune to PuP and Return/Fake Out/Return/Double Edge/Seismic Toss, and 3 status moves means that I can avoid Sucker Punch. Pretty nice thing, Spiritomb is, to be bulkier than Rotom and completely wall Kangaskhan.
Will-o-Wisp is very annoying, hitting Kangaskhan, Mawile (in Trick Room), and Lucario very easily, which are all very threatening to this team. Taunt+Infiltrator gets through Thundurus's and Whimsicott's Substitute, which I have been seeing a lot more lately. Sucker Punch, with the 88Atk EVs, does at least 70% to non-bulky Latias (which are highly unlikely; I use it more for Latios, which it does at least 75% to), and Pain Split was just an all around amazing move.

STRATEGIES
There are a few leads I can utilize with this team, and I will start with Scrafty+Jellicent
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If I lead Scrafty and Jellicent, I can easily Fake Out the most threatening Pokemon on the field (well, most threatening to Jellicent) and then Trick Room. If they have some pretty speedy Pokemon, then I can easily switch in Politoed and do a good Water Spout Sweep with a good Rain Surf in the background dealing good damage to the opponent while also healing Jellicent. This is a great strategy for climbing the ladder.
Another good lead that I can run is Scrafty+Politoed
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If I lead Scrafty and Politoed, I get a powerful lead, as I have a Choice Scarf on Politoed and can deal a massive amount of damage to opposing Pokemon, not to mention the fact that Scrafty provides Fake Out support and Quick Guard, which gets rid of the nuisance named Talonflame. Jellicent can also switch in very easily and set up Trick Room if that is how the game has to be played out in order for it to be won.
Another good lead that I can run is Wobbuffet+Scrafty/Ferrothorn/Spiritomb
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ferrothorn.gif
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If I can correctly predict that they will lead doubles physical, then I can end up getting Trick Room up very easily. Wobbuffet just sits there and Charms the physical lead, and they can't even switch out. You can go three ways with the second Pokemon: Scrafty is only good if there is no Defiant, Ferrothorn is only good if there is no Grass Physical, and Spiritomb can be used at any time, but Mawile and Azumarill threaten it, so if they are there then it is safer to lead with Ferrothorn. After they have minimized attack stats, you can switch out Wobbuffet's partner for Jellicent (it will easily shrug off that damage), and the next turn you can switch out Wobbuffet or keep it in, depending on what you want to do. This allows for an easy Trick Room set up while also allowing for Ferrothorn to Leech Seed opponents to death if it wants.
The last non-situational lead that I can run is Jellicent+Spiritomb
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Okay this is kind of situational. This strategy is only if they have Lati@s, Gengar, or another Ghost/Pokemon that commonly runs Ghost moves. Jellicent will switch to Wobbuffet turn one if they lead with that Pokemon, while Spiritomb uses Sucker Punch. Wobbuffet should more than likely survive the hit that it takes (even if it is super effective) and then it can freely do what it wants to the other Pokemon the next turn, while that threatening Pokemon can't switch out due to Shadow Tag unless it is actually a Ghost. This is extremely situational, and Sucker Punch is easily going to do a ton of damage, probably getting an OHKO on the opposing Pokemon.

How did I get Here?
Well, this is going to be a new section for my RMTs in the future. I really don't want to share the story of how this team got to where it is now because it is LONG AF.

END
I hope you guys like the RMT, my next RMT will be a ton of Slow Pokemon w/o Trick Room ;)
Shoutout to iSunny, who was the first person to say ice cream cake for the free shoutout inspired me to make my team :)
PICTURES WILL BE HERE BY THE END OF THE WEEK
 
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Scarfed Toed is very close to Hitler with AIDS
JK This RMT is barely readable, use the import format from Showdown! Example of a set explanation:
NICE FANCY PICTURE HERE
THE PAIN TRAIN (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 180 HP / 48 Def / 208 SpA / 72 Spe
Modest Nature
- Hyper Voice
- Hyper Beam
- Psyshock
- Hidden Power [Ground]
I like this because of reasons, it alos works on this team because of reasons blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah etc.
 
Even though I won't recommend a lot of stuff if it was my own team, I'll keep in line with the purpose of your members btw. To be frank, this team looks (and I feel, functions better as) Full Trick Room. Just Politoed, who is quite slow even scarfed, is not enough to actually give you a functioning non-TR mode. SO THAT'S WHAT I'LL RATE IT AS~

First thing is Wobbuffet to Gothitelle. Gothitelle is like it, but it has access to both Shadow Tag and Trick Room. The standard for most Full TR is two, and you can't rely on just spoopy jelly to set too many times. Also Gothitelle isn't E-Rank so yeah.

Gothitelle @ Chesto Berry
Ability: Shadow Tag
Shiny: Yes
EVs: 252 HP / 68 Def /188 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Taunt
- Charm
- Psychic

EVs survive Bisharp's LO Knock Off, with the rest into Sp bulk. Note that you can survive Overheat from CharY and LO Hydreigon Dark Pulse. I feel you can't take advantage of Tickle's Def drop well enough with your team. Having Psychic also impacts Jellicent's set as well. oh yeah offensive Cress can work here imo <:]

Scrafty should run Assault Vest, while Ferrothorn should be Lum Berry. You're team is very weak to Rotom-W, so running Lum on Ferrothorn with 176 Atk + Brave will let you OHKO it without much trouble. Scrafty can now afford more bulk with Assvest, and should go 252 Hp and 252 Atk with Brave.

I'm not too sure for the item change on Politoed but Sitrus Berry > Choice Scarf.
Scarfed Toed is very close to Hitler with AIDS
Sitrus will let you stick on the field longer to both Scald (till success) and Surf (till 150 water spout).

Politoed @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Encore
- Surf
- Protect

Since you're non scarf now, this would be better imo. Ice Beam or Helping Hand are good options over Protect.

For Jellicent, you can now run Ice Beam > Psychic
as you you've got some psychic coverage already. Ice Beam is a much superior coverage option, hitting Dragons like Garchomp, Salamence for big damage. I suggest either Sitrus or Wacan Berry over Rindo, for Grass moves aren't as prevalent as Electric, while Sitrus let's you tank more hits for TR setting.

That's all I've got for now, good luck on the team!
 
I think you should run Mental Herb on Wobbuffet, as Leftovers is a mediocre item in Doubles and the Mental Herb allows you to gain the upper hand against Taunt users, which are otherwise devastating to most of your team. Also I agree that Rindo Berry is not an incredibly useful item on Jellicent if it can't do anything to Grass-types in return.
 
This is a pretty interesting rain team, It Is Guest. I agree with most of the changes that wllmagic and Ten of Hearts recommended for your team. I also think you should run Mega Gengar over Wobbuffet. Yes, Wobuffett is bulkier and yes, Wobbuffet can Encore and Charm/Tickle (which, by the way, is kind of a waste of a move slot using both since they both do practically the same thing), but Mega Gengar has the strong offensive presence that Wobbuffet lacks while still retaining a wide support movepool and Shadow Tag. Plus, you don't even have a mega, which isn't necessary, but is a good thing to have. Oh, and you don't have Protect on like two thirds of your Pokemon. So use Protect on more of your Pokemon.

Gengar @ Gengarite
EVs: 224 HP / 252 Def / 32 Spe
Timid Nature
- Perish Song
- Disable
- Shadow Ball
- Protect
 
Even though I won't recommend a lot of stuff if it was my own team, I'll keep in line with the purpose of your members btw. To be frank, this team looks (and I feel, functions better as) Full Trick Room. Just Politoed, who is quite slow even scarfed, is not enough to actually give you a functioning non-TR mode. SO THAT'S WHAT I'LL RATE IT AS~

First thing is Wobbuffet to Gothitelle. Gothitelle is like it, but it has access to both Shadow Tag and Trick Room. The standard for most Full TR is two, and you can't rely on just spoopy jelly to set too many times. Also Gothitelle isn't E-Rank so yeah.

Gothitelle @ Chesto Berry
Ability: Shadow Tag
Shiny: Yes
EVs: 252 HP / 68 Def /188 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Taunt
- Charm
- Psychic

EVs survive Bisharp's LO Knock Off, with the rest into Sp bulk. Note that you can survive Overheat from CharY and LO Hydreigon Dark Pulse. I feel you can't take advantage of Tickle's Def drop well enough with your team. Having Psychic also impacts Jellicent's set as well. oh yeah offensive Cress can work here imo <:]

Scrafty should run Assault Vest, while Ferrothorn should be Lum Berry. You're team is very weak to Rotom-W, so running Lum on Ferrothorn with 176 Atk + Brave will let you OHKO it without much trouble. Scrafty can now afford more bulk with Assvest, and should go 252 Hp and 252 Atk with Brave.

I'm not too sure for the item change on Politoed but Sitrus Berry > Choice Scarf.

Sitrus will let you stick on the field longer to both Scald (till success) and Surf (till 150 water spout).

Politoed @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Encore
- Surf
- Protect

Since you're non scarf now, this would be better imo. Ice Beam or Helping Hand are good options over Protect.
For Jellicent, you can now run Ice Beam > Psychic as you you've got some psychic coverage already. Ice Beam is a much superior coverage option, hitting Dragons like Garchomp, Salamence for big damage. I suggest either Sitrus or Wacan Berry over Rindo, for Grass moves aren't as prevalent as Electric, while Sitrus let's you tank more hits for TR setting.

That's all I've got for now, good luck on the team!
I ran Wob for a reason. Wob is doing the same role that Goth would have originally done on the team, so that is why I used it, along with all of the extra bulk it has. It stays in for a long time, and like I said, it was mainly used for laddering. Using my Jellicent/Scrafty Lead I get through the ladder very easily, and also the Wobbuffet/Scrafty leads also worked well, if they were to lead double physical. Just used to ladder, not too serious of a team here. It ladders well, as most of those things aren't seen until like 1600+.
 
I would run Chandelure over Jelli, much more power, and you have enough water resists to warrant it. The flash fire allows you to save Ferrothorn, and the focus sash almost guarantees a trick room set.

(Chandelure) @ Focus Sash
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Shadow Ball
- Trick Room
- Protect

You could also remove TR for Will O Wisp if you wanted to keep Jelli and lose spiritomb, I really feel its outclassed. Go with Wll's suggestion of Gothi > Wob, its support pool is great and stands up to alot.
 
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